updated to latest mobile-common (should fix love.touch index problems)

This commit is contained in:
fysx
2014-05-03 14:13:40 +02:00
parent c40250e565
commit 97d9154e48
40 changed files with 321 additions and 199 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ public:
* Gets a pointer to the data. This pointer will obviously not
* be valid if the Data object is destroyed.
**/
virtual void *getData() const = 0 ;
virtual void *getData() const = 0;
/**
* Gets the size of the Data in bytes.
+10 -10
View File
@@ -26,7 +26,7 @@
namespace love
{
template<typename T, typename U, unsigned PEAK>
template<typename T, typename U, unsigned int PEAK>
class EnumMap
{
public:
@@ -37,14 +37,14 @@ public:
U u;
};
EnumMap(Entry *entries, unsigned size)
EnumMap(const Entry *entries, unsigned int size)
{
unsigned n = size/sizeof(Entry);
unsigned int n = size / sizeof(Entry);
for (unsigned i = 0; i<n; ++i)
for (unsigned int i = 0; i < n; ++i)
{
unsigned e_t = (unsigned)entries[i].t;
unsigned e_u = (unsigned)entries[i].u;
unsigned int e_t = (unsigned int) entries[i].t;
unsigned int e_u = (unsigned int) entries[i].u;
if (e_t < PEAK)
{
@@ -61,9 +61,9 @@ public:
bool find(T t, U &u)
{
if ((unsigned)t < PEAK && values_u[(unsigned)t].set)
if ((unsigned int) t < PEAK && values_u[(unsigned int) t].set)
{
u = (U)values_u[(unsigned)t].v;
u = (U) values_u[(unsigned int) t].v;
return true;
}
@@ -72,9 +72,9 @@ public:
bool find(U u, T &t)
{
if ((unsigned)u < PEAK && values_t[(unsigned)u].set)
if ((unsigned int) u < PEAK && values_t[(unsigned int) u].set)
{
t = (T)values_t[(unsigned)u].v;
t = (T) values_t[(unsigned int) u].v;
return true;
}
+21 -22
View File
@@ -26,7 +26,7 @@
namespace love
{
template<typename T, unsigned SIZE>
template<typename T, unsigned int SIZE>
class StringMap
{
public:
@@ -37,18 +37,16 @@ public:
T value;
};
StringMap(Entry *entries, unsigned num)
StringMap(const Entry *entries, unsigned int num)
{
for (unsigned i = 0; i < SIZE; ++i)
reverse[i] = 0;
for (unsigned int i = 0; i < SIZE; ++i)
reverse[i] = nullptr;
unsigned n = num/sizeof(Entry);
unsigned int n = num / sizeof(Entry);
for (unsigned i = 0; i < n; ++i)
{
for (unsigned int i = 0; i < n; ++i)
add(entries[i].key, entries[i].value);
}
}
bool streq(const char *a, const char *b)
@@ -57,6 +55,7 @@ public:
{
if (*a != *b)
return false;
++a;
++b;
}
@@ -66,11 +65,11 @@ public:
bool find(const char *key, T &t)
{
unsigned str_hash = djb2(key);
unsigned int str_hash = djb2(key);
for (unsigned i = 0; i < MAX; ++i)
for (unsigned int i = 0; i < MAX; ++i)
{
unsigned str_i = (str_hash + i) % MAX;
unsigned int str_i = (str_hash + i) % MAX;
if (!records[str_i].set)
return false;
@@ -85,14 +84,14 @@ public:
return false;
}
bool find(T key, const char *&str)
bool find(T key, const char *&str)
{
unsigned index = (unsigned)key;
unsigned int index = (unsigned int) key;
if (index >= SIZE)
return false;
if (reverse[index] != 0)
if (reverse[index] != nullptr)
{
str = reverse[index];
return true;
@@ -105,12 +104,12 @@ public:
bool add(const char *key, T value)
{
unsigned str_hash = djb2(key);
unsigned int str_hash = djb2(key);
bool inserted = false;
for (unsigned i = 0; i < MAX; ++i)
for (unsigned int i = 0; i < MAX; ++i)
{
unsigned str_i = (str_hash + i) % MAX;
unsigned int str_i = (str_hash + i) % MAX;
if (!records[str_i].set)
{
@@ -122,11 +121,11 @@ public:
}
}
unsigned index = (unsigned)value;
unsigned int index = (unsigned int) value;
if (index >= SIZE)
{
printf("\nConstant %s out of bounds with %i!\n", key, index);
printf("Constant %s out of bounds with %u!\n", key, index);
return false;
}
@@ -135,9 +134,9 @@ public:
return inserted;
}
unsigned djb2(const char *key)
unsigned int djb2(const char *key)
{
unsigned hash = 5381;
unsigned int hash = 5381;
int c;
while ((c = *key++))
@@ -156,7 +155,7 @@ private:
Record() : set(false) {}
};
const static unsigned MAX = SIZE*2;
static const unsigned int MAX = SIZE * 2;
Record records[MAX];
const char *reverse[SIZE];
+2 -1
View File
@@ -48,7 +48,6 @@ public:
static Variant *fromLua(lua_State *L, int n, bool allowTables = true);
void toLua(lua_State *L);
private:
enum Type
{
UNKNOWN = 0,
@@ -74,6 +73,8 @@ private:
void *userdata;
std::vector<std::pair<Variant*, Variant*> > *table;
} data;
private:
love::Type udatatype;
bits flags;
+11 -24
View File
@@ -21,11 +21,10 @@
#ifndef LOVE_INT_H
#define LOVE_INT_H
#include "common/config.h"
#ifndef LOVE_WINDOWS
// C standard sized integer types.
