Addendum to #243 and #244

* Revert configurable activity name. Always use "org.love2d.android.GameActivity"

* Delete unnecessary AndroidManifext.xml for embed variant.

* Workaround non-UTF-8 app.name in gradle.properties. See gradle.properties for more information.
This commit is contained in:
Miku AuahDark
2023-02-12 13:22:29 +08:00
parent a0740420e8
commit eddaf2d70a
4 changed files with 32 additions and 43 deletions
+9 -4
View File
@@ -1,10 +1,15 @@
android.enableJetifier=true
android.useAndroidX=true
org.gradle.daemon=false
app.name=Love2D
app.activity_name=org.love2d.android.GameActivity
app.application_id=org.love2d.unique_game_name
# To set the application display name, only define either `app.name` or `app.name_byte_array`.
# For a rule of thumb:
# * Use `app.name` if your app name doesn't contain any non-ANSI characters.
# * Otherwise, convert your app name to UTF-8 byte array, comma delimited, and put
# it in `app.name_byte_array`
#app.name=LÖVE for Android
app.name_byte_array=76,195,150,86,69,32,102,111,114,32,65,110,100,114,111,105,100
app.application_id=org.love2d.android
app.orientation=landscape
app.version_code=30
app.version_name=11.4