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https://github.com/bryanthaboi/gen1recomp.git
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60 lines
1.7 KiB
Lua
60 lines
1.7 KiB
Lua
-- TradeAnim InternalClockTradeFuncSequence completes under A-skip and
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-- exposes the cable-trade phases (engine/movie/trade.asm).
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-- ROM-free: fixture species only (CI has no data/generated/).
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.modkit")
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local Data = T.fixtures.load()
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local ids = T.fixtures.ids
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local S = require("tests.harness").suite("trade anim")
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local check, eq = S.check, S.eq
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local Game = require("src.core.Game")
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local Input = require("src.core.Input")
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local StateStack = require("src.core.StateStack")
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local SaveData = require("src.core.SaveData")
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local Pokemon = require("src.pokemon.Pokemon")
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local TradeAnim = require("src.ui.TradeAnim")
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Game.data = Data
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Game.input = Input; Input:init()
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Game.stack = StateStack; StateStack:init()
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Game.save = SaveData.newGame()
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require("src.render.Font").load(Data)
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local sent = Pokemon.new(Data, ids.species[1], 10)
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local recv = Pokemon.new(Data, ids.species[2], 10)
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recv.nickname = "DUX"
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recv.ot = "TRAINER"
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recv.otId = 8193
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local done = false
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local anim = TradeAnim.new(Game, {
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sent = sent, received = recv, enemyName = "TRAINER",
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onDone = function() done = true end,
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})
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Game.stack:push(anim)
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if anim.enter then anim:enter() end
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local seen = {}
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local guard = 0
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while not done and guard < 20000 do
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guard = guard + 1
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seen[anim.phase] = true
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Input.pressed = { a = true }
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StateStack:update(1 / 60)
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Input.pressed = {}
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end
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check(done, "TradeAnim reaches onDone")
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for _, phase in ipairs({
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"show_player", "open_cable", "ball_enter", "transfer_lr",
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"went_to", "transfer_rl", "show_enemy",
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}) do
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check(seen[phase], "saw phase " .. phase)
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end
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eq(Game.stack:top(), nil, "TradeAnim pops itself")
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S.finish()
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