mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 08:31:04 +02:00
Merge branch 'setSource_mount_order'
This commit is contained in:
@@ -224,57 +224,29 @@ bool Filesystem::setSource(const char *source)
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if (!love::android::createStorageDirectories())
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SDL_Log("Error creating storage directories!");
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char* game_archive_ptr = NULL;
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size_t game_archive_size = 0;
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bool archive_loaded = false;
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new_search_path = love::android::getSelectedGameFile();
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// try to load the game that was sent to LÖVE via a Intent
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archive_loaded = love::android::loadGameArchiveToMemory(love::android::getSelectedGameFile(), &game_archive_ptr, &game_archive_size);
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if (!archive_loaded)
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// try mounting first, if that fails, load to memory and mount
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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{
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// try to load the game in the assets/ folder
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archive_loaded = love::android::loadGameArchiveToMemory("game.love", &game_archive_ptr, &game_archive_size);
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}
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if (archive_loaded)
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{
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if (!PHYSFS_mountMemory(game_archive_ptr, game_archive_size, love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
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// PHYSFS cannot yet mount a zip file inside an .apk
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SDL_Log("Mounting %s did not work. Loading to memory.",
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new_search_path.c_str());
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char* game_archive_ptr = NULL;
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size_t game_archive_size = 0;
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if (!love::android::loadGameArchiveToMemory(
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new_search_path.c_str(), &game_archive_ptr,
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&game_archive_size))
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{
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SDL_Log("Mounting of in-memory game archive failed!");
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love::android::freeGameArchiveMemory(game_archive_ptr);
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SDL_Log("Failure memory loading archive %s", new_search_path.c_str());
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return false;
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}
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}
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else
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{
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// try to load the game in the directory that was sent to LÖVE via an
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// Intent ...
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std::string game_path = std::string(love::android::getSelectedGameFile());
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if (game_path == "")
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if (!PHYSFS_mountMemory(
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game_archive_ptr, game_archive_size,
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love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
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{
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// ... or fall back to the game at /sdcard/lovegame
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game_path = "/sdcard/lovegame/";
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}
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SDL_RWops *sdcard_main = SDL_RWFromFile(std::string(game_path + "main.lua").c_str(), "rb");
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if (sdcard_main)
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{
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new_search_path = game_path;
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sdcard_main->close(sdcard_main);
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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{
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SDL_Log("mounting of %s failed", new_search_path.c_str());
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return false;
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}
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}
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else
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{
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// Neither assets/game.love or /sdcard/lovegame was mounted
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// sucessfully, therefore simply fail.
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SDL_Log("Failure mounting in-memory archive.");
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love::android::freeGameArchiveMemory(game_archive_ptr);
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return false;
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}
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}
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@@ -2,9 +2,11 @@ package org.love2d.android;
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import org.libsdl.app.SDLActivity;
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import java.util.Arrays;
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import java.util.List;
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import java.io.BufferedInputStream;
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import java.io.BufferedOutputStream;
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import java.io.File;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.InputStream;
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@@ -13,6 +15,7 @@ import java.net.HttpURLConnection;
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import java.net.URL;
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import android.app.Activity;
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import android.app.AlertDialog;
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import android.app.DownloadManager;
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import android.app.ProgressDialog;
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import android.content.Context;
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@@ -39,7 +42,7 @@ public class GameActivity extends SDLActivity {
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private static Context context;
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private static Vibrator vibrator = null;
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private static boolean immersiveActive = false;
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private static boolean mustCacheArchive = false;
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@Override
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protected String[] getLibraries() {
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return new String[] {
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@@ -75,14 +78,18 @@ public class GameActivity extends SDLActivity {
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handleIntent (intent);
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resetNative();
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startNative();
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};
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}
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protected void handleIntent (Intent intent) {
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Uri game = intent.getData();
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if (game != null) {
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// If we have a game via the intent data we we try to figure out how we have to load it. We
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// support the following variations:
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// * a main.lua file: set gamePath to the directory containing main.lua
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// * otherwise: set gamePath to the file
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if (game.getScheme().equals ("file")) {
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Log.d("GameActivity", "Received intent with path: " + game.getPath());
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// If we were given the path of a main.lua then use its
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// directory. Otherwise use full path.
