Updated to love-android changeset 3b5e5e182a00

This commit is contained in:
Martin Felis
2014-01-12 21:21:46 +01:00
parent 0ff0941068
commit 69b200b144
396 changed files with 52558 additions and 2317 deletions
+142 -159
View File
@@ -1,5 +1,5 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -115,7 +115,8 @@ struct FramebufferStrategyCore : public FramebufferStrategy
glGenTextures(1, &img);
gl.bindTexture(img);
gl.setTextureFilter(Image::getDefaultFilter());
Texture::Filter filter = Texture::getDefaultFilter();
gl.setTextureFilter(filter);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
0, GL_RGBA, format, NULL);
@@ -183,7 +184,7 @@ struct FramebufferStrategyCore : public FramebufferStrategy
for (size_t i = 0; i < canvases.size(); i++)
{
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1 + i,
GL_TEXTURE_2D, canvases[i]->getTextureName(), 0);
GL_TEXTURE_2D, canvases[i]->getGLTexture(), 0);
drawbuffers.push_back(GL_COLOR_ATTACHMENT1 + i);
}
@@ -244,7 +245,8 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
glGenTextures(1, &img);
gl.bindTexture(img);
gl.setTextureFilter(Image::getDefaultFilter());
Texture::Filter filter = Texture::getDefaultFilter();
gl.setTextureFilter(filter);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
0, GL_RGBA, format, NULL);
@@ -312,7 +314,7 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
for (size_t i = 0; i < canvases.size(); i++)
{
glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT + i,
GL_TEXTURE_2D, canvases[i]->getTextureName(), 0);
GL_TEXTURE_2D, canvases[i]->getGLTexture(), 0);
drawbuffers.push_back(GL_COLOR_ATTACHMENT1_EXT + i);
}
@@ -365,6 +367,7 @@ FramebufferStrategyPackedEXT strategyPackedEXT;
FramebufferStrategyEXT strategyEXT;
Canvas *Canvas::current = NULL;
OpenGL::Viewport Canvas::systemViewport = OpenGL::Viewport();
static void getStrategy()
{
@@ -387,37 +390,36 @@ static int maxFBOColorAttachments = 0;
static int maxDrawBuffers = 0;
Canvas::Canvas(int width, int height, TextureType texture_type)
: width(width)
, height(height)
, fbo(0)
: fbo(0)
, depth_stencil(0)
, img(0)
, texture_type(texture_type)
{
this->width = width;
this->height = height;
float w = static_cast<float>(width);
float h = static_cast<float>(height);
// world coordinates
vertices[0].x = 0;
vertices[0].y = h;
vertices[1].x = w;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = h;
vertices[2].x = w;
vertices[2].y = 0;
vertices[3].x = 0;
vertices[2].y = h;
vertices[3].x = w;
vertices[3].y = 0;
// texture coordinates
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 1;
vertices[1].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 1;
vertices[3].s = 0;
vertices[3].t = 1;
settings.filter = Image::getDefaultFilter();
vertices[3].s = 1;
vertices[3].t = 0;
getStrategy();
@@ -433,36 +435,103 @@ Canvas::~Canvas()
unloadVolatile();
}
bool Canvas::isSupported()
bool Canvas::loadVolatile()
{
getStrategy();
return (strategy != &strategyNone);
}
fbo = depth_stencil = img = 0;
bool Canvas::isHDRSupported()
{
return GLAD_VERSION_3_0 || (isSupported() && GLAD_ARB_texture_float);
}
bool Canvas::isMultiCanvasSupported()
{
if (!(isSupported() && (GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_draw_buffers)))
return false;
if (maxFBOColorAttachments == 0 || maxDrawBuffers == 0)
// glTexImage2D is guaranteed to error in this case.
if (width > gl.getMaxTextureSize() || height > gl.getMaxTextureSize())
{
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxFBOColorAttachments);
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
return false;
}
// system must support at least 4 simultanious active canvases
return maxFBOColorAttachments >= 4 && maxDrawBuffers >= 4;
status = strategy->createFBO(fbo, img, width, height, texture_type);
if (status != GL_FRAMEBUFFER_COMPLETE)
return false;
setFilter(filter);
setWrap(wrap);
clear(Color(0, 0, 0, 0));
return true;
}
void Canvas::bindDefaultCanvas()
void Canvas::unloadVolatile()
{
if (current != NULL)
current->stopGrab();
strategy->deleteFBO(fbo, depth_stencil, img);
fbo = depth_stencil = img = 0;
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
attachedCanvases.clear();
}
void Canvas::drawv(const Matrix &t, const Vertex *v) const
{
gl.matrices.transform.push(gl.matrices.transform.top());
gl.matrices.transform.top() *= t;
gl.prepareDraw();
predraw();
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, sizeof(Vertex), (GLvoid *) &v[0].x);
gl.setVertexAttribArray(OpenGL::ATTRIB_TEXCOORD, 2, GL_FLOAT, sizeof(Vertex), (GLvoid *) &v[0].s);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
postdraw();
gl.matrices.transform.pop();
}
void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
drawv(t, vertices);
}
void Canvas::drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
const Vertex *v = quad->getVertices();
drawv(t, v);
}
void Canvas::setFilter(const Texture::Filter &f)
{
filter = f;
gl.bindTexture(img);
gl.setTextureFilter(filter);
}
void Canvas::setWrap(const Texture::Wrap &w)
{
wrap = w;
gl.bindTexture(img);
gl.setTextureWrap(wrap);
}
GLuint Canvas::getGLTexture() const
{
return img;
}
void Canvas::predraw() const
{
gl.bindTexture(img);
}
void Canvas::setupGrab()
@@ -476,12 +545,12 @@ void Canvas::setupGrab()
current->stopGrab();
// bind the framebuffer object.
