mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 16:41:12 +02:00
Removed .orig files
This commit is contained in:
@@ -1,258 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "modules/love/love.h"
|
||||
#include <SDL.h>
|
||||
|
||||
#ifdef LOVE_BUILD_EXE
|
||||
|
||||
// Lua
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lualib.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#ifdef LOVE_WINDOWS
|
||||
#include <windows.h>
|
||||
#endif // LOVE_WINDOWS
|
||||
|
||||
#ifdef LOVE_MACOSX
|
||||
#include "OSX.h"
|
||||
#endif // LOVE_MACOSX
|
||||
|
||||
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
|
||||
|
||||
void get_utf8_arguments(int &argc, char **&argv)
|
||||
{
|
||||
LPWSTR cmd = GetCommandLineW();
|
||||
|
||||
if (!cmd)
|
||||
return;
|
||||
|
||||
LPWSTR *argv_w = CommandLineToArgvW(cmd, &argc);
|
||||
|
||||
argv = new char *[argc];
|
||||
|
||||
for (int i = 0; i < argc; ++i)
|
||||
{
|
||||
// Size of wide char buffer (plus one for trailing '\0').
|
||||
size_t wide_len = wcslen(argv_w[i]) + 1;
|
||||
|
||||
// Get size in UTF-8.
|
||||
int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
|
||||
|
||||
argv[i] = new char[utf8_size];
|
||||
|
||||
// Convert to UTF-8.
|
||||
int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
|
||||
|
||||
int len = strlen(argv[i]);
|
||||
|
||||
if (!ok)
|
||||
printf("Warning: could not convert to UTF8.\n");
|
||||
}
|
||||
|
||||
LocalFree(argv_w);
|
||||
}
|
||||
|
||||
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
|
||||
|
||||
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
|
||||
#include <vector>
|
||||
|
||||
static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_argv)
|
||||
{
|
||||
std::vector<std::string> temp_argv;
|
||||
for (int i = 0; i < argc; i++)
|
||||
{
|
||||
// Don't copy -psn_xxx argument from argv.
|
||||
if (i == 0 || strncmp(argv[i], "-psn_", 5) != 0)
|
||||
temp_argv.push_back(std::string(argv[i]));
|
||||
}
|
||||
|
||||
// Check for a drop file string.
|
||||
std::string dropfilestr = love::osx::checkDropEvents();
|
||||
if (!dropfilestr.empty())
|
||||
{
|
||||
temp_argv.insert(temp_argv.begin() + 1, dropfilestr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If it exists, add the love file in love.app/Contents/Resources/ to argv.
|
||||
std::string loveResourcesPath = love::osx::getLoveInResources();
|
||||
if (!loveResourcesPath.empty())
|
||||
{
|
||||
// Run in pseudo-fused mode.
|
||||
std::vector<std::string>::iterator it = temp_argv.begin();
|
||||
it = temp_argv.insert(it + 1, loveResourcesPath);
|
||||
temp_argv.insert(it + 1, std::string("--fused"));
|
||||
}
|
||||
}
|
||||
|
||||
// Copy temp argv vector to new argv array.
|
||||
new_argc = (int) temp_argv.size();
|
||||
new_argv = new char *[new_argc+1];
|
||||
|
||||
for (int i = 0; i < new_argc; i++)
|
||||
{
|
||||
new_argv[i] = new char[temp_argv[i].length() + 1];
|
||||
strcpy(new_argv[i], temp_argv[i].c_str());
|
||||
}
|
||||
|
||||
new_argv[new_argc] = NULL;
|
||||
}
|
||||
|
||||
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
|
||||
static int love_preload(lua_State *L, lua_CFunction f, const char *name)
|
||||
{
|
||||
lua_getglobal(L, "package");
|
||||
lua_getfield(L, -1, "preload");
|
||||
lua_pushcfunction(L, f);
|
||||
lua_setfield(L, -2, name);
|
||||
lua_pop(L, 2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_sdl_log(lua_State *L) {
|
||||
if ((lua_gettop(L) != 1) || !lua_isstring(L, -1)) {
|
||||
SDL_Log ("[LöveSDL] invalid error message: expected string");
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_Log ("[LöveSDL] %s", lua_tostring(L, -1));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const struct luaL_Reg sdl_lib[] = {
|
||||
{"log", l_sdl_log},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
SDL_SetHint("LOVE_GRAPHICS_USE_OPENGLES", "1");
|
||||
|
||||
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
|
||||
|
||||
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
|
||||
int hack_argc = 0; char **hack_argv = 0;
|
||||
get_utf8_arguments(hack_argc, hack_argv);
|
||||
argc = hack_argc;
|
||||
argv = hack_argv;
|
||||
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
|
||||
|
||||
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
int hack_argc = 0;
|
||||
char **hack_argv = 0;
|
||||
get_app_arguments(argc, argv, hack_argc, hack_argv);
|
||||
argc = hack_argc;
|
||||
argv = hack_argv;
|
||||
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
|
||||
// Oh, you just want the version? Okay!
