Using latest love-android branch (e263d91d136d)

This commit is contained in:
fysx
2014-04-04 11:37:36 +02:00
parent 8acfb8d91a
commit e96eef4435
87 changed files with 1070 additions and 397 deletions
+43 -1
View File
@@ -37,10 +37,14 @@ namespace box2d
Body::Body(World *world, b2Vec2 p, Body::Type type)
: world(world)
, udata(nullptr)
{
udata = new bodyudata();
udata->ref = nullptr;
world->retain();
b2BodyDef def;
def.position = Physics::scaleDown(p);
def.userData = (void *) udata;
body = world->world->CreateBody(&def);
// Box2D body holds a reference to the love Body.
this->retain();
@@ -50,7 +54,9 @@ Body::Body(World *world, b2Vec2 p, Body::Type type)
Body::Body(b2Body *b)
: body(b)
, udata(nullptr)
{
udata = (bodyudata *) b->GetUserData();
world = (World *)Memoizer::find(b->GetWorld());
world->retain();
// Box2D body holds a reference to the love Body.
@@ -60,8 +66,10 @@ Body::Body(b2Body *b)
Body::~Body()
{
if (udata != nullptr)
delete udata->ref;
delete udata;
world->release();
body = 0;
}
float Body::getX()
@@ -469,6 +477,40 @@ void Body::destroy()
this->release();
}
int Body::setUserData(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
if (udata == nullptr)
{
udata = new bodyudata();
body->SetUserData((void *) udata);
}
if (udata->ref != nullptr)
{
// We set the Reference's lua_State to this one before deleting it, so
// it unrefs using the current lua_State's stack. This is necessary
// if setUserData is called in a coroutine.
udata->ref->setL(L);
delete udata->ref;
}
udata->ref = new Reference(L);
return 0;
}
int Body::getUserData(lua_State *L)
{
if (udata != nullptr && udata->ref != nullptr)
udata->ref->push(L);
else
lua_pushnil(L);
return 1;
}
} // box2d
} // physics
} // love
+26 -1
View File
@@ -41,6 +41,16 @@ class World;
class Shape;
class Fixture;
/**
* This struct is stored in a void pointer in the Box2D Body class. For now, all
* we need is a Lua reference to arbitrary data, but we might need more later.
**/
struct bodyudata
{
// Reference to arbitrary data.
Reference *ref;
};
/**
* A Body is an entity which has position and orientation
* in world space. A Body does have collision geometry
@@ -388,6 +398,18 @@ public:
**/
void destroy();
/**
* This function stores an in-C reference to
* arbitrary Lua data in the Box2D Body object.
**/
int setUserData(lua_State *L);
/**
* Gets the data set with setData. If no
* data is set, nil is returned.
**/
int getUserData(lua_State *L);
private:
/**
@@ -408,7 +430,10 @@ private:
// This ensures that a World only can be destroyed
// once all bodies have been destroyed too.
World *world;
};
bodyudata *udata;
}; // Body
} // box2d
} // physics
+16 -16
View File
@@ -39,10 +39,10 @@ namespace box2d
Fixture::Fixture(Body *body, Shape *shape, float density)
: body(body)
, fixture(NULL)
, fixture(nullptr)
{
data = new fixtureudata();
data->ref = 0;
data->ref = nullptr;
b2FixtureDef def;
def.shape = shape->shape;
def.userData = (void *)data;
@@ -65,13 +65,10 @@ Fixture::Fixture(b2Fixture *f)
Fixture::~Fixture()
{
if (data->ref != 0)
if (data != nullptr)
delete data->ref;
delete data;
data = NULL;
fixture = NULL;
}
Shape::Type Fixture::getType() const
@@ -127,14 +124,14 @@ Body *Fixture::getBody() const
Shape *Fixture::getShape() const
{
if (!fixture->GetShape())
return NULL;
return nullptr;
return new Shape(fixture->GetShape(), false);
}
bool Fixture::isValid() const
{
return fixture != 0;
return fixture != nullptr;
}
void Fixture::setFilterData(int *v)
@@ -205,7 +202,7 @@ uint16 Fixture::getBits(lua_State *L)
{
size_t bpos = (size_t)(lua_tointeger(L, i)-1);
if (bpos >= 16)
return luaL_error(L, "Values must be in range 1-16.");
luaL_error(L, "Values must be in range 1-16.");
b.set(bpos, true);
}
@@ -230,21 +227,24 @@ int Fixture::setUserData(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
if (data->ref != 0)
if (data->ref != nullptr)
{
// We set the Reference's lua_State to this one before deleting it, so
// it unrefs using the current lua_State's stack. This is necessary
// if setUserData is called in a coroutine.
data->ref->setL(L);
delete data->ref;
data->ref = 0;
}
data->ref = new Reference(L);
return 0;
}
int Fixture::getUserData(lua_State *L)
{
love::luax_assert_argc(L, 0, 0);
if (data->ref != 0)
data->ref->push();
if (data->ref != nullptr)
data->ref->push(L);
else
lua_pushnil(L);
@@ -311,10 +311,10 @@ void Fixture::destroy(bool implicit)
return;
}
if (!implicit && fixture != 0)
if (!implicit && fixture != nullptr)
body->body->DestroyFixture(fixture);
Memoizer::remove(fixture);
fixture = NULL;
fixture = nullptr;
// Box2D fixture destroyed. Release its reference to the love Fixture.
this->release();
@@ -123,9 +123,6 @@ public:
/**
* This function stores an in-C reference to
* arbitrary Lua data in the Box2D Fixture object.
*
* The data set here will be passed to the collision
* handler when collisions occur.
**/
int setUserData(lua_State *L);
@@ -538,6 +538,20 @@ int w_Body_destroy(lua_State *L)
return 0;
}
int w_Body_setUserData(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
lua_remove(L, 1);
return t->setUserData(L);
}
int w_Body_getUserData(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
lua_remove(L, 1);
return t->getUserData(L);
}
static const luaL_Reg functions[] =
{
{ "getX", w_Body_getX },
@@ -592,6 +606,8 @@ static const luaL_Reg functions[] =
{ "isFixedRotation", w_Body_isFixedRotation },
{ "getFixtureList", w_Body_getFixtureList },
{ "destroy", w_Body_destroy },
{ "setUserData", w_Body_setUserData },
{ "getUserData", w_Body_getUserData },
{ 0, 0 }
};
@@ -85,6 +85,8 @@ int w_Body_setFixedRotation(lua_State *L);
int w_Body_isFixedRotation(lua_State *L);
int w_Body_getFixtureList(lua_State *L);
int w_Body_destroy(lua_State *L);
int w_Body_setUserData(lua_State *L);
int w_Body_getUserData(lua_State *L);
extern "C" int luaopen_body(lua_State *L);
} // box2d
@@ -140,4 +140,4 @@ extern "C" int luaopen_motorjoint(lua_State *L)
} // box2d
} // phyics
} // love
} // love
@@ -143,21 +143,27 @@ int w_World_getBodyList(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getBodyList(L);
int ret = 0;
EXCEPT_GUARD(ret = t->getBodyList(L);)
return ret;
}
int w_World_getJointList(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getJointList(L);
int ret = 0;
EXCEPT_GUARD(ret = t->getJointList(L);)
return ret;
}
int w_World_getContactList(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getContactList(L);
int ret = 0;
EXCEPT_GUARD(ret = t->getContactList(L);)
return ret;
}
int w_World_queryBoundingBox(lua_State *L)