Using latest love-android branch (e263d91d136d)

This commit is contained in:
fysx
2014-04-04 11:37:36 +02:00
parent 8acfb8d91a
commit e96eef4435
87 changed files with 1070 additions and 397 deletions
+5 -2
View File
@@ -25,6 +25,9 @@
#include "config.h"
#include "Object.h"
// C
#include <stddef.h>
namespace love
{
@@ -38,7 +41,7 @@ public:
/**
* Destructor.
**/
virtual ~Data() {};
virtual ~Data() {}
/**
* Gets a pointer to the data. This pointer will obviously not
@@ -49,7 +52,7 @@ public:
/**
* Gets the size of the Data in bytes.
**/
virtual int getSize() const = 0;
virtual size_t getSize() const = 0;
}; // Data
+6 -2
View File
@@ -38,8 +38,12 @@ void Memoizer::remove(void *key)
void *Memoizer::find(void *key)
{
if (objectMap.count(key)) return objectMap[key];
return NULL;
auto it = objectMap.find(key);
if (it != objectMap.end())
return it->second;
else
return nullptr;
}
} // love
+17 -7
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@@ -26,7 +26,7 @@ namespace love
const char REFERENCE_TABLE_NAME[] = "love-references";
Reference::Reference()
: L(0)
: L(nullptr)
, idx(LUA_REFNIL)
{
}
@@ -64,21 +64,31 @@ void Reference::unref()
}
}
void Reference::push()
void Reference::push(lua_State *newL)
{
if (idx != LUA_REFNIL)
{
luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
lua_rawgeti(L, -1, idx);
lua_remove(L, -2);
luax_insist(newL, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
lua_rawgeti(newL, -1, idx);
lua_remove(newL, -2);
}
else
lua_pushnil(L);
lua_pushnil(newL);
}
lua_State *Reference::getL()
void Reference::push()
{
push(L);
}
lua_State *Reference::getL() const
{
return L;
}
void Reference::setL(lua_State *newL)
{
L = newL;
}
} // love
+17 -1
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@@ -63,6 +63,14 @@ public:
**/
void unref();
/**
* Pushes the referred value onto the stack of a different coroutine
* in the same main Lua state.
* THIS SHOULD NOT BE USED FOR DIFFERENT LUA STATES (created with
* luaL_newstate)! Only with different coroutines!
**/
void push(lua_State *newL);
/**
* Pushes the referred value onto the stack.
**/
@@ -72,7 +80,15 @@ public:
* Gets the Lua state associated with this
* reference.
**/
lua_State *getL();
lua_State *getL() const;
/**
* Associates a new Lua state with this reference.
* THIS IS DANGEROUS! It is only designed to be
* used with different coroutines from the same
* main Lua state!
**/
void setL(lua_State *newL);
private:
+1 -1
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@@ -23,4 +23,4 @@
namespace love
{
// Implementation in header.
}
}
+1 -1
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@@ -38,4 +38,4 @@ char *b64_decode(const char *src, int slen, int &size);
} // love
#endif // LOVE_B64_H
#endif // LOVE_B64_H
Regular → Executable
+21
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@@ -45,6 +45,27 @@ std::string to_utf8(LPCWSTR wstr)
return ret;
}
std::wstring to_widestr(const std::string &str)
{
if (str.empty())
return std::wstring();
int wide_size = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), (int) str.length(), nullptr, 0);
if (wide_size == 0)
return std::wstring();
std::wstring widestr;
widestr.resize(wide_size);
int ok = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), (int) str.length(), &widestr[0], widestr.length());
if (!ok)
return std::wstring();
return widestr;
}
void replace_char(std::string &str, char find, char replace)
{
int length = str.length();
Regular → Executable
+8 -1
View File
@@ -35,6 +35,13 @@ namespace love
**/
std::string to_utf8(LPCWSTR wstr);
/**
* Convert a UTF-8 encoded string to a wide string.
* @param str The UTF-8 string.
* @return A wide string.
**/
std::wstring to_widestr(const std::string &str);
/**
* Replace all occurences of 'find' with 'replace' in a string.
* @param str The string to modify.
@@ -45,4 +52,4 @@ void replace_char(std::string &str, char find, char replace);
} // love
#endif // LOVE_WINDOWS
#endif // LOVE_WINDOWS
+2 -2
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@@ -31,7 +31,7 @@ Data *luax_checkdata(lua_State *L, int idx)
int w_Data_getString(lua_State *L)
{
Data *t = luax_checkdata(L, 1);
lua_pushlstring(L, (const char *) t->getData(), (size_t) t->getSize());
lua_pushlstring(L, (const char *) t->getData(), t->getSize());
return 1;
}
@@ -45,7 +45,7 @@ int w_Data_getPointer(lua_State *L)
int w_Data_getSize(lua_State *L)
{
Data *t = luax_checkdata(L, 1);
lua_pushinteger(L, t->getSize());
lua_pushnumber(L, (lua_Number) t->getSize());
return 1;
}
+16 -15
View File
@@ -237,36 +237,37 @@ size_t Parser::getMipmapCount() const
size_t Parser::parseImageSize(Format fmt, int width, int height) const
{
size_t size = 0;
size_t numBlocksWide = 0;
size_t numBlocksHigh = 0;
size_t numBytesPerBlock = 0;
switch (fmt)
{
case FORMAT_DXT1:
case FORMAT_BC4:
case FORMAT_BC4s:
numBytesPerBlock = 8;
break;
case FORMAT_DXT3:
case FORMAT_DXT5:
case FORMAT_BC5s:
case FORMAT_BC5:
case FORMAT_BC6H:
case FORMAT_BC7:
case FORMAT_BC7srgb:
{
int numBlocksWide = 0;
if (width > 0)
numBlocksWide = std::max(1, (width + 3) / 4);
int numBlocksHigh = 0;
if (height > 0)
numBlocksHigh = std::max(1, (height + 3) / 4);
int numBytesPerBlock = (fmt == FORMAT_DXT1 ? 8 : 16);
size = numBlocksWide * numBytesPerBlock * numBlocksHigh;
}
numBytesPerBlock = 16;
break;
default:
break;
}
return size;
if (width > 0)
numBlocksWide = std::max(1, (width + 3) / 4);
if (height > 0)
numBlocksHigh = std::max(1, (height + 3) / 4);
return numBlocksWide * numBytesPerBlock * numBlocksHigh;
}
bool Parser::parseTexData(const uint8_t *data, size_t dataSize, Format fmt, int w, int h, int mips)
+1 -1
View File
@@ -60,7 +60,7 @@ struct Image
const uint8_t *data;
Image() : width(0), height(0), dataSize(0), data(0)
{};
{}
};
/**
+1 -5
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@@ -89,7 +89,7 @@ static void parse_address(lua_State *l, const char *addr_str, ENetAddress *addre
/**
* Find the index of a given peer for which we only have the pointer.
*/
size_t find_peer_index (lua_State *l, ENetHost *enet_host, ENetPeer *peer) {
static size_t find_peer_index(lua_State *l, ENetHost *enet_host, ENetPeer *peer) {
size_t peer_index;
for (peer_index = 0; peer_index < enet_host->peerCount; peer_index++) {
if (peer == &(enet_host->peers[peer_index]))
@@ -716,10 +716,6 @@ static const struct luaL_Reg enet_peer_funcs [] = {
{NULL, NULL}
};
static const struct luaL_Reg enet_event_funcs [] = {
{NULL, NULL}
};
int luaopen_enet(lua_State *l) {
enet_initialize();
atexit(enet_deinitialize);
@@ -1,3 +1,9 @@
ENet 1.3.11 (December 26, 2013):
* allow an ENetHost to connect to itself
* fixed possible bug with disconnect notifications during connect attempts
* fixed some preprocessor definition bugs
ENet 1.3.10 (October 23, 2013);
* doubled maximum reliable window size
@@ -25,7 +25,7 @@ extern "C"
#define ENET_VERSION_MAJOR 1
#define ENET_VERSION_MINOR 3
#define ENET_VERSION_PATCH 10
#define ENET_VERSION_PATCH 11
#define ENET_VERSION_CREATE(major, minor, patch) (((major)<<16) | ((minor)<<8) | (patch))
#define ENET_VERSION_GET_MAJOR(version) (((version)>>16)&0xFF)
#define ENET_VERSION_GET_MINOR(version) (((version)>>8)&0xFF)
@@ -54,7 +54,7 @@ typedef enum _ENetProtocolFlag
ENET_PROTOCOL_HEADER_SESSION_SHIFT = 12
} ENetProtocolFlag;
#ifdef _MSC_VER_
#ifdef _MSC_VER
#pragma pack(push, 1)
#define ENET_PACKED
#elif defined(__GNUC__) || defined(__clang__)
@@ -191,7 +191,7 @@ typedef union _ENetProtocol
ENetProtocolThrottleConfigure throttleConfigure;
} ENET_PACKED ENetProtocol;
#ifdef _MSC_VER_
#ifdef _MSC_VER
#pragma pack(pop)
#endif
@@ -40,7 +40,7 @@ typedef fd_set ENetSocketSet;
#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLEAR (socket, & (sockset))
#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset))
#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
#endif /* __ENET_UNIX_H__ */
@@ -50,7 +50,7 @@ typedef fd_set ENetSocketSet;
#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLEAR (socket, & (sockset))
#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset))
#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
#endif /* __ENET_WIN32_H__ */
@@ -297,7 +297,8 @@ enet_protocol_handle_connect (ENetHost * host, ENetProtocolHeader * header, ENet
peer = currentPeer;
}
else
if (currentPeer -> address.host == host -> receivedAddress.host)
if (currentPeer -> state != ENET_PEER_STATE_CONNECTING &&
currentPeer -> address.host == host -> receivedAddress.host)
{
if (currentPeer -> address.port == host -> receivedAddress.port &&
currentPeer -> connectID == command -> connect.connectID)
@@ -819,7 +820,7 @@ enet_protocol_handle_disconnect (ENetHost * host, ENetPeer * peer, const ENetPro
enet_peer_reset_queues (peer);
if (peer -> state == ENET_PEER_STATE_CONNECTION_SUCCEEDED || peer -> state == ENET_PEER_STATE_DISCONNECTING)
if (peer -> state == ENET_PEER_STATE_CONNECTION_SUCCEEDED || peer -> state == ENET_PEER_STATE_DISCONNECTING || peer -> state == ENET_PEER_STATE_CONNECTING)
enet_protocol_dispatch_state (host, peer, ENET_PEER_STATE_ZOMBIE);
else
if (peer -> state != ENET_PEER_STATE_CONNECTED && peer -> state != ENET_PEER_STATE_DISCONNECT_LATER)
+1 -1
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@@ -67,7 +67,7 @@ public:
/**
* Destructor.
