Files
gen1recomp/tests/engine/mod_targets_tests.lua
T
bryanthaboi ca4d3d283c Add Pokemon Crystal as a sixth supported version
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.

Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
  make_gold_manifest as a library, with three additive keyword seams. Gold and
  Silver still regenerate byte-identical, which is the standing requirement for
  touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
  Crystal renames the credits mons, splits the trainer card, Pokegear and
  pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
  badge block sits one higher) and unownCharmap (the main charmap parser stops
  at the first newcharmap so the two cannot contaminate each other).

Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
  0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
  seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
  steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
  Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
  intro and title via src/import/CrystalMovie.lua.

Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
  original bugs where the bug is not hardware dependent; Crystal gets the fixes
  Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
  Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
  of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
  including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
  and mon caught data.

Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00

247 lines
10 KiB
Lua

-- Which games a mod is for: the manifest `games` key, the legacy gen2compat
-- reading of it, the per-game enable overlay both mod surfaces resolve
-- through, and the profile that carries a per-game set between installs.
-- luajit tests/engine/mod_targets_tests.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check, eq = T.check, T.eq
local GameVersion = require("src.core.GameVersion")
local Manifest = require("src.mods.Manifest")
local ModProfile = require("src.mods.ModProfile")
local ModTargets = require("src.mods.ModTargets")
local SaveData = require("src.core.SaveData")
local function mf(raw)
raw.id = raw.id or "m"
raw.name = raw.name or "M"
raw.version = raw.version or "1.0.0"
raw.entry = raw.entry or "main.lua"
return Manifest.validate(raw)
end
local function list(m)
return table.concat(ModTargets.versions(m), ",")
end
-- ------- tokens expand off GameVersion, never a literal list
-- "nonesuch" is the deliberate never-a-game token for every unknown-version
-- case below. A real version id was used here twice ("gold", then "crystal")
-- and both had to be swapped the day that game shipped; this one never will.
local NO_SUCH_GAME = "nonesuch"
do
eq(table.concat(ModTargets.expand("red"), ","), "red",
"a version id names exactly that game")
eq(table.concat(ModTargets.expand("GEN1"), ","), "red,blue,yellow",
"gen1 is every Gen 1 game, case-insensitive")
eq(table.concat(ModTargets.expand("gen2"), ","), "gold,silver,crystal",
"gen2 is every Gen 2 game")
eq(table.concat(ModTargets.expand("silver"), ","), "silver",
"and each of them names itself")
eq(table.concat(ModTargets.expand("crystal"), ","), "crystal",
"Crystal included, the day its VERSIONS row landed")
eq(table.concat(ModTargets.expand("all"), ","),
table.concat(GameVersion.ORDER, ","), "all is the launcher order itself")
eq(ModTargets.expand(NO_SUCH_GAME), nil, "a game this engine has no cache for")
eq(ModTargets.expand("gen9"), nil, "a generation with no games is unknown")
eq(ModTargets.expand(7), nil, "a non-string token is not a game")
end
do
local versions, unknown = ModTargets.normalize({ "gold", "red", "red" })
eq(table.concat(versions, ","), "red,gold",
"normalize dedupes and sorts into GameVersion.ORDER")
eq(#unknown, 0, "known tokens leave nothing unreported")
local _, bad = ModTargets.normalize({ NO_SUCH_GAME, "gen1" })
eq(#bad, 1, "an unknown token comes back for the caller to report")
