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https://github.com/love2d/love-android.git
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* Revert configurable activity name. Always use "org.love2d.android.GameActivity" * Delete unnecessary AndroidManifext.xml for embed variant. * Workaround non-UTF-8 app.name in gradle.properties. See gradle.properties for more information.
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+22
-2
@@ -1,3 +1,5 @@
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import java.nio.charset.StandardCharsets
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apply plugin: 'com.android.application'
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android {
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@@ -10,10 +12,28 @@ android {
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versionName project.properties["app.version_name"]
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minSdkVersion 16
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targetSdk 33
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def getAppName = {
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def nameArray = project.properties["app.name_byte_array"]
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def name = project.properties["app.name"]
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if (name != null && nameArray != null) {
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throw new Exception("Only define either `app.name` or `app.name_byte_array` in gradle.properties, but not both!")
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}
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if (name == null) {
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def nameArraySplit = nameArray.split(",")
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def nameBytes = new byte[nameArraySplit.length]
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def count = 0
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for (String s: nameArraySplit) {
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nameBytes[count++] = (byte) Integer.parseInt(s)
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}
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return new String(nameBytes, StandardCharsets.UTF_8)
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}
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return name
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}
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manifestPlaceholders = [
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NAME:project.properties["app.name"],
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ACTIVITY_NAME:project.properties["app.activity_name"],
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NAME:getAppName(),
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ORIENTATION:project.properties["app.orientation"],
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]
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}
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@@ -1,36 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest
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package="org.love2d.android.executable"
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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>
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" tools:node="remove" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" tools:replace="android:maxSdkVersion" />
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<application
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android:allowBackup="true"
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android:icon="@drawable/love"
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android:label="${NAME}"
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android:usesCleartextTraffic="true"
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android:hardwareAccelerated="true"
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tools:node="replace" >
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<activity
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android:name="${ACTIVITY_NAME}"
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android:exported="true"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
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android:label="${NAME}"
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android:launchMode="singleTask"
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android:screenOrientation="${ORIENTATION}"
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android:resizeableActivity="false"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="tv.ouya.intent.category.GAME" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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@@ -28,7 +28,7 @@
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android:label="${NAME}"
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android:usesCleartextTraffic="true" >
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<activity
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android:name="${ACTIVITY_NAME}"
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android:name="org.love2d.android.GameActivity"
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android:exported="true"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
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android:label="${NAME}"
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+9
-4
@@ -1,10 +1,15 @@
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android.enableJetifier=true
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android.useAndroidX=true
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org.gradle.daemon=false
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app.name=Love2D
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app.activity_name=org.love2d.android.GameActivity
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app.application_id=org.love2d.unique_game_name
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# To set the application display name, only define either `app.name` or `app.name_byte_array`.
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# For a rule of thumb:
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# * Use `app.name` if your app name doesn't contain any non-ANSI characters.
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# * Otherwise, convert your app name to UTF-8 byte array, comma delimited, and put
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# it in `app.name_byte_array`
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#app.name=LÖVE for Android
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app.name_byte_array=76,195,150,86,69,32,102,111,114,32,65,110,100,114,111,105,100
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app.application_id=org.love2d.android
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app.orientation=landscape
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app.version_code=30
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app.version_name=11.4
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