**/
virtual ~Audio() {};
virtual ~Audio() {}
virtual Source *newSource(love::sound::Decoder *decoder) = 0;
virtual Source *newSource(love::sound::SoundData *soundData) = 0;
+2 -2
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@@ -468,8 +468,8 @@ void Source::getDirection(float *v) const
void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
{
cone.innerAngle = LOVE_TODEG(innerAngle);
cone.outerAngle = LOVE_TODEG(outerAngle);
cone.innerAngle = (int) LOVE_TODEG(innerAngle);
cone.outerAngle = (int) LOVE_TODEG(outerAngle);
cone.outerVolume = outerVolume;
if (valid)
+17 -1
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@@ -28,6 +28,7 @@
#include "window/Window.h"
#include "common/Exception.h"
#include "audio/Audio.h"
#include "common/config.h"
#include <cmath>
@@ -254,6 +255,9 @@ Message *Event::convert(const SDL_Event &e) const
case SDL_QUIT:
msg = new Message("quit");
break;
case SDL_APP_LOWMEMORY:
msg = new Message("lowmemory");
break;
default:
break;
}
@@ -446,7 +450,8 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
int px_w = e.window.data1;
int px_h = e.window.data2;
#if SDL_VERSION_ATLEAST(2,0,1)
// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
SDL_Window *sdlwin = SDL_GetWindowFromID(e.window.windowID);
if (sdlwin)
SDL_GL_GetDrawableSize(sdlwin, &px_w, &px_h);
@@ -682,6 +687,17 @@ std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::createKeyMap()
k[SDLK_AUDIOPLAY] = Keyboard::KEY_AUDIOPLAY;
k[SDLK_AUDIOMUTE] = Keyboard::KEY_AUDIOMUTE;
k[SDLK_MEDIASELECT] = Keyboard::KEY_MEDIASELECT;
k[SDLK_WWW] = Keyboard::KEY_WWW;
k[SDLK_MAIL] = Keyboard::KEY_MAIL;
k[SDLK_CALCULATOR] = Keyboard::KEY_CALCULATOR;
k[SDLK_COMPUTER] = Keyboard::KEY_COMPUTER;
k[SDLK_AC_SEARCH] = Keyboard::KEY_APP_SEARCH;
k[SDLK_AC_HOME] = Keyboard::KEY_APP_HOME;
k[SDLK_AC_BACK] = Keyboard::KEY_APP_BACK;
k[SDLK_AC_FORWARD] = Keyboard::KEY_APP_FORWARD;
k[SDLK_AC_STOP] = Keyboard::KEY_APP_STOP;
k[SDLK_AC_REFRESH] = Keyboard::KEY_APP_REFRESH;
k[SDLK_AC_BOOKMARKS] = Keyboard::KEY_APP_BOOKMARKS;
k[SDLK_BRIGHTNESSDOWN] = Keyboard::KEY_BRIGHTNESSDOWN;
k[SDLK_BRIGHTNESSUP] = Keyboard::KEY_BRIGHTNESSUP;
+6 -11
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@@ -20,9 +20,9 @@
#include "FileData.h"
// STD
// C++
#include <iostream>
#include <climits>
#include <limits>
namespace love
{
@@ -31,7 +31,7 @@ namespace filesystem
FileData::FileData(uint64 size, const std::string &filename)
: data(new char[(size_t) size])
, size(size)
, size((size_t) size)
, filename(filename)
{
if (filename.rfind('.') != std::string::npos)
@@ -48,15 +48,10 @@ void *FileData::getData() const
return (void *)data;
}
// TODO: Enable this
/*uint64 FileData::getSize() const
size_t FileData::getSize() const
{
return size;
}*/
int FileData::getSize() const
{
return size > INT_MAX ? INT_MAX : (int) size;
size_t sizemax = std::numeric_limits<size_t>::max();
return size > sizemax ? sizemax : (size_t) size;
}
const std::string &FileData::getFilename() const
+1 -3
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@@ -49,9 +49,7 @@ public:
// Implements Data.
void *getData() const;
//TODO: Enable this
//uint64 getSize() const;
int getSize() const;
size_t getSize() const;
const std::string &getFilename() const;
const std::string &getExtension() const;
@@ -575,6 +575,16 @@ std::string Filesystem::getSourceBaseDirectory() const
return game_source.substr(0, base_end_pos);
}
std::string Filesystem::getRealDirectory(const char *filename) const
{
const char *dir = PHYSFS_getRealDir(filename);
if (dir == nullptr)
throw love::Exception("File does not exist.");
return std::string(dir);
}
bool Filesystem::exists(const char *file) const
{
return PHYSFS_exists(file);
@@ -645,6 +655,10 @@ void Filesystem::append(const char *filename, const void *data, int64 size) cons
int Filesystem::getDirectoryItems(lua_State *L)
{
const char *dir = luaL_checkstring(L, 1);
bool hascallback = !lua_isnoneornil(L, 2);
if (hascallback)
luaL_checktype(L, 2, LUA_TFUNCTION);
char **rc = PHYSFS_enumerateFiles(dir);
int index = 1;
@@ -653,6 +667,13 @@ int Filesystem::getDirectoryItems(lua_State *L)
for (char **i = rc; *i != 0; i++)
{
if (hascallback)
{
lua_pushvalue(L, 2);
lua_pushstring(L, *i);
lua_call(L, 1, 0);
}
lua_pushstring(L, *i);
lua_rawseti(L, -2, index);
index++;
@@ -166,6 +166,11 @@ public:
**/
std::string getSourceBaseDirectory() const;
/**
* Gets the real directory path containing the file.
**/
std::string getRealDirectory(const char *filename) const;
/**
* Checks whether a file exists in the current search path
* or not.
@@ -526,9 +526,31 @@ int extloader(lua_State *L)
tokenized_name += library_extension();
void *handle = SDL_LoadObject((std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name).c_str());
if (!handle && instance->isFused())
handle = SDL_LoadObject((std::string(instance->getSaveDirectory()) + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
void *handle = nullptr;
// If the game is fused, try looking for the DLL in the game's read paths.
if (instance->isFused())
{
try
{
std::string dir = instance->getRealDirectory(tokenized_name.c_str());
// We don't want to look in the game's source, because it can be a
// zip sometimes and a folder other times.
if (dir.find(instance->getSource()) == std::string::npos)
handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
}
catch (love::Exception &)
{
// Nothing...
}
}
if (!handle)
{
std::string path = std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
handle = SDL_LoadObject(path.c_str());
}
if (!handle)
{
+1 -1
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@@ -54,4 +54,4 @@ public:
} // font
} // love
#endif // LOVE_FONT_FONT_H
#endif // LOVE_FONT_FONT_H
+3 -3
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@@ -64,16 +64,16 @@ void *GlyphData::getData() const
return (void *) data;
}
int GlyphData::getSize() const
size_t GlyphData::getSize() const
{
switch (format)
{
case GlyphData::FORMAT_LUMINANCE_ALPHA:
return getWidth() * getHeight() * 2;
return size_t(getWidth() * getHeight() * 2);
break;
case GlyphData::FORMAT_RGBA:
default:
return getWidth() * getHeight() * 4;
return size_t(getWidth() * getHeight() * 4);
break;
}
+1 -1
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@@ -67,7 +67,7 @@ public:
// Implements Data.
void *getData() const;
int getSize() const;
size_t getSize() const;
/**
* Gets the height of the glyph.
+1 -1
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@@ -79,4 +79,4 @@ private:
} // font
} // love
#endif // LOVE_FONT_IMAGE_RASTERIZER_H
#endif // LOVE_FONT_IMAGE_RASTERIZER_H
+1 -1
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@@ -96,4 +96,4 @@ bool Rasterizer::hasGlyphs(const std::string &text) const
}
} // font
} // love
} // love
+1 -1
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@@ -114,4 +114,4 @@ protected:
} // font
} // love
#endif // LOVE_FONT_RASTERIZER_H
#endif // LOVE_FONT_RASTERIZER_H
@@ -33,12 +33,15 @@ namespace freetype
TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, Data *data, int size)
: data(data)
{
if (FT_New_Memory_Face(library,
(const FT_Byte *)data->getData(), /* first byte in memory */
data->getSize(), /* size in bytes */
0, /* face_index */
&face))
throw love::Exception("TrueTypeFont Loading error: FT_New_Face failed (there is probably a problem with your font file)");
FT_Error err = FT_Err_Ok;
err = FT_New_Memory_Face(library,
(const FT_Byte *)data->getData(), /* first byte in memory */
data->getSize(), /* size in bytes */
0, /* face_index */
&face);
if (err != FT_Err_Ok)
throw love::Exception("TrueType Font Loading error: FT_New_Face failed: 0x%x (problem with font file?)", err);
FT_Set_Pixel_Sizes(face, size, size);
@@ -68,12 +71,18 @@ GlyphData *TrueTypeRasterizer::getGlyphData(uint32 glyph) const
love::font::GlyphMetrics glyphMetrics = {};
FT_Glyph ftglyph;
// Initialize
if (FT_Load_Glyph(face, FT_Get_Char_Index(face, glyph), FT_LOAD_DEFAULT))
throw love::Exception("TrueTypeFont Loading error: FT_Load_Glyph failed");
FT_Error err = FT_Err_Ok;
if (FT_Get_Glyph(face->glyph, &ftglyph))
throw love::Exception("TrueTypeFont Loading error: FT_Get_Glyph failed");
// Initialize
err = FT_Load_Glyph(face, FT_Get_Char_Index(face, glyph), FT_LOAD_DEFAULT);
if (err != FT_Err_Ok)
throw love::Exception("TrueType Font Loading error: FT_Load_Glyph failed (0x%x)", err);
err = FT_Get_Glyph(face->glyph, &ftglyph);
if (err != FT_Err_Ok)
throw love::Exception("TrueType Font Loading error: FT_Get_Glyph failed (0x%x)", err);
FT_Glyph_To_Bitmap(&ftglyph, FT_RENDER_MODE_NORMAL, 0, 1);
@@ -146,4 +155,4 @@ bool TrueTypeRasterizer::hasGlyph(uint32 glyph) const
} // freetype
} // font
} // love
} // love
@@ -134,6 +134,7 @@ StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM>::Entry Graphics::blendM
{ "subtractive", Graphics::BLEND_SUBTRACTIVE },
{ "multiplicative", Graphics::BLEND_MULTIPLICATIVE },
{ "premultiplied", Graphics::BLEND_PREMULTIPLIED },
{ "screen", Graphics::BLEND_SCREEN },
{ "replace", Graphics::BLEND_REPLACE },
};
+1
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@@ -57,6 +57,7 @@ public:
BLEND_SUBTRACTIVE,
BLEND_MULTIPLICATIVE,
BLEND_PREMULTIPLIED,
BLEND_SCREEN,
BLEND_REPLACE,
BLEND_MAX_ENUM
};
+47 -12
View File
@@ -55,10 +55,11 @@ struct FramebufferStrategy
/**
* @param[in] width Width of the stencil buffer
* @param[in] height Height of the stencil buffer
* @param[in] samples Number of samples to use
* @param[out] stencil Name for stencil buffer
* @return Whether the stencil buffer was successfully created
**/
virtual bool createStencil(int, int, GLuint &)
virtual bool createStencil(int, int, int, GLuint &)
{
return false;
}
@@ -121,13 +122,17 @@ struct FramebufferStrategyCore : public FramebufferStrategy
return status;
}
virtual bool createStencil(int width, int height, GLuint &stencil)
virtual bool createStencil(int width, int height, int samples, GLuint &stencil)