|
||||
if (argc > 1 && strcmp(argv[1], "--version") == 0)
|
||||
{
|
||||
printf("LOVE %s (%s)\n", love_version(), love_codename());
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Create the virtual machine.
|
||||
lua_State *L = luaL_newstate();
|
||||
luaL_openlibs(L);
|
||||
|
||||
luaL_register (L, "SDL", sdl_lib);
|
||||
|
||||
// Add love to package.preload for easy requiring.
|
||||
love_preload(L, luaopen_love, "love");
|
||||
|
||||
// Add command line arguments to global arg (like stand-alone Lua).
|
||||
{
|
||||
lua_newtable(L);
|
||||
|
||||
if (argc > 0)
|
||||
{
|
||||
lua_pushstring(L, argv[0]);
|
||||
lua_rawseti(L, -2, -2);
|
||||
}
|
||||
|
||||
lua_pushstring(L, "embedded boot.lua");
|
||||
lua_rawseti(L, -2, -1);
|
||||
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
lua_pushstring(L, argv[i]);
|
||||
lua_rawseti(L, -2, i);
|
||||
}
|
||||
|
||||
lua_setglobal(L, "arg");
|
||||
}
|
||||
|
||||
// require "love"
|
||||
lua_getglobal(L, "require");
|
||||
lua_pushstring(L, "love");
|
||||
lua_call(L, 1, 1); // leave the returned table on the stack.
|
||||
|
||||
// Add love.__exe = true.
|
||||
// This indicates that we're running the standalone version of love, and not
|
||||
// the library version.
|
||||
{
|
||||
lua_pushboolean(L, 1);
|
||||
lua_setfield(L, -2, "_exe");
|
||||
}
|
||||
|
||||
// Pop the love table returned by require "love".
|
||||
lua_pop(L, 1);
|
||||
|
||||
// require "love.boot" (preloaded when love was required.)
|
||||
lua_getglobal(L, "require");
|
||||
lua_pushstring(L, "love.boot");
|
||||
lua_call(L, 1, 1);
|
||||
|
||||
// Call the returned boot function.
|
||||
lua_call(L, 0, 1);
|
||||
|
||||
int retval = 0;
|
||||
if (lua_isnumber(L, -1))
|
||||
retval = (int) lua_tonumber(L, -1);
|
||||
|
||||
lua_close(L);
|
||||
|
||||
#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
|
||||
if (hack_argv)
|
||||
{
|
||||
for (int i = 0; i<hack_argc; ++i)
|
||||
delete [] hack_argv[i];
|
||||
delete [] hack_argv;
|
||||
}
|
||||
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
SDL_Quit();
|
||||
|
||||
#ifdef __ANDROID__
|
||||
exit(retval);
|
||||
#endif
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
#endif // LOVE_BUILD_EXE
|
||||
@@ -1,781 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "common/config.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "common/utf8.h"
|
||||
#include "common/b64.h"
|
||||
|
||||
#include "Filesystem.h"
|
||||
|
||||
#include "SDL.h"
|
||||
#include <string>
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
size_t getDriveDelim(const std::string &input)
|
||||
{
|
||||
for (size_t i = 0; i < input.size(); ++i)
|
||||
if (input[i] == '/' || input[i] == '\\')
|
||||
return i;
|
||||
// Something's horribly wrong
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string getDriveRoot(const std::string &input)
|
||||
{
|
||||
return input.substr(0, getDriveDelim(input)+1);
|
||||
}
|
||||
|
||||
std::string skipDriveRoot(const std::string &input)
|
||||
{
|
||||
return input.substr(getDriveDelim(input)+1);
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
bool androidDirectoryExists(const char* path) {
|
||||
SDL_Log ("Checking directory exists for %s", path);
|
||||
struct stat s;
|
||||
int err = stat(path, &s);
|
||||
if (err == -1) {
|
||||
if (errno == ENOENT)
|
||||
return false;
|
||||
else {
|
||||
SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
|
||||
return false;
|
||||
}
|
||||
} else if(S_ISDIR(s.st_mode)) {
|
||||
SDL_Log ("Directory %s exists!", path);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool androidMkdir (const char* path) {
|
||||
int err = mkdir (path, 0770);
|
||||
if (err == -1) {
|
||||
SDL_Log ("Error: Could not create directory %s", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool androidCreateStorageDirectories () {
|
||||
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
|
||||
|
||||
std::string save_directory = internal_storage_path + "/save";
