Allow .love files to be opened from email attachements

This commit is contained in:
fysx
2014-02-13 13:56:23 +01:00
parent 288b25c585
commit 0db55463c9
3 changed files with 65 additions and 6 deletions
+2 -3
View File
@@ -32,9 +32,8 @@
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:scheme="file" />
<data android:mimeType="*/*" />
<data android:pathPattern=".*\\.love" />
<data android:host="*" />
<data android:scheme="content" />
<data android:mimeType="application/x-love-game" />
</intent-filter>
</activity>
</application>
@@ -96,14 +96,16 @@ namespace
return false;
}
SDL_Log ("Copied %d of %d bytes into in-memory game archive", bytes_copied, file_size);
bool result = false;
if (PHYSFS_mountMemory (game_love_data, file_size, androidDeleteAssetGameMemory, "archive.zip", "/", 0)) {
result = true;
SDL_Log ("Mounting of in-memory game archive successful!");
} else {
SDL_Log ("Mounting of in-memory game archive failed!");
}
SDL_Log ("Mounting of in-memory game archive successful!");
return result;
}
+60 -2
View File
@@ -1,5 +1,10 @@
package org.love2d.android;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import android.net.Uri;
import android.os.Bundle;
import android.util.Log;
@@ -12,8 +17,8 @@ public class GameLauncher extends GameActivity {
protected void onCreate(Bundle bundle) {
Uri game = this.getIntent().getData();
if (game != null) {
gamePath = game.getPath();
Log.d("GameLauncher", "Selected the file: " + gamePath);
copyGameToCache (game);
Log.d("GameLauncher", "Selected the file: " + getGamePath());
}
super.onCreate(bundle);
}
@@ -21,4 +26,57 @@ public class GameLauncher extends GameActivity {
public static String getGamePath() {
return gamePath;
}
void copyGameToCache (Uri sourceuri)
{
String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
gamePath = destinationFilename;
BufferedOutputStream bos = null;
try {
bos = new BufferedOutputStream(new FileOutputStream(destinationFilename, false));
} catch (IOException e) {
Log.d ("GameLauncher", "Could not open destination file:" + e.getMessage());
}
int chunk_read = 0;
int bytes_written = 0;
BufferedInputStream bis = null;
if (sourceuri.getScheme().equals("content")) {
try {
bis = new BufferedInputStream(getContentResolver().openInputStream(sourceuri));
} catch (IOException e) {
Log.d ("GameLauncher", "Could not open game file:" + e.getMessage());
}
} else {
Log.d ("GameLauncher", "Unsupported scheme: " + sourceuri.getScheme());
}
if (bis != null) {
// actual copying
try {
byte[] buf = new byte[1024];
chunk_read = bis.read(buf);
do {
bos.write(buf, 0, chunk_read);
bytes_written += chunk_read;
chunk_read = bis.read(buf);
} while(chunk_read != -1);
} catch (IOException e) {
Log.d ("GameLauncher", "Copying failed:" + e.getMessage());
}
}
// close streams
try {
if (bis != null) bis.close();
if (bos != null) bos.close();
} catch (IOException e) {
Log.d ("GameLauncher", "Copying failed: " + e.getMessage());
}
Log.d("GameLauncher", "Copied " + bytes_written + " bytes");
}
}