glPushAttrib(GL_VIEWPORT_BIT | GL_TRANSFORM_BIT);
systemViewport = gl.getViewport();
strategy->bindFBO(fbo);
gl.setViewport(OpenGL::Viewport(0, 0, width, height));
// Set up orthographic view (no depth)
gl.matrices.projection.push(Matrix::ortho(0.0, width, height, 0.0));
gl.matrices.projection.push(Matrix::ortho(0.0, width, 0.0, height));
// indicate we are using this fbo
current = this;
@@ -555,11 +624,20 @@ void Canvas::stopGrab()
if (current != this)
return;
if (depth_stencil != 0 && GLAD_EXT_discard_framebuffer)
{
// Hint for the driver that it doesn't need to save these buffers.
GLenum attachments[] = {GL_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT};
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 2, attachments);
}
// bind default
strategy->bindFBO(gl.getDefaultFBO());
gl.matrices.projection.pop();
glPopAttrib();
current = NULL;
current = nullptr;
gl.setViewport(systemViewport);
}
void Canvas::clear(Color c)
@@ -571,7 +649,7 @@ void Canvas::clear(Color c)
if (current != this)
{
if (current != NULL)
if (current != nullptr)
previous = current->fbo;
strategy->bindFBO(fbo);
@@ -614,30 +692,6 @@ void Canvas::clear(Color c)
strategy->bindFBO(previous);
}
void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
drawv(t, vertices);
}
void Canvas::drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
const Vertex *v = quad->getVertices();
// flip texture coordinates vertically.
Vertex w[4];
memcpy(w, v, sizeof(Vertex) * 4);
for (size_t i = 0; i < 4; i++)
w[i].t = 1.0f - w[i].t;
drawv(t, w);
}
bool Canvas::checkCreateStencil()
{
// Do nothing if we've already created the stencil buffer.
@@ -662,7 +716,6 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
int row = 4 * width;
int size = row * height;
GLubyte *pixels = new GLubyte[size];
GLubyte *flipped = new GLubyte[size];
strategy->bindFBO(fbo);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
@@ -671,15 +724,8 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
else
strategy->bindFBO(gl.getDefaultFBO());
GLubyte *src = pixels, *dst = flipped + size - row;
for (int i = 0; i < height; ++i, dst -= row, src += row)
memcpy(dst, src, row);
love::image::ImageData *img = image->newImageData(width, height, (void *)flipped, true);
// The new ImageData now owns the flipped data, so we don't delete it here.
delete[] pixels;
// The new ImageData now owns the pixel data, so we don't delete it here.
love::image::ImageData *img = image->newImageData(width, height, (void *)pixels, true);
return img;
}
@@ -696,99 +742,36 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
strategy->bindFBO(gl.getDefaultFBO());
}
const std::vector<Canvas *> &Canvas::getAttachedCanvases() const
bool Canvas::isSupported()
{
return attachedCanvases;
getStrategy();
return (strategy != &strategyNone);
}
void Canvas::setFilter(const Image::Filter &f)
bool Canvas::isHDRSupported()
{
settings.filter = f;
gl.bindTexture(img);
settings.filter.anisotropy = gl.setTextureFilter(f);
return GLAD_VERSION_3_0 || (isSupported() && GLAD_ARB_texture_float);
}
Image::Filter Canvas::getFilter() const
bool Canvas::isMultiCanvasSupported()
{
gl.bindTexture(img);
return gl.getTextureFilter();
}
void Canvas::setWrap(const Image::Wrap &w)
{
settings.wrap = w;
gl.bindTexture(img);
gl.setTextureWrap(w);
}
Image::Wrap Canvas::getWrap() const
{
return settings.wrap;
}
bool Canvas::loadVolatile()
{
fbo = depth_stencil = img = 0;
// glTexImage2D is guaranteed to error in this case.
if (width > gl.getMaxTextureSize() || height > gl.getMaxTextureSize())
{
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
if (!(isSupported() && (GLAD_VERSION_2_0 || GLAD_ARB_draw_buffers)))
return false;
if (maxFBOColorAttachments == 0 || maxDrawBuffers == 0)
{
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxFBOColorAttachments);
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
}
status = strategy->createFBO(fbo, img, width, height, texture_type);
if (status != GL_FRAMEBUFFER_COMPLETE)
return false;
setFilter(settings.filter);
setWrap(settings.wrap);
clear(Color(0, 0, 0, 0));
return true;
// system must support at least 4 simultanious active canvases
return maxFBOColorAttachments >= 4 && maxDrawBuffers >= 4;
}
void Canvas::unloadVolatile()
void Canvas::bindDefaultCanvas()
{
strategy->deleteFBO(fbo, depth_stencil, img);
fbo = depth_stencil = img = 0;
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
attachedCanvases.clear();
}
int Canvas::getWidth()
{
return width;
}
int Canvas::getHeight()
{
return height;
}
void Canvas::drawv(const Matrix &t, const Vertex *v) const
{
gl.matrices.transform.push(gl.matrices.transform.top());
gl.matrices.transform.top() *= t;
gl.prepareDraw();
gl.bindTexture(img);
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, sizeof(Vertex), (GLvoid *) &v[0].x);
gl.setVertexAttribArray(OpenGL::ATTRIB_TEXCOORD, 2, GL_FLOAT, sizeof(Vertex), (GLvoid *) &v[0].s);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
gl.matrices.transform.pop();
if (current != nullptr)
current->stopGrab();
}
bool Canvas::getConstant(const char *in, Canvas::TextureType &out)