|
||||
if (!androidDirectoryExists (save_directory.c_str())) {
|
||||
if (!androidMkdir(save_directory.c_str()))
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string game_directory = internal_storage_path + "/game";
|
||||
if (!androidDirectoryExists (game_directory.c_str())) {
|
||||
if (!androidMkdir(game_directory.c_str()))
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Log ("Creating storage directories successful!");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool androidCopyGameFromAssets () {
|
||||
SDL_RWops *asset_game_file = SDL_RWFromFile("game.love", "rb");
|
||||
|
||||
if (!asset_game_file) {
|
||||
SDL_Log ("Could not find game.love in assets.");
|
||||
return false;
|
||||
}
|
||||
Sint64 file_size = asset_game_file->size(asset_game_file);
|
||||
|
||||
if (file_size == 0) {
|
||||
SDL_Log ("Could not find valid game.love in assets. File has zero size.", (int) file_size);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Log ("Found game.love in assets. Size: %d", (int) file_size);
|
||||
|
||||
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
|
||||
std::string internal_game_file = internal_storage_path + "/game/game.love";
|
||||
SDL_RWops *storage_game_file = SDL_RWFromFile (internal_game_file.c_str(), "wb");
|
||||
|
||||
if (!storage_game_file) {
|
||||
SDL_Log ("Error creating internal storage game file: %s", SDL_GetError());
|
||||
asset_game_file->close(asset_game_file);
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t buff_size = 128 * 1024;
|
||||
char *data_buffer = new char[buff_size];
|
||||
|
||||
if (!data_buffer) {
|
||||
SDL_Log ("Error allocating memory for file copy buffer!");
|
||||
asset_game_file->close(asset_game_file);
|
||||
storage_game_file->close(storage_game_file);
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t bytes_copied = 0;
|
||||
while (bytes_copied != (size_t) file_size) {
|
||||
size_t bytes_read = asset_game_file->read(asset_game_file, data_buffer, sizeof(char), (size_t) buff_size);
|
||||
size_t bytes_written = storage_game_file->write(storage_game_file, data_buffer, sizeof(char), bytes_read);
|
||||
|
||||
bytes_copied += bytes_written;
|
||||
SDL_Log ("Copied %d of %d bytes", bytes_copied, file_size);
|
||||
|
||||
if (bytes_written != bytes_read) {
|
||||
SDL_Log ("Error copying asset game to internal storage: %s", SDL_GetError());
|
||||
asset_game_file->close(asset_game_file);
|
||||
storage_game_file->close(storage_game_file);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] data_buffer;
|
||||
data_buffer = NULL;
|
||||
|
||||
asset_game_file->close(asset_game_file);
|
||||
storage_game_file->close(storage_game_file);
|
||||
|
||||
SDL_Log ("Copying of asset game to internal storage %s successful!", internal_game_file.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
namespace physfs
|
||||
{
|
||||
|
||||
Filesystem::Filesystem()
|
||||
: initialized(false)
|
||||
, fused(false)
|
||||
, fusedSet(false)
|
||||
{
|
||||
}
|
||||
|
||||
Filesystem::~Filesystem()
|
||||
{
|
||||
if (initialized)
|
||||
PHYSFS_deinit();
|
||||
}
|
||||
|
||||
const char *Filesystem::getName() const
|
||||
{
|
||||
return "love.filesystem.physfs";
|
||||
}
|
||||
|
||||
void Filesystem::init(const char *arg0)
|
||||
{
|
||||
if (!PHYSFS_init(arg0))
|
||||
throw Exception(PHYSFS_getLastError());
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
void Filesystem::setFused(bool fused)
|
||||
{
|
||||
if (fusedSet)
|
||||
return;
|
||||
this->fused = fused;
|
||||
fusedSet = true;
|
||||
}
|
||||
|
||||
bool Filesystem::isFused() const
|
||||
{
|
||||
if (!fusedSet)
|
||||
return false;
|
||||
return fused;
|
||||
}
|
||||
|
||||
bool Filesystem::setIdentity(const char *ident, bool appendToPath)
|
||||
{
|
||||
SDL_Log ("identity = %s", ident);
|
||||
|
||||
if (!initialized)
|
||||
return false;
|
||||
|
||||
std::string old_save_path = save_path_full;
|
||||
|
||||
// Store the save directory.
