Files
love-android/src/org/love2d/android/GameActivity.java
T

219 lines
6.6 KiB
Java

package org.love2d.android;
import org.libsdl.app.SDLActivity;
import java.util.List;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import android.app.Activity;
import android.app.DownloadManager;
import android.app.ProgressDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.net.Uri;
import android.os.AsyncTask;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.PowerManager;
import android.os.ResultReceiver;
import android.os.Vibrator;
import android.util.Log;
import android.util.DisplayMetrics;
import android.widget.Toast;
import android.view.*;
public class GameActivity extends SDLActivity {
private static DisplayMetrics metrics = new DisplayMetrics();
private static String gamePath = "";
private static Context context;
private static Vibrator vibrator;
private static boolean immersiveActive = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.d("GameActivity", "started");
context = this.getApplicationContext();
vibrator = (Vibrator) this.context.getSystemService(Context.VIBRATOR_SERVICE);
handleIntent (this.getIntent());
super.onCreate(savedInstanceState);
getWindowManager().getDefaultDisplay().getMetrics(metrics);
}
@Override
protected void onNewIntent (Intent intent) {
Log.d("GameActivity", "onNewIntent() with " + intent);
handleIntent (intent);
resetNative();
startNative();
};
protected void handleIntent (Intent intent) {
Uri game = intent.getData();
if (game != null) {
if (game.getScheme().equals ("file")) {
Log.d("GameActivity", "Received intent with path: " + game.getPath());
// If we were given the path of a main.lua then use its
// directory. Otherwise use full path.
List<String> path_segments = game.getPathSegments();
if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
gamePath = game.getPath().substring(0, game.getPath().length() - "main.lua".length());
} else {
gamePath = game.getPath();
}
} else {
copyGameToCache (game);
}
Log.d("GameActivity", "new gamePath: " + gamePath);
}
};
@Override
protected void onDestroy() {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
super.onDestroy();
}
@Override
protected void onPause() {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
super.onPause();
}
@Override
public void onResume() {
super.onResume();
if (immersiveActive) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
public void setImmersiveMode (boolean immersive_mode) {
immersiveActive = immersive_mode;
final Object lock = new Object();
final boolean immersive_enabled = immersive_mode;
synchronized (lock) {
runOnUiThread (new Runnable() {
@Override
public void run() {
synchronized (lock) {
if (immersive_enabled) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
} else {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
);
}
lock.notify();
}
}
});
};
}
public static String getGamePath() {
Log.d ("GameActivity", "called getGamePath(), game path = " + gamePath);
return gamePath;
}
public static DisplayMetrics getMetrics() {
return metrics;
}
public static void vibrate (double seconds) {
vibrator.vibrate((long) (seconds * 1000.));
}
public static void openURL (String url) {
Log.d ("GameActivity", "opening url = " + url);
Intent i = new Intent(Intent.ACTION_VIEW);
i.setData(Uri.parse(url));
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
void copyGameToCache (Uri sourceuri)
{
String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
gamePath = destinationFilename;
BufferedOutputStream bos = null;
try {
bos = new BufferedOutputStream(new FileOutputStream(destinationFilename, false));
} catch (IOException e) {
Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
}
int chunk_read = 0;
int bytes_written = 0;
BufferedInputStream bis = null;
if (sourceuri.getScheme().equals("content")) {
try {
bis = new BufferedInputStream(getContentResolver().openInputStream(sourceuri));
} catch (IOException e) {
Log.d ("GameActivity", "Could not open game file:" + e.getMessage());
}
} else {
Log.d ("GameActivity", "Unsupported scheme: " + sourceuri.getScheme());
}
if (bis != null) {
// actual copying
try {
byte[] buf = new byte[1024];
chunk_read = bis.read(buf);
do {
bos.write(buf, 0, chunk_read);
bytes_written += chunk_read;
chunk_read = bis.read(buf);
} while(chunk_read != -1);
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed:" + e.getMessage());
}
}
// close streams
try {
if (bis != null) bis.close();
if (bos != null) bos.close();
} catch (IOException e) {
Log.d ("GameActivity", "Copying failed: " + e.getMessage());
}
Log.d("GameActivity", "Copied " + bytes_written + " bytes");
}
}