Merge branch 'setSource_mount_order'

This commit is contained in:
Martin Felis
2018-01-22 22:52:36 +01:00
2 changed files with 117 additions and 94 deletions
@@ -224,57 +224,29 @@ bool Filesystem::setSource(const char *source)
if (!love::android::createStorageDirectories())
SDL_Log("Error creating storage directories!");
char* game_archive_ptr = NULL;
size_t game_archive_size = 0;
bool archive_loaded = false;
new_search_path = love::android::getSelectedGameFile();
// try to load the game that was sent to LÖVE via a Intent
archive_loaded = love::android::loadGameArchiveToMemory(love::android::getSelectedGameFile(), &game_archive_ptr, &game_archive_size);
if (!archive_loaded)
// try mounting first, if that fails, load to memory and mount
if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
{
// try to load the game in the assets/ folder
archive_loaded = love::android::loadGameArchiveToMemory("game.love", &game_archive_ptr, &game_archive_size);
}
if (archive_loaded)
{
if (!PHYSFS_mountMemory(game_archive_ptr, game_archive_size, love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
// PHYSFS cannot yet mount a zip file inside an .apk
SDL_Log("Mounting %s did not work. Loading to memory.",
new_search_path.c_str());
char* game_archive_ptr = NULL;
size_t game_archive_size = 0;
if (!love::android::loadGameArchiveToMemory(
new_search_path.c_str(), &game_archive_ptr,
&game_archive_size))
{
SDL_Log("Mounting of in-memory game archive failed!");
love::android::freeGameArchiveMemory(game_archive_ptr);
SDL_Log("Failure memory loading archive %s", new_search_path.c_str());
return false;
}
}
else
{
// try to load the game in the directory that was sent to LÖVE via an
// Intent ...
std::string game_path = std::string(love::android::getSelectedGameFile());
if (game_path == "")
if (!PHYSFS_mountMemory(
game_archive_ptr, game_archive_size,
love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
{
// ... or fall back to the game at /sdcard/lovegame
game_path = "/sdcard/lovegame/";
}
SDL_RWops *sdcard_main = SDL_RWFromFile(std::string(game_path + "main.lua").c_str(), "rb");
if (sdcard_main)
{
new_search_path = game_path;
sdcard_main->close(sdcard_main);
if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
{
SDL_Log("mounting of %s failed", new_search_path.c_str());
return false;
}
}
else
{
// Neither assets/game.love or /sdcard/lovegame was mounted
// sucessfully, therefore simply fail.
SDL_Log("Failure mounting in-memory archive.");
love::android::freeGameArchiveMemory(game_archive_ptr);
return false;
}
}
@@ -2,9 +2,11 @@ package org.love2d.android;
import org.libsdl.app.SDLActivity;
import java.util.Arrays;
import java.util.List;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
@@ -13,6 +15,7 @@ import java.net.HttpURLConnection;
import java.net.URL;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.DownloadManager;
import android.app.ProgressDialog;
import android.content.Context;
@@ -39,7 +42,7 @@ public class GameActivity extends SDLActivity {
private static Context context;
private static Vibrator vibrator = null;
private static boolean immersiveActive = false;
private static boolean mustCacheArchive = false;
@Override
protected String[] getLibraries() {
return new String[] {
@@ -75,14 +78,18 @@ public class GameActivity extends SDLActivity {
handleIntent (intent);
resetNative();
startNative();
};
}
protected void handleIntent (Intent intent) {
Uri game = intent.getData();
if (game != null) {
// If we have a game via the intent data we we try to figure out how we have to load it. We
// support the following variations:
// * a main.lua file: set gamePath to the directory containing main.lua
// * otherwise: set gamePath to the file
if (game.getScheme().equals ("file")) {
Log.d("GameActivity", "Received intent with path: " + game.getPath());
// If we were given the path of a main.lua then use its
// directory. Otherwise use full path.
