Files
gen1recomp/ports/switch/ota-launcher

Native Switch OTA launcher

In-console updates for Gen1Recomp on Nintendo Switch. This NRO is the hbmenu entry (gen1recomp.nro). It checks GitHub Releases quietly (no UI when you are already up to date or offline). Only if a newer release exists does it show a launcher-style screen (black + RGB rail + project logo + flat A/B buttons), download the same gen1recomp-*-switch.zip used for install, verify SHA-256 from sha256sums.txt, replace both gen1recomp-game.nro and gen1recomp.nro (matching NACP version for hbmenu/Sphaira), then load the game with envSetNextLoad.

The LÖVE self-updater (src/update/Check.lua) stays disabled on NX. Wire format (also in Lua): src/update/SwitchOta.lua. NACP icon: ports/switch/assets/icon.jpg.

Layout on microSD

sdmc:/switch/gen1recomp/gen1recomp.nro        <- this launcher
sdmc:/switch/gen1recomp/gen1recomp-game.nro   <- fused LÖVE game
sdmc:/switch/gen1recomp/version.txt          <- installed X.Y.Z
sdmc:/switch/gen1recomp/pokemon-love2d/      <- saves (never touched by OTA)

Host tests (no DEVKITPRO)

cd ports/switch/ota-launcher
make host-test

Switch build (DEVKITPRO)

Needs DEVKITPRO with packages roughly:

(dkp-)pacman -S --needed switch-curl switch-mbedtls switch-zlib switch-zziplib
# or: bash scripts/switch/install_devkitpro_deps.sh
export DEVKITPRO=/opt/devkitpro   # typical
cd ports/switch/ota-launcher
make
# -> gen1recomp.nro

Or from repo root (as part of --fused):

scripts/build_switch.sh --fetch --fused --version X.Y.Z

Standalone launcher build:

scripts/switch/build_ota_launcher.sh

Docker fallback uses the same pin as fused builds (scripts/switch/dkp-docker.image).

OTA logo asset

The launcher draws a pre-scaled logo from romfs:/logo.rgba (no PNG decoder in the NRO). The baked blob lives at ../assets/logo.rgba and is copied into romfs at build time. After changing assets/logo/logo.png, regenerate:

python3 scripts/switch/bake_ota_logo.py

Requires Pillow, or on macOS uses sips when Pillow is not installed.

Packaging

scripts/switch/pack_sd_zip.sh GAME_NRO VERSION OUT_ZIP LAUNCHER_NRO writes both NROs into the SD zip. That zip is also what OTA downloads. Manifest: scripts/switch/ota_launcher.manifest.

Status / known gaps

  • Zip extraction uses switch-zziplib (ota_unzip.c) on device.
  • OTA replaces game + launcher from the install zip (NACP versions stay aligned). The running launcher cannot overwrite its own NRO on sdmc/FAT; a tiny ota-bootstrap.nro (embedded in romfs) chainloads once to swap the staged launcher, then loads the game.
  • HTTPS uses Mozilla CA bundle in romfs (cacert.pem, fetched at build time). ota_net_init() mounts romfs before the quiet release check.
  • Sphaira HOME forwarders cache metadata until reinstalled (see docs/switch-install.md).
  • Release runner: switch-dev + (install_devkitpro_deps.sh or Docker)