mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 08:31:04 +02:00
Allow .love files to be opened from email attachements
This commit is contained in:
+2
-3
@@ -32,9 +32,8 @@
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<data android:scheme="file" />
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<data android:mimeType="*/*" />
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<data android:pathPattern=".*\\.love" />
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<data android:host="*" />
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<data android:scheme="content" />
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<data android:mimeType="application/x-love-game" />
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</intent-filter>
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</activity>
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</application>
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@@ -96,14 +96,16 @@ namespace
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return false;
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}
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SDL_Log ("Copied %d of %d bytes into in-memory game archive", bytes_copied, file_size);
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bool result = false;
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if (PHYSFS_mountMemory (game_love_data, file_size, androidDeleteAssetGameMemory, "archive.zip", "/", 0)) {
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result = true;
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SDL_Log ("Mounting of in-memory game archive successful!");
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} else {
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SDL_Log ("Mounting of in-memory game archive failed!");
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}
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SDL_Log ("Mounting of in-memory game archive successful!");
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return result;
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}
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@@ -1,5 +1,10 @@
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package org.love2d.android;
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import java.io.BufferedInputStream;
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import java.io.BufferedOutputStream;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import android.net.Uri;
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import android.os.Bundle;
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import android.util.Log;
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@@ -12,8 +17,8 @@ public class GameLauncher extends GameActivity {
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protected void onCreate(Bundle bundle) {
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Uri game = this.getIntent().getData();
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if (game != null) {
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gamePath = game.getPath();
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Log.d("GameLauncher", "Selected the file: " + gamePath);
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copyGameToCache (game);
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Log.d("GameLauncher", "Selected the file: " + getGamePath());
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}
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super.onCreate(bundle);
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}
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@@ -21,4 +26,57 @@ public class GameLauncher extends GameActivity {
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public static String getGamePath() {
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return gamePath;
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}
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void copyGameToCache (Uri sourceuri)
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{
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String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
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gamePath = destinationFilename;
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BufferedOutputStream bos = null;
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try {
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bos = new BufferedOutputStream(new FileOutputStream(destinationFilename, false));
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} catch (IOException e) {
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Log.d ("GameLauncher", "Could not open destination file:" + e.getMessage());
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}
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int chunk_read = 0;
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int bytes_written = 0;
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BufferedInputStream bis = null;
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if (sourceuri.getScheme().equals("content")) {
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try {
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bis = new BufferedInputStream(getContentResolver().openInputStream(sourceuri));
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} catch (IOException e) {
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Log.d ("GameLauncher", "Could not open game file:" + e.getMessage());
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}
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} else {
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Log.d ("GameLauncher", "Unsupported scheme: " + sourceuri.getScheme());
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}
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if (bis != null) {
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// actual copying
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try {
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byte[] buf = new byte[1024];
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chunk_read = bis.read(buf);
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do {
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bos.write(buf, 0, chunk_read);
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bytes_written += chunk_read;
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chunk_read = bis.read(buf);
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} while(chunk_read != -1);
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} catch (IOException e) {
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Log.d ("GameLauncher", "Copying failed:" + e.getMessage());
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}
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}
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// close streams
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try {
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if (bis != null) bis.close();
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if (bos != null) bos.close();
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} catch (IOException e) {
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Log.d ("GameLauncher", "Copying failed: " + e.getMessage());
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}
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Log.d("GameLauncher", "Copied " + bytes_written + " bytes");
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}
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}
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