mirror of
https://github.com/love2d/love-android.git
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Updated SDL2 to changeset 69a5f3a540af (dev version of 2.0.4)
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@@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -18,6 +18,10 @@
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#include <stdlib.h>
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#include <stdio.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL.h"
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#define MOOSEPIC_W 64
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@@ -52,6 +56,11 @@ SDL_Color MooseColors[84] = {
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Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
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SDL_Renderer *renderer;
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int frame;
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SDL_Texture *MooseTexture;
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SDL_bool done = SDL_FALSE;
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void quit(int rc)
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{
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SDL_Quit();
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@@ -82,18 +91,45 @@ void UpdateTexture(SDL_Texture *texture, int frame)
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SDL_UnlockTexture(texture);
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}
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void
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loop()
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{
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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done = SDL_TRUE;
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}
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break;
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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}
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}
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frame = (frame + 1) % MOOSEFRAMES_COUNT;
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UpdateTexture(MooseTexture, frame);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
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SDL_RenderPresent(renderer);
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#ifdef __EMSCRIPTEN__
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if (done) {
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emscripten_cancel_main_loop();
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}
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#endif
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}
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int
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main(int argc, char **argv)
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_RWops *handle;
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SDL_Texture *MooseTexture;
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SDL_Event event;
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SDL_bool done = SDL_FALSE;
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int frame;
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/* Enable standard application logging */
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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@@ -136,27 +172,15 @@ main(int argc, char **argv)
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/* Loop, waiting for QUIT or the escape key */
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frame = 0;
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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done = SDL_TRUE;
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}
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break;
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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}
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loop();
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}
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#endif
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frame = (frame + 1) % MOOSEFRAMES_COUNT;
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UpdateTexture(MooseTexture, frame);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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quit(0);
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