// This header was added to Visual studio in VS 2012, which is LOVE's current
// minimum supported VS version (as of this comment's commit date.)
#include <stdint.h>
#endif
#define LOVE_INT8_MAX 0x7F
#define LOVE_UINT8_MAX 0xFF
@@ -39,26 +38,14 @@
namespace love
{
// Blame Microsoft
#ifdef LOVE_WINDOWS
typedef __int8 int8;
typedef unsigned __int8 uint8;
typedef __int16 int16;
typedef unsigned __int16 uint16;
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else // LOVE_WINDOWS
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#endif // LOVE_WINDOWS
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
} // love
+1 -1
View File
@@ -538,7 +538,7 @@ int luax_insist(lua_State *L, int idx, const char *k)
{
// Convert to absolute index if necessary.
if (idx < 0 && idx > LUA_REGISTRYINDEX)
idx = lua_gettop(L) + ++idx;
idx += lua_gettop(L) + 1;
lua_getfield(L, idx, k);
+9 -9
View File
@@ -24,6 +24,7 @@
#include "mouse/Mouse.h"
#include "joystick/JoystickModule.h"
#include "joystick/sdl/Joystick.h"
#include "touch/sdl/Touch.h"
#include "graphics/Graphics.h"
#include "window/Window.h"
#include "common/Exception.h"
@@ -123,6 +124,7 @@ Message *Event::convert(const SDL_Event &e) const
vargs.reserve(4);
love::keyboard::Keyboard *kb = nullptr;
love::touch::sdl::Touch *touch = nullptr;
love::keyboard::Keyboard::Key key;
love::mouse::Mouse::Button button;
@@ -214,6 +216,11 @@ Message *Event::convert(const SDL_Event &e) const
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_FINGERMOTION:
// We need to update the love.touch.sdl internal state from here.
touch = (touch::sdl::Touch *) Module::getInstance("love.touch.sdl");
if (touch)
touch->onEvent(e.tfinger);
vargs.push_back(new Variant((double) e.tfinger.fingerId));
vargs.push_back(new Variant((double) e.tfinger.x));
vargs.push_back(new Variant((double) e.tfinger.y));
@@ -312,10 +319,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy));
vargs.push_back(new Variant((double)(e.jaxis.axis+1)));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
float value = joystick::Joystick::clampval(e.jaxis.value / 32768.0f);
vargs.push_back(new Variant((double) value));
msg = new Message("joystickaxis", vargs);
}
@@ -364,12 +368,8 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
break;
vargs.push_back(new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy));
vargs.push_back(new Variant(txt, strlen(txt)));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
vargs.push_back(new Variant((double) value));
msg = new Message("gamepadaxis", vargs);
}
+1 -1
View File
@@ -80,7 +80,7 @@ private:
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry buttonEntries[];
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> buttons;
}; // System
}; // Event
} // sdl
} // event
@@ -286,8 +286,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
min = speedMin;
max = speedMax;
float speed = (float) rng.random(min, max);
p->speed = love::Vector(cosf(p->direction), sinf(p->direction));
p->speed *= speed;
p->velocity = love::Vector(cosf(p->direction), sinf(p->direction));
p->velocity *= speed;
p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
@@ -312,7 +312,7 @@ void ParticleSystem::initParticle(Particle *p, float t)
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
p->angle += atan2f(p->velocity.y, p->velocity.x);
p->color = colors[0];
}
@@ -920,11 +920,11 @@ void ParticleSystem::update(float dt)
// Resize tangential.
tangential *= p->tangentialAcceleration;
// Update position.
p->speed += (radial+tangential+p->linearAcceleration)*dt;
// Update velocity.
p->velocity += (radial + tangential + p->linearAcceleration) * dt;
// Modify position.
ppos += p->speed * dt;
ppos += p->velocity * dt;
p->position[0] = ppos.getX();
p->position[1] = ppos.getY();
@@ -937,7 +937,7 @@ void ParticleSystem::update(float dt)
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
p->angle += atan2f(p->velocity.y, p->velocity.x);
// Change size according to given intervals:
// i = 0 1 2 3 n-1
@@ -517,7 +517,7 @@ protected:
// Particles gravitate towards this point.
love::Vector origin;
love::Vector speed;
love::Vector velocity;
love::Vector linearAcceleration;
float radialAcceleration;
float tangentialAcceleration;
@@ -193,8 +193,16 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
if (!GLAD_ES_VERSION_2_0 && i <= int(OpenGL::ATTRIB_COLOR))
continue;
OpenGL::VertexAttrib attrib = (OpenGL::VertexAttrib) i;
// FIXME: We skip this both because pseudo-instancing is temporarily
// disabled (see graphics.lua), and because binding a non-existant
// attribute name to a location causes a shader linker warning.
if (attrib == OpenGL::ATTRIB_PSEUDO_INSTANCE_ID)
continue;
const char *name = nullptr;
if (attribNames.find((OpenGL::VertexAttrib) i, name))
if (attribNames.find(attrib, name))
glBindAttribLocation(program, i, (const GLchar *) name);
}
@@ -254,7 +262,7 @@ void Shader::mapActiveUniforms()
}
// If this is a built-in (LOVE-created) uniform, store the location.
