restructure to not hardcore draw vk commands

This commit is contained in:
niki
2022-02-05 20:43:41 +01:00
parent f39d01e940
commit 00a5d5b0a0
3 changed files with 158 additions and 78 deletions
+2
View File
@@ -149,8 +149,10 @@ Graphics *Graphics::createInstance()
{
for (auto r : rendererOrder)
{
#ifdef LOVE_GRAPHICS_VULKAN
// FIX ME: proper selection of vulkan backend
instance = vulkan::createInstance();
#endif
if (std::find(_renderers.begin(), _renderers.end(), r) == _renderers.end())
continue;
+113 -43
View File
@@ -71,6 +71,7 @@ namespace love {
createCommandPool();
createCommandBuffers();
createSyncObjects();
startRecordingGraphicsCommands();
}
}
@@ -78,23 +79,68 @@ namespace love {
cleanup();
}
// START OVERRIDEN FUNCTIONS
love::graphics::Buffer* Graphics::newBuffer(const love::graphics::Buffer::Settings& settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void* data, size_t size, size_t arraylength) {
std::cout << "newBuffer ";
return nullptr;
}
void Graphics::present(void* screenshotCallbackdata) {
void Graphics::startRecordingGraphicsCommands() {
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
while (true) {
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
recreateSwapChain();
continue;
}
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
throw love::Exception("failed to acquire swap chain image");
}
uint32_t imageIndex;
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
break;
}
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
recreateSwapChain();
return;
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
std::cout << "beginCommandBuffer(imageIndex=" << imageIndex << ") ";
if (vkBeginCommandBuffer(commandBuffers.at(imageIndex), &beginInfo) != VK_SUCCESS) {
throw love::Exception("failed to begin recording command buffer");
}
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
throw love::Exception("failed to acquire swap chain image");
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = swapChainFramBuffers.at(imageIndex);
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChainExtent;
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
const auto& commandBuffer = commandBuffers.at(imageIndex);
vkCmdBeginRenderPass(commandBuffers.at(imageIndex), &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
}
void Graphics::endRecordingGraphicsCommands() {
const auto& commandBuffer = commandBuffers.at(imageIndex);
std::cout << "endCommandBuffer(imageIndex=" << imageIndex << ") ";
vkCmdEndRenderPass(commandBuffers.at(imageIndex));
if (vkEndCommandBuffer(commandBuffers.at(imageIndex)) != VK_SUCCESS) {
throw love::Exception("failed to record command buffer");
}
}
void Graphics::present(void* screenshotCallbackdata) {
flushBatchedDraws();
endRecordingGraphicsCommands();
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
@@ -135,7 +181,7 @@ namespace love {
presentInfo.pImageIndices = &imageIndex;
result = vkQueuePresentKHR(presentQueue, &presentInfo);
VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
framebufferResized = false;
@@ -146,12 +192,52 @@ namespace love {
}
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
std::cout << "present" << std::endl;
startRecordingGraphicsCommands();
}
void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight) {
std::cout << "setViewPortSize";
recreateSwapChain();
}
bool Graphics::setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) {
std::cout << "setMode ";
if (batchedDrawState.vb[0] == nullptr)
{
// Initial sizes that should be good enough for most cases. It will
// resize to fit if needed, later.