|
||||
save_identity = std::string(ident);
|
||||
|
||||
// Generate the relative path to the game save folder.
|
||||
save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
|
||||
|
||||
// Generate the full path to the game save folder.
|
||||
save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
|
||||
if (fused)
|
||||
save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
|
||||
else
|
||||
save_path_full += save_path_relative;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
|
||||
|
||||
std::string save_directory = internal_storage_path + "/save";
|
||||
|
||||
save_path_full = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/save/") + save_identity;
|
||||
|
||||
|
||||
if (androidDirectoryExists (save_path_full.c_str())) {
|
||||
SDL_Log ("dir exists");
|
||||
} else {
|
||||
SDL_Log ("does not exist");
|
||||
}
|
||||
|
||||
|
||||
if (!androidDirectoryExists (save_path_full.c_str())) {
|
||||
if (!androidMkdir (save_path_full.c_str())) {
|
||||
SDL_Log ("Error: Could not create save directory %s!", save_path_full.c_str());
|
||||
} else {
|
||||
SDL_Log ("Save directory %s successfuly created!", save_path_full.c_str());
|
||||
}
|
||||
} else {
|
||||
SDL_Log ("Save directory %s exists!", save_path_full.c_str());
|
||||
}
|
||||
#endif
|
||||
// We now have something like:
|
||||
// save_identity: game
|
||||
// save_path_relative: ./LOVE/game
|
||||
// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
|
||||
|
||||
// We don't want old read-only save paths to accumulate when we set a new
|
||||
// identity.
|
||||
if (!old_save_path.empty())
|
||||
PHYSFS_removeFromSearchPath(old_save_path.c_str());
|
||||
|
||||
// Try to add the save directory to the search path.
|
||||
// (No error on fail, it means that the path doesn't exist).
|
||||
PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char *Filesystem::getIdentity() const
|
||||
{
|
||||
return save_identity.c_str();
|
||||
}
|
||||
|
||||
bool Filesystem::setSource(const char *source)
|
||||
{
|
||||
if (!initialized)
|
||||
return false;
|
||||
|
||||
// Check whether directory is already set.
|
||||
if (!game_source.empty())
|
||||
return false;
|
||||
|
||||
std::string new_search_path = source;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
if (!androidCreateStorageDirectories ()) {
|
||||
SDL_Log ("Error creating storage directories!");
|
||||
}
|
||||
|
||||
if (androidCopyGameFromAssets())
|
||||
new_search_path = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/game/game.love");
|
||||
else {
|
||||
SDL_RWops *sdcard_main = SDL_RWFromFile("/sdcard/lovegame/main.lua", "rb");
|
||||
|
||||
if (sdcard_main) {
|
||||
SDL_Log ("using game from /sdcard/lovegame");
|
||||
new_search_path = "/sdcard/lovegame";
|
||||
sdcard_main->close(sdcard_main);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Add the directory.
|
||||
if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
|
||||
SDL_Log ("mounting of %s failed", new_search_path.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Save the game source.
|
||||
game_source = new_search_path;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char *Filesystem::getSource() const
|
||||
{
|
||||
return game_source.c_str();
|
||||
}
|
||||
|
||||
bool Filesystem::setupWriteDirectory()
|
||||
{
|
||||
if (!initialized)
|
||||
return false;
|
||||
|
||||
// These must all be set.
|
||||
if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
|
||||
return false;
|
||||
|
||||
// Set the appdata folder as writable directory.
|
||||
// (We must create the save folder before mounting it).