BuiltinExtern builtin;
BuiltinUniform builtin;
if (builtinNames.find(u.name.c_str(), builtin))
builtinUniforms[int(builtin)] = u.location;
@@ -685,19 +693,36 @@ int Shader::getTextureUnit(const std::string &name)
return texunit;
}
Shader::UniformType Shader::getExternVariable(const std::string &name, int &components, int &count)
{
auto it = uniforms.find(name);
if (it == uniforms.end())
{
components = 0;
count = 0;
return UNIFORM_UNKNOWN;
}
components = getUniformTypeSize(it->second.type);
count = (int) it->second.count;
return it->second.baseType;
}
bool Shader::hasVertexAttrib(OpenGL::VertexAttrib attrib) const
{
return vertexAttributes[int(attrib)] != -1;
}
bool Shader::hasBuiltinExtern(BuiltinExtern builtin) const
bool Shader::hasBuiltinUniform(BuiltinUniform builtin) const
{
return builtinUniforms[int(builtin)] != -1;
}
bool Shader::sendBuiltinFloat(BuiltinExtern builtin, int size, const GLfloat *vec, int count)
bool Shader::sendBuiltinFloat(BuiltinUniform builtin, int size, const GLfloat *vec, int count)
{
if (!hasBuiltinExtern(builtin))
if (!hasBuiltinUniform(builtin))
return false;
GLint location = builtinUniforms[int(builtin)];
@@ -725,9 +750,9 @@ bool Shader::sendBuiltinFloat(BuiltinExtern builtin, int size, const GLfloat *ve
return true;
}
bool Shader::sendBuiltinMatrix(BuiltinExtern builtin, int size, const GLfloat *m, int count)
bool Shader::sendBuiltinMatrix(BuiltinUniform builtin, int size, const GLfloat *m, int count)
{
if (!hasBuiltinExtern(builtin))
if (!hasBuiltinUniform(builtin))
return false;
GLint location = builtinUniforms[GLint(builtin)];
@@ -818,6 +843,16 @@ bool Shader::isSupported()
return GLAD_ES_VERSION_2_0 || (GLAD_VERSION_2_0 && getGLSLVersion() >= "1.2");
}
bool Shader::getConstant(const char *in, UniformType &out)
{
return uniformTypes.find(in, out);
}
bool Shader::getConstant(UniformType in, const char *&out)
{
return uniformTypes.find(in, out);
}
StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM>::Entry Shader::typeNameEntries[] =
{
{"vertex", Shader::TYPE_VERTEX},
@@ -826,6 +861,17 @@ StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM>::Entry Shader::typeNameEntr
StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM> Shader::typeNames(Shader::typeNameEntries, sizeof(Shader::typeNameEntries));
StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM>::Entry Shader::uniformTypeEntries[] =
{
{"float", Shader::UNIFORM_FLOAT},
{"int", Shader::UNIFORM_INT},
{"bool", Shader::UNIFORM_BOOL},
{"image", Shader::UNIFORM_SAMPLER},
{"unknown", Shader::UNIFORM_UNKNOWN},
};
StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM> Shader::uniformTypes(Shader::uniformTypeEntries, sizeof(Shader::uniformTypeEntries));
StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNameEntries[] =
{
{"VertexPosition", OpenGL::ATTRIB_POS},
@@ -836,7 +882,7 @@ StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNa
StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> Shader::attribNames(Shader::attribNameEntries, sizeof(Shader::attribNameEntries));
StringMap<Shader::BuiltinExtern, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
{
{"TransformMatrix", Shader::BUILTIN_TRANSFORM_MATRIX},
{"ProjectionMatrix", Shader::BUILTIN_PROJECTION_MATRIX},
@@ -845,7 +891,7 @@ StringMap<Shader::BuiltinExtern, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builti
{"love_ScreenSize", Shader::BUILTIN_SCREEN_SIZE},
};
StringMap<Shader::BuiltinExtern, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
} // opengl
} // graphics
+37 -18
View File
@@ -60,8 +60,8 @@ public:
TYPE_MAX_ENUM
};
// Built-in extern (uniform) variables.
enum BuiltinExtern
// Built-in uniform (extern) variables.
enum BuiltinUniform
{
BUILTIN_TRANSFORM_MATRIX = 0,
BUILTIN_PROJECTION_MATRIX,
@@ -71,6 +71,17 @@ public:
BUILTIN_MAX_ENUM
};
// Types of potential uniform (extern) variables used in love's shaders.
enum UniformType
{
UNIFORM_FLOAT,
UNIFORM_INT,
UNIFORM_BOOL,
UNIFORM_SAMPLER,
UNIFORM_UNKNOWN,
UNIFORM_MAX_ENUM
};
// Type for a list of shader source codes in the form of sources[shadertype] = code
typedef std::map<ShaderType, std::string> ShaderSources;
@@ -143,13 +154,26 @@ public:
**/
void sendTexture(const std::string &name, Texture *texture);
/**
* Gets the type, number of components, and number of array elements of
* an active 'extern' (uniform) variable in the shader. If a uniform
* variable with the specified name doesn't exist, returns UNIFORM_UNKNOWN
* and sets the 'components' and 'count' values to 0.
