Update changelog

This commit is contained in:
Alex Szpakowski
2021-12-28 15:30:10 -04:00
parent cf0a45f601
commit 0786eff656
+5
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@@ -4,6 +4,7 @@ LOVE 11.4 [Mysterious Mysteries]
Released: N/A
* Added native arm64 support on macOS.
* Added a variant of love.filesystem.newFileData which accepts a Data object.
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
@@ -11,14 +12,17 @@ Released: N/A
* Changed love.timer.getTime to start at 0 when the module is first loaded.
* Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing.
* Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs.
* Fixed build-time compatibility with Lua 5.4.
* Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
* Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used.
* Fixed the default error handler showing a blank screen on some mobile devices.
* Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed ByteData and DataView missing Data:clone implementations.
* Fixed love.physics meter scale value persisting after love.event.quit("restart").
* Fixed audio to resume properly after interruption on iOS.
* Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given.
@@ -41,6 +45,7 @@ Released: N/A
* Fixed rare issues where textures were not sent to shaders correctly.
* Fixed Shader:send(name, data, matrixlayout, ...).
* Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
* Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches.
* Fixed rounded rectangles breaking if the rx or ry parameters are negative.
* Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size.
* Fixed source code compilation on Xcode 12+.