Changes Filesystem::setSource mount order on Android

Simplifies the way setSource is handled on Android. It tries to mount
first and if that fails it will copy to memory and mount.

The /sdcard/lovegame fallback is moved to GameActivity.java.

Also a flag is added (mustCacheArchive) that will copy the game.love
file to the cache dir, so it can be mounted directly and not loaded to
memory, which does not work for large .love files.

The Filesystem.cpp change was also submitted to rude/love repo in this
push request: https://bitbucket.org/rude/love/pull-requests/99
This commit is contained in:
cigumo
2017-11-16 19:53:41 -03:00
parent 646de828b9
commit 957330d722
2 changed files with 98 additions and 52 deletions
@@ -2,9 +2,11 @@ package org.love2d.android;
import org.libsdl.app.SDLActivity;
import java.util.Arrays;
import java.util.List;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
@@ -39,7 +41,7 @@ public class GameActivity extends SDLActivity {
private static Context context;
private static Vibrator vibrator = null;
private static boolean immersiveActive = false;
private static boolean mustCacheArchive = false;
@Override
protected String[] getLibraries() {
return new String[] {
@@ -76,14 +78,13 @@ public class GameActivity extends SDLActivity {
handleIntent (intent);
resetNative();
startNative();
};
}
protected void handleIntent (Intent intent) {
Uri game = intent.getData();
if (game != null) {
if (game.getScheme().equals ("file")) {
Log.d("GameActivity", "Received intent with path: " + game.getPath());
// If we were given the path of a main.lua then use its
// directory. Otherwise use full path.
List<String> path_segments = game.getPathSegments();
@@ -93,12 +94,36 @@ public class GameActivity extends SDLActivity {
gamePath = game.getPath();
}
} else {
copyGameToCache (game);
// if archive exists, copy it to the cache
copyGameToCache (game);
return;
}
Log.d("GameActivity", "new gamePath: " + gamePath);
} else {
boolean archiveExists = false;
try {
List<String> assets = Arrays.asList(getAssets().list(""));
archiveExists = assets.contains("game.love");
} catch (Exception e) {
Log.d("GameActivity", "could not list application assets:" + e.getMessage());
}
if (archiveExists) {
String df = this.getCacheDir().getPath()+"/game.love";
if (mustCacheArchive && copyAssetFile("game.love",df))
gamePath = df;
else
gamePath = "game.love";
} else {
File ext = Environment.getExternalStorageDirectory();
if ((new File(ext,"/lovegame/main.lua")).exists()) {
gamePath = ext.getPath() + "/lovegame/";
}
}
Log.d("GameActivity", "new gamePath: " + gamePath);
}
};
}
@Override
protected void onDestroy() {
@@ -198,7 +223,56 @@ public class GameActivity extends SDLActivity {
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
boolean copyAssetFile(String fileName, String destF)
{
boolean success = false;
// open streams
BufferedOutputStream bos = null;
try {
bos = new BufferedOutputStream(new FileOutputStream(destF, false));
} catch (IOException e) {
Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
}
InputStream ins = null;
try {
ins = getAssets().open(fileName);
} catch (IOException e) {
Log.d("GameActivity", "Could not open game file:" + e.getMessage());
}
// copy
int bytes_written = 0;
if (ins != null && bos != null) {
int chunk_read = 0;
try {
byte[] buf = new byte[8192];
chunk_read = ins.read(buf);
do {
bos.write(buf, 0, chunk_read);
bytes_written += chunk_read;
chunk_read = ins.read(buf);
} while(chunk_read != -1);
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed:" + e.getMessage());
}
}
// close streams
try {
if (ins != null) ins.close();
if (bos != null) bos.close();
success = true;
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed: " + e.getMessage());
}
Log.d("GameActivity", "Copied " + fileName + " to " + destF
+ ". Wrote:" + bytes_written + " bytes");
return success;
}
void copyGameToCache (Uri sourceuri)
{
String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";