mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-15 15:51:17 +02:00
9f54734f62
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
367 lines
14 KiB
Bash
Executable File
367 lines
14 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Build a PortMaster aarch64 port of gen1recomp for Linux ARM SBC handhelds.
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# The package uses PortMaster control hooks and a self-contained LÖVE runtime,
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# while keeping paths relative to the launcher for broad CFW compatibility.
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#
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# The launcher uses SHDIR-relative paths and bundles the LÖVE 11.5 aarch64
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# runtime so the device does not need a separate runtime download on first launch.
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#
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# Usage:
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# ./build-linux-arm-sbc.sh [--version X.Y.Z]
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# GEN1RECOMP_SOURCE_DIR="$PWD" ./build-linux-arm-sbc.sh --version X.Y.Z
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# ./build-linux-arm-sbc.sh --source /path/to/gen1recomp --version X.Y.Z
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#
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# Output:
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# dist/linux-arm-sbc/gen1recomp-sbc-portmaster.zip
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#
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# Install on device:
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# 1. Install PortMaster for the handheld firmware.
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# 2. Unzip into the device's PortMaster ports folder so you have:
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# Roms/Ports (PORTS)/gen1recomp-sbc.sh
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# Roms/Ports (PORTS)/gen1recomp-sbc/...
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# 3. Copy a legal US Red or Blue .gb into Roms/Ports (PORTS)/gen1recomp-sbc/lovegame/
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# 4. Launch "gen1recomp-sbc" from the Ports list; press Choose ROM (scans that
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# folder when zenity is missing).
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set -euo pipefail
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ROOT="$(cd "$(dirname "$0")" && pwd)"
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HERE="$ROOT/.bazinga"
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CACHE="$HERE/cache/linux-arm-sbc"
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WORK="$HERE/work/linux-arm-sbc"
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DIST="$ROOT/dist/linux-arm-sbc"
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APP_NAME="gen1recomp-sbc"
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# Artifact suffix identifies this as the generic PortMaster SBC package.
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# Release uploads stage it as gen1recomp-<ver>-sbc-portmaster.zip.
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ARTIFACT_SUFFIX="portmaster"
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PORT_DIR_NAME="gen1recomp-sbc"
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LAUNCHER_NAME="gen1recomp-sbc.sh"
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LOVE_VERSION="11.5"
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# By default the pack is reproducible from the latest published GitHub release,
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# not whatever happens to be in the caller's checkout. Development builds can
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# point this at a local checkout with GEN1RECOMP_SOURCE_DIR=/path/to/repo.
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SOURCE_DIR_OVERRIDE="${GEN1RECOMP_SOURCE_DIR:-}"
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SOURCE_TAG_OVERRIDE="${GEN1RECOMP_RELEASE_TAG:-}"
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VERSION="${GEN1RECOMP_VERSION:-}"
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# Official PortMaster LÖVE 11.5 aarch64 runtime (small love stub + liblove).
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PM_RUNTIME_BASE="https://raw.githubusercontent.com/PortsMaster/PortMaster-GUI/main/PortMaster/runtimes/love_${LOVE_VERSION}"
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RELEASES_LATEST_URL="https://github.com/bryanthaboi/gen1recomp/releases/latest"
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RELEASE_TARBALL_BASE="https://github.com/bryanthaboi/gen1recomp/archive/refs/tags"
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say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
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warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
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fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
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while [ $# -gt 0 ]; do
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case "$1" in
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--version) [ $# -ge 2 ] || fail "--version needs X.Y.Z"; VERSION="$2"; shift ;;
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--source) [ $# -ge 2 ] || fail "--source needs a directory"; SOURCE_DIR_OVERRIDE="$2"; shift ;;
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--release-tag) [ $# -ge 2 ] || fail "--release-tag needs a tag"; SOURCE_TAG_OVERRIDE="$2"; shift ;;
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-h|--help)
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sed -n '2,24p' "$0"
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exit 0
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;;
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*) fail "unknown argument: $1" ;;
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esac
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shift
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done
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command -v curl >/dev/null || fail "curl is required"
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command -v zip >/dev/null || fail "zip is required"
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command -v unzip >/dev/null || fail "unzip is required"
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command -v tar >/dev/null || fail "tar is required"
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mkdir -p "$CACHE" "$WORK" "$DIST"
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download() {
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local url="$1" dest="$2"
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if [ -f "$dest" ] && [ -s "$dest" ]; then
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return 0
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fi
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say "downloading $(basename "$dest")"
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curl -fL --progress-bar "$url" -o "$dest.tmp" \
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|| fail "download failed: $url"
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mv "$dest.tmp" "$dest"
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}
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# --------------------------------------------------------------- source + game tree
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# Release builds use the latest published source archive. A local checkout is
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# an explicit override for development and for CI's just-built release source.
