mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 00:20:57 +02:00
Refactor AndroidManifest.
Playstore flavor is now removed. Instead, another "record" flavor added: * `embedNoRecord` - Embed version without recording support. * `embedRecord` - Embed version with recording support. * `normalNoRecord` - Normal version without recording support. * `normalRecord` - Normal version with recording support.
This commit is contained in:
@@ -41,25 +41,28 @@ Quick Start:
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Before you start, install JDK 11 or later. If you intend to build from Android Studio, skip this step as
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Android Studio bundles its own JDK 11.
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Install Android SDK with SDK API 30 and Android NDK 21.3.6528147, set the environment variables:
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* `ANDROID_HOME` to your Android SDK location.
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(you may have to adjust the paths to the install directories of the Android SDK on your system) and run
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Install Android SDK with SDK API 30 and Android NDK 21.3.6528147, set the environment variables `ANDROID_SDK_ROOT` to your
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Android SDK location and run.
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```
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$ ./gradlew assembleNormal
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$ ./gradlew assembleNormalRecord
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```
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in the root folder of this project. This should give you a .apk file in the `app/build/outputs/apk/normal`
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subdirectory that you can then sign and install on your phone. The `normal` .apk flavor is what you normally have
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when downloading one from love2d.org.
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in the root folder of this project. This should give you a .apk file in the `app/build/outputs/apk/normalRecord`
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subdirectory that you can then sign and install on your phone. The `normalRecord` .apk flavor is what you normally have
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when downloading one from https://love2d.org.
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If you want to put your game inside the APK, put your zipped \*.love in `app/src/main/assets` with name `game.love`
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then change the package name, application display name, and the icons. Afterwards, run either `gradlew assembleEmbedRelease`
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to generate APK which you can install or `gradlew bundleEmbedRelease` which you can upload to Play Store.
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If you want to put your game inside the APK, you can either:
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Alternatively, you can install Android Studio **2020.3.1** or later. After opening it for the first time, open it's SDK Manager
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1. Put all your games in `app/src/embed/assets` such that your `main.lua` path is `app/src/embed/assets/main.lua`; or
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2. Put your zipped \*.love in `app/src/embed/assets` with name `game.love`
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And change the package name, application version string and codes, application display name, and the icons. Afterwards,
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run either `gradlew assembleEmbedNoRecordRelease` (or `gradlew assembleEmbedRecordRelease` if your game uses microphone) to
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generate APK which you can install or `gradlew bundleEmbedNoRecordRelease` (or `gradlew bundleEmbedRecordRelease`) which you
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can upload to Play Store.
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Alternatively, you can install Android Studio **2020.3.1** or later. After opening it for the first time, open its SDK Manager
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and on the tab "SDK Tools", tick "Show Package Details" then select NDK (Side By Side) version 21.3.6528147. After that, open
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the repository root.