*
* @param name The name of the uniform variable in the source code.
* @param[out] components Number of components of the variable (2 for vec2.)
* @param[out] count Number of array elements, if the variable is an array.
* @return The base type of the uniform variable.
**/
UniformType getExternVariable(const std::string &name, int &components, int &count);
/**
* Internal use only.
**/
bool hasVertexAttrib(OpenGL::VertexAttrib attrib) const;
bool hasBuiltinExtern(BuiltinExtern builtin) const;
bool sendBuiltinMatrix(BuiltinExtern builtin, int size, const GLfloat *m, int count);
bool sendBuiltinFloat(BuiltinExtern builtin, int size, const GLfloat *m, int count);
bool hasBuiltinUniform(BuiltinUniform builtin) const;
bool sendBuiltinMatrix(BuiltinUniform builtin, int size, const GLfloat *m, int count);
bool sendBuiltinFloat(BuiltinUniform builtin, int size, const GLfloat *m, int count);
void checkSetScreenParams();
const std::map<std::string, Object *> &getBoundRetainables() const;
@@ -160,17 +184,10 @@ public:
// Default code used when renderers require code for a shader stage.
static ShaderSources defaultCode[Graphics::RENDERER_MAX_ENUM];
private:
static bool getConstant(const char *in, UniformType &out);
static bool getConstant(UniformType in, const char *&out);
// Types of potential uniform variables used in love's shaders.
enum UniformType
{
UNIFORM_FLOAT,
UNIFORM_INT,
UNIFORM_BOOL,
UNIFORM_SAMPLER,
UNIFORM_UNKNOWN
};
private:
// Represents a single uniform/extern shader variable.
struct Uniform
@@ -241,13 +258,15 @@ private:
static StringMap<ShaderType, TYPE_MAX_ENUM>::Entry typeNameEntries[];
static StringMap<ShaderType, TYPE_MAX_ENUM> typeNames;
static StringMap<UniformType, UNIFORM_MAX_ENUM>::Entry uniformTypeEntries[];
static StringMap<UniformType, UNIFORM_MAX_ENUM> uniformTypes;
// Names for the generic vertex attributes used by love.
static StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry attribNameEntries[];
static StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> attribNames;
// Names for the built-in uniform variables.
static StringMap<BuiltinExtern, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[];
static StringMap<BuiltinExtern, BUILTIN_MAX_ENUM> builtinNames;
static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[];
static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM> builtinNames;
}; // Shader
@@ -111,7 +111,7 @@ int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, fl
memcpy(sprite, texture->getVertices(), sizeof(Vertex) * 4);
// Transform.
static Matrix t;
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
@@ -138,7 +138,7 @@ int SpriteBatch::addq(Quad *quad, float x, float y, float a, float sx, float sy,
// Needed for colors.
memcpy(sprite, quad->getVertices(), sizeof(Vertex) * 4);
static Matrix t;
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
@@ -147,6 +147,9 @@ int w_Mesh_getVertices(lua_State *L)
size_t count = t->getVertexCount();
lua_createtable(L, count, 0);
if (count == 0 || vertices == nullptr)
return 1;
for (size_t i = 0; i < count; i++)
{
// Create vertex table.
@@ -346,6 +346,38 @@ int w_Shader_send(lua_State *L)
return luaL_argerror(L, 3, "number, boolean, table, image, or canvas expected");
}
int w_Shader_getExternVariable(lua_State *L)
{
Shader *shader = luax_checkshader(L, 1);
const char *name = luaL_checkstring(L, 2);
int components = 0;
int arrayelements = 0;
Shader::UniformType type = Shader::UNIFORM_UNKNOWN;
type = shader->getExternVariable(name, components, arrayelements);
// Check if the variable exists (function will set components to 0 if not.)
if (components > 0)
{
const char *tname = nullptr;
if (!Shader::getConstant(type, tname))
return luaL_error(L, "Unknown extern variable type name.");
lua_pushstring(L, tname);
lua_pushinteger(L, components);
lua_pushinteger(L, arrayelements);
}
else
{
lua_pushnil(L);
lua_pushnil(L);
lua_pushnil(L);
}
return 3;
}
static const luaL_Reg functions[] =
{
{ "getWarnings", w_Shader_getWarnings },
@@ -355,6 +387,7 @@ static const luaL_Reg functions[] =
{ "sendMatrix", w_Shader_sendMatrix },
{ "sendTexture", w_Shader_sendTexture },
{ "send", w_Shader_send },
{ "getExternVariable", w_Shader_getExternVariable },
// Deprecated since 0.9.1.
