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Renamed all cases of "fragment shader" to "pixel shader"
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@@ -46,7 +46,7 @@ public:
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enum ShaderType
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{
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TYPE_VERTEX,
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TYPE_FRAGMENT,
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TYPE_PIXEL,
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TYPE_MAX_ENUM
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};
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@@ -55,7 +55,7 @@ public:
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/**
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* Creates a new Shader using a list of source codes.
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* Sources must contain either vertex or fragment shader code, or both.
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* Sources must contain either vertex or pixel shader code, or both.
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**/
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Shader(const ShaderSources &sources);
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