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# Closed issues CLOSES #17: Incorrect Character Visuals (Only with GBC filter) CLOSES #23: Could you allow the player to change the order of the moves CLOSES #24: Evolution music not playing during evolution CLOSES #26: Standing on door glitch CLOSES #27: Battle Intro text automatically continues CLOSES #29: Visual bug when zoomed out CLOSES #32: Team Rocket recruiter doesn't battle with you unless you speak with him first CLOSES #33: Developer/Debug Console CLOSES #35: Professor Oak's introduction Inaccuracies CLOSES #36: Missing Pokemon Dex entries when picking starter + Rival Pathing issues CLOSES #39: Guy who stops player from skipping brock doesn't bring you to brock's gym + doesn't leave once you've beaten brock CLOSES #40: Bill cutscene is broken CLOSES #41: Ticket guy failing to be a Ticket guy CLOSES #42: S.S. anne odd behavior + Missing sailing away animation CLOSES #43: Dig Attack animation appears to be glitched CLOSES #44: Pokeball flashing doesn't appear to be accurate CLOSES #45: Inaccurate Cut Animation CLOSES #46: Dugtrio i caught in diglett cave has two of the same move CLOSES #47: Rival ignores player in Lavender Tower CLOSES #48: Healing pad in lavender tower does not function CLOSES #49: Incorrect dialogue with parched security guard CLOSES #50: (Game Breaking!) Rocket grunt guarding poster refuses to move CLOSES #51: Badges showing up as items I can deposit in PC CLOSES #52: Visual bug on Celadon Department Store roof (Red Filter) CLOSES #54: Visual issue on route 15 + Fuchsia City CLOSES #56: Running animation missing CLOSES #57: Safari Zone does not display steps while you are inside of it CLOSES #58: (Game Breaking!) Softlock at cycling road gate CLOSES #59: Bike visual issues CLOSES #60: Cycling road not forcing you to get on your bike CLOSES #61: No keycard doors in Silph Co. CLOSES #63: Missing teleporter animation CLOSES #64: Inaccurate spinning CLOSES #65: Reimplement unused Silph Co. Chief and Professor Oak trainer battles
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Native modding
The modding book lives on the project wiki.
- Getting started — install a mod, write a first one, enable and disable it.
- Tutorials — twelve dependency-ordered rungs, each a runnable mod.
- Cookbook — task-sized recipes.
- Registry reference
— every registry, generated from
src/mods/Schemas.lua.
Regenerate the reference straight into a wiki checkout:
luajit tools/gen_registry_docs.lua ../pokemon-gen1-recomp-project.wiki
Developer console
Boot with developer mode on to unlock the in-game console and hot-reload
hotkeys. Either set POKEPORT_DEV=1 in the environment or pass
--developer on the command line:
love . --developer
While developer mode is active:
`(backtick) opens the console overlay — a Lua REPL withgame,dataandmodsin scope. Press`again to close it.F5hot-reloads mods and asset caches without restarting.
The console understands these verbs (anything else is evaluated as Lua):
warp MAP [x y]— teleport to a map (default cell 5,5).give ID [n|level]— add an item (count) or a Pokémon (level).flag NAME [on|off]— read or set an event flag.party— dump the current party.mods— list loaded mods and their state.reload— hot-reload mods (same asF5).trace PAT | trace off— trace events/hooks matching a glob pattern.help— list the verbs.
Developer mode also arms the mod loader's dev tripwire, which flags mods that reach outside their permission set.