{ "sendImage", w_Shader_sendTexture },
@@ -38,6 +38,7 @@ int w_Shader_sendFloat(lua_State *L);
int w_Shader_sendMatrix(lua_State *L);
int w_Shader_sendTexture(lua_State *L);
int w_Shader_send(lua_State *L);
int w_Shader_getExternVariable(lua_State *L);
extern "C" int luaopen_shader(lua_State *L);
} // opengl
+1 -1
View File
@@ -29,7 +29,7 @@ namespace love
namespace joystick
{
float Joystick::clampval(float x) const
float Joystick::clampval(float x)
{
if (fabsf(x) < 0.01)
return 0.0f;
+1 -3
View File
@@ -173,9 +173,7 @@ public:
static bool getConstant(const char *in, InputType &out);
static bool getConstant(InputType in, const char *&out);
protected:
float clampval(float x) const;
static float clampval(float x);
private:
@@ -51,12 +51,11 @@ bool Keyboard::hasKeyRepeat() const
bool Keyboard::isDown(Key *keylist) const
{
const Uint8 *keystate = SDL_GetKeyboardState(0);
std::map<Key, SDL_Keycode>::const_iterator it;
const Uint8 *keystate = SDL_GetKeyboardState(nullptr);
for (Key key = *keylist; key != KEY_MAX_ENUM; key = *(++keylist))
{
it = keys.find(key);
auto it = keys.find(key);
if (it != keys.end() && keystate[SDL_GetScancodeFromKey(it->second)])
return true;
}
@@ -56,6 +56,8 @@ public:
private:
// Whether holding down a key triggers repeated key press events.
// The real implementation is in love::event::sdl::Event::Convert.
bool key_repeat;
static std::map<Key, SDL_Keycode> createKeyMap();
@@ -29,7 +29,7 @@ namespace love
namespace keyboard
{
static Keyboard *instance = 0;
static Keyboard *instance = nullptr;
int w_setKeyRepeat(lua_State *L)
{
@@ -87,7 +87,7 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_keyboard(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::keyboard::sdl::Keyboard();)
}
@@ -77,10 +77,15 @@ void RandomGenerator::setSeed(RandomGenerator::Seed newseed)
{
// 0 xor 0 is still 0, so Xorshift can't generate new numbers.
if (newseed.b64 == 0)
throw love::Exception("Invalid random seed.");
throw love::Exception("Random seed cannot be 0.");
seed = newseed;
rng_state = seed;
// Xorshift's first couple results after seeding will be similar to results
// from very similar seeds, so we immediately discard them here.
for (int i = 0; i < 2; i++)
rand();
}
RandomGenerator::Seed RandomGenerator::getSeed() const
+2 -2
View File
@@ -30,7 +30,7 @@ namespace sdl
{
Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
: cursor(0)
: cursor(nullptr)
, type(CURSORTYPE_IMAGE)
, systemType(CURSOR_MAX_ENUM)
{
@@ -63,7 +63,7 @@ Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
}
Cursor::Cursor(mouse::Cursor::SystemCursor cursortype)
: cursor(0)
: cursor(nullptr)
, type(CURSORTYPE_SYSTEM)
, systemType(cursortype)
{
+2 -2
View File
@@ -75,7 +75,7 @@ const char *Mouse::getName() const
}
Mouse::Mouse()
: curCursor(0)
: curCursor(nullptr)
{
}
@@ -191,7 +191,7 @@ void Mouse::setVisible(bool visible)
bool Mouse::isDown(Button *buttonlist) const
{
Uint32 buttonstate = SDL_GetMouseState(0, 0);
Uint32 buttonstate = SDL_GetMouseState(nullptr, nullptr);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{
+1 -1
View File
@@ -36,7 +36,7 @@ int w_Cursor_getType(lua_State *L)
Cursor *cursor = luax_checkcursor(L, 1);
Cursor::CursorType ctype = cursor->getType();
const char *typestr = 0;
const char *typestr = nullptr;
if (ctype == Cursor::CURSORTYPE_IMAGE)
mouse::Cursor::getConstant(ctype, typestr);
+3 -3
View File
@@ -30,11 +30,11 @@ namespace love
namespace mouse
{
static Mouse *instance = 0;
static Mouse *instance = nullptr;
int w_newCursor(lua_State *L)
{
Cursor *cursor = 0;
Cursor *cursor = nullptr;
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "image", "newImageData");
@@ -212,7 +212,7 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_mouse(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::mouse::sdl::Mouse();)
}
@@ -133,12 +133,12 @@ int Physics::newPolygonShape(lua_State *L)
int Physics::newChainShape(lua_State *L)
{
int argc = lua_gettop(L)-1; // first argument is looping
if (argc % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two.");
int vcount = (int)argc/2;
b2ChainShape *s = new b2ChainShape();
bool loop = luax_toboolean(L, 1);
b2Vec2 *vecs = new b2Vec2[vcount];
for (int i = 0; i<vcount; i++)
@@ -166,7 +166,6 @@ int Physics::newChainShape(lua_State *L)
delete[] vecs;
ChainShape *c = new ChainShape(s);
luax_pushtype(L, "ChainShape", PHYSICS_CHAIN_SHAPE_T, c);
