mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 16:21:30 +02:00
172 lines
6.3 KiB
Lua
172 lines
6.3 KiB
Lua
-- engine/battle/move_effects/safeguard.asm:1, engine/battle/effect_commands.asm:6325
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.harness")
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local Battle = require("src.battle.gen2.Battle")
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local Mon = require("src.battle.gen2.Mon")
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local TYPES = {
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NORMAL = { id = "NORMAL", index = 0, category = "physical" },
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ELECTRIC = { id = "ELECTRIC", index = 1, category = "special" },
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FIRE = { id = "FIRE", index = 2, category = "special" },
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}
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local MOVES = {
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TACKLE = { id = "TACKLE", name = "TACKLE", power = 35, type = "NORMAL",
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accuracy = 100, pp = 35, effect = "EFFECT_NORMAL_HIT" },
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SAFEGUARD = { id = "SAFEGUARD", name = "SAFEGUARD", power = 0,
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type = "NORMAL", accuracy = 100, pp = 25, effect = "EFFECT_SAFEGUARD" },
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THUNDER_WAVE = { id = "THUNDER_WAVE", name = "THUNDER WAVE", power = 0,
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type = "ELECTRIC", accuracy = 100, pp = 20, effect = "EFFECT_PARALYZE" },
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SACRED_FIRE = { id = "SACRED_FIRE", name = "SACRED FIRE", power = 100,
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type = "FIRE", accuracy = 95, pp = 5, effect = "EFFECT_SACRED_FIRE",
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effectChance = 50 },
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}
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local POKEMON = {
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growthRates = {
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GROWTH_MEDIUM_FAST = { numerator = 1, denominator = 1, squared = 0,
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linear = 0, constant = 0 },
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},
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MACHOP = { id = "MACHOP", index = 66, name = "MACHOP",
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baseStats = { hp = 70, attack = 80, defense = 50, speed = 35,
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specialAttack = 35, specialDefense = 35 },
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types = { "NORMAL", "NORMAL" }, catchRate = 180, baseExp = 75,
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growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 63,
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levelMoves = {}, evolutions = {} },
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}
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local DATA = { pokemon = POKEMON, moves = MOVES,
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type_chart = { types = TYPES, matchups = {} }, items = {} }
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local perfect = { attack = 15, defense = 15, speed = 15, special = 15 }
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perfect.hp = Mon.hpDV(perfect)
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local rolls
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local function rng(n)
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if rolls and #rolls > 0 then return table.remove(rolls, 1) % math.max(1, n) end
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return (n or 1) - 1
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end
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local function newBattle(pmoves, emoves)
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local player = Mon.new(DATA, "MACHOP", 50, { dvs = perfect })
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player.moves = pmoves
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local wild = Mon.new(DATA, "MACHOP", 50, { dvs = perfect })
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wild.moves = emoves
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return Battle.new({ data = DATA, party = { player }, wild = wild,
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random = rng }), player, wild
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end
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local function findText(events, sub)
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for _, e in ipairs(events or {}) do
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if e.kind == "message" and e.text and e.text:find(sub, 1, true) then
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return true
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end
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end
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return false
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end
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local function moveEvent(events)
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for _, e in ipairs(events or {}) do
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if e.kind == "move" then return e end
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end
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end
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-- ------------------------------------------------------------- 1388a
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-- Safeguard sets the USER's own side, not the target's.