{
// create stencil buffer
glDeleteRenderbuffers(1, &stencil);
glGenRenderbuffers(1, &stencil);
glBindRenderbuffer(GL_RENDERBUFFER, stencil);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
if (samples > 1)
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_STENCIL_INDEX8, width, height);
else
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, stencil);
@@ -217,13 +222,17 @@ struct FramebufferStrategyCore : public FramebufferStrategy
struct FramebufferStrategyCorePacked : public FramebufferStrategyCore
{
virtual bool createStencil(int width, int height, GLuint &stencil)
virtual bool createStencil(int width, int height, int samples, GLuint &stencil)
{
// create combined depth/stencil buffer
glDeleteRenderbuffers(1, &stencil);
glGenRenderbuffers(1, &stencil);
glBindRenderbuffer(GL_RENDERBUFFER, stencil);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
if (samples > 1)
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_STENCIL, width, height);
else
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, stencil);
@@ -257,14 +266,24 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
return status;
}
virtual bool createStencil(int width, int height, GLuint &stencil)
virtual bool createStencil(int width, int height, int samples, GLuint &stencil)
{
// create combined depth/stencil buffer
glDeleteRenderbuffersEXT(1, &stencil);
glGenRenderbuffersEXT(1, &stencil);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
width, height);
if (samples > 1)
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples,
GL_DEPTH_STENCIL, width, height);
}
else
{
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
width, height);
}
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, stencil);
@@ -356,14 +375,24 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
{
virtual bool createStencil(int width, int height, GLuint &stencil)
virtual bool createStencil(int width, int height, int samples, GLuint &stencil)
{
// create stencil buffer
glDeleteRenderbuffersEXT(1, &stencil);
glGenRenderbuffersEXT(1, &stencil);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
width, height);
if (samples > 1)
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples,
GL_STENCIL_INDEX, width, height);
}
else
{
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
width, height);
}
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, stencil);
@@ -589,6 +618,9 @@ bool Canvas::loadVolatile()
return false;
clear(Color(0, 0, 0, 0));
fsaa_dirty = (fsaa_buffer != 0);
return true;
}
@@ -865,6 +897,9 @@ void Canvas::clear(Color c)
if (current != this)
strategy->bindFBO(previous);
if (fsaa_buffer != 0)
fsaa_dirty = true;
}
bool Canvas::checkCreateStencil()
@@ -876,7 +911,7 @@ bool Canvas::checkCreateStencil()
if (current != this)
strategy->bindFBO(fbo);
bool success = strategy->createStencil(width, height, depth_stencil);
bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
if (current && current != this)
strategy->bindFBO(current->fbo);
+1 -1
View File
@@ -175,7 +175,7 @@ private:
return texture < other.texture;
else
return startvertex < other.startvertex;
};
}
};
bool initializeTexture(GLenum format);
@@ -52,6 +52,7 @@ Graphics::Graphics()
, width(0)
, height(0)
, created(false)
, activeStencil(false)
, savedState()
{
currentWindow = love::window::sdl::Window::createSingleton();
@@ -266,17 +267,19 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
void Graphics::unSetMode()
{
if (!isCreated())
return;
// Window re-creation may destroy the GL context, so we must save the state.
if (isCreated())
{
savedState = saveState();
savedState = saveState();
// Unload all volatile objects. These must be reloaded after the display
// mode change.
Volatile::unloadAll();
// Unload all volatile objects. These must be reloaded after the display
// mode change.
Volatile::unloadAll();
gl.deInitContext();
}
gl.deInitContext();
created = false;
}
static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, const GLvoid* /*usr*/)
@@ -439,6 +442,8 @@ void Graphics::defineStencil()
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
activeStencil = true;
}
void Graphics::useStencil(bool invert)
@@ -450,8 +455,12 @@ void Graphics::useStencil(bool invert)
void Graphics::discardStencil()
{
if (!activeStencil)
return;
setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
glDisable(GL_STENCIL_TEST);
activeStencil = false;
}
Image *Graphics::newImage(love::image::ImageData *data, Texture::Format format)
@@ -691,6 +700,10 @@ void Graphics::setBlendMode(Graphics::BlendMode mode)
state.srcRGB = state.srcA = GL_SRC_ALPHA;
state.dstRGB = state.dstA = GL_ONE;
break;
case BLEND_SCREEN:
state.srcRGB = state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_COLOR;
break;
case BLEND_REPLACE:
default:
state.srcRGB = state.srcA = GL_ONE;
@@ -718,6 +731,8 @@ Graphics::BlendMode Graphics::getBlendMode() const
return BLEND_MULTIPLICATIVE;
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
return BLEND_PREMULTIPLIED;
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_COLOR)
return BLEND_SCREEN;
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
return BLEND_REPLACE;
}
@@ -481,6 +481,8 @@ private:
int height;
bool created;
bool activeStencil;
DisplayState savedState;
}; // Graphics
+102 -22
View File
@@ -38,6 +38,7 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
, vertex_count(0)
, ibo(nullptr)
, element_count(0)
, element_data_type(getGLDataTypeFromMax(verts.size()))
, instance_count(1)
, draw_mode(mode)
, range_min(-1)
@@ -53,6 +54,7 @@ Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
, vertex_count(0)
, ibo(nullptr)
, element_count(0)
, element_data_type(getGLDataTypeFromMax(vertexcount))
, draw_mode(mode)
, range_min(-1)
, range_max(-1)
@@ -151,15 +153,42 @@ size_t Mesh::getVertexCount() const
return vertex_count;
}
/**
* Copies index data from a vector to a mapped index buffer.
**/
template <typename T>
static void copyToIndexBuffer(const std::vector<uint32> &indices, VertexBuffer::Mapper &buffermap, size_t maxval)
{
T *elems = (T *) buffermap.get();
for (size_t i = 0; i < indices.size(); i++)
{
if (indices[i] >= maxval)
throw love::Exception("Invalid vertex map value: %d", indices[i] + 1);
elems[i] = (T) indices[i];
}
}
void Mesh::setVertexMap(const std::vector<uint32> &map)
{
for (size_t i = 0; i < map.size(); i++)
{
if (map[i] >= vertex_count)
throw love::Exception("Invalid vertex map value: %d", map[i] + 1);
}
GLenum datatype = getGLDataTypeFromMax(vertex_count);
size_t size = sizeof(uint32) * map.size();
// Calculate the size in bytes of the index buffer data.
size_t size = map.size();
switch (datatype)
{
case GL_UNSIGNED_BYTE:
size *= sizeof(uint8);
break;
case GL_UNSIGNED_SHORT:
size *= sizeof(uint16);
break;
case GL_UNSIGNED_INT:
default:
size *= sizeof(uint32);
break;
}
if (ibo && size > ibo->getSize())
{
@@ -175,27 +204,68 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
element_count = map.size();
if (ibo && element_count > 0)
{
VertexBuffer::Bind ibo_bind(*ibo);
VertexBuffer::Mapper ibo_map(*ibo);
if (!ibo || element_count == 0)
return;
// Fill the buffer.
memcpy(ibo_map.get(), &map[0], size);
VertexBuffer::Bind ibo_bind(*ibo);
VertexBuffer::Mapper ibo_map(*ibo);
// Fill the buffer with the index values from the vector.
switch (datatype)
{
case GL_UNSIGNED_BYTE:
copyToIndexBuffer<uint8>(map, ibo_map, vertex_count);
break;
case GL_UNSIGNED_SHORT:
copyToIndexBuffer<uint16>(map, ibo_map, vertex_count);
break;
case GL_UNSIGNED_INT:
default:
copyToIndexBuffer<uint32>(map, ibo_map, vertex_count);
break;
}
element_data_type = datatype;
}
const uint32 *Mesh::getVertexMap() const
/**
* Copies index data from a mapped buffer to a vector.
**/
template <typename T>
static void copyFromIndexBuffer(void *buffer, std::vector<uint32> &indices, size_t maxval)
{
if (ibo && element_count > 0)
T *elems = (T *) buffer;
for (size_t i = 0; i < maxval; i++)
indices.push_back((uint32) elems[i]);
}
void Mesh::getVertexMap(std::vector<uint32> &map) const
{
if (!ibo || element_count == 0)
return;
map.clear();
map.reserve(element_count);
VertexBuffer::Bind ibo_bind(*ibo);
// We unmap the buffer in Mesh::draw and Mesh::setVertexMap.
void *buffer = ibo->map();
// Fill the vector from the buffer.
switch (element_data_type)
{
VertexBuffer::Bind ibo_bind(*ibo);
// We unmap the buffer in Mesh::draw and Mesh::setVertexMap.
return (uint32 *) ibo->map();
case GL_UNSIGNED_BYTE:
copyFromIndexBuffer<uint8>(buffer, map, vertex_count);
break;
case GL_UNSIGNED_SHORT:
copyFromIndexBuffer<uint16>(buffer, map, vertex_count);
break;
case GL_UNSIGNED_INT:
default:
copyFromIndexBuffer<uint32>(buffer, map, vertex_count);
break;
}
return nullptr;
}
size_t Mesh::getVertexMapCount() const
@@ -335,7 +405,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
min = std::min(std::max(range_min, 0), max);
const void *indices = ibo->getPointer(min * sizeof(uint32));
GLenum type = GL_UNSIGNED_INT;
GLenum type = element_data_type;
if (instance_count > 1)
gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
@@ -375,7 +445,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
texture->postdraw();
}
GLenum Mesh::getGLDrawMode(Mesh::DrawMode mode) const
GLenum Mesh::getGLDrawMode(DrawMode mode) const
{
switch (mode)
{
@@ -394,6 +464,16 @@ GLenum Mesh::getGLDrawMode(Mesh::DrawMode mode) const
return GL_TRIANGLES;
}
GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue) const
{
if (maxvalue > LOVE_UINT16_MAX)
return GL_UNSIGNED_INT;
else if (maxvalue > LOVE_UINT8_MAX)
return GL_UNSIGNED_SHORT;
else
return GL_UNSIGNED_BYTE;
}
bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
{
return drawModes.find(in, out);
+5 -4
View File
@@ -109,11 +109,10 @@ public:
void setVertexMap(const std::vector<uint32> &map);
/**
* Gets a pointer to the vertex map array. The pointer is only valid until
* the next function call in the graphics module.