|
||||
if (!PHYSFS_setWriteDir(getDriveRoot(save_path_full).c_str()))
|
||||
return false;
|
||||
|
||||
// Create the save folder. (We're now "at" %APPDATA%).
|
||||
if (!createDirectory(skipDriveRoot(save_path_full).c_str()))
|
||||
{
|
||||
// Clear the write directory in case of error.
|
||||
PHYSFS_setWriteDir(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set the final write directory.
|
||||
if (!PHYSFS_setWriteDir(save_path_full.c_str()))
|
||||
return false;
|
||||
|
||||
// Add the directory. (Will not be readded if already present).
|
||||
if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
|
||||
{
|
||||
PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
|
||||
{
|
||||
if (!initialized || !archive)
|
||||
return false;
|
||||
|
||||
std::string realPath;
|
||||
std::string sourceBase = getSourceBaseDirectory();
|
||||
|
||||
if (isFused() && sourceBase.compare(archive) == 0)
|
||||
{
|
||||
// Special case: if the game is fused and the archive is the source's
|
||||
// base directory, mount it even though it's outside of the save dir.
|
||||
realPath = sourceBase;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not allowed for safety reasons.
|
||||
if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
|
||||
return false;
|
||||
|
||||
const char *realDir = PHYSFS_getRealDir(archive);
|
||||
if (!realDir)
|
||||
return false;
|
||||
|
||||
realPath = realDir;
|
||||
|
||||
// Always disallow mounting of files inside the game source, since it
|
||||
// won't work anyway if the game source is a zipped .love file.
|
||||
if (realPath.find(game_source) == 0)
|
||||
return false;
|
||||
|
||||
realPath += LOVE_PATH_SEPARATOR;
|
||||
realPath += archive;
|
||||
}
|
||||
|
||||
if (realPath.length() == 0)
|
||||
return false;
|
||||
|
||||
return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
|
||||
}
|
||||
|
||||
bool Filesystem::unmount(const char *archive)
|
||||
{
|
||||
if (!initialized || !archive)
|
||||
return false;
|
||||
|
||||
std::string realPath;
|
||||
std::string sourceBase = getSourceBaseDirectory();
|
||||
|
||||
if (isFused() && sourceBase.compare(archive) == 0)
|
||||
{
|
||||
// Special case: if the game is fused and the archive is the source's
|
||||
// base directory, unmount it even though it's outside of the save dir.
|
||||
realPath = sourceBase;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not allowed for safety reasons.
|
||||
if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
|
||||
return false;
|
||||
|
||||
const char *realDir = PHYSFS_getRealDir(archive);
|
||||
if (!realDir)
|
||||
return false;
|
||||
|
||||
realPath = realDir;
|
||||
realPath += LOVE_PATH_SEPARATOR;
|
||||
realPath += archive;
|
||||
}
|
||||
|
||||
const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
|
||||
if (!mountPoint)
|
||||
return false;
|
||||
|
||||
return PHYSFS_removeFromSearchPath(realPath.c_str());
|
||||
}
|
||||
|
||||
File *Filesystem::newFile(const char *filename) const
|
||||
{
|
||||
return new File(filename);
|
||||
}
|
||||
|
||||
FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
|
||||
{
|
||||
FileData *fd = new FileData(size, std::string(filename));
|
||||
|
||||
// Copy the data into FileData.
|
||||
memcpy(fd->getData(), data, size);
|
||||
|
||||
return fd;
|
||||
}
|
||||
|
||||
FileData *Filesystem::newFileData(const char *b64, const char *filename) const
|
||||
{
|
||||
int size = strlen(b64);
|
||||
int outsize = 0;
|
||||
char *dst = b64_decode(b64, size, outsize);
|
||||
FileData *fd = new FileData(outsize, std::string(filename));
|
||||
|
||||
// Copy the data into FileData.