return 1;
}
+3 -3
View File
@@ -27,7 +27,7 @@ namespace love
namespace system
{
static System *instance = 0;
static System *instance = nullptr;
int w_getOS(lua_State *L)
{
@@ -99,7 +99,7 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_system(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
instance = new love::system::sdl::System();
}
@@ -111,7 +111,7 @@ extern "C" int luaopen_love_system(lua_State *L)
w.name = "system";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
w.types = nullptr;
return luax_register_module(L, w);
}
+8 -2
View File
@@ -26,13 +26,14 @@
#include <string>
// LOVE
#include <common/Variant.h>
#include <thread/threads.h>
#include "common/Variant.h"
#include "threads.h"
namespace love
{
namespace thread
{
class Channel : public love::Object
{
// FOR WRAPPER USE ONLY
@@ -40,8 +41,10 @@ friend void retainVariant(Channel *, Variant *);
friend void releaseVariant(Channel *, Variant *);
public:
Channel();
~Channel();
static Channel *getChannel(const std::string &name);
unsigned long push(Variant *var);
@@ -56,6 +59,7 @@ public:
void release();
private:
Channel(const std::string &name);
void lockMutex();
void unlockMutex();
@@ -68,7 +72,9 @@ private:
unsigned long sent;
unsigned long received;
}; // Channel
} // thread
} // love
+8 -5
View File
@@ -25,15 +25,16 @@
#include <string>
// LOVE
#include <common/Data.h>
#include <common/Object.h>
#include <common/Variant.h>
#include <thread/threads.h>
#include "common/Data.h"
#include "common/Object.h"
#include "common/Variant.h"
#include "threads.h"
namespace love
{
namespace thread
{
class LuaThread : public love::Object, public Threadable
{
public:
@@ -55,7 +56,9 @@ private:
Variant **args;
int nargs;
};
}; // LuaThread
} // thread
} // love
+2 -2
View File
@@ -22,8 +22,8 @@
#define LOVE_THREAD_THREAD_H
// LOVE
#include <common/runtime.h>
#include <common/Object.h>
#include "common/runtime.h"
#include "common/Object.h"
namespace love
{
+2 -1
View File
@@ -22,7 +22,7 @@
#define LOVE_THREAD_SDL_THREAD_H
// LOVE
#include <thread/Thread.h>
#include "thread/Thread.h"
#include "threads.h"
// SDL
@@ -34,6 +34,7 @@ namespace thread
{
namespace sdl
{
class Thread : public thread::Thread
{
public:
@@ -27,6 +27,7 @@ namespace thread
{
namespace sdl
{
Mutex::Mutex()
{
mutex = SDL_CreateMutex();
@@ -81,6 +82,11 @@ bool Conditional::wait(thread::Mutex *_mutex, int timeout)
} // sdl
/**
* Implementations of the functions declared in src/modules/threads.h.
**/
thread::Mutex *newMutex()
{
return new sdl::Mutex();
+11 -4
View File
@@ -21,8 +21,8 @@
#ifndef LOVE_THREAD_SDL_THREADS_H
#define LOVE_THREAD_SDL_THREADS_H
#include <common/config.h>
#include <thread/threads.h>
#include "common/config.h"
#include "thread/threads.h"
#include <SDL_thread.h>
@@ -32,11 +32,13 @@ namespace thread
{
namespace sdl
{
class Conditional;
class Mutex : public thread::Mutex
{
public:
Mutex();
~Mutex();
@@ -44,15 +46,18 @@ public:
void unlock();
private:
SDL_mutex *mutex;
Mutex(const Mutex&/* mutex*/) {}
friend class Conditional;
};
}; // Mutex
class Conditional : public thread::Conditional
{
public:
Conditional();
~Conditional();
@@ -61,8 +66,10 @@ public:
bool wait(thread::Mutex *mutex, int timeout=-1);
private:
SDL_cond *cond;
};
}; // Conditional
} // sdl
} // thread
+1 -1
View File
@@ -21,7 +21,7 @@
#ifndef LOVE_THREAD_THREADS_H
#define LOVE_THREAD_THREADS_H
#include <common/config.h>
#include "common/config.h"
#include "Thread.h"
namespace love
+33 -40
View File
@@ -23,9 +23,6 @@
#include "common/Exception.h"
#include "Touch.h"
// SDL
#include <SDL_touch.h>
namespace love
{
namespace touch
@@ -35,52 +32,25 @@ namespace sdl
int Touch::getTouchCount() const
{
int count = 0;
for (int i = 0; i < SDL_GetNumTouchDevices(); i++)
count += SDL_GetNumTouchFingers(SDL_GetTouchDevice(i));
return count;
return (int) touches.size();
}
Touch::TouchInfo Touch::getTouch(int index) const
{
SDL_TouchID deviceID = 0;
if (index < 0)
throw love::Exception("Invalid touch index: %d", index);
int touchcount = 0;
int fingerindex = -1;
std::map<int64, TouchInfo>::const_iterator it = touches.begin();
// Find the device and finger index from the given external index.
for (int i = 0; i < SDL_GetNumTouchDevices(); i++)
// We can't do something like "touches.begin() + index", so we get the
// value at the index by iterating from the beginning of the map.