eq(bad[1], NO_SUCH_GAME, "by name")
end
-- ------- the legacy reading: gen2compat only ever ADDS Gen 2
do
eq(list(mf({})), "red,blue,yellow",
"a manifest with no games key is Gen 1, which is what it was tested as")
eq(list(mf({ gen2compat = true })), "red,blue,yellow,gold,silver,crystal",
"gen2compat keeps Gen 1 and adds Gen 2")
eq(mf({}).gen2compat, false, "and the derived flag agrees")
eq(mf({ gen2compat = true }).gen2compat, true, "both ways")
end
-- ------- games declares it directly, and the loader's gate reads the derived
-- gen2compat, so no Loader change is needed to honour the new key
do
local gen2 = mf({ games = { "gen2" } })
eq(list(gen2), "gold,silver,crystal", "games can name Gen 2 alone")
eq(gen2.gen2compat, true, "which IS the gen2compat claim the gate reads")
local both = mf({ games = { "gen1", "gen2" } })
eq(list(both), "red,blue,yellow,gold,silver,crystal", "or both generations")
local one = mf({ games = { "blue" } })
eq(list(one), "blue", "or one single game")
eq(one.gen2compat, false, "a Gen 1 game is not a Gen 2 claim")
eq(list(mf({ games = { "red" }, gen2compat = true })), "red,gold,silver,crystal",
"an old gen2compat beside a new games list still adds its game")
end
do
-- vocabulary: api 1 warns and keeps loading, api 2 refuses, exactly like
-- every other manifest vocabulary (Manifest.violation)
local lenient = mf({ games = { NO_SUCH_GAME, "red" } })
eq(list(lenient), "red", "api 1 drops the unknown game and keeps the rest")
check(not pcall(mf, { api = 2, games = { NO_SUCH_GAME } }),
"api 2 refuses a game it does not have")
check(not pcall(mf, { games = "gen1" }),
"games must be an array, not a bare string")
eq(list(mf({ games = {} })), "red,blue,yellow",
"an empty games list falls back rather than orphaning the mod")
end
-- ------- supports / runsHere: the claim, then what actually happens
do
local gen1 = mf({ id = "one" })
local gen2 = mf({ id = "two", games = { "gen2" } })
check(ModTargets.supports(gen1, "red"), "a Gen 1 mod supports Red")
check(not ModTargets.supports(gen1, "gold"), "and not Gold")
check(ModTargets.supports(gen2, "gold"), "a Gen 2 mod supports Gold")
check(not ModTargets.supports(gen2, "red"), "and not Red")
check(ModTargets.supports(gen1, nil, 1), "a generation can be asked directly")
check(not ModTargets.supports(gen1, nil, 2), "and answers the same way")
check(not ModTargets.runsHere(gen1, "gold"), "no claim, no run")
check(ModTargets.runsHere(gen1, "gold", nil, true),
"the player's override is what forces one anyway")
end
-- ------- one label, both surfaces
do
eq(ModTargets.label(mf({})), "Gen 1", "whole generations read as generations")
eq(ModTargets.label(mf({ games = { "all" } })), "Gen 1+2", "both of them")
eq(ModTargets.label(mf({ games = { "gen2" } })), "Gen 2", "or just the one")
eq(ModTargets.label(mf({ games = { "red", "gold" } })), "Red/Gold",
"part of a generation reads as the games themselves")
eq(ModTargets.chip(mf({})), "GEN 1", "the chip is the same label, uppercased")
eq(ModTargets.detail(mf({}), "gold"), "For Gen 1, not Gold",
"and the launcher line names both sides")
end
-- ------- per-game enable overlay: absent means the shared flag, which is
-- what every options.lua written before this key holds
do
local opts = { mods = { a = false, b = true } }
eq(SaveData.modEnabled(opts, "a", "gold"), false,
"no overlay entry falls through to the shared flag")
eq(SaveData.modEnabled(opts, "b"), true, "with or without a game")
eq(SaveData.modEnabled(opts, "ghost", "gold"), nil,
"an unanswered mod is nil, so the caller owns the default")
opts.modsByVersion = { gold = { a = true } }
eq(SaveData.modEnabled(opts, "a", "gold"), true, "the game's own answer wins")
eq(SaveData.modEnabled(opts, "a", "red"), false, "for that game only")
eq(SaveData.modEnabled(opts, "a"), false, "and the shared view is untouched")
end
do
local opts = { mods = {} }
SaveData.setModEnabled(opts, "a", false, "gold")