* May return null if the vertex map is empty.
* Fills the uint32 vector passed into the method with the previously set
* vertex map (index buffer) values.
**/
const uint32 *getVertexMap() const;
void getVertexMap(std::vector<uint32> &map) const;
/**
* Gets the total number of elements in the vertex map array.
@@ -171,6 +170,7 @@ public:
private:
GLenum getGLDrawMode(DrawMode mode) const;
GLenum getGLDataTypeFromMax(size_t maxvalue) const;
// Vertex buffer.
VertexBuffer *vbo;
@@ -179,6 +179,7 @@ private:
// Element (vertex index) buffer, for the vertex map.
VertexBuffer *ibo;
size_t element_count;
GLenum element_data_type;
int instance_count;
@@ -66,7 +66,7 @@ public:
INSERT_MODE_TOP,
INSERT_MODE_BOTTOM,
INSERT_MODE_RANDOM,
INSERT_MODE_MAX_ENUM,
INSERT_MODE_MAX_ENUM
};
/**
@@ -494,8 +494,8 @@ int w_newMesh(lua_State *L)
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_checknumber(L, -6);
v.t = (float) luaL_checknumber(L, -5);
v.s = (float) luaL_optnumber(L, -6, 0.0);
v.t = (float) luaL_optnumber(L, -5, 0.0);
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
@@ -53,8 +53,8 @@ int w_Mesh_setVertex(lua_State *L)
v.x = luaL_checknumber(L, -8);
v.y = luaL_checknumber(L, -7);
v.s = luaL_checknumber(L, -6);
v.t = luaL_checknumber(L, -5);
v.s = luaL_optnumber(L, -6, 0.0);
v.t = luaL_optnumber(L, -5, 0.0);
v.r = luaL_optinteger(L, -4, 255);
v.g = luaL_optinteger(L, -3, 255);
v.b = luaL_optinteger(L, -2, 255);
@@ -66,8 +66,8 @@ int w_Mesh_setVertex(lua_State *L)
{
v.x = luaL_checknumber(L, 3);
v.y = luaL_checknumber(L, 4);
v.s = luaL_checknumber(L, 5);
v.t = luaL_checknumber(L, 6);
v.s = luaL_optnumber(L, 5, 0.0);
v.t = luaL_optnumber(L, 6, 0.0);
v.r = luaL_optinteger(L, 7, 255);
v.g = luaL_optinteger(L, 8, 255);
v.b = luaL_optinteger(L, 9, 255);
@@ -122,8 +122,8 @@ int w_Mesh_setVertices(lua_State *L)
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_checknumber(L, -6);
v.t = (float) luaL_checknumber(L, -5);
v.s = (float) luaL_optnumber(L, -6, 0.0);
v.t = (float) luaL_optnumber(L, -5, 0.0);
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
@@ -220,14 +220,15 @@ int w_Mesh_setVertexMap(lua_State *L)
int w_Mesh_getVertexMap(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
const uint32 *vertex_map = 0;
EXCEPT_GUARD(vertex_map = t->getVertexMap();)
size_t elements = t->getVertexMapCount();
std::vector<uint32> vertex_map;
EXCEPT_GUARD(t->getVertexMap(vertex_map);)
lua_createtable(L, elements, 0);
size_t element_count = vertex_map.size();
for (size_t i = 0; i < elements; i++)
lua_createtable(L, element_count, 0);
for (size_t i = 0; i < element_count; i++)
{
lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1);
lua_rawseti(L, -2, i + 1);
@@ -370,8 +371,12 @@ static const luaL_Reg functions[] =
{ "getVertexCount", w_Mesh_getVertexCount },
{ "setVertexMap", w_Mesh_setVertexMap },
{ "getVertexMap", w_Mesh_getVertexMap },
{ "setInstanceCount", w_Mesh_setInstanceCount },
{ "getInstanceCount", w_Mesh_getInstanceCount },
// Disabled for now, since implementation is incomplete and might change
// if/when VertexBuffers / custom vertex attributes are added.
// { "setInstanceCount", w_Mesh_setInstanceCount },
// { "getInstanceCount", w_Mesh_getInstanceCount },
{ "setTexture", w_Mesh_setTexture },
{ "getTexture", w_Mesh_getTexture },
{ "setDrawMode", w_Mesh_setDrawMode },
@@ -36,9 +36,9 @@ CompressedData::~CompressedData()
{
}
int CompressedData::getSize() const
size_t CompressedData::getSize() const
{
return int(dataSize);
return dataSize;
}
void *CompressedData::getData() const
@@ -51,11 +51,11 @@ int CompressedData::getMipmapCount() const
return dataImages.size();
}
int CompressedData::getSize(int miplevel) const
size_t CompressedData::getSize(int miplevel) const
{
checkMipmapLevelExists(miplevel);
return int(dataImages[miplevel].size);
return dataImages[miplevel].size;
}
void *CompressedData::getData(int miplevel) const
+2 -2
View File
@@ -71,7 +71,7 @@ public:
// Implements Data.
virtual void *getData() const;
virtual int getSize() const;
virtual size_t getSize() const;
/**
* Gets the number of mipmaps in this Compressed Image Data.
@@ -82,7 +82,7 @@ public:
/**
* Gets the size in bytes of a sub-image at the specified mipmap level.
**/
int getSize(int miplevel) const;
size_t getSize(int miplevel) const;
/**
* Gets the byte data of a sub-image at the specified mipmap level.
+2 -2
View File
@@ -47,7 +47,7 @@ public:
/**
* Destructor.
**/
virtual ~Image() {};
virtual ~Image() {}
/**
* Creates new ImageData from FileData.
@@ -93,4 +93,4 @@ public:
} // image
} // love
#endif // LOVE_IMAGE_IMAGE_H
#endif // LOVE_IMAGE_IMAGE_H
+2 -2
View File
@@ -38,9 +38,9 @@ ImageData::~ImageData()
delete mutex;
}
int ImageData::getSize() const
size_t ImageData::getSize() const
{
return getWidth()*getHeight()*sizeof(pixel);
return size_t(getWidth()*getHeight())*sizeof(pixel);
}
void *ImageData::getData() const
+1 -1
View File
@@ -130,7 +130,7 @@ public:
// Implements Data.
virtual void *getData() const;
virtual int getSize() const;
virtual size_t getSize() const;
protected:
@@ -23,15 +23,10 @@
// LOVE
#include "common/Exception.h"
#include "common/math.h"
#include "thread/threads.h"
// DevIL
#include <IL/il.h>
using love::thread::Lock;
static Mutex *devilMutex = 0;
namespace love
{
namespace image
@@ -44,21 +39,22 @@ static inline void ilxClearErrors()
while (ilGetError() != IL_NO_ERROR);
}
void DevilHandler::init()
DevilHandler::DevilHandler()
: mutex(nullptr)
{
// There should only ever be one DevilHandler object (owned by the Image
// module), so we can use the global initialization function here.
ilInit();
ilEnable(IL_ORIGIN_SET);
ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
}
void DevilHandler::quit()
DevilHandler::~DevilHandler()
{
ilShutDown();
if (devilMutex)
{
delete devilMutex;
devilMutex = 0;
}
if (mutex)
delete mutex;
}
bool DevilHandler::canDecode(love::filesystem::FileData * /*data*/)
@@ -85,10 +81,10 @@ bool DevilHandler::canEncode(ImageData::Format format)
DevilHandler::DecodedImage DevilHandler::decode(love::filesystem::FileData *data)
{
if (!devilMutex)
devilMutex = thread::newMutex();
if (!mutex)
mutex = love::thread::newMutex();
Lock lock(devilMutex);
love::thread::Lock lock(mutex);
ILuint image = ilGenImage();
ilBindImage(image);
@@ -140,10 +136,10 @@ DevilHandler::DecodedImage DevilHandler::decode(love::filesystem::FileData *data
DevilHandler::EncodedImage DevilHandler::encode(const DecodedImage &img, ImageData::Format format)
{
if (!devilMutex)
devilMutex = thread::newMutex();
if (!mutex)
mutex = love::thread::newMutex();
Lock lock(devilMutex);
love::thread::Lock lock(mutex);
ILuint tempimage = ilGenImage();
ilBindImage(tempimage);
@@ -24,6 +24,7 @@
// LOVE
#include "filesystem/FileData.h"
#include "FormatHandler.h"
#include "thread/threads.h"
namespace love
{
@@ -39,16 +40,20 @@ class DevilHandler : public FormatHandler
{
public:
static void init();
static void quit();
// Implements FormatHandler.
static bool canDecode(love::filesystem::FileData *data);
static bool canEncode(ImageData::Format format);
DevilHandler();
virtual ~DevilHandler();
static DecodedImage decode(love::filesystem::FileData *data);
static EncodedImage encode(const DecodedImage &img, ImageData::Format format);
virtual bool canDecode(love::filesystem::FileData *data);
virtual bool canEncode(ImageData::Format format);
virtual DecodedImage decode(love::filesystem::FileData *data);
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
private:
Mutex *mutex;
}; // DevilHandler
@@ -0,0 +1,62 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "FormatHandler.h"
#include "common/Exception.h"
namespace love
{
namespace image
{
namespace magpie
{
FormatHandler::FormatHandler()
{
}
FormatHandler::~FormatHandler()
{
}
bool FormatHandler::canDecode(love::filesystem::FileData* /*data*/)
{
return false;
}
bool FormatHandler::canEncode(ImageData::Format /*format*/)
{
return false;
}
FormatHandler::DecodedImage FormatHandler::decode(love::filesystem::FileData* /*data*/)
{
throw love::Exception("Image decoding is not implemented for this format backend.");
}
FormatHandler::EncodedImage FormatHandler::encode(const DecodedImage& /*img*/, ImageData::Format /*format*/)
{
throw love::Exception("Image encoding is not implemented for this format backend.");
}
} // magpie
} // image
} // love
@@ -24,6 +24,7 @@
// LOVE
#include "image/ImageData.h"
#include "filesystem/FileData.h"
#include "common/Object.h"
namespace love
{
@@ -34,8 +35,9 @@ namespace magpie
/**
* Base class for all ImageData encoder/decoder library interfaces.