for (int i = 0; i < index; i++)
{
deviceID = SDL_GetTouchDevice(i);
int fingercount = SDL_GetNumTouchFingers(deviceID);
if (index < touchcount + fingercount)
{
fingerindex = index - touchcount;
break;
}
touchcount += fingercount;
if (++it == touches.end())
throw love::Exception("Invalid touch index: %d", index);
}
if (fingerindex < 0)
throw love::Exception("Invalid touch index.");
SDL_Finger *finger = SDL_GetTouchFinger(deviceID, fingerindex);
if (finger == nullptr)
throw love::Exception("Cannot get touch info.");
TouchInfo info = {};
info.id = (int64) finger->id;
info.x = finger->x;
info.y = finger->y;
info.pressure = finger->pressure;
return info;
return it->second;
}
const char *Touch::getName() const
@@ -88,6 +58,29 @@ const char *Touch::getName() const
return "love.touch.sdl";
}
void Touch::onEvent(const SDL_TouchFingerEvent &event)
{
TouchInfo info = {
(int64) event.fingerId,
event.x,
event.y,
event.pressure
};
switch (event.type)
{
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
touches[info.id] = info;
break;
case SDL_FINGERUP:
touches.erase(info.id);
break;
default:
break;
}
}
} // sdl
} // touch
} // love
+18
View File
@@ -24,6 +24,12 @@
// LOVE
#include "touch/Touch.h"
// C++
#include <map>
// SDL
#include <SDL_events.h>
namespace love
{
namespace touch
@@ -43,6 +49,18 @@ public:
// Implements Module.
virtual const char *getName() const;
// SDL has functions to query the state of touch presses, but unfortunately
// they are updated on a different thread in some backends, which causes
// issues especially if the user is iterating through the current touches
// when they're updated. So we only update our touch press state in
// love::event::sdl::Event::convert.
void onEvent(const SDL_TouchFingerEvent &event);
private:
// All current touches, indexed by their IDs.
std::map<int64, TouchInfo> touches;
}; // Touch
} // sdl
+3 -4
View File
@@ -295,7 +295,7 @@ function love.boot()
-- before the save directory (the identity should be appended.)
pcall(love.filesystem.setIdentity, identity, true)
if can_has_game and not (love.filesystem.exists("main.lua") or love.filesystem.exists("conf.lua")) then
if can_has_game and not (love.filesystem.isFile("main.lua") or love.filesystem.isFile("conf.lua")) then
no_game_code = true
end
@@ -352,7 +352,7 @@ function love.init()
}
-- If config file exists, load it and allow it to update config table.
if not love.conf and love.filesystem and love.filesystem.exists("conf.lua") then
if not love.conf and love.filesystem and love.filesystem.isFile("conf.lua") then
require("conf")
end
@@ -434,7 +434,7 @@ function love.init()
if love.filesystem then
love.filesystem.setIdentity(c.identity or love.filesystem.getIdentity(), c.appendidentity)
if love.filesystem.exists("main.lua") then
if love.filesystem.isFile("main.lua") then
require("main")
end
end
@@ -486,7 +486,6 @@ function love.run()
if love.math then
love.math.setRandomSeed(os.time())
for i=1,3 do love.math.random() end
end
if love.event then
+4 -7
View File
@@ -553,9 +553,9 @@ const unsigned char boot_lua[] =
0x69, 0x64, 0x65, 0x6e, 0x74, 0x69, 0x74, 0x79, 0x2c, 0x20, 0x74, 0x72, 0x75, 0x65, 0x29, 0x0a,
0x09, 0x69, 0x66, 0x20, 0x63, 0x61, 0x6e, 0x5f, 0x68, 0x61, 0x73, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x20, 0x61,
0x6e, 0x64, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x28, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73,
0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x65, 0x78, 0x69, 0x73, 0x74, 0x73, 0x28, 0x22, 0x6d, 0x61, 0x69, 0x6e,
0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x69, 0x73, 0x46, 0x69, 0x6c, 0x65, 0x28, 0x22, 0x6d, 0x61, 0x69, 0x6e,
0x2e, 0x6c, 0x75, 0x61, 0x22, 0x29, 0x20, 0x6f, 0x72, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c,
0x65, 0x73, 0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x65, 0x78, 0x69, 0x73, 0x74, 0x73, 0x28, 0x22, 0x63, 0x6f,
0x65, 0x73, 0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x69, 0x73, 0x46, 0x69, 0x6c, 0x65, 0x28, 0x22, 0x63, 0x6f,
0x6e, 0x66, 0x2e, 0x6c, 0x75, 0x61, 0x22, 0x29, 0x29, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
