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Updated SDL2 to changeset 69a5f3a540af (dev version of 2.0.4)
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -185,6 +185,20 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
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/**
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* \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
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*
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* This variable can be set to the following values:
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* "0" - Disable _NET_WM_PING
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* "1" - Enable _NET_WM_PING
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*
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* By default SDL will use _NET_WM_PING, but for applications that know they
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* will not always be able to respond to ping requests in a timely manner they can
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* turn it off to avoid the window manager thinking the app is hung.
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* The hint is checked in CreateWindow.
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*/
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#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
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/**
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* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
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*
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@@ -243,6 +257,9 @@ extern "C" {
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* this is problematic. This functionality can be disabled by setting this
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* hint.
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*
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* As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish
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* the same thing on iOS. They should be preferred over this hint.
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*
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* This variable can be set to the following values:
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* "0" - Enable idle timer
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* "1" - Disable idle timer
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@@ -261,8 +278,9 @@ extern "C" {
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#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
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/**
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* \brief A variable controlling whether an Android built-in accelerometer should be
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* listed as a joystick device, rather than listing actual joysticks only.
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* \brief A variable controlling whether the Android / iOS built-in
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* accelerometer should be listed as a joystick device, rather than listing
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* actual joysticks only.
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*
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* This variable can be set to the following values:
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* "0" - List only real joysticks and accept input from them
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@@ -344,8 +362,19 @@ extern "C" {
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#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
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/**
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* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
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* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
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*
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* Use this hint in case you need to set SDL's threads stack size to other than the default.
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* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
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* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
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* Support for this hint is currently available only in the pthread backend.
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*/
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#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
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/**
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* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
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*/
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#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
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@@ -510,13 +539,35 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
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/**
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* \brief When set don't force the SDL app to become a foreground process
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*
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* This hint only applies to Mac OS X.
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*
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*/
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#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
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/**
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* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
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*
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* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
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*
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* If both hints were set then SDL_RWFromFile() will look into expansion files
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* after a given relative path was not found in the internal storage and assets.
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*
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* By default this hint is not set and the APK expansion files are not searched.
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*/
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#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
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/**
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* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
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*
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* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
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*
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* If both hints were set then SDL_RWFromFile() will look into expansion files
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* after a given relative path was not found in the internal storage and assets.
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*
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* By default this hint is not set and the APK expansion files are not searched.
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*/
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#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
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@@ -532,6 +583,53 @@ extern "C" {
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*/
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#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
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/**
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* \brief A variable to control whether mouse and touch events are to be treated together or separately
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*
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* The variable can be set to the following values:
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* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
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* events. This is the behaviour of SDL <= 2.0.3. (default)
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* "1" - Mouse events will be handled separately from pure touch events.
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*
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* The value of this hint is used at runtime, so it can be changed at any time.
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*/
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#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
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/**
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* \brief override the binding element for keyboard inputs for Emscripten builds
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*
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* This hint only applies to the emscripten platform
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*
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* The variable can be one of
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* "#window" - The javascript window object (this is the default)
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* "#document" - The javascript document object
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* "#screen" - the javascript window.screen object
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* "#canvas" - the WebGL canvas element
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* any other string without a leading # sign applies to the element on the page with that ID.
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*/
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#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
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/**
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* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
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*
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* This hint only applies to Unix-like platforms.
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*
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* The variable can be set to the following values:
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* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
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* catches a signal, convert it into an SDL_QUIT event.
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* "1" - SDL will not install a signal handler at all.
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*/
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#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
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/**
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* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
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*
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* The variable can be set to the following values:
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* "0" - SDL will generate a window-close event when it sees Alt+F4.
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* "1" - SDL will only do normal key handling for Alt+F4.
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*/
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#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
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/**
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* \brief An enumeration of hint priorities
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*/
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