* We inherit from love::Object to take advantage of reference counting...
**/
class FormatHandler
class FormatHandler : public love::Object
{
public:
@@ -56,26 +58,32 @@ public:
EncodedImage() : size(0), data(0) {}
};
// Lets pretend we have virtual static methods...
/**
* The default constructor is called when the Image module is initialized.
**/
FormatHandler();
/**
* Determines whether a particular FileData can be decoded by this handler.
* @param data The data to decode.
* The destructor is called when the Image module is uninitialized.
**/
// virtual static bool canDecode(love::filesystem::FileData *data) = 0;
virtual ~FormatHandler();
/**
* Determines whether this handler can encode to a particular format.
* @param format The format to encode to.
* Whether this format handler can decode a particular FileData.
**/
// virtual static bool canEncode(ImageData::Format format) = 0;
virtual bool canDecode(love::filesystem::FileData *data);
/**
* Whether this format handler can encode to a particular format.
**/
virtual bool canEncode(ImageData::Format format);
/**
* Decodes an image from its encoded form into raw pixel data.
* @param data The encoded data to decode.
* @return The decoded pixel data.
**/
// virtual static DecodedImage decode(love::filesystem::FileData *data) = 0;
virtual DecodedImage decode(love::filesystem::FileData *data);
/**
* Encodes an image from raw pixel data into a particular format.
@@ -83,7 +91,7 @@ public:
* @param format The format to encode to.
* @return The encoded image data.
**/
// virtual static EncodedImage encode(const DecodedImage &img, ImageData::Format format) = 0;
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
}; // FormatHandler
+8 -5
View File
@@ -34,12 +34,15 @@ namespace magpie
Image::Image()
{
DevilHandler::init();
formatHandlers.push_back(new DevilHandler);
}
Image::~Image()
{
DevilHandler::quit();
// ImageData objects reference the FormatHandlers in our list, so we should
// release them instead of deleting them completely here.
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->release();
}
const char *Image::getName() const
@@ -49,17 +52,17 @@ const char *Image::getName() const
love::image::ImageData *Image::newImageData(love::filesystem::FileData *data)
{
return new ImageData(data);
return new ImageData(formatHandlers, data);
}
love::image::ImageData *Image::newImageData(int width, int height)
{
return new ImageData(width, height);
return new ImageData(formatHandlers, width, height);
}
love::image::ImageData *Image::newImageData(int width, int height, void *data, bool own)
{
return new ImageData(width, height, data, own);
return new ImageData(formatHandlers, width, height, data, own);
}
love::image::CompressedData *Image::newCompressedData(love::filesystem::FileData *data)
@@ -23,6 +23,10 @@
// LOVE
#include "image/Image.h"
#include "FormatHandler.h"
// C++
#include <list>
namespace love
{
@@ -54,6 +58,11 @@ public:
bool isCompressed(love::filesystem::FileData *data);
private:
// Image format handlers we can use for decoding and encoding ImageData.
std::list<FormatHandler *> formatHandlers;
}; // Image
} // magpie
+41 -14
View File
@@ -18,11 +18,9 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "ImageData.h"
#include "FormatHandler.h"
#include "DevilHandler.h"
namespace love
{
namespace image
@@ -30,23 +28,36 @@ namespace image
namespace magpie
{
ImageData::ImageData(love::filesystem::FileData *data)
ImageData::ImageData(std::list<FormatHandler *> formats, love::filesystem::FileData *data)
: formatHandlers(formats)
{
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->retain();
decode(data);
}
ImageData::ImageData(int width, int height)
ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height)
: formatHandlers(formats)
{
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->retain();
this->width = width;
this->height = height;
create(width, height);
// Set to black/transparency.
memset(data, 0, width*height*sizeof(pixel));
}
ImageData::ImageData(int width, int height, void *data, bool own)
ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height, void *data, bool own)
: formatHandlers(formats)
{
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->retain();
this->width = width;
this->height = height;
@@ -59,6 +70,9 @@ ImageData::ImageData(int width, int height, void *data, bool own)
ImageData::~ImageData()
{
delete[] data;
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->release();
}
void ImageData::create(int width, int height, void *data)
@@ -80,16 +94,23 @@ void ImageData::decode(love::filesystem::FileData *data)
{
FormatHandler::DecodedImage decodedimage;
if (DevilHandler::canDecode(data))
decodedimage = DevilHandler::decode(data);
else
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
{
if ((*it)->canDecode(data))
{
decodedimage = (*it)->decode(data);
break;
}
}
if (decodedimage.data == nullptr)
throw love::Exception("Could not decode image: unrecognized format.");
// The decoder *must* output a 32 bits-per-pixel image.
if (decodedimage.size != decodedimage.width*decodedimage.height*sizeof(pixel))
{
delete[] decodedimage.data;
throw love::Exception("Coult not convert image!");
throw love::Exception("Could not convert image!");
}
if (this->data)
@@ -114,15 +135,21 @@ void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
rawimage.size = width*height*sizeof(pixel);
rawimage.data = data;
if (DevilHandler::canEncode(format))
encodedimage = DevilHandler::encode(rawimage, format);
else
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
{
if ((*it)->canEncode(format))
{
encodedimage = (*it)->encode(rawimage, format);
break;
}
}
if (encodedimage.data == nullptr)
throw love::Exception("Image format has no suitable encoder.");
}
try
{
f->open(love::filesystem::File::WRITE);
f->write(encodedimage.data, encodedimage.size);
f->close();
+10 -3
View File
@@ -22,9 +22,13 @@
#define LOVE_IMAGE_MAGPIE_IMAGE_DATA_H
// LOVE
#include "FormatHandler.h"
#include "filesystem/File.h"
#include "image/ImageData.h"
// C++
#include <list>
namespace love
{
namespace image
@@ -36,9 +40,9 @@ class ImageData : public love::image::ImageData
{
public:
ImageData(love::filesystem::FileData *data);
ImageData(int width, int height);
ImageData(int width, int height, void *data, bool own);
ImageData(std::list<FormatHandler *> formats, love::filesystem::FileData *data);
ImageData(std::list<FormatHandler *> formats, int width, int height);
ImageData(std::list<FormatHandler *> formats, int width, int height, void *data, bool own);
virtual ~ImageData();
// Implements image::ImageData.
@@ -52,6 +56,9 @@ private:
// Decode and load an encoded format.
void decode(love::filesystem::FileData *data);
// Image format handlers we can use for decoding and encoding.
std::list<FormatHandler *> formatHandlers;
}; // ImageData
} // magpie
@@ -221,6 +221,17 @@ StringMap<Keyboard::Key, Keyboard::KEY_MAX_ENUM>::Entry Keyboard::keyEntries[] =
{"audioplay", Keyboard::KEY_AUDIOPLAY},
{"audiomute", Keyboard::KEY_AUDIOMUTE},
{"mediaselect", Keyboard::KEY_MEDIASELECT},
{"www", Keyboard::KEY_WWW},
{"mail", Keyboard::KEY_MAIL},
{"calculator", Keyboard::KEY_CALCULATOR},
{"computer", Keyboard::KEY_COMPUTER},
{"appsearch", Keyboard::KEY_APP_SEARCH},
{"apphome", Keyboard::KEY_APP_HOME},
{"appback", Keyboard::KEY_APP_BACK},
{"appforward", Keyboard::KEY_APP_FORWARD},
{"appstop", Keyboard::KEY_APP_STOP},
{"apprefresh", Keyboard::KEY_APP_REFRESH},
{"appbookmarks", Keyboard::KEY_APP_BOOKMARKS},
{"brightnessdown", Keyboard::KEY_BRIGHTNESSDOWN},
{"brightnessup", Keyboard::KEY_BRIGHTNESSUP},
+11
View File
@@ -221,6 +221,17 @@ public:
KEY_AUDIOPLAY,
KEY_AUDIOMUTE,
KEY_MEDIASELECT,
KEY_WWW,
KEY_MAIL,
KEY_CALCULATOR,
KEY_COMPUTER,
KEY_APP_SEARCH,
KEY_APP_HOME,
KEY_APP_BACK,
KEY_APP_FORWARD,
KEY_APP_STOP,
KEY_APP_REFRESH,
KEY_APP_BOOKMARKS,
KEY_BRIGHTNESSDOWN,
KEY_BRIGHTNESSUP,
@@ -265,6 +265,17 @@ std::map<Keyboard::Key, SDL_Keycode> Keyboard::createKeyMap()
k[Keyboard::KEY_AUDIOPLAY] = SDLK_AUDIOPLAY;
k[Keyboard::KEY_AUDIOMUTE] = SDLK_AUDIOMUTE;
k[Keyboard::KEY_MEDIASELECT] = SDLK_MEDIASELECT;
k[Keyboard::KEY_WWW] = SDLK_WWW;
k[Keyboard::KEY_MAIL] = SDLK_MAIL;
k[Keyboard::KEY_CALCULATOR] = SDLK_CALCULATOR;
k[Keyboard::KEY_COMPUTER] = SDLK_COMPUTER;
k[Keyboard::KEY_APP_SEARCH] = SDLK_AC_SEARCH;
k[Keyboard::KEY_APP_HOME] = SDLK_AC_HOME;
k[Keyboard::KEY_APP_BACK] = SDLK_AC_BACK;
k[Keyboard::KEY_APP_FORWARD] = SDLK_AC_FORWARD;
k[Keyboard::KEY_APP_STOP] = SDLK_AC_STOP;
k[Keyboard::KEY_APP_REFRESH] = SDLK_AC_REFRESH;
k[Keyboard::KEY_APP_BOOKMARKS] = SDLK_AC_BOOKMARKS;
k[Keyboard::KEY_BRIGHTNESSDOWN] = SDLK_BRIGHTNESSDOWN;
k[Keyboard::KEY_BRIGHTNESSUP] = SDLK_BRIGHTNESSUP;
+13 -13
View File
@@ -198,14 +198,14 @@ bool Math::isConvex(const std::vector<Vertex> &polygon)
**/
float Math::gammaToLinear(float c) const
{
if (c > 1.0)
return 1.0;
else if (c < 0.0)
return 0.0;
if (c > 1.0f)
return 1.0f;
else if (c < 0.0f)
return 0.0f;
else if (c <= 0.04045)
return c / 12.92;
return c / 12.92f;
else
return powf((c + 0.055) / 1.055, 2.4);
return powf((c + 0.055f) / 1.055f, 2.4f);
}
/**
@@ -213,14 +213,14 @@ float Math::gammaToLinear(float c) const
**/
float Math::linearToGamma(float c) const
{
if (c > 1.0)
return 1.0;
else if (c < 0.0)
return 0.0;
else if (c < 0.0031308)
return c * 12.92;
if (c > 1.0f)
return 1.0f;
else if (c < 0.0f)
return 0.0f;
else if (c < 0.0031308f)
return c * 12.92f;
else
return 1.055 * powf(c, 0.41666) - 0.055;
return 1.055f * powf(c, 0.41666f) - 0.055f;
}
} // math
+2 -2
View File
@@ -259,7 +259,7 @@ static int getGammaArgs(lua_State *L, float color[4])
for (int i = 1; i <= n && i <= 4; i++)
{
lua_rawgeti(L, 1, i);
color[i - 1] = (float) luaL_checknumber(L, -1) / 255.0;
color[i - 1] = (float) luaL_checknumber(L, -1) / 255.0f;
numcomponents++;
}
@@ -270,7 +270,7 @@ static int getGammaArgs(lua_State *L, float color[4])
int n = lua_gettop(L);
for (int i = 1; i <= n && i <= 4; i++)
{
color[i - 1] = (float) luaL_checknumber(L, i) / 255.0;
color[i - 1] = (float) luaL_checknumber(L, i) / 255.0f;
numcomponents++;
}
}
+1 -1
View File
@@ -49,7 +49,7 @@ public:
BUTTON_MAX_ENUM
};
virtual ~Mouse() {};
virtual ~Mouse() {}
virtual Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty) = 0;
virtual Cursor *getSystemCursor(Cursor::SystemCursor cursortype) = 0;
+2 -2
View File
@@ -51,7 +51,7 @@ int w_Cursor_getType(lua_State *L)
lua_pushstring(L, typestr);
return 1;
};
}
static const luaL_Reg functions[] =
{
@@ -65,4 +65,4 @@ extern "C" int luaopen_cursor(lua_State *L)
}
} // mouse
} // love
} // love
+43 -1
View File
@@ -37,10 +37,14 @@ namespace box2d
Body::Body(World *world, b2Vec2 p, Body::Type type)
: world(world)
, udata(nullptr)
{
udata = new bodyudata();
udata->ref = nullptr;
world->retain();
b2BodyDef def;
def.position = Physics::scaleDown(p);
def.userData = (void *) udata;
body = world->world->CreateBody(&def);
// Box2D body holds a reference to the love Body.