0x09, 0x09, 0x6e, 0x6f, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x63, 0x6f, 0x64, 0x65, 0x20, 0x3d, 0x20, 0x74,
0x72, 0x75, 0x65, 0x0a,
@@ -639,7 +639,7 @@ const unsigned char boot_lua[] =
0x09, 0x69, 0x66, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x63, 0x6f, 0x6e, 0x66, 0x20,
0x61, 0x6e, 0x64, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73, 0x79, 0x73, 0x74, 0x65,
0x6d, 0x20, 0x61, 0x6e, 0x64, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73, 0x79, 0x73,
0x74, 0x65, 0x6d, 0x2e, 0x65, 0x78, 0x69, 0x73, 0x74, 0x73, 0x28, 0x22, 0x63, 0x6f, 0x6e, 0x66, 0x2e, 0x6c,
0x74, 0x65, 0x6d, 0x2e, 0x69, 0x73, 0x46, 0x69, 0x6c, 0x65, 0x28, 0x22, 0x63, 0x6f, 0x6e, 0x66, 0x2e, 0x6c,
0x75, 0x61, 0x22, 0x29, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
0x09, 0x09, 0x72, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65, 0x28, 0x22, 0x63, 0x6f, 0x6e, 0x66, 0x22, 0x29, 0x0a,
0x09, 0x65, 0x6e, 0x64, 0x0a,
@@ -775,7 +775,7 @@ const unsigned char boot_lua[] =
0x29, 0x2c, 0x20, 0x63, 0x2e, 0x61, 0x70, 0x70, 0x65, 0x6e, 0x64, 0x69, 0x64, 0x65, 0x6e, 0x74, 0x69, 0x74,
0x79, 0x29, 0x0a,
0x09, 0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73, 0x79, 0x73, 0x74,
0x65, 0x6d, 0x2e, 0x65, 0x78, 0x69, 0x73, 0x74, 0x73, 0x28, 0x22, 0x6d, 0x61, 0x69, 0x6e, 0x2e, 0x6c, 0x75,
0x65, 0x6d, 0x2e, 0x69, 0x73, 0x46, 0x69, 0x6c, 0x65, 0x28, 0x22, 0x6d, 0x61, 0x69, 0x6e, 0x2e, 0x6c, 0x75,
0x61, 0x22, 0x29, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
0x09, 0x09, 0x09, 0x72, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65, 0x28, 0x22, 0x6d, 0x61, 0x69, 0x6e, 0x22, 0x29, 0x0a,
0x09, 0x09, 0x65, 0x6e, 0x64, 0x0a,
@@ -877,9 +877,6 @@ const unsigned char boot_lua[] =
0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6d, 0x61, 0x74, 0x68, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6d, 0x61, 0x74, 0x68, 0x2e, 0x73, 0x65, 0x74, 0x52, 0x61, 0x6e,
0x64, 0x6f, 0x6d, 0x53, 0x65, 0x65, 0x64, 0x28, 0x6f, 0x73, 0x2e, 0x74, 0x69, 0x6d, 0x65, 0x28, 0x29, 0x29, 0x0a,
0x09, 0x09, 0x66, 0x6f, 0x72, 0x20, 0x69, 0x3d, 0x31, 0x2c, 0x33, 0x20, 0x64, 0x6f, 0x20, 0x6c, 0x6f, 0x76,
0x65, 0x2e, 0x6d, 0x61, 0x74, 0x68, 0x2e, 0x72, 0x61, 0x6e, 0x64, 0x6f, 0x6d, 0x28, 0x29, 0x20, 0x65, 0x6e,
0x64, 0x0a,
0x09, 0x65, 0x6e, 0x64, 0x0a,
0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x65, 0x76, 0x65, 0x6e, 0x74, 0x20, 0x74, 0x68, 0x65,
0x6e, 0x0a,
+2 -2
View File
@@ -6490,7 +6490,7 @@ const unsigned char graphics_lua[] =
0x09, 0x09, 0x09, 0x6c, 0x61, 0x6e, 0x67, 0x2e, 0x53, 0x59, 0x4e, 0x54, 0x41, 0x58, 0x2c, 0x20, 0x6c, 0x61,
0x6e, 0x67, 0x2e, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x2e, 0x48, 0x45, 0x41, 0x44, 0x45, 0x52, 0x2c, 0x20,
0x6c, 0x61, 0x6e, 0x67, 0x2e, 0x55, 0x4e, 0x49, 0x46, 0x4f, 0x52, 0x4d, 0x53, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x22, 0x23, 0x6c, 0x69, 0x6e, 0x65, 0x20, 0x31, 0x22, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x22, 0x23, 0x6c, 0x69, 0x6e, 0x65, 0x20, 0x30, 0x22, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x64, 0x65, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x6c, 0x61, 0x6e, 0x67, 0x2e, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x2e, 0x46, 0x4f, 0x4f,
0x54, 0x45, 0x52, 0x2c, 0x0a,
@@ -6509,7 +6509,7 @@ const unsigned char graphics_lua[] =
0x09, 0x09, 0x09, 0x6c, 0x61, 0x6e, 0x67, 0x2e, 0x53, 0x59, 0x4e, 0x54, 0x41, 0x58, 0x2c, 0x20, 0x6c, 0x61,
0x6e, 0x67, 0x2e, 0x50, 0x49, 0x58, 0x45, 0x4c, 0x2e, 0x48, 0x45, 0x41, 0x44, 0x45, 0x52, 0x2c, 0x20, 0x6c,
0x61, 0x6e, 0x67, 0x2e, 0x55, 0x4e, 0x49, 0x46, 0x4f, 0x52, 0x4d, 0x53, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x22, 0x23, 0x6c, 0x69, 0x6e, 0x65, 0x20, 0x31, 0x22, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x22, 0x23, 0x6c, 0x69, 0x6e, 0x65, 0x20, 0x30, 0x22, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x70, 0x69, 0x78, 0x65, 0x6c, 0x63, 0x6f, 0x64, 0x65, 0x2c, 0x0a,
0x09, 0x09, 0x09, 0x69, 0x73, 0x5f, 0x6d, 0x75, 0x6c, 0x74, 0x69, 0x63, 0x61, 0x6e, 0x76, 0x61, 0x73, 0x20,
0x61, 0x6e, 0x64, 0x20, 0x6c, 0x61, 0x6e, 0x67, 0x2e, 0x50, 0x49, 0x58, 0x45, 0x4c, 0x2e, 0x46, 0x4f, 0x4f,