Added initial fastlane structure

This commit is contained in:
fruitsnack
2024-01-19 11:50:50 +03:00
parent bd7032b56f
commit 71fcddfbe5
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11.5:
• Contains all relevant changes for desktop LÖVE 11.5.
• Fixed audio in Android still playing in the background in certain cases. (love2d/love#1828).
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<p>
<b>LÖVE is an awesome 2D game framework for Lua.</b>
</p>
<p>
LÖVE is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language.
</p>
<p>
This is the Android port of LÖVE. It can load games from *.love files and from /sdcard/lovegame (or /sdcard/Android/data/org.love2d.android/files/games/lovegame) folder.
</p>
<p>
<b>These features come with the framework:</b>
</p>
<ul>
<li>Supports OpenGL pixel shaders GLSL.</li>
<li>Supports touchscreen for mobile devices.</li>
<li>Supports joysticks by providing interface for connected joysticks.</li>
<li>Supports UTF-8.</li>
<li>Supports image formats: PNG, JPEG, GIF, TGA and BMP.</li>
<li>Supports audio formats: WAV, OGG, and MP3.</li>
<li>Supports video formats: OGV.</li>
<li>Supports the physics engine Box2D in games, which can be disabled to lighten the library.</li>
<li>Supports the LuaSocket library for network communications TCP/UDP.</li>
<li>Supports the lua-enet library, another network library implementing Enet, a reliable protocol based on UDP.</li>
</ul>
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Android Port of LÖVE, an awesome 2D game engine for Lua
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LÖVE for Android