this->retain();
@@ -50,7 +54,9 @@ Body::Body(World *world, b2Vec2 p, Body::Type type)
Body::Body(b2Body *b)
: body(b)
, udata(nullptr)
{
udata = (bodyudata *) b->GetUserData();
world = (World *)Memoizer::find(b->GetWorld());
world->retain();
// Box2D body holds a reference to the love Body.
@@ -60,8 +66,10 @@ Body::Body(b2Body *b)
Body::~Body()
{
if (udata != nullptr)
delete udata->ref;
delete udata;
world->release();
body = 0;
}
float Body::getX()
@@ -469,6 +477,40 @@ void Body::destroy()
this->release();
}
int Body::setUserData(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
if (udata == nullptr)
{
udata = new bodyudata();
body->SetUserData((void *) udata);
}
if (udata->ref != nullptr)
{
// We set the Reference's lua_State to this one before deleting it, so
// it unrefs using the current lua_State's stack. This is necessary
// if setUserData is called in a coroutine.
udata->ref->setL(L);
delete udata->ref;
}
udata->ref = new Reference(L);
return 0;
}
int Body::getUserData(lua_State *L)
{
if (udata != nullptr && udata->ref != nullptr)
udata->ref->push(L);
else
lua_pushnil(L);
return 1;
}
} // box2d
} // physics
} // love
+26 -1
View File
@@ -41,6 +41,16 @@ class World;
class Shape;
class Fixture;
/**
* This struct is stored in a void pointer in the Box2D Body class. For now, all
* we need is a Lua reference to arbitrary data, but we might need more later.
**/
struct bodyudata
{
// Reference to arbitrary data.
Reference *ref;
};
/**
* A Body is an entity which has position and orientation
* in world space. A Body does have collision geometry
@@ -388,6 +398,18 @@ public:
**/
void destroy();
/**
* This function stores an in-C reference to
* arbitrary Lua data in the Box2D Body object.
**/
int setUserData(lua_State *L);
/**
* Gets the data set with setData. If no
* data is set, nil is returned.
**/
int getUserData(lua_State *L);
private:
/**
@@ -408,7 +430,10 @@ private:
// This ensures that a World only can be destroyed
// once all bodies have been destroyed too.
World *world;
};
bodyudata *udata;
}; // Body
} // box2d
} // physics
+16 -16
View File
@@ -39,10 +39,10 @@ namespace box2d
Fixture::Fixture(Body *body, Shape *shape, float density)
: body(body)
, fixture(NULL)
, fixture(nullptr)
{
data = new fixtureudata();
data->ref = 0;
data->ref = nullptr;
b2FixtureDef def;
def.shape = shape->shape;
def.userData = (void *)data;
@@ -65,13 +65,10 @@ Fixture::Fixture(b2Fixture *f)
Fixture::~Fixture()
{
if (data->ref != 0)
if (data != nullptr)
delete data->ref;
delete data;
data = NULL;
fixture = NULL;
}
Shape::Type Fixture::getType() const
@@ -127,14 +124,14 @@ Body *Fixture::getBody() const
Shape *Fixture::getShape() const
{
if (!fixture->GetShape())
return NULL;
return nullptr;
return new Shape(fixture->GetShape(), false);
}
bool Fixture::isValid() const
{
return fixture != 0;
return fixture != nullptr;
}
void Fixture::setFilterData(int *v)
@@ -205,7 +202,7 @@ uint16 Fixture::getBits(lua_State *L)
{
size_t bpos = (size_t)(lua_tointeger(L, i)-1);
if (bpos >= 16)
return luaL_error(L, "Values must be in range 1-16.");
luaL_error(L, "Values must be in range 1-16.");
b.set(bpos, true);
}
@@ -230,21 +227,24 @@ int Fixture::setUserData(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
if (data->ref != 0)
if (data->ref != nullptr)
{
// We set the Reference's lua_State to this one before deleting it, so
// it unrefs using the current lua_State's stack. This is necessary
// if setUserData is called in a coroutine.
data->ref->setL(L);
delete data->ref;
data->ref = 0;
}
data->ref = new Reference(L);
return 0;
}
int Fixture::getUserData(lua_State *L)
{
love::luax_assert_argc(L, 0, 0);
if (data->ref != 0)
data->ref->push();
if (data->ref != nullptr)
data->ref->push(L);
else
lua_pushnil(L);
@@ -311,10 +311,10 @@ void Fixture::destroy(bool implicit)
return;
}
if (!implicit && fixture != 0)
if (!implicit && fixture != nullptr)
body->body->DestroyFixture(fixture);
Memoizer::remove(fixture);
fixture = NULL;
fixture = nullptr;
// Box2D fixture destroyed. Release its reference to the love Fixture.
this->release();
@@ -123,9 +123,6 @@ public:
/**
* This function stores an in-C reference to
* arbitrary Lua data in the Box2D Fixture object.
*
* The data set here will be passed to the collision
* handler when collisions occur.
**/
int setUserData(lua_State *L);
@@ -538,6 +538,20 @@ int w_Body_destroy(lua_State *L)
return 0;
}
int w_Body_setUserData(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
lua_remove(L, 1);
return t->setUserData(L);
}
int w_Body_getUserData(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
lua_remove(L, 1);
return t->getUserData(L);
}
static const luaL_Reg functions[] =
{
{ "getX", w_Body_getX },
@@ -592,6 +606,8 @@ static const luaL_Reg functions[] =
{ "isFixedRotation", w_Body_isFixedRotation },
{ "getFixtureList", w_Body_getFixtureList },
{ "destroy", w_Body_destroy },
{ "setUserData", w_Body_setUserData },
{ "getUserData", w_Body_getUserData },
{ 0, 0 }
};
@@ -85,6 +85,8 @@ int w_Body_setFixedRotation(lua_State *L);
int w_Body_isFixedRotation(lua_State *L);
int w_Body_getFixtureList(lua_State *L);
int w_Body_destroy(lua_State *L);
int w_Body_setUserData(lua_State *L);
int w_Body_getUserData(lua_State *L);
extern "C" int luaopen_body(lua_State *L);
} // box2d
@@ -140,4 +140,4 @@ extern "C" int luaopen_motorjoint(lua_State *L)
} // box2d
} // phyics
} // love
} // love
@@ -143,21 +143,27 @@ int w_World_getBodyList(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getBodyList(L);
int ret = 0;
EXCEPT_GUARD(ret = t->getBodyList(L);)
return ret;
}
int w_World_getJointList(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getJointList(L);
int ret = 0;
EXCEPT_GUARD(ret = t->getJointList(L);)
return ret;
}
int w_World_getContactList(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getContactList(L);
int ret = 0;
EXCEPT_GUARD(ret = t->getContactList(L);)
return ret;
}
int w_World_queryBoundingBox(lua_State *L)
+1 -1
View File
@@ -67,7 +67,7 @@ public:
/**
* Destructor. Should free internal buffer.
**/
virtual ~Decoder() {};
virtual ~Decoder() {}
/**
* Decodes the next chunk of the music stream, this will usually be
+29 -25
View File
@@ -21,11 +21,11 @@
#include "SoundData.h"
// C
#include <climits>
#include <cstdlib>
#include <cstring>
// STL
// C++
#include <limits>
#include <iostream>
#include <vector>
@@ -48,11 +48,11 @@ SoundData::SoundData(Decoder *decoder)
{
// Expand or allocate buffer. Note that realloc may move
// memory to other locations.
if (!data || bufferSize < (size_t) size + decoded)
if (!data || bufferSize < size + decoded)
{
while (bufferSize < (size_t) size + decoded)
while (bufferSize < size + decoded)
bufferSize <<= 1;
data = (char *)realloc(data, bufferSize);
data = (uint8 *) realloc(data, bufferSize);
}
if (!data)
@@ -61,22 +61,22 @@ SoundData::SoundData(Decoder *decoder)
// Copy memory into new part of memory.
memcpy(data + size, decoder->getBuffer(), decoded);
// Keep this up to date.
size += decoded;
// Overflow check.
if (size < 0)
if (size > std::numeric_limits<size_t>::max() - decoded)
{
free(data);
throw love::Exception("Not enough memory.");
}
// Keep this up to date.
size += decoded;
decoded = decoder->decode();
}
// Shrink buffer if necessary.
