fixed #104: loading of multiple .love files

This commit is contained in:
fysx
2015-02-18 10:33:54 +01:00
parent d6f1d8bd70
commit 168357e1ad
4 changed files with 89 additions and 56 deletions
+21 -6
View File
@@ -46,9 +46,26 @@ public class GameActivity extends SDLActivity {
context = this.getApplicationContext();
vibrator = (Vibrator) this.context.getSystemService(Context.VIBRATOR_SERVICE);
Uri game = this.getIntent().getData();
handleIntent (this.getIntent());
super.onCreate(savedInstanceState);
getWindowManager().getDefaultDisplay().getMetrics(metrics);
}
@Override
protected void onNewIntent (Intent intent) {
Log.d("GameActivity", "onNewIntent() with " + intent);
handleIntent (intent);
resetNative();
startNative();
};
protected void handleIntent (Intent intent) {
Uri game = intent.getData();
if (game != null) {
if (game.getScheme().equals ("file")) {
Log.d("GameActivity", "Received intent with path: " + game.getPath());
// If we were given the path of a main.lua then use its
// directory. Otherwise use full path.
List<String> path_segments = game.getPathSegments();
@@ -60,12 +77,10 @@ public class GameActivity extends SDLActivity {
} else {
copyGameToCache (game);
}
Log.d("GameActivity", "Opening game from: " + getGamePath());
}
super.onCreate(savedInstanceState);
getWindowManager().getDefaultDisplay().getMetrics(metrics);
}
Log.d("GameActivity", "new gamePath: " + gamePath);
}
};
@Override
protected void onDestroy() {