mirror of
https://github.com/love2d/love-android.git
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95 lines
3.1 KiB
Markdown
95 lines
3.1 KiB
Markdown
Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org)
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Copyright (c) 2013-2014 Martin Felis <martin@fysx.org>
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Instructions:
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-------------
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For detailed instructions please refer to the wiki at [https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home](https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home).
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Quick Start:
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------------
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Install the Android NDK and the Android SDK with SDK API 12 and run
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ndk-build
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and after that
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ant debug
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in the root folder of this project or load the project using Eclipse and
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compile/run it using Eclipse.
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This should give you a .apk file in the bin/ subdirectory that you can then
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install on your phone.
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Bugs:
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-----
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Bugs and feature requests should be reported to the issue tracker at [https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open](https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open).
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Changelog:
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----------
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0.9.1a:
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* using latest SDL\_androidgl.c (fixes some random performance issues)
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* using latest love-android @ changeset 8659be0e75a3 (adds support for
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compressed textures)
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0.9.1:
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* uses 0.9.1 API
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* fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant
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* fixed loading of jpegs (it probably hasn't worked up to now)
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* fixed issues with looping over active touches. This fix was sponsored by slime!
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beta2:
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* fixed bug with canvases
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* fixed writing of files when no identity in conf.lua was set
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* added file association (somewhat experimental)
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beta1:
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* fixed nasty crash on startup bug
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* fixed love.filesystem.getDirectoryItems()
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alpha9:
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* Packaged games do not get duplicated for loading, instead are loaded from memory (!!!)
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* Using inofficial physfs 2.1
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* Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale()
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* Properly link LGPL libraries dynamically. Everything else is linked statically
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* Added an icon (design by @josefnpat)
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* Fixed crash on startup on OUYA (and possibly other devices)
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alpha8:
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* Exposing DisplayMetrics in love.android.getDisplayMetrics())
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* Accelerometer is now available as a joystick
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* enabled armv6 compilation (larger files, better compatibility with Tegra2 devices)
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* updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking)
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* updated OpenAL from 1.13 to 1.15.1
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* updated jpeg library from 8c to 9a
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* updated lcms from 2.2 to 2.5
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* updated libogg from 1.3.0 to 1.3.1
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* updated libvorbis from 1.3.2 to 1.3.4
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* updated mpg123 from 1.13.4 to 1.17.0
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alpha7:
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* love.system.getOS() now returns "Android"
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* hardware search key is reported as "search"
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* switched to mobile-common branch
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* using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p))
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* added LOVE_ANDROID define
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License:
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--------
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This project contains code from multiple projects using various licenses.
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Please look into the folders of jni/<projectname>/ for the respective
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licenses.
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As for the other code and build system files, these are published under the
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zlib license (same as LÖVE).
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