eq(opts.modsByVersion.gold.a, false, "a per-game write lands in that game")
eq(opts.mods.a, nil, "and never in the shared flag")
SaveData.setModEnabled(opts, "a", false)
eq(opts.mods.a, false, "a shared write lands in the shared flag")
SaveData.setModEnabled(opts, "a", false, "gold")
eq(opts.modsByVersion.gold.a, nil,
"a per-game answer that agrees with the shared one is dropped, not stored")
eq(SaveData.modEnabled(opts, "a", "gold"), false, "and still resolves the same")
local fresh = { mods = {} }
SaveData.setModEnabled(fresh, "b", true, "gold")
eq(fresh.modsByVersion.gold.b, true,
"with no shared flag the answer is stored, not dropped against an assumed default")
end
do
-- the write scope is gated on the loader honouring it, so no surface can
-- promise a per-game set the boot would ignore
eq(SaveData.modScope("gold"), SaveData.PER_VERSION_MODS and "gold" or nil,
"modScope follows the PER_VERSION_MODS switch")
end
do
-- First launch after per-game controls shipped: preserve every old answer
-- and make the old implicit defaults explicit for the installed set.
local opts = {
mods = { old_on = true, old_off = false },
modsByVersion = { gold = { old_on = false } },
}
check(SaveData.migrateModEnablement(opts, {
{ id = "old_on" }, { id = "old_off" }, { id = "implicit" },
{ id = "lab", experimental = true },
}), "legacy mod state is migrated once")
check(opts.modsByVersionMigrated, "the migration is marked complete")
eq(SaveData.modEnabled(opts, "old_on", "red"), true,
"an old enabled mod is enabled for Red")
eq(SaveData.modEnabled(opts, "old_on", "gold"), false,
"an already-stored preview answer is preserved")
eq(SaveData.modEnabled(opts, "old_off", "blue"), false,
"an old disabled mod stays disabled for every game")
eq(SaveData.modEnabled(opts, "implicit", "yellow"), true,
"an old implicit default is enabled for every game")
eq(SaveData.modEnabled(opts, "lab", "red"), false,
"an experimental mod keeps its existing opt-in default")
check(not SaveData.migrateModEnablement(opts, { { id = "newer" } }),
"a later mod install does not rerun the legacy migration")
end
-- ------- a profile carries the per-game half of a setup
do
local available = {
{ id = "a", enabled = true }, { id = "b", enabled = false },
}
local byVersion = { gold = { a = false }, red = {} }
local p = ModProfile.capture(available, {}, byVersion)
eq(p.enabledByVersion.gold.a, false, "capture takes the per-game answers")
eq(p.enabledByVersion.red, nil, "an empty game is not carried")
p.name = "PROF"
local back = ModProfile.decode(ModProfile.encode(p))
eq(back.enabledByVersion.gold.a, false, "and they survive an export")
local opts = { mods = {} }
ModProfile.restoreVersions(back, opts)
eq(opts.modsByVersion.gold.a, false, "applying a profile restores them")
check(ModProfile.matchesVersions(back, opts),
"a restored setup still reads as that profile")
opts.modsByVersion.gold.a = true
check(not ModProfile.matchesVersions(back, opts),
"and drifts to ad-hoc as soon as one game differs")
local untouched = { modsByVersion = { gold = { z = true } } }
ModProfile.restoreVersions({ enabledByVersion = {} }, untouched)
eq(untouched.modsByVersion.gold.z, true,
"a profile that names no game blanks none")
end
do
-- a shared .g1rmodlist is untrusted input; the manager indexes it straight
-- into options.modsByVersion
local bad = ModProfile.decode(require("src.core.SaveSerializer").encode({
format = "g1rmodlist", formatVersion = 1,
profile = { name = "P", enabledByVersion = {
gold = { a = true }, silver = { a = true },
[NO_SUCH_GAME] = { a = true },
red = "nope" } },
}))
eq(bad.enabledByVersion.gold.a, true, "a shared file's known game is kept")
eq(bad.enabledByVersion.silver.a, true, "every one of them, not just the first")
eq(bad.enabledByVersion[NO_SUCH_GAME], nil, "an unknown game is dropped on read")
eq(bad.enabledByVersion.red, nil, "and so is a bucket that is not a table")
end
T.finish("mod_targets")