|
||||
memcpy(fd->getData(), dst, outsize);
|
||||
delete [] dst;
|
||||
|
||||
return fd;
|
||||
}
|
||||
|
||||
const char *Filesystem::getWorkingDirectory()
|
||||
{
|
||||
if (cwd.empty())
|
||||
{
|
||||
#ifdef LOVE_WINDOWS
|
||||
|
||||
WCHAR w_cwd[LOVE_MAX_PATH];
|
||||
_wgetcwd(w_cwd, LOVE_MAX_PATH);
|
||||
cwd = to_utf8(w_cwd);
|
||||
replace_char(cwd, '\\', '/');
|
||||
#else
|
||||
char *cwd_char = new char[LOVE_MAX_PATH];
|
||||
|
||||
if (getcwd(cwd_char, LOVE_MAX_PATH))
|
||||
cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
|
||||
|
||||
delete [] cwd_char;
|
||||
#endif
|
||||
}
|
||||
|
||||
return cwd.c_str();
|
||||
}
|
||||
|
||||
const char *Filesystem::getUserDirectory()
|
||||
{
|
||||
return PHYSFS_getUserDir();
|
||||
}
|
||||
|
||||
const char *Filesystem::getAppdataDirectory()
|
||||
{
|
||||
#ifdef LOVE_WINDOWS
|
||||
if (appdata.empty())
|
||||
{
|
||||
wchar_t *w_appdata = _wgetenv(L"APPDATA");
|
||||
appdata = to_utf8(w_appdata);
|
||||
replace_char(appdata, '\\', '/');
|
||||
}
|
||||
return appdata.c_str();
|
||||
#elif defined(LOVE_MACOSX)
|
||||
if (appdata.empty())
|
||||
{
|
||||
std::string udir = getUserDirectory();
|
||||
udir.append("/Library/Application Support");
|
||||
appdata = udir;
|
||||
}
|
||||
return appdata.c_str();
|
||||
#elif defined(LOVE_LINUX)
|
||||
if (appdata.empty())
|
||||
{
|
||||
char *xdgdatahome = getenv("XDG_DATA_HOME");
|
||||
if (!xdgdatahome)
|
||||
appdata = std::string(getUserDirectory()) + "/.local/share/";
|
||||
else
|
||||
appdata = xdgdatahome;
|
||||
}
|
||||
return appdata.c_str();
|
||||
#else
|
||||
return getUserDirectory();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
const char *Filesystem::getSaveDirectory()
|
||||
{
|
||||
return save_path_full.c_str();
|
||||
}
|
||||
|
||||
std::string Filesystem::getSourceBaseDirectory() const
|
||||
{
|
||||
size_t source_len = game_source.length();
|
||||
|
||||
if (source_len == 0)
|
||||
return "";
|
||||
|
||||
// FIXME: This doesn't take into account parent and current directory
|
||||
// symbols (i.e. '..' and '.')
|
||||
#ifdef LOVE_WINDOWS
|
||||
// In windows, delimiters can be either '/' or '\'.
|
||||
size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
|
||||
#else
|
||||
size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
|
||||
#endif
|
||||
|
||||
if (base_end_pos == std::string::npos)
|
||||
return "";
|
||||
|
||||
// If the source is in the unix root (aka '/'), we want to keep the '/'.
|
||||
if (base_end_pos == 0)
|
||||
base_end_pos = 1;
|
||||
|
||||
return game_source.substr(0, base_end_pos);
|
||||
}
|
||||
|
||||
bool Filesystem::exists(const char *file) const
|
||||
{
|
||||
return PHYSFS_exists(file);
|
||||
}
|
||||
|
||||
bool Filesystem::isDirectory(const char *file) const
|
||||
{
|
||||
return PHYSFS_isDirectory(file);
|
||||
}
|
||||
|
||||
bool Filesystem::isFile(const char *file) const
|
||||
{
|
||||
return exists(file) && !isDirectory(file);
|
||||
}
|
||||
|
||||
bool Filesystem::createDirectory(const char *dir)
|
||||
{
|
||||
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
|
||||
return false;
|
||||
|
||||
if (!PHYSFS_mkdir(dir))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Filesystem::remove(const char *file)
|
||||
{
|
||||
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
|
||||
return false;
|
||||
|
||||
if (!PHYSFS_delete(file))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Data *Filesystem::read(const char *filename, int64 size) const
|
||||
{
|
||||
File file(filename);
|
||||
|
||||
file.open(File::READ);
|
||||
|
||||
// close() is called in the File destructor.
|
||||
return file.read(size);
|
||||
}
|
||||
|
||||
void Filesystem::write(const char *filename, const void *data, int64 size) const
|
||||
{
|
||||
File file(filename);
|
||||
|
||||
file.open(File::WRITE);
|
||||
|
||||
// close() is called in the File destructor.
