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f109530c5f
Commands.lua's start_battle and old-man-demo battle commands pushed BattleState straight onto the stack, bypassing pushBattle (and therefore BattleTransition) entirely. Every script-triggered battle -- gym leaders, the rival, Giovanni, the catch tutorial -- cut straight to the battle screen with no transition wipe. Only the walk-up trainer-sight path (OverworldState:engageTrainer) went through pushBattle already.