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do
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local battle, player, wild = newBattle(
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{ { id = "SAFEGUARD", pp = 25, maxPp = 25 } },
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{ { id = "THUNDER_WAVE", pp = 20, maxPp = 20 } })
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battle.events = {}
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battle:useMove(player, wild, "SAFEGUARD")
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T.eq(battle.screens.player.safeguard, 5, "Safeguard sets the CASTER's side for 5 turns")
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T.check((battle.screens.enemy.safeguard or 0) == 0,
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"and never touches the opposing side")
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T.check(findText(battle.events, "covered by a veil"), "the veil line is emitted")
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end
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do
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local battle, player, wild = newBattle(
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{ { id = "SAFEGUARD", pp = 25, maxPp = 25 } },
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{ { id = "THUNDER_WAVE", pp = 20, maxPp = 20 } })
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battle.events = {}
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battle:useMove(player, wild, "SAFEGUARD")
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battle.events = {}
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rolls = { 200 } -- force the enemy's AI roll not to fail on its own
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battle:useMove(wild, player, "THUNDER_WAVE")
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T.check(findText(battle.events, "protected by SAFEGUARD"),
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"an incoming status move from the OTHER side is blocked, loudly")
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T.eq(player.status, nil, "and the paralysis never lands")
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local ev = moveEvent(battle.events)
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T.eq(ev and ev.missed, true, "the blocked move is marked missed")
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end
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do
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local battle, player, wild = newBattle(
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{ { id = "SAFEGUARD", pp = 25, maxPp = 25 } },
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{ { id = "TACKLE", pp = 35, maxPp = 35 } })
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battle.events = {}
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battle:useMove(player, wild, "SAFEGUARD")
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battle.events = {}
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battle:useMove(player, wild, "SAFEGUARD")
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T.check(findText(battle.events, "But it failed!"),
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"using it again while it is already up simply fails")
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end
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do
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-- the player's OWN status move against a safeguarded enemy is blocked too:
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-- the effect reads whichever side is being TARGETED, not just "the enemy".
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local battle, player, wild = newBattle(
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{ { id = "THUNDER_WAVE", pp = 20, maxPp = 20 } },
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{ { id = "TACKLE", pp = 35, maxPp = 35 } })
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battle.screens.enemy.safeguard = 5
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battle.events = {}
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battle:useMove(player, wild, "THUNDER_WAVE")
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T.check(findText(battle.events, "protected by SAFEGUARD"),
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"the player's status move is blocked by the enemy's own safeguard")
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T.eq(wild.status, nil, "the enemy stays unstatused under its own screen")
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end
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do
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local battle = newBattle(
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{ { id = "TACKLE", pp = 35, maxPp = 35 } },
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{ { id = "TACKLE", pp = 35, maxPp = 35 } })
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battle.screens.player.safeguard = 1
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battle.events = {}
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battle:tickScreens()
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T.check(findText(battle.events, "SAFEGUARD faded"), "it fades after its five turns")
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T.eq(battle.screens.player.safeguard, nil, "and clears off the side entirely")
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end
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-- ------------------------------------------------------------- 1388b
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-- Sacred Fire's burn was never implemented at all.
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do
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local battle, player, wild = newBattle(
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{ { id = "TACKLE", pp = 35, maxPp = 35 } },
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{ { id = "SACRED_FIRE", pp = 5, maxPp = 5 } })
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battle.events = {}
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rolls = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } -- everything rolls low: hit, no
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-- crit, and the 50% secondary effect chance all pass
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battle:useMove(wild, player, "SACRED_FIRE")
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T.eq(player.status, "burn", "Sacred Fire can now burn its target")
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end
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do
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local battle, player, wild = newBattle(
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{ { id = "TACKLE", pp = 35, maxPp = 35 } },
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{ { id = "SACRED_FIRE", pp = 5, maxPp = 5 } })
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battle.screens.player.safeguard = 5
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battle.events = {}
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rolls = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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battle:useMove(wild, player, "SACRED_FIRE")
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T.eq(player.status, nil, "Safeguard blocks the burn a damaging move carries")
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T.check(not findText(battle.events, "protected by SAFEGUARD"),
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"the secondary block is silent (SafeCheckSafeguard, not CheckSafeguard)")
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local ev = moveEvent(battle.events)
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T.check(ev and not ev.missed,
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"the hit itself still lands and is not marked missed")
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end
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T.finish("gen2 safeguard bug 1388")
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