batchedDrawState.vb[0] = new StreamBuffer(this, device, physicalDevice, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
batchedDrawState.vb[1] = new StreamBuffer(this, device, physicalDevice, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
batchedDrawState.indexBuffer = new StreamBuffer(this, device, physicalDevice, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
}
return true;
}
void Graphics::draw(const DrawIndexedCommand& cmd) {
std::cout << "drawIndexed ";
std::vector<VkBuffer> buffers;
std::vector<VkDeviceSize> offsets;
buffers.push_back((VkBuffer)cmd.buffers->info[0].buffer->getHandle());
offsets.push_back((VkDeviceSize)cmd.buffers->info[0].offset);
buffers.push_back((VkBuffer)cmd.buffers->info[1].buffer->getHandle());
offsets.push_back((VkDeviceSize)cmd.buffers->info[1].offset);
vkCmdDraw(commandBuffers.at(imageIndex), 3, 1, 0, 0); // todo adjust
}
graphics::StreamBuffer* Graphics::newStreamBuffer(BufferUsage type, size_t size) {
std::cout << "newStreamBuffer ";
return new StreamBuffer(this, device, physicalDevice, type, size);
}
// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
void Graphics::createVulkanInstance() {
if (enableValidationLayers && !checkValidationSupport()) {
throw love::Exception("validation layers requested, but not available");
@@ -626,11 +712,22 @@ namespace love {
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkVertexInputBindingDescription vertexBindingDescription;
vertexBindingDescription.binding = 0;
vertexBindingDescription.stride = 2 * sizeof(float); // just position for now
vertexBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
// todo later
VkVertexInputAttributeDescription positionInputAttributeDescription;
positionInputAttributeDescription.binding = 0;
positionInputAttributeDescription.location = 0;
positionInputAttributeDescription.format = VK_FORMAT_R32G32_SFLOAT;
positionInputAttributeDescription.offset = 0;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.pVertexBindingDescriptions = nullptr;
vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDescription;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
vertexInputInfo.pVertexAttributeDescriptions = nullptr;
vertexInputInfo.pVertexAttributeDescriptions = &positionInputAttributeDescription;
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
@@ -777,38 +874,6 @@ namespace love {
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
throw love::Exception("failed to allocate command buffers");
}
for (size_t i = 0; i < commandBuffers.size(); i++) {
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
throw love::Exception("failed to begin recording command buffer");
}
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = swapChainFramBuffers.at(i);
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChainExtent;
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
// this definitely doesn't belong in here, but leaving here for future reference
vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
vkCmdDraw(commandBuffers[i], 3, 1, 0, 0);
vkCmdEndRenderPass(commandBuffers[i]);
if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
throw love::Exception("failed to record command buffer");
}
}
}
void Graphics::createSyncObjects() {
@@ -834,6 +899,8 @@ namespace love {
}
void Graphics::cleanup() {
vkDeviceWaitIdle(device);
cleanupSwapChain();
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
@@ -864,12 +931,15 @@ namespace love {
void Graphics::recreateSwapChain() {
vkDeviceWaitIdle(device);
cleanupSwapChain();
createSwapChain();
createImageViews();
createRenderPass();
createGraphicsPipeline();
createFramebuffers();
createCommandBuffers();
startRecordingGraphicsCommands();
}
love::graphics::Graphics* createInstance() {
+43 -35
View File
@@ -2,6 +2,7 @@
#define LOVE_GRAPHICS_VULKAN_GRAPHICS_H
#include "graphics/Graphics.h"
#include "StreamBuffer.h"
#include <vulkan/vulkan.h>
#include <common/config.h>
@@ -32,46 +33,46 @@ namespace love {
}
// implementation for virtual functions
Texture* newTexture(const Texture::Settings& settings, const Texture::Slices* data = nullptr) override { return nullptr; }
Texture* newTexture(const Texture::Settings& settings, const Texture::Slices* data = nullptr) override { std::cout << "newTexture"; return nullptr; }
love::graphics::Buffer* newBuffer(const love::graphics::Buffer::Settings& settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void* data, size_t size, size_t arraylength) override;
void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override {}
void clear(const std::vector<OptionalColorD>& colors, OptionalInt stencil, OptionalDouble depth) override {}
Matrix4 computeDeviceProjection(const Matrix4& projection, bool rendertotexture) const override { return Matrix4(); }
void discard(const std::vector<bool>& colorbuffers, bool depthstencil) override { }
void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override { std::cout << "clear1 "; }
void clear(const std::vector<OptionalColorD>& colors, OptionalInt stencil, OptionalDouble depth) override { std::cout << "clear2 "; }
Matrix4 computeDeviceProjection(const Matrix4& projection, bool rendertotexture) const override { std::cout << "computeDeviceProjection "; return Matrix4(); }
void discard(const std::vector<bool>& colorbuffers, bool depthstencil) override { std::cout << "discard "; }
void present(void* screenshotCallbackdata) override;
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
