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https://github.com/love2d/love-android.git
synced 2026-08-12 08:31:04 +02:00
added SDL.log() to enable logging from Lua
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+20
-3
@@ -134,12 +134,27 @@ static int love_preload(lua_State *L, lua_CFunction f, const char *name)
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return 0;
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}
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static int l_sdl_log(lua_State *L) {
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if ((lua_gettop(L) != 1) || !lua_isstring(L, -1)) {
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SDL_Log ("[LöveSDL] invalid error message: expected string");
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return 0;
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}
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SDL_Log ("[LöveSDL] %s", lua_tostring(L, -1));
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return 0;
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}
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static const struct luaL_Reg sdl_lib[] = {
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{"log", l_sdl_log},
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{NULL, NULL}
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};
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int main(int argc, char **argv)
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{
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SDL_SetHint("LOVE_GRAPHICS_USE_OPENGLES", "1");
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
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SDL_Log ("Hello from love main");
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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int hack_argc = 0; char **hack_argv = 0;
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@@ -167,6 +182,8 @@ int main(int argc, char **argv)
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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luaL_register (L, "SDL", sdl_lib);
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// Add love to package.preload for easy requiring.
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love_preload(L, luaopen_love, "love");
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