if (data && bufferSize > (size_t) size)
data = (char *) realloc(data, size);
if (data && bufferSize > size)
data = (uint8 *) realloc(data, size);
channels = decoder->getChannels();
bitDepth = decoder->getBitDepth();
@@ -136,15 +136,17 @@ void SoundData::load(int samples, int sampleRate, int bitDepth, int channels, vo
double realsize = samples;
realsize *= (bitDepth / 8) * channels;
if (realsize > INT_MAX)
if (realsize > std::numeric_limits<size_t>::max())
throw love::Exception("Data is too big!");
data = (char *)malloc(size);
data = (uint8 *) malloc(size);
if (!data)
throw love::Exception("Not enough memory.");
if (newData)
memcpy(data, newData, size);
else
memset(data, bitDepth == 8 ? 128 : 0, size);
}
void *SoundData::getData() const
@@ -152,9 +154,9 @@ void *SoundData::getData() const
return (void *)data;
}
int SoundData::getSize() const
size_t SoundData::getSize() const
{
return (int)size;
return size;
}
int SoundData::getChannels() const
@@ -185,36 +187,38 @@ float SoundData::getDuration() const
void SoundData::setSample(int i, float sample)
{
// Check range.
if (i < 0 || i >= size/(bitDepth/8))
if (i < 0 || (size_t) i >= size/(bitDepth/8))
throw love::Exception("Attempt to set out-of-range sample!");
if (bitDepth == 16)
{
short *s = (short *)data;
s[i] = (short)(sample*(float)SHRT_MAX);
return;
// 16-bit sample values are signed.
int16 *s = (int16 *) data;
s[i] = (int16) (sample * (float) LOVE_INT16_MAX);
}
else
{
data[i] = (char)(sample*(float)CHAR_MAX);
return;
// 8-bit sample values are unsigned internally.
data[i] = (uint8) ((sample * 127.0f) + 128.0f);
}
}
float SoundData::getSample(int i) const
{
// Check range.
if (i < 0 || i >= size/(bitDepth/8))
if (i < 0 || (size_t) i >= size/(bitDepth/8))
throw love::Exception("Attempt to get out-of-range sample!");
if (bitDepth == 16)
{
short *s = (short *)data;
return (float)s[i]/(float)SHRT_MAX;
// 16-bit sample values are signed.
int16 *s = (int16 *) data;
return (float) s[i] / (float) LOVE_INT16_MAX;
}
else
{
return (float)data[i]/(float)CHAR_MAX;
// 8-bit sample values are unsigned internally.
return ((float) data[i] - 128.0f) / 127.0f;
}
}
+5 -4
View File
@@ -23,7 +23,7 @@
// LOVE
#include "filesystem/File.h"
#include "common/int.h"
#include "Decoder.h"
namespace love
@@ -43,7 +43,7 @@ public:
// Implements Data.
void *getData() const;
int getSize() const;
size_t getSize() const;
virtual int getChannels() const;
virtual int getBitDepth() const;
@@ -59,12 +59,13 @@ private:
void load(int samples, int sampleRate, int bitDepth, int channels, void *newData = 0);
char *data;
int size;
uint8 *data;
size_t size;
int sampleRate;
int bitDepth;
int channels;
}; // SoundData
} // sound
@@ -183,4 +183,4 @@ void FLACDecoder::error_callback(FLAC__StreamDecoderErrorStatus status)
} // sound
} // love
#endif // 0
#endif // 0
@@ -146,4 +146,4 @@ int GmeDecoder::getBitDepth() const
} // sound
} // love
#endif // LOVE_SUPPORT_GME
#endif // LOVE_SUPPORT_GME
+86 -2
View File
@@ -18,8 +18,25 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "common/config.h"
#include "System.h"
#if defined(LOVE_MACOSX)
#include <CoreServices/CoreServices.h>
#elif defined(LOVE_ANDROID)
#include "common/android.h"
#elif defined(LOVE_LINUX)
#include <stdlib.h>
#include <unistd.h>
#include <sys/wait.h>
#elif defined(LOVE_WINDOWS)
#include "common/utf8.h"
#include <shlobj.h>
#include <shellapi.h>
#pragma comment(lib, "shell32.lib")
#endif
namespace love
{
namespace system
@@ -27,9 +44,9 @@ namespace system
std::string System::getOS() const
{
#ifdef LOVE_MACOSX
#if defined(LOVE_MACOSX)
return "OS X";
#elif LOVE_WINDOWS
#elif defined(LOVE_WINDOWS)
return "Windows";
#elif LOVE_ANDROID
return "Android";
@@ -40,6 +57,73 @@ std::string System::getOS() const
#endif
}
bool System::openURL(const std::string &url) const
{
bool success = false;
#if defined(LOVE_MACOSX)
// We could be lazy and use system("open " + url), but this is safer.
CFURLRef cfurl = CFURLCreateWithBytes(nullptr,
(const UInt8 *) url.c_str(),
url.length(),
kCFStringEncodingUTF8,
nullptr);
success = LSOpenCFURLRef(cfurl, nullptr) == noErr;
CFRelease(cfurl);
#elif defined(LOVE_ANDROID)
success = love::android::openURL (url);
#elif defined(LOVE_LINUX)
// Spawn a child process, which we'll replace with xdg-open.
pid_t pid = vfork();
if (pid == 0) // Child process.
{
// Replace the child process with xdg-open and pass in the URL.
execlp("xdg-open", "xdg-open", url.c_str(), nullptr);
// exec will only return if it errored, so we should exit with non-zero.
_exit(1);
}
else if (pid > 0) // Parent process.
{
// Wait for xdg-open to complete (or fail.)
int status = 0;
if (waitpid(pid, &status, 0) == pid)
success = (status == 0);
else
success = false;
}
else
{
// vfork() failed.
success = false;
}
#elif defined(LOVE_WINDOWS)
// Unicode-aware WinAPI functions don't accept UTF-8, so we need to convert.
std::wstring wurl = to_widestr(url);
HINSTANCE result = ShellExecuteW(nullptr,
L"open",
wurl.c_str(),
nullptr,
nullptr,
SW_SHOW);
success = (int) result > 32;
#endif
return success;
}
bool System::getConstant(const char *in, System::PowerState &out)
{
return powerStates.find(in, out);
+10
View File
@@ -85,6 +85,16 @@ public:
**/
virtual PowerState getPowerInfo(int &seconds, int &percent) const = 0;
/**
* Opens the specified URL with the user's default program to handle that
* particular URL type.
*
* @param url The URL to open.
*
* @return Whether the URL was opened successfully.
**/
virtual bool openURL(const std::string &url) const;
static bool getConstant(const char *in, PowerState &out);
static bool getConstant(PowerState in, const char *&out);
+9 -1
View File
@@ -79,6 +79,13 @@ int w_getPowerInfo(lua_State *L)
return 3;
}
int w_openURL(lua_State *L)
{
std::string url = luax_checkstring(L, 1);
luax_pushboolean(L, instance->openURL(url));
return 1;
}
static const luaL_Reg functions[] =
{
{ "getOS", w_getOS },
@@ -86,6 +93,7 @@ static const luaL_Reg functions[] =
{ "setClipboardText", w_setClipboardText },
{ "getClipboardText", w_getClipboardText },
{ "getPowerInfo", w_getPowerInfo },
{ "openURL", w_openURL },
{ 0, 0 }
};
@@ -109,4 +117,4 @@ extern "C" int luaopen_love_system(lua_State *L)
}
} // system
} // love
} // love
@@ -35,6 +35,7 @@ int w_getProcessorCount(lua_State *L);
int w_setClipboardText(lua_State *L);
int w_getClipboardText(lua_State *L);
int w_getPowerInfo(lua_State *L);
int w_openURL(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_system(lua_State *L);
} // system
+19 -15
View File
@@ -77,10 +77,6 @@ Window::_currentMode::_currentMode()
bool Window::setWindow(int width, int height, WindowSettings *settings)
{
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
if (gfx != nullptr)
gfx->unSetMode();
WindowSettings f;
if (settings)
@@ -123,11 +119,16 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
if (f.borderless)
sdlflags |= SDL_WINDOW_BORDERLESS;
#if SDL_VERSION_ATLEAST(2,0,1)
// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
if (f.highdpi)
sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
if (gfx != nullptr)
gfx->unSetMode();
// Destroy and recreate the window if the dimensions or flags have changed.
if (window)
{
@@ -137,7 +138,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
Uint32 testflags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP
| SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
#if SDL_VERSION_ATLEAST(2,0,1)
// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
testflags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
@@ -160,6 +162,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
if (!window)
{
created = false;
// In Windows and Linux, some GL attributes are set on window creation.
setWindowGLAttributes(f.fsaa, f.sRGB);
@@ -212,7 +216,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
int width = curMode.width;
int height = curMode.height;
#if SDL_VERSION_ATLEAST(2,0,1)
// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
SDL_GL_GetDrawableSize(window, &width, &height);
#endif
@@ -411,13 +416,10 @@ void Window::updateSettings(const WindowSettings &newsettings)
#endif
// Only minimize on focus loss if the window is in exclusive-fullscreen
// mode (mimics behaviour of SDL 2.0.2+).
// In OS X we always disable this to prevent dock minimization weirdness.
#ifndef LOVE_MACOSX
// mode.
if (curMode.settings.fullscreen && curMode.settings.fstype == FULLSCREEN_TYPE_NORMAL)
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
else
#endif
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
curMode.settings.sRGB = newsettings.sRGB;
@@ -435,9 +437,9 @@ void Window::displayError(const std::string &title, const std::string &text) con
void Window::getWindow(int &width, int &height, WindowSettings &settings)
{
// Window position may be different from creation - update display index.