|
||||
if (!file.write(data, size))
|
||||
throw love::Exception("Data could not be written.");
|
||||
}
|
||||
|
||||
void Filesystem::append(const char *filename, const void *data, int64 size) const
|
||||
{
|
||||
File file(filename);
|
||||
|
||||
file.open(File::APPEND);
|
||||
|
||||
// close() is called in the File destructor.
|
||||
if (!file.write(data, size))
|
||||
throw love::Exception("Data could not be written.");
|
||||
}
|
||||
|
||||
int Filesystem::getDirectoryItems(lua_State *L)
|
||||
{
|
||||
const char *dir = luaL_checkstring(L, 1);
|
||||
|
||||
char **rc = PHYSFS_enumerateFiles(dir);
|
||||
int index = 1;
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
for (char **i = rc; *i != 0; i++)
|
||||
{
|
||||
lua_pushstring(L, *i);
|
||||
lua_rawseti(L, -2, index);
|
||||
index++;
|
||||
}
|
||||
|
||||
PHYSFS_freeList(rc);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Filesystem::lines_i(lua_State *L)
|
||||
{
|
||||
const int bufsize = 1024;
|
||||
char buf[bufsize];
|
||||
int linesize = 0;
|
||||
bool newline = false;
|
||||
|
||||
File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
|
||||
|
||||
// Only accept read mode at this point.
|
||||
if (file->getMode() != File::READ)
|
||||
return luaL_error(L, "File needs to stay in read mode.");
|
||||
|
||||
int64 pos = file->tell();
|
||||
int64 userpos = -1;
|
||||
|
||||
if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
|
||||
{
|
||||
// User may have changed the file position.
|
||||
userpos = pos;
|
||||
pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
|
||||
if (userpos != pos)
|
||||
file->seek(pos);
|
||||
}
|
||||
|
||||
while (!newline && !file->eof())
|
||||
{
|
||||
// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
|
||||
int read = (int) file->read(buf, bufsize);
|
||||
if (read < 0)
|
||||
return luaL_error(L, "Could not read from file.");
|
||||
|
||||
linesize += read;
|
||||
|
||||
for (int i = 0; i < read; i++)
|
||||
{
|
||||
if (buf[i] == '\n')
|
||||
{
|
||||
linesize -= read - i;
|
||||
newline = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (newline || (file->eof() && linesize > 0))
|
||||
{
|
||||
if (linesize < bufsize)
|
||||
{
|
||||
// We have the line in the buffer on the stack. No 'new' and 'read' needed.
|
||||
lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
|
||||
if (userpos < 0)
|
||||
file->seek(pos + linesize + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
char *str = 0;
|
||||
try
|
||||
{
|
||||
str = new char[linesize + 1];
|
||||
}
|
||||
catch(std::bad_alloc &)
|
||||
{
|
||||
// Can't lua_error (longjmp) in exception handlers.
|
||||
}
|
||||
|
||||
if (!str)
|
||||
return luaL_error(L, "Out of memory.");
|
||||
|
||||
file->seek(pos);
|
||||
|
||||
// Read the \n anyway and save us a call to seek.
|
||||
if (file->read(str, linesize + 1) == -1)
|
||||
{
|
||||
delete [] str;
|
||||
return luaL_error(L, "Could not read from file.");
|
||||
}
|
||||
|
||||
lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
|
||||
delete [] str;
|
||||
}
|
||||
|
||||
if (userpos >= 0)
|
||||
{
|
||||
// Save new position in upvalue.
|
||||
lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
|
||||
lua_replace(L, lua_upvalueindex(2));
|
||||
file->seek(userpos);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EOF reached.
|
||||
if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
|
||||
file->seek(userpos);
|
||||
else
|
||||
file->close();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int64 Filesystem::getLastModified(const char *filename) const
|
||||
{
|
||||
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
|
||||
|
||||
if (time == -1)
|
||||
throw love::Exception("Could not determine file modification date.");
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
int64 Filesystem::getSize(const char *filename) const
|
||||
{
|
||||
File file(filename);
|
||||
int64 size = file.getSize();
|
||||
return size;
|
||||
}
|
||||
|
||||
} // physfs
|
||||
} // filesystem
|
||||
} // love
|
||||
Reference in New Issue
Block a user