List<String> path_segments = game.getPathSegments();
@@ -92,12 +99,52 @@ public class GameActivity extends SDLActivity {
gamePath = game.getPath();
}
} else {
copyGameToCache (game);
}
Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
Log.d("GameActivity", "new gamePath: " + gamePath);
AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
+ "' as it uses unsupported scheme '" + game.getScheme()
+ "'. Please contact the developer.");
alert_dialog.setTitle("LÖVE for Android Error");
alert_dialog.setPositiveButton("Exit",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,int id) {
finish();
}
});
alert_dialog.setCancelable(false);
alert_dialog.create().show();
}
} else {
// No game specified via the intent data -> check whether we have a game.love in our assets.
boolean game_love_in_assets = false;
try {
List<String> assets = Arrays.asList(getAssets().list(""));
game_love_in_assets = assets.contains("game.love");
} catch (Exception e) {
Log.d("GameActivity", "could not list application assets:" + e.getMessage());
}
if (game_love_in_assets) {
// If we have a game.love in our assets folder copy it to the cache folder
// so that we can load it from native LÖVE code
String destination_file = this.getCacheDir().getPath()+"/game.love";
if (mustCacheArchive && copyAssetFile("game.love", destination_file))
gamePath = destination_file;
else
gamePath = "game.love";
} else {
// If no game.love was found fall back to the game in <external storage>/lovegame
File ext = Environment.getExternalStorageDirectory();
if ((new File(ext,"/lovegame/main.lua")).exists()) {
gamePath = ext.getPath() + "/lovegame/";
}
}
}
};
Log.d("GameActivity", "new gamePath: " + gamePath);
}
@Override
protected void onDestroy() {
@@ -197,56 +244,60 @@ public class GameActivity extends SDLActivity {
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
void copyGameToCache (Uri sourceuri)
/**
* Copies a given file from the assets folder to the destination.
* @return true if successful
*/
boolean copyAssetFile(String fileName, String destinationFileName)
{
String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
gamePath = destinationFilename;
boolean success = false;
BufferedOutputStream bos = null;
try {
bos = new BufferedOutputStream(new FileOutputStream(destinationFilename, false));
} catch (IOException e) {
Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
}
int chunk_read = 0;
int bytes_written = 0;
BufferedInputStream bis = null;
if (sourceuri.getScheme().equals("content")) {
// open source and destination streams
InputStream source_stream = null;
try {
bis = new BufferedInputStream(getContentResolver().openInputStream(sourceuri));
source_stream = getAssets().open(fileName);
} catch (IOException e) {
Log.d ("GameActivity", "Could not open game file:" + e.getMessage());
Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
}
} else {
Log.d ("GameActivity", "Unsupported scheme: " + sourceuri.getScheme());
}
if (bis != null) {
// actual copying
BufferedOutputStream destination_stream = null;
try {
byte[] buf = new byte[1024];
chunk_read = bis.read(buf);
do {
bos.write(buf, 0, chunk_read);
bytes_written += chunk_read;
chunk_read = bis.read(buf);
} while(chunk_read != -1);
destination_stream = new BufferedOutputStream(new FileOutputStream(destinationFileName, false));
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed:" + e.getMessage());
}
}
Log.d ("GameActivity", "Could not open destination file: " + e.getMessage());
}
// close streams
try {
if (bis != null) bis.close();
if (bos != null) bos.close();
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed: " + e.getMessage());
}
// perform the copying
int chunk_read = 0;
int bytes_written = 0;
Log.d("GameActivity", "Copied " + bytes_written + " bytes");
assert (source_stream != null && destination_stream != null);
try {
byte[] buf = new byte[1024];
chunk_read = source_stream.read(buf);
do {
destination_stream.write(buf, 0, chunk_read);
bytes_written += chunk_read;
chunk_read = source_stream.read(buf);
} while (chunk_read != -1);
} catch (IOException e) {
Log.d("GameActivity", "Copying failed:" + e.getMessage());
}
// close streams
try {
if (source_stream != null) source_stream.close();
if (destination_stream != null) destination_stream.close();
success = true;
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed: " + e.getMessage());
}
Log.d("GameActivity", "Successfully copied " + fileName
+ " to " + destinationFileName
+ " (" + bytes_written + " bytes written).");
return success;
}
}
}