// The window might have been modified (moved, resized, etc.) by the user.
if (window)
curMode.settings.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
updateSettings(curMode.settings);
width = curMode.width;
height = curMode.height;
@@ -484,7 +486,8 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
int width = curMode.width;
int height = curMode.height;
#if SDL_VERSION_ATLEAST(2,0,1)
// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
SDL_GL_GetDrawableSize(window, &width, &height);
#endif
@@ -688,7 +691,8 @@ double Window::getPixelScale() const
#ifdef LOVE_ANDROID
scale = love::android::getScreenScale();
#elif SDL_VERSION_ATLEAST(2,0,1)
// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
#elif SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
if (window)
{
int wheight;
+2 -1
View File
@@ -34,7 +34,8 @@ const unsigned char %s[] =
{
%s
}; // [%s]
} // love]]
} // love
]]
--formatting parameters:
-- - input file name
-- - c variable name
+26 -12
View File
@@ -227,6 +227,10 @@ function love.createhandlers()
resize = function(w, h)
if love.resize then return love.resize(w, h) end
end,
lowmemory = function()
collectgarbage("collect")
if love.lowmemory then return love.lowmemory() end
end,
}, {
__index = function(self, name)
error("Unknown event: " .. name)
@@ -235,15 +239,14 @@ function love.createhandlers()
end
local is_fused_game = false
local no_game_code = false
local function uridecode(s)
return s:gsub("%%%x%x", function(str)
return string.char(tonumber(str:sub(2), 16))
end)
end
local no_game_code = false
-- This can't be overriden.
function love.boot()
@@ -260,35 +263,45 @@ function love.boot()
-- Is this one of those fancy "fused" games?
local can_has_game = pcall(love.filesystem.setSource, arg0)
is_fused_game = can_has_game
local is_fused_game = can_has_game
if love.arg.options.fused.set then
is_fused_game = true
end
love.filesystem.setFused(is_fused_game)
local identity = ""
if not can_has_game and o.game.set and o.game.arg[1] then
local nouri = o.game.arg[1]
if nouri:sub(1, 7) == "file://" then
nouri = uridecode(nouri:sub(8))
end
local full_source = love.path.getfull(nouri)
local leaf = love.path.leaf(full_source)
leaf = leaf:gsub("^([%.]+)", "") -- strip leading "."'s
leaf = leaf:gsub("%.([^%.]+)$", "") -- strip extension
leaf = leaf:gsub("%.", "_") -- replace remaining "."'s with "_"
love.filesystem.setIdentity(leaf)
can_has_game = pcall(love.filesystem.setSource, full_source)
-- Use the name of the source .love as the identity for now.
identity = love.path.leaf(full_source)
else
-- Use the name of the exe as the identity for now.
identity = love.path.leaf(arg0)
end
identity = identity:gsub("^([%.]+)", "") -- strip leading "."'s
identity = identity:gsub("%.([^%.]+)$", "") -- strip extension
identity = identity:gsub("%.", "_") -- replace remaining "."'s with "_"
identity = #identity > 0 and identity or "lovegame"
-- When conf.lua is initially loaded, the main source should be checked
-- before the save directory (the identity should be appended.)
pcall(love.filesystem.setIdentity, identity, true)
if can_has_game and not (love.filesystem.exists("main.lua") or love.filesystem.exists("conf.lua")) then
no_game_code = true
end
love.filesystem.setFused(is_fused_game)
if not can_has_game then
love.nogame()
end
end
function love.init()
@@ -473,6 +486,7 @@ function love.run()
if love.math then
love.math.setRandomSeed(os.time())
for i=1,3 do love.math.random() end
end
if love.event then
+61 -27
View File
@@ -427,6 +427,14 @@ const unsigned char boot_lua[] =
0x74, 0x68, 0x65, 0x6e, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x72,
0x65, 0x73, 0x69, 0x7a, 0x65, 0x28, 0x77, 0x2c, 0x20, 0x68, 0x29, 0x20, 0x65, 0x6e, 0x64, 0x0a,
0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
0x09, 0x09, 0x6c, 0x6f, 0x77, 0x6d, 0x65, 0x6d, 0x6f, 0x72, 0x79, 0x20, 0x3d, 0x20, 0x66, 0x75, 0x6e, 0x63,
0x74, 0x69, 0x6f, 0x6e, 0x28, 0x29, 0x0a,
0x09, 0x09, 0x09, 0x63, 0x6f, 0x6c, 0x6c, 0x65, 0x63, 0x74, 0x67, 0x61, 0x72, 0x62, 0x61, 0x67, 0x65, 0x28,
0x22, 0x63, 0x6f, 0x6c, 0x6c, 0x65, 0x63, 0x74, 0x22, 0x29, 0x0a,
0x09, 0x09, 0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6c, 0x6f, 0x77, 0x6d, 0x65, 0x6d, 0x6f,
0x72, 0x79, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6c, 0x6f, 0x76,
0x65, 0x2e, 0x6c, 0x6f, 0x77, 0x6d, 0x65, 0x6d, 0x6f, 0x72, 0x79, 0x28, 0x29, 0x20, 0x65, 0x6e, 0x64, 0x0a,
0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
0x09, 0x7d, 0x2c, 0x20, 0x7b, 0x0a,
0x09, 0x09, 0x5f, 0x5f, 0x69, 0x6e, 0x64, 0x65, 0x78, 0x20, 0x3d, 0x20, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69,
0x6f, 0x6e, 0x28, 0x73, 0x65, 0x6c, 0x66, 0x2c, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x29, 0x0a,
@@ -435,10 +443,6 @@ const unsigned char boot_lua[] =
0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
0x09, 0x7d, 0x29, 0x0a,
0x65, 0x6e, 0x64, 0x0a,
0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x69, 0x73, 0x5f, 0x66, 0x75, 0x73, 0x65, 0x64, 0x5f, 0x67, 0x61, 0x6d,
0x65, 0x20, 0x3d, 0x20, 0x66, 0x61, 0x6c, 0x73, 0x65, 0x0a,
0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x6e, 0x6f, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x63, 0x6f, 0x64, 0x65,
0x20, 0x3d, 0x20, 0x66, 0x61, 0x6c, 0x73, 0x65, 0x0a,
0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x75, 0x72, 0x69,
0x64, 0x65, 0x63, 0x6f, 0x64, 0x65, 0x28, 0x73, 0x29, 0x0a,
0x09, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x73, 0x3a, 0x67, 0x73, 0x75, 0x62, 0x28, 0x22, 0x25, 0x25,
@@ -449,6 +453,8 @@ const unsigned char boot_lua[] =
0x62, 0x28, 0x32, 0x29, 0x2c, 0x20, 0x31, 0x36, 0x29, 0x29, 0x0a,
0x09, 0x65, 0x6e, 0x64, 0x29, 0x0a,
0x65, 0x6e, 0x64, 0x0a,
0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x6e, 0x6f, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x63, 0x6f, 0x64, 0x65,
0x20, 0x3d, 0x20, 0x66, 0x61, 0x6c, 0x73, 0x65, 0x0a,
0x2d, 0x2d, 0x20, 0x54, 0x68, 0x69, 0x73, 0x20, 0x63, 0x61, 0x6e, 0x27, 0x74, 0x20, 0x62, 0x65, 0x20, 0x6f,
0x76, 0x65, 0x72, 0x72, 0x69, 0x64, 0x65, 0x6e, 0x2e, 0x0a,
0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x62, 0x6f, 0x6f, 0x74,
@@ -473,13 +479,18 @@ const unsigned char boot_lua[] =
0x65, 0x20, 0x3d, 0x20, 0x70, 0x63, 0x61, 0x6c, 0x6c, 0x28, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c,
0x65, 0x73, 0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x73, 0x65, 0x74, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x2c,
0x20, 0x61, 0x72, 0x67, 0x30, 0x29, 0x0a,
0x09, 0x69, 0x73, 0x5f, 0x66, 0x75, 0x73, 0x65, 0x64, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x20, 0x3d, 0x20, 0x63,
0x61, 0x6e, 0x5f, 0x68, 0x61, 0x73, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x0a,
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x69, 0x73, 0x5f, 0x66, 0x75, 0x73, 0x65, 0x64, 0x5f, 0x67, 0x61,
0x6d, 0x65, 0x20, 0x3d, 0x20, 0x63, 0x61, 0x6e, 0x5f, 0x68, 0x61, 0x73, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x0a,
0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x61, 0x72, 0x67, 0x2e, 0x6f, 0x70, 0x74, 0x69, 0x6f,
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0x65, 0x74, 0x46, 0x75, 0x73, 0x65, 0x64, 0x28, 0x69, 0x73, 0x5f, 0x66, 0x75, 0x73, 0x65, 0x64, 0x5f, 0x67,
0x61, 0x6d, 0x65, 0x29, 0x0a,
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x69, 0x64, 0x65, 0x6e, 0x74, 0x69, 0x74, 0x79, 0x20, 0x3d, 0x20,
0x22, 0x22, 0x0a,
0x09, 0x69, 0x66, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x63, 0x61, 0x6e, 0x5f, 0x68, 0x61, 0x73, 0x5f, 0x67, 0x61,
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@@ -495,28 +506,51 @@ const unsigned char boot_lua[] =
0x09, 0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x66, 0x75, 0x6c, 0x6c, 0x5f, 0x73, 0x6f, 0x75, 0x72, 0x63,
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@@ -526,9 +560,6 @@ const unsigned char boot_lua[] =
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@@ -846,6 +877,9 @@ const unsigned char boot_lua[] =
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@@ -5398,4 +5432,4 @@ const unsigned char boot_lua[] =
0x65, 0x74, 0x76, 0x61, 0x6c, 0x29, 0x20, 0x6f, 0x72, 0x20, 0x30, 0x0a,
0x65, 0x6e, 0x64, 0x0a,
}; // [boot.lua]
} // love
} // love
+15 -14
View File
@@ -1332,13 +1332,14 @@ uniform vec4 love_ScreenSize;]]
#define VaryingTexCoord gl_TexCoord[0]
#define VaryingColor gl_FrontColor
#if defined(GL_ARB_draw_instanced)
#extension GL_ARB_draw_instanced : enable
#define love_InstanceID gl_InstanceIDARB
#else
attribute float love_PseudoInstanceID;
int love_InstanceID = int(love_PseudoInstanceID);
#endif]],
// #if defined(GL_ARB_draw_instanced)
// #extension GL_ARB_draw_instanced : enable
// #define love_InstanceID gl_InstanceIDARB
// #else
// attribute float love_PseudoInstanceID;
// int love_InstanceID = int(love_PseudoInstanceID);
// #endif
]],
FOOTER = [[
void main() {
@@ -1359,13 +1360,13 @@ attribute vec4 VertexColor;
varying vec4 VaryingTexCoord;
varying lowp vec4 VaryingColor;
#if defined(GL_EXT_draw_instanced)
#extension GL_EXT_draw_instanced : enable
#define love_InstanceID gl_InstanceIDEXT
#else
attribute float love_PseudoInstanceID;
int love_InstanceID = int(love_PseudoInstanceID);
#endif
//#if defined(GL_EXT_draw_instanced)
// #extension GL_EXT_draw_instanced : enable
// #define love_InstanceID gl_InstanceIDEXT
//#else
// attribute float love_PseudoInstanceID;
// int love_InstanceID = int(love_PseudoInstanceID);
//#endif
]],
FOOTER = [[
+35 -33
View File
@@ -6333,22 +6333,24 @@ const unsigned char graphics_lua[] =
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@@ -6375,22 +6377,22 @@ const unsigned char graphics_lua[] =
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@@ -6757,4 +6759,4 @@ const unsigned char graphics_lua[] =
0x28, 0x64, 0x65, 0x66, 0x61, 0x75, 0x6c, 0x74, 0x73, 0x29, 0x0a,
0x65, 0x6e, 0x64, 0x0a,
}; // [graphics.lua]
} // love
} // love