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Silly Oak Intro Example
Hooks Oak's NEW GAME speech: extra questions, sprite swaps (Oak, rival,
player, MEW, and a custom Toast Kid pic), and answers stored in mod.save.
Try it (play through yourself)
rm -rf mods/example_silly_oak
cp -r mods/examples/example_silly_oak mods/
love .
Then NEW GAME and mash A / pick the menus. Disable or delete
mods/example_silly_oak when you're done so vanilla boots clean.
Headless check
luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
Auto driver (screenshots + save asserts)
rm -rf mods/example_silly_oak
cp -r mods/examples/example_silly_oak mods/
SHOT_DIR=/tmp/silly_oak POKEPORT_IDENTITY=silly_oak_driver_test \
POKEPORT_DRIVER=tests/drivers/silly_oak_intro_test.lua POKEPORT_SPEED=8 love .
POKEPORT_IDENTITY keeps this run's save out of your normal slot.
What it demonstrates
| Seam | Where |
|---|---|
hooks:wrap("intro.oak_speech.build") |
main.lua — reshape the step list |
mod.ui.insertStepAfter / insertStepBefore |
main.lua — anchored on vanilla step ids |
step kinds say / yesno / choice |
main.lua |
pics: "oak", "rival", "player", pokemon, custom image |
main.lua |
events:on("intro.oak_speech.answered") |
main.lua → mod.save |
events:on("intro.oak_speech.finished") |
main.lua |