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List<String> path_segments = game.getPathSegments();
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@@ -92,12 +99,52 @@ public class GameActivity extends SDLActivity {
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gamePath = game.getPath();
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}
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} else {
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copyGameToCache (game);
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}
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Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
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Log.d("GameActivity", "new gamePath: " + gamePath);
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AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
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alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
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+ "' as it uses unsupported scheme '" + game.getScheme()
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+ "'. Please contact the developer.");
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alert_dialog.setTitle("LÖVE for Android Error");
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alert_dialog.setPositiveButton("Exit",
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new DialogInterface.OnClickListener() {
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@Override
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public void onClick(DialogInterface dialog,int id) {
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finish();
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}
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});
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alert_dialog.setCancelable(false);
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alert_dialog.create().show();
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}
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} else {
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// No game specified via the intent data -> check whether we have a game.love in our assets.
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boolean game_love_in_assets = false;
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try {
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List<String> assets = Arrays.asList(getAssets().list(""));
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game_love_in_assets = assets.contains("game.love");
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} catch (Exception e) {
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Log.d("GameActivity", "could not list application assets:" + e.getMessage());
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}
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if (game_love_in_assets) {
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// If we have a game.love in our assets folder copy it to the cache folder
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// so that we can load it from native LÖVE code
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String destination_file = this.getCacheDir().getPath()+"/game.love";
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if (mustCacheArchive && copyAssetFile("game.love", destination_file))
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gamePath = destination_file;
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else
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gamePath = "game.love";
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} else {
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// If no game.love was found fall back to the game in <external storage>/lovegame
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File ext = Environment.getExternalStorageDirectory();
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if ((new File(ext,"/lovegame/main.lua")).exists()) {
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gamePath = ext.getPath() + "/lovegame/";
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}
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}
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}
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};
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Log.d("GameActivity", "new gamePath: " + gamePath);
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}
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@Override
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protected void onDestroy() {
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@@ -197,56 +244,60 @@ public class GameActivity extends SDLActivity {
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i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
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context.startActivity(i);
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}
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void copyGameToCache (Uri sourceuri)
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/**
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* Copies a given file from the assets folder to the destination.
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* @return true if successful
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*/
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boolean copyAssetFile(String fileName, String destinationFileName)
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{
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String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
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gamePath = destinationFilename;
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boolean success = false;
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BufferedOutputStream bos = null;
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try {
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bos = new BufferedOutputStream(new FileOutputStream(destinationFilename, false));
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} catch (IOException e) {
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Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
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}
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int chunk_read = 0;
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int bytes_written = 0;
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BufferedInputStream bis = null;
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if (sourceuri.getScheme().equals("content")) {
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// open source and destination streams
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InputStream source_stream = null;
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try {
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bis = new BufferedInputStream(getContentResolver().openInputStream(sourceuri));
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source_stream = getAssets().open(fileName);
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} catch (IOException e) {
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Log.d ("GameActivity", "Could not open game file:" + e.getMessage());
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Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
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}
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} else {
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Log.d ("GameActivity", "Unsupported scheme: " + sourceuri.getScheme());
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}
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if (bis != null) {
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// actual copying
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BufferedOutputStream destination_stream = null;
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try {
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byte[] buf = new byte[1024];
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chunk_read = bis.read(buf);
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do {
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bos.write(buf, 0, chunk_read);
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bytes_written += chunk_read;
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chunk_read = bis.read(buf);
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} while(chunk_read != -1);
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destination_stream = new BufferedOutputStream(new FileOutputStream(destinationFileName, false));
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed:" + e.getMessage());
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}
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}
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Log.d ("GameActivity", "Could not open destination file: " + e.getMessage());
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}
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// close streams
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try {
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if (bis != null) bis.close();
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if (bos != null) bos.close();
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed: " + e.getMessage());
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}
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// perform the copying
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int chunk_read = 0;
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int bytes_written = 0;
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Log.d("GameActivity", "Copied " + bytes_written + " bytes");
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assert (source_stream != null && destination_stream != null);
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try {
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byte[] buf = new byte[1024];
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chunk_read = source_stream.read(buf);
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do {
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destination_stream.write(buf, 0, chunk_read);
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bytes_written += chunk_read;
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chunk_read = source_stream.read(buf);
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} while (chunk_read != -1);
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} catch (IOException e) {
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Log.d("GameActivity", "Copying failed:" + e.getMessage());
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}
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// close streams
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try {
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if (source_stream != null) source_stream.close();
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if (destination_stream != null) destination_stream.close();
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success = true;
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed: " + e.getMessage());
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}
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Log.d("GameActivity", "Successfully copied " + fileName
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+ " to " + destinationFileName
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+ " (" + bytes_written + " bytes written).");
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return success;
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}
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}
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}
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