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if [ -n "$SOURCE_DIR_OVERRIDE" ]; then
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SOURCE_DIR_OVERRIDE="$(cd "$SOURCE_DIR_OVERRIDE" 2>/dev/null && pwd)" \
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|| fail "source directory does not exist: $SOURCE_DIR_OVERRIDE"
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SOURCE_DIR="$SOURCE_DIR_OVERRIDE"
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SOURCE_TAG="${SOURCE_TAG_OVERRIDE:-local}"
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if [ "$SOURCE_TAG" != "local" ]; then
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printf '%s' "$SOURCE_TAG" | grep -Eq '^v[0-9]+\.[0-9]+\.[0-9]+$' \
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|| fail "release tag must look like vX.Y.Z: $SOURCE_TAG"
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fi
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if [ -z "$VERSION" ]; then
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VERSION="$(git -C "$SOURCE_DIR" rev-parse --short HEAD 2>/dev/null || echo dev)"
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fi
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else
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if [ -z "$SOURCE_TAG_OVERRIDE" ]; then
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latest_location="$(curl -fsSI "$RELEASES_LATEST_URL" \
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| awk 'tolower($1) == "location:" { print $2 }' | tail -1 | tr -d '\r')" \
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|| fail "could not resolve latest published release"
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SOURCE_TAG_OVERRIDE="${latest_location##*/}"
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fi
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printf '%s' "$SOURCE_TAG_OVERRIDE" | grep -Eq '^v[0-9]+\.[0-9]+\.[0-9]+$' \
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|| fail "release tag must look like vX.Y.Z: $SOURCE_TAG_OVERRIDE"
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SOURCE_TAG="$SOURCE_TAG_OVERRIDE"
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SOURCE_ARCHIVE="$CACHE/gen1recomp-${SOURCE_TAG}.tar.gz"
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download "$RELEASE_TARBALL_BASE/$SOURCE_TAG.tar.gz" "$SOURCE_ARCHIVE"
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SOURCE_EXTRACT="$WORK/source-$SOURCE_TAG"
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rm -rf "$SOURCE_EXTRACT"
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mkdir -p "$SOURCE_EXTRACT"
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tar -xzf "$SOURCE_ARCHIVE" -C "$SOURCE_EXTRACT"
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SOURCE_DIR="$(find "$SOURCE_EXTRACT" -mindepth 1 -maxdepth 1 -type d -print -quit)"
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[ -n "$SOURCE_DIR" ] || fail "release archive had no source directory"
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if [ -z "$VERSION" ]; then VERSION="${SOURCE_TAG#v}"; fi
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fi
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say "staging lovegame/ from $SOURCE_TAG"
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GAME_SRC="$WORK/lovegame"
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rm -rf "$GAME_SRC"
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mkdir -p "$GAME_SRC"
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# Same payload as scripts/build.sh's game.love — never ship ROM-derived cache.
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# tools/save-editor is part of that payload: the launcher's Edit button on a
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# save row opens it in-process (main.lua).