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@@ -69,7 +72,7 @@ Bugs:
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-----
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Bugs and/or feature requests should be reported to the issue tracker at:
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* https://github.com/love2d/love-android/issues - for internal, LÖVE-Android-specific stuff
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* https://github.com/love2d/love-android/issues - LÖVE-Android-specific issues
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* https://github.com/love2d/love/issues - for LÖVE in general
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Changelog:
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+7
-5
@@ -17,17 +17,19 @@ android {
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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flavorDimensions 'mode'
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flavorDimensions 'mode', 'recording'
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productFlavors {
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normal {
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dimension 'mode'
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}
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playstore {
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dimension 'mode'
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}
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embed {
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dimension 'mode'
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applicationIdSuffix '.embed'
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}
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record {
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dimension 'recording'
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}
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noRecord {
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dimension 'recording'
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}
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}
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lintOptions {
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@@ -1,34 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest
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package="org.love2d.android.executable"
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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>
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" tools:node="remove" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" tools:replace="android:maxSdkVersion" />
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<application
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android:allowBackup="true"
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android:icon="@drawable/love"
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android:label="LÖVE for Android"
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android:usesCleartextTraffic="true"
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tools:node="replace" >
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<activity
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android:name="org.love2d.android.GameActivity"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
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android:label="LÖVE for Android"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:resizeableActivity="false"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="tv.ouya.intent.category.GAME" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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@@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="org.love2d.android.executable"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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<manifest
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package="org.love2d.android.executable"
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xmlns:android="http://schemas.android.com/apk/res/android" >
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.VIBRATE" />
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<uses-permission android:name="android.permission.BLUETOOTH" />
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<uses-permission android:name="android.permission.RECORD_AUDIO" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="28" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="28" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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@@ -26,66 +26,24 @@
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android:allowBackup="true"
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android:icon="@drawable/love"
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android:label="LÖVE for Android"
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android:usesCleartextTraffic="true"
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android:hardwareAccelerated="true" >
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<service android:name="org.love2d.android.DownloadService" />
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<activity
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android:usesCleartextTraffic="true" >
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<activity
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android:name="org.love2d.android.GameActivity"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:exported="true"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
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android:label="LÖVE for Android"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:resizeableActivity="true"
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android:resizeableActivity="false"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="tv.ouya.intent.category.GAME" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="file" />
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<data android:mimeType="*/*" />
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<data android:pathPattern=".*\\.love" />
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<data android:host="*" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="content" />
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<data android:mimeType="application/x-love-game" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="content" />
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<data android:mimeType="application/octet-stream" />
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</intent-filter>
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</activity>
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<activity
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android:name="org.love2d.android.DownloadActivity"
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android:noHistory="true"
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android:theme="@android:style/Theme.NoTitleBar" >
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="http"
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android:host="*"
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android:mimeType="*/*"
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android:pathPattern=".*\\.love" />
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<data android:scheme="https"
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android:host="*"
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android:mimeType="*/*"
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android:pathPattern=".*\\.love" />
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</intent-filter>
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</activity>
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</application>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="tv.ouya.intent.category.GAME" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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@@ -1,2 +1,58 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="org.love2d.android.executable" xmlns:android="http://schemas.android.com/apk/res/android" />
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<manifest
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package="org.love2d.android.executable"
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools" >
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="28" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="28" tools:replace="maxSdkVersion" />
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<application tools:node="merge">
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<service android:name="org.love2d.android.DownloadService" />
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<activity
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android:name="org.love2d.android.GameActivity"
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tools:node="merge" >
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="file" />
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<data android:mimeType="*/*" />
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<data android:pathPattern=".*\\.love" />
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<data android:host="*" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="content" />
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<data android:mimeType="application/x-love-game" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="content" />
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<data android:mimeType="application/octet-stream" />
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</intent-filter>
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</activity>
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<activity
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android:name="org.love2d.android.DownloadActivity"
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android:exported="true"
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android:noHistory="true"
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android:theme="@android:style/Theme.NoTitleBar" >
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.BROWSABLE" />
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<data android:scheme="http"
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android:host="*"
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android:mimeType="*/*"
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android:pathPattern=".*\\.love" />
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<data android:scheme="https"
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android:host="*"
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android:mimeType="*/*"
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android:pathPattern=".*\\.love" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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@@ -5,6 +5,11 @@ allprojects {
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google()
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mavenCentral()
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}
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gradle.projectsEvaluated {
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tasks.withType(JavaCompile) {
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options.compilerArgs << "-Xlint:deprecation"
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}
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}
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}
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buildscript {
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@@ -78,9 +78,6 @@ android {
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normal {
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dimension 'mode'
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}
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playstore {
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dimension 'mode'
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}
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embed {
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dimension 'mode'
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resValue 'bool', 'embed', 'true'
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@@ -94,11 +91,6 @@ android {
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srcDirs += retrieveAll3pModules()
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}
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}
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playstore {
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java {
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srcDir 'src/normal/java'
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}
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}
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}
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externalNativeBuild {
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ndkBuild {
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