mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 08:31:04 +02:00
refactored loading of games on android
This commit is contained in:
@@ -25,6 +25,11 @@
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#include "SDL.h"
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#include "jni.h"
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <errno.h>
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namespace love
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{
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namespace android
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@@ -102,6 +107,101 @@ void vibrate (double seconds)
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env->DeleteLocalRef (activity);
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}
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/*
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* Helper functions for the filesystem module
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*/
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void freeGameArchiveMemory (void *ptr) {
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SDL_Log ("Freeing memory for in-memory LÖVE archive 0x%x", (int) ptr);
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char *game_love_data = static_cast<char*>(ptr);
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delete[] game_love_data;
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}
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bool loadGameArchiveToMemory (const char* filename, char **ptr, size_t *size) {
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SDL_Log ("Trying to mount %s", filename);
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SDL_RWops *asset_game_file = SDL_RWFromFile(filename, "rb");
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if (!asset_game_file) {
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SDL_Log ("Could not find %s", filename);
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return false;
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}
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Sint64 file_size = asset_game_file->size(asset_game_file);
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if (file_size <= 0) {
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SDL_Log ("Could not load game from %s. File has invalid file size: %d.", filename, (int) file_size);
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return false;
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}
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(*ptr) = new char[file_size];
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SDL_Log ("Allocated memory for in-memory LÖVE archive at: 0x%x", (int) (*ptr));
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if (!(*ptr)) {
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SDL_Log ("Could not allocate memory for in-memory game archive");
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return false;
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}
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size_t bytes_copied = asset_game_file->read(asset_game_file, (void*) (*ptr), sizeof(char), (size_t) file_size);
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if (bytes_copied != file_size) {
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SDL_Log ("Only copied %d of %d bytes into in-memory game archive!", (unsigned int) bytes_copied, (unsigned int) file_size);
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delete[] (*ptr);
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return false;
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}
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SDL_Log ("Copied %d of %d bytes into in-memory game archive", (unsigned int) bytes_copied, (unsigned int) file_size);
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*size = (size_t) file_size;
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return true;
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}
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bool directoryExists(const char* path) {
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SDL_Log ("Checking directory exists for %s", path);
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struct stat s;
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int err = stat(path, &s);
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if (err == -1) {
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if (errno == ENOENT)
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return false;
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else {
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SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
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return false;
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}
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} else if(S_ISDIR(s.st_mode)) {
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SDL_Log ("Directory %s exists!", path);
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return true;
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}
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return false;
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}
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bool mkdir (const char* path) {
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int err = ::mkdir (path, 0770);
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if (err == -1) {
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SDL_Log ("Error: Could not create directory %s", path);
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return false;
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}
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return true;
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}
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bool createStorageDirectories () {
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std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
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std::string save_directory = internal_storage_path + "/save";
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if (!directoryExists (save_directory.c_str())) {
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if (!mkdir(save_directory.c_str()))
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return false;
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}
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std::string game_directory = internal_storage_path + "/game";
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if (!directoryExists (game_directory.c_str())) {
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if (!mkdir(game_directory.c_str()))
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return false;
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}
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SDL_Log ("Creating storage directories successful!");
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return true;
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}
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} // android
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} // love
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@@ -47,6 +47,19 @@ bool openURL (const std::string &url);
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void vibrate (double seconds);
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/*
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* Helper functions for the filesystem module
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*/
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void freeGameArchiveMemory (void *ptr);
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bool loadGameArchiveToMemory (const char* filename, char **ptr, size_t *size);
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bool directoryExists(const char* path);
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bool mkdir (const char* path);
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bool createStorageDirectories ();
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} // android
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} // love
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@@ -32,10 +32,6 @@
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#include <string>
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#ifdef LOVE_ANDROID
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <errno.h>
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#include "common/android.h"
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#endif
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@@ -60,113 +56,6 @@ namespace
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return input.substr(getDriveDelim(input)+1);
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}
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#ifdef LOVE_ANDROID
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void androidDeleteAssetGameMemory (void *ptr) {
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SDL_Log ("freeing memory for in-memory game.love");
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char *game_love_data = static_cast<char*>(ptr);
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delete[] game_love_data;
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}
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bool androidMountGame (const char *filename) {
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SDL_Log ("Trying to mount %s", filename);
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SDL_RWops *asset_game_file = SDL_RWFromFile(filename, "rb");
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if (!asset_game_file) {
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SDL_Log ("Could not find %s", filename);
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return false;
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}
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Sint64 file_size = asset_game_file->size(asset_game_file);
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if (file_size == 0) {
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SDL_Log ("Could not find valid %s. File has zero size.", filename);
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return false;
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}
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char *game_love_data = new char[file_size];
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if (!game_love_data) {
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SDL_Log ("Could not allocate memory for in-memory game archive");