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(cd "$SOURCE_DIR" && zip -q -9 -r "$WORK/game-payload.zip" \
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main.lua conf.lua src libs data assets tools/save-editor \
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tools/rom_manifest.json tools/rom_manifest_blue.json \
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-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
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if unzip -Z1 "$WORK/game-payload.zip" \
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| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
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fail "payload unexpectedly contains generated ROM data"
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fi
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unzip -q "$WORK/game-payload.zip" -d "$GAME_SRC"
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rm -f "$WORK/game-payload.zip"
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# Stamp release version into the staged tree only (never the working tree).
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if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
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say "stamping engine version $VERSION"
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sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
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"$SOURCE_DIR/src/core/Version.lua" > "$GAME_SRC/src/core/Version.lua"
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version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
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grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
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"$GAME_SRC/src/core/Version.lua" \
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|| fail "version stamp failed"
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else
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say "version '$VERSION' is not X.Y.Z — shipping default engine (no stamp)"
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fi
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# Portable marker: saves + ROM cache live next to the game on the SD card.
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: > "$GAME_SRC/portable.txt"
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# --------------------------------------------------------------- love runtime
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say "fetching LÖVE $LOVE_VERSION aarch64 runtime"
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LOVE_BIN="$CACHE/love.aarch64"
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LOVE_LIB="$CACHE/liblove-11.5.so"
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LUAJIT_LIB="$CACHE/libluajit-5.1.so.2"
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MODPLUG_LIB="$CACHE/libmodplug.so.1"
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OGG_LIB="$CACHE/libogg.so.0"
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download "$PM_RUNTIME_BASE/love.aarch64" "$LOVE_BIN"
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download "$PM_RUNTIME_BASE/libs.aarch64/liblove-11.5.so" "$LOVE_LIB"
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download "$PM_RUNTIME_BASE/libs.aarch64/libluajit-5.1.so.2" "$LUAJIT_LIB"
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download "$PM_RUNTIME_BASE/libs.aarch64/libmodplug.so.1" "$MODPLUG_LIB"
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download "$PM_RUNTIME_BASE/libs.aarch64/libogg.so.0" "$OGG_LIB"
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# Sanity: love stub must be an aarch64 ELF.
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file "$LOVE_BIN" | grep -qi 'aarch64\|ARM aarch64' \
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|| fail "love.aarch64 does not look like an aarch64 ELF (got: $(file "$LOVE_BIN"))"
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# --------------------------------------------------------------- port tree
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say "assembling port package"
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PORT_ROOT="$WORK/port"
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rm -rf "$PORT_ROOT"
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mkdir -p "$PORT_ROOT/$PORT_DIR_NAME/bin" \
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"$PORT_ROOT/$PORT_DIR_NAME/libs.aarch64" \
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"$PORT_ROOT/$PORT_DIR_NAME/licenses" \
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"$PORT_ROOT/$PORT_DIR_NAME/conf"
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cp -R "$GAME_SRC" "$PORT_ROOT/$PORT_DIR_NAME/lovegame"
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cp "$LOVE_BIN" "$PORT_ROOT/$PORT_DIR_NAME/bin/love.aarch64"
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chmod +x "$PORT_ROOT/$PORT_DIR_NAME/bin/love.aarch64"
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cp "$LOVE_LIB" "$LUAJIT_LIB" "$MODPLUG_LIB" "$OGG_LIB" \
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"$PORT_ROOT/$PORT_DIR_NAME/libs.aarch64/"
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# Drop a short license pointer for the bundled LÖVE bits.
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cat > "$PORT_ROOT/$PORT_DIR_NAME/licenses/LICENSE.love2d.txt" <<'EOF'
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This port bundles the LÖVE 11.5 aarch64 runtime from PortMaster
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(https://github.com/PortsMaster/PortMaster-GUI). LÖVE is zlib-licensed;
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see https://love2d.org/ for full terms.
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EOF
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# --------------------------------------------------------------- launcher
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# Resolve the game directory from the launcher so this works with both
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# PortMaster-managed ports directories.
