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gen1recomp/tests/engine/gen2_safeguard_bug1388.lua
T

172 lines
6.3 KiB
Lua

-- engine/battle/move_effects/safeguard.asm:1, engine/battle/effect_commands.asm:6325
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local Battle = require("src.battle.gen2.Battle")
local Mon = require("src.battle.gen2.Mon")
local TYPES = {
NORMAL = { id = "NORMAL", index = 0, category = "physical" },
ELECTRIC = { id = "ELECTRIC", index = 1, category = "special" },
FIRE = { id = "FIRE", index = 2, category = "special" },
}
local MOVES = {
TACKLE = { id = "TACKLE", name = "TACKLE", power = 35, type = "NORMAL",
accuracy = 100, pp = 35, effect = "EFFECT_NORMAL_HIT" },
SAFEGUARD = { id = "SAFEGUARD", name = "SAFEGUARD", power = 0,
type = "NORMAL", accuracy = 100, pp = 25, effect = "EFFECT_SAFEGUARD" },
THUNDER_WAVE = { id = "THUNDER_WAVE", name = "THUNDER WAVE", power = 0,
type = "ELECTRIC", accuracy = 100, pp = 20, effect = "EFFECT_PARALYZE" },
SACRED_FIRE = { id = "SACRED_FIRE", name = "SACRED FIRE", power = 100,
type = "FIRE", accuracy = 95, pp = 5, effect = "EFFECT_SACRED_FIRE",
effectChance = 50 },
}
local POKEMON = {
growthRates = {
GROWTH_MEDIUM_FAST = { numerator = 1, denominator = 1, squared = 0,
linear = 0, constant = 0 },
},
MACHOP = { id = "MACHOP", index = 66, name = "MACHOP",
baseStats = { hp = 70, attack = 80, defense = 50, speed = 35,
specialAttack = 35, specialDefense = 35 },
types = { "NORMAL", "NORMAL" }, catchRate = 180, baseExp = 75,
growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 63,
levelMoves = {}, evolutions = {} },
}
local DATA = { pokemon = POKEMON, moves = MOVES,
type_chart = { types = TYPES, matchups = {} }, items = {} }
local perfect = { attack = 15, defense = 15, speed = 15, special = 15 }
perfect.hp = Mon.hpDV(perfect)
local rolls
local function rng(n)
if rolls and #rolls > 0 then return table.remove(rolls, 1) % math.max(1, n) end
return (n or 1) - 1
end
local function newBattle(pmoves, emoves)
local player = Mon.new(DATA, "MACHOP", 50, { dvs = perfect })
player.moves = pmoves
local wild = Mon.new(DATA, "MACHOP", 50, { dvs = perfect })
wild.moves = emoves
return Battle.new({ data = DATA, party = { player }, wild = wild,
random = rng }), player, wild
end
local function findText(events, sub)
for _, e in ipairs(events or {}) do
if e.kind == "message" and e.text and e.text:find(sub, 1, true) then
return true
end
end
return false
end
local function moveEvent(events)
for _, e in ipairs(events or {}) do
if e.kind == "move" then return e end
end
end
-- ------------------------------------------------------------- 1388a
-- Safeguard sets the USER's own side, not the target's.
do
local battle, player, wild = newBattle(
{ { id = "SAFEGUARD", pp = 25, maxPp = 25 } },
{ { id = "THUNDER_WAVE", pp = 20, maxPp = 20 } })
battle.events = {}
battle:useMove(player, wild, "SAFEGUARD")
T.eq(battle.screens.player.safeguard, 5, "Safeguard sets the CASTER's side for 5 turns")
T.check((battle.screens.enemy.safeguard or 0) == 0,
"and never touches the opposing side")
T.check(findText(battle.events, "covered by a veil"), "the veil line is emitted")
end
do
local battle, player, wild = newBattle(
{ { id = "SAFEGUARD", pp = 25, maxPp = 25 } },
{ { id = "THUNDER_WAVE", pp = 20, maxPp = 20 } })
battle.events = {}
battle:useMove(player, wild, "SAFEGUARD")
battle.events = {}
rolls = { 200 } -- force the enemy's AI roll not to fail on its own
battle:useMove(wild, player, "THUNDER_WAVE")
T.check(findText(battle.events, "protected by SAFEGUARD"),
"an incoming status move from the OTHER side is blocked, loudly")
T.eq(player.status, nil, "and the paralysis never lands")
local ev = moveEvent(battle.events)
T.eq(ev and ev.missed, true, "the blocked move is marked missed")
end
do
local battle, player, wild = newBattle(
{ { id = "SAFEGUARD", pp = 25, maxPp = 25 } },
{ { id = "TACKLE", pp = 35, maxPp = 35 } })
battle.events = {}
battle:useMove(player, wild, "SAFEGUARD")
battle.events = {}
battle:useMove(player, wild, "SAFEGUARD")
T.check(findText(battle.events, "But it failed!"),
"using it again while it is already up simply fails")
end
do
-- the player's OWN status move against a safeguarded enemy is blocked too:
-- the effect reads whichever side is being TARGETED, not just "the enemy".
local battle, player, wild = newBattle(
{ { id = "THUNDER_WAVE", pp = 20, maxPp = 20 } },
{ { id = "TACKLE", pp = 35, maxPp = 35 } })
battle.screens.enemy.safeguard = 5
battle.events = {}
battle:useMove(player, wild, "THUNDER_WAVE")
T.check(findText(battle.events, "protected by SAFEGUARD"),
"the player's status move is blocked by the enemy's own safeguard")
T.eq(wild.status, nil, "the enemy stays unstatused under its own screen")
end
do
local battle = newBattle(
{ { id = "TACKLE", pp = 35, maxPp = 35 } },
{ { id = "TACKLE", pp = 35, maxPp = 35 } })
battle.screens.player.safeguard = 1
battle.events = {}
battle:tickScreens()
T.check(findText(battle.events, "SAFEGUARD faded"), "it fades after its five turns")
T.eq(battle.screens.player.safeguard, nil, "and clears off the side entirely")
end
-- ------------------------------------------------------------- 1388b
-- Sacred Fire's burn was never implemented at all.
do
local battle, player, wild = newBattle(
{ { id = "TACKLE", pp = 35, maxPp = 35 } },
{ { id = "SACRED_FIRE", pp = 5, maxPp = 5 } })
battle.events = {}
rolls = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } -- everything rolls low: hit, no
-- crit, and the 50% secondary effect chance all pass
battle:useMove(wild, player, "SACRED_FIRE")
T.eq(player.status, "burn", "Sacred Fire can now burn its target")
end
do
local battle, player, wild = newBattle(
{ { id = "TACKLE", pp = 35, maxPp = 35 } },
{ { id = "SACRED_FIRE", pp = 5, maxPp = 5 } })
battle.screens.player.safeguard = 5
battle.events = {}
rolls = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
battle:useMove(wild, player, "SACRED_FIRE")
T.eq(player.status, nil, "Safeguard blocks the burn a damaging move carries")
T.check(not findText(battle.events, "protected by SAFEGUARD"),
"the secondary block is silent (SafeCheckSafeguard, not CheckSafeguard)")
local ev = moveEvent(battle.events)
T.check(ev and not ev.missed,
"the hit itself still lands and is not marked missed")
end
T.finish("gen2 safeguard bug 1388")