bool setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override { return false; }
void unSetMode() override {}
void setActive(bool active) override {}
int getRequestedBackbufferMSAA() const override { return 0; }
int getBackbufferMSAA() const override { return 0; }
void setColor(Colorf c) override {}
void setScissor(const Rect& rect) override {}
void setScissor() override {}
void setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask) override {}
void setDepthMode(CompareMode compare, bool write) override {}
void setFrontFaceWinding(Winding winding) override {}
void setColorMask(ColorChannelMask mask) override {}
void setBlendState(const BlendState& blend) override {}
void setPointSize(float size) override {}
void setWireframe(bool enable) override {}
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override { return PIXELFORMAT_UNKNOWN; }
bool isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags usage, bool sRGB = false) override { return false; }
Renderer getRenderer() const override { return RENDERER_VULKAN; }
bool usesGLSLES() const override { return false; }
RendererInfo getRendererInfo() const override { return {}; }
void draw(const DrawCommand& cmd) override {}
void draw(const DrawIndexedCommand& cmd) override {}
void drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, Texture* texture) override {}
bool setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override;
void unSetMode() override { std::cout << "unSetMode "; }
void setActive(bool active) override { std::cout << "setActive "; }
int getRequestedBackbufferMSAA() const override { std::cout << "getRequestedBackbufferMSAA "; return 0; }
int getBackbufferMSAA() const override { std::cout << "getBackbufferMSAA "; return 0; }
void setColor(Colorf c) override { std::cout << "setColor "; }
void setScissor(const Rect& rect) override { std::cout << "setScissor "; }
void setScissor() override { std::cout << "setScissor2 "; }
void setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask) override { std::cout << "setStencilMode "; }
void setDepthMode(CompareMode compare, bool write) override { std::cout << "setDepthMode "; }
void setFrontFaceWinding(Winding winding) override { std::cout << "setFrontFaceWinding "; }
void setColorMask(ColorChannelMask mask) override { std::cout << "setColorMask "; }
void setBlendState(const BlendState& blend) override { std::cout << "setBlendState "; }
void setPointSize(float size) override { std::cout << "setPointSize "; }
void setWireframe(bool enable) override { std::cout << "setWireframe "; }
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override { std::cout << "getSizedFormat "; return PIXELFORMAT_UNKNOWN; }
bool isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags usage, bool sRGB = false) override { std::cout << "isPixelFormatSupported "; return false; }
Renderer getRenderer() const override { std::cout << "getRenderer "; return RENDERER_VULKAN; }
bool usesGLSLES() const override { std::cout << "usesGLSES "; return false; }
RendererInfo getRendererInfo() const override { std::cout << "getRendererInfo "; return {}; }
void draw(const DrawCommand& cmd) override { std::cout << "draw "; }
void draw(const DrawIndexedCommand& cmd) override;
void drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, Texture* texture) override { std::cout << "drawQuads "; }
protected:
ShaderStage* newShaderStageInternal(ShaderStageType stage, const std::string& cachekey, const std::string& source, bool gles) override { return nullptr; }
Shader* newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override { return nullptr; }
StreamBuffer* newStreamBuffer(BufferUsage type, size_t size) override { return nullptr; }
bool dispatch(int x, int y, int z) override { return false; }
void initCapabilities() override {}
void getAPIStats(int& shaderswitches) const override {}
void setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) override {}
graphics::ShaderStage* newShaderStageInternal(ShaderStageType stage, const std::string& cachekey, const std::string& source, bool gles) override { std::cout << "newShaderStageInternal "; return nullptr; }
graphics::Shader* newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override { std::cout << "newShaderInternal "; return nullptr; }
graphics::StreamBuffer* newStreamBuffer(BufferUsage type, size_t size) override;
bool dispatch(int x, int y, int z) override { std::cout << "dispatch "; return false; }
void initCapabilities() override { std::cout << "initCapabilities "; }
void getAPIStats(int& shaderswitches) const override { std::cout << "getAPIStats "; }
void setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) override { std::cout << "setRenderTargetsInternal "; }
private:
bool init = false;
@@ -116,6 +117,9 @@ namespace love {
void cleanupSwapChain();
void recreateSwapChain();
void startRecordingGraphicsCommands();
void endRecordingGraphicsCommands();
VkInstance instance;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice device;
@@ -133,13 +137,17 @@ namespace love {
std::vector<VkFramebuffer> swapChainFramBuffers;
VkCommandPool commandPool;
std::vector<VkCommandBuffer> commandBuffers;
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
std::vector<VkSemaphore> imageAvailableSemaphores;
std::vector<VkSemaphore> renderFinishedSemaphores;
std::vector<VkFence> inFlightFences;
std::vector<VkFence> imagesInFlight;
size_t currentFrame = 0;
uint32_t imageIndex;
bool framebufferResized = false;
friend class StreamBuffer;
};
}
}