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cat > "$PORT_ROOT/$LAUNCHER_NAME" <<'EOF'
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#!/bin/bash
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# gen1recomp-sbc — Linux ARM SBC / PortMaster launcher
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# Uses SHDIR-relative paths so firmware-specific mount points do not matter.
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export HOME="${HOME:-/root}"
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XDG_DATA_HOME="${XDG_DATA_HOME:-$HOME/.local/share}"
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SHDIR="$(cd "$(dirname "$0")" && pwd)"
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if [ -d "/mnt/SDCARD/Apps/PortMaster/PortMaster/" ]; then
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controlfolder="/mnt/SDCARD/Apps/PortMaster/PortMaster"
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elif [ -d "/mnt/SDCARD/Roms/ports/PortMaster" ]; then
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controlfolder="/mnt/SDCARD/Roms/ports/PortMaster"
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elif [ -d "/mnt/SDCARD/Data/PortMaster/" ]; then
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controlfolder="/mnt/SDCARD/Data/PortMaster"
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elif [ -d "$SHDIR/PortMaster" ]; then
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controlfolder="$SHDIR/PortMaster"
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elif [ -d "/opt/system/Tools/PortMaster/" ]; then
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controlfolder="/opt/system/Tools/PortMaster"
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elif [ -d "/opt/tools/PortMaster/" ]; then
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controlfolder="/opt/tools/PortMaster"
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elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
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controlfolder="$XDG_DATA_HOME/PortMaster"
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elif [ -d "/roms/ports/PortMaster" ]; then
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controlfolder="/roms/ports/PortMaster"
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else
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controlfolder="/mnt/SDCARD/Roms/PORTS/PortMaster"
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fi
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if [ ! -f "$controlfolder/control.txt" ]; then
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echo "PortMaster control.txt not found under $controlfolder" >&2
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exit 1
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fi
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# shellcheck disable=SC1090
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source "$controlfolder/control.txt"
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get_controls
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if [ -n "${CFW_NAME:-}" ] && [ -f "${controlfolder}/mod_${CFW_NAME}.txt" ]; then
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# shellcheck disable=SC1090
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source "${controlfolder}/mod_${CFW_NAME}.txt"
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fi
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GAMEDIR="$SHDIR/gen1recomp-sbc"
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CONFDIR="$GAMEDIR/conf"
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mkdir -p "$CONFDIR"
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cd "$GAMEDIR" || exit 1
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> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
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export XDG_DATA_HOME="$CONFDIR"
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export XDG_CONFIG_HOME="$CONFDIR"
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export LD_LIBRARY_PATH="$GAMEDIR/libs.aarch64:${LD_LIBRARY_PATH:-}"
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export SDL_GAMECONTROLLERCONFIG="${sdl_controllerconfig:-}"
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# GLES is the common path on ARM SBC handhelds; firmware may override it.