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return false;
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}
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size_t bytes_copied = asset_game_file->read(asset_game_file, game_love_data, sizeof(char), (size_t) file_size);
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if (bytes_copied != file_size) {
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SDL_Log ("Only copied %d of %d bytes into in-memory game archive!", bytes_copied, file_size);
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delete[] game_love_data;
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return false;
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}
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SDL_Log ("Copied %d of %d bytes into in-memory game archive", bytes_copied, file_size);
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bool result = false;
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if (PHYSFS_mountMemory (game_love_data, file_size, androidDeleteAssetGameMemory, "archive.zip", "/", 0)) {
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result = true;
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SDL_Log ("Mounting of in-memory game archive successful!");
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} else {
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SDL_Log ("Mounting of in-memory game archive failed!");
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}
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return result;
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}
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bool androidMountAssetGame () {
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return androidMountGame ("game.love");
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}
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bool androidMountSelectedGame () {
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return androidMountGame (love::android::getSelectedGameFile());
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}
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bool androidDirectoryExists(const char* path) {
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SDL_Log ("Checking directory exists for %s", path);
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struct stat s;
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int err = stat(path, &s);
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if (err == -1) {
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if (errno == ENOENT)
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return false;
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else {
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SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
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return false;
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}
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} else if(S_ISDIR(s.st_mode)) {
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SDL_Log ("Directory %s exists!", path);
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return true;
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}
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return false;
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}
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bool androidMkdir (const char* path) {
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int err = mkdir (path, 0770);
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if (err == -1) {
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SDL_Log ("Error: Could not create directory %s", path);
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return false;
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}
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return true;
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}
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bool androidCreateStorageDirectories () {
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std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
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std::string save_directory = internal_storage_path + "/save";
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if (!androidDirectoryExists (save_directory.c_str())) {
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if (!androidMkdir(save_directory.c_str()))
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return false;
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}
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std::string game_directory = internal_storage_path + "/game";
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if (!androidDirectoryExists (game_directory.c_str())) {
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if (!androidMkdir(game_directory.c_str()))
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return false;
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}
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SDL_Log ("Creating storage directories successful!");
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return true;
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}
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#endif
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std::string normalize(const std::string &input)
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{
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std::stringstream out;
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@@ -268,14 +157,14 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
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save_path_full = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/save/") + save_identity;
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if (androidDirectoryExists (save_path_full.c_str())) {
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if (love::android::directoryExists (save_path_full.c_str())) {
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SDL_Log ("dir exists");
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} else {
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SDL_Log ("does not exist");
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}
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if (!androidDirectoryExists (save_path_full.c_str())) {
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if (!androidMkdir (save_path_full.c_str())) {
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if (!love::android::directoryExists (save_path_full.c_str())) {
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if (!love::android::mkdir (save_path_full.c_str())) {
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SDL_Log ("Error: Could not create save directory %s!", save_path_full.c_str());
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} else {
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SDL_Log ("Save directory %s successfuly created!", save_path_full.c_str());
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@@ -323,15 +212,40 @@ bool Filesystem::setSource(const char *source)
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std::string new_search_path = source;
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#ifdef LOVE_ANDROID
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if (!androidCreateStorageDirectories ()) {
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if (!love::android::createStorageDirectories ()) {
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SDL_Log ("Error creating storage directories!");
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}
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std::string game_path = std::string(love::android::getSelectedGameFile());
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if (game_path == "")
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game_path = "/sdcard/lovegame/";
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char* game_archive_ptr = NULL;
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size_t game_archive_size = 0;
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bool archive_loaded = false;
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// try to load the game that was sent to LÖVE via a Intent
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archive_loaded = love::android::loadGameArchiveToMemory (love::android::getSelectedGameFile(), &game_archive_ptr, &game_archive_size);
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if (!archive_loaded) {
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// try to load the game in the assets/ folder
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archive_loaded = love::android::loadGameArchiveToMemory ("game.love", &game_archive_ptr, &game_archive_size);
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}
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if (archive_loaded) {
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if (PHYSFS_mountMemory (game_archive_ptr, game_archive_size, love::android::freeGameArchiveMemory, "archive.zip", "/", 0)) {
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SDL_Log ("Mounting of in-memory game archive successful!");
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} else {
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SDL_Log ("Mounting of in-memory game archive failed!");
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love::android::freeGameArchiveMemory (game_archive_ptr);
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return false;
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}
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} else {
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// try to load the game in the directory that was sent to LÖVE via an
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// Intent ...
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std::string game_path = std::string(love::android::getSelectedGameFile());
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if (game_path == "") {
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// ... or fall back to the game at /sdcard/lovegame
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game_path = "/sdcard/lovegame/";
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}
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if (!androidMountSelectedGame() && !androidMountAssetGame()) {
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SDL_RWops *sdcard_main = SDL_RWFromFile(std::string(game_path + "main.lua").c_str(), "rb");
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if (sdcard_main) {
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