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export LOVE_GRAPHICS_USE_OPENGLES="${LOVE_GRAPHICS_USE_OPENGLES:-1}"
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$ESUDO chmod a+x ./bin/love.aarch64 2>/dev/null || chmod a+x ./bin/love.aarch64
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$ESUDO chmod 666 /dev/uinput 2>/dev/null || true
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if [ -n "${GPTOKEYB:-}" ]; then
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$GPTOKEYB "love.aarch64" &
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fi
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if type pm_platform_helper >/dev/null 2>&1; then
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pm_platform_helper "$GAMEDIR/bin/love.aarch64"
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fi
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./bin/love.aarch64 "$GAMEDIR/lovegame"
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if type pm_finish >/dev/null 2>&1; then
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pm_finish
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else
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if [ -n "${ESUDO:-}" ]; then
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$ESUDO kill -9 $(pidof gptokeyb) 2>/dev/null || true
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else
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kill -9 $(pidof gptokeyb) 2>/dev/null || true
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fi
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fi
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EOF
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chmod +x "$PORT_ROOT/$LAUNCHER_NAME"
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# --------------------------------------------------------------- metadata
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cat > "$PORT_ROOT/port.json" <<EOF
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{
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"version": 2,
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"name": "gen1recomp-sbc.zip",
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"items": [
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"$LAUNCHER_NAME",
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"$PORT_DIR_NAME"
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],
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"items_opt": null,
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"attr": {
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"title": "gen1recomp-sbc",
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"desc": "Native LÖVE2D recreation of Pokemon Red and Blue. Supply your own legal US Red or Blue ROM.",
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"source": "https://github.com/bryanthaboi/gen1recomp/releases/tag/$SOURCE_TAG",
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"inst": "Requires a 64-bit Linux ARM handheld with PortMaster. Copy a canonical US Red or Blue .gb into gen1recomp-sbc/lovegame/, then launch and press Choose ROM.",
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"genres": ["adventure", "rpg"],
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"porter": ["gen1recomp-sbc"],
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"image": {},
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"rtr": true,
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"runtime": null,
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"reqs": [],
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"arch": ["aarch64"]
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}
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}
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EOF
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cat > "$PORT_ROOT/gameinfo.xml" <<EOF
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<?xml version="1.0" encoding="utf-8"?>
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<gameList>
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<game>
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<path>./$LAUNCHER_NAME</path>
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<name>gen1recomp-sbc</name>
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<desc>Native LÖVE2D recreation of Pokemon Red and Blue. Requires your own legal US Red or Blue ROM.</desc>
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<releasedate>20250101T000000</releasedate>
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<developer>the bois club</developer>
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<publisher>the bois club</publisher>
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<genre>RPG</genre>
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</game>
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</gameList>
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EOF
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cat > "$PORT_ROOT/README.md" <<'EOF'
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## gen1recomp-sbc (Linux ARM SBC / PortMaster)
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Native LÖVE 11.5 aarch64 PortMaster port of gen1recomp for compatible Linux ARM SBC handhelds, including H700-class devices. This pack was built from source release **__SOURCE_TAG__**.
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### Install
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1. Install PortMaster for your handheld firmware.
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2. Unzip so `gen1recomp-sbc.sh` and the `gen1recomp-sbc/` folder are siblings in the device's PortMaster ports directory.
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3. Copy a legal US Pokémon Red or Blue `.gb` into `gen1recomp-sbc/lovegame/`.
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4. Refresh the launcher and launch **gen1recomp-sbc** from Ports.
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### Controls
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| Input | Action |
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|--|--|
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| D-pad | Move cursor |
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| A | Click |
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| L1 / R1 | Switch tabs |
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| Start / Select | Play or choose ROM |
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Controls use the normal PortMaster / SDL pad map. Device-specific power/suspend behavior is supplied by the firmware and PortMaster runtime.
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### First run
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Put the `.gb` in `lovegame/`, then press **Choose ROM**. After import, the ROM-derived cache and saves stay beside the game (`portable.txt`).
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### Thanks
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LÖVE runtime binaries from [PortMaster](https://portmaster.games/). PortMaster device support and runtime integration are maintained by the PortMaster team.
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EOF
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sed -i.bak "s/__SOURCE_TAG__/$SOURCE_TAG/g" "$PORT_ROOT/README.md"
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rm -f "$PORT_ROOT/README.md.bak"
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# --------------------------------------------------------------- zip
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ZIP_OUT="$DIST/$APP_NAME-$ARTIFACT_SUFFIX.zip"
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rm -f "$ZIP_OUT"
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say "packing $ZIP_OUT"
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(cd "$PORT_ROOT" && zip -q -9 -r "$ZIP_OUT" \
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"$LAUNCHER_NAME" "$PORT_DIR_NAME" port.json gameinfo.xml README.md)
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say "done."
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say "artifact: $ZIP_OUT ($(du -h "$ZIP_OUT" | cut -f1))"
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say "copy into the device PortMaster ports folder, then drop your .gb into gen1recomp-sbc/lovegame/"
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