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62 lines
3.4 KiB
Plaintext
62 lines
3.4 KiB
Plaintext
---- 38 > RAIKOU, ENTEI, AND SUICUNE ----
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They will only be in grasses, which means it'll never be in water, caves, trees,
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Ilex Forest, or National Park. The exceptions are Routes 40 and 41. They change
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route when you change route or enter/exit a city, cave, or building. Get on a
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bike and start biking everywhere. Do this on every route you run across. Run
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across all Johto. Check everywhere. Be a free spirit! Every time you enter a new
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city or switch routes, the legendaries move one route, although they
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occasionally will jump a few routes.
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There are advantages to training up a Scyther. It has False Swipe, which allows
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you to knock a Pokémon's HP down to 1 HP without knocking it out. You can do so
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by having your Elite Four Pokémon doing the fighting and sharing EXP at Mount
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Silver. Train till Scyther is Level 39, then go to Route 42 with the Max Repel.
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Once you've had your original encounter with a roaming legendary, it becomes
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possible to track where it is. After the initial encounter with a roaming
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legendary Pokémon, they will show up on the map in Pokegear. Flying will reset
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the roaming legendary's location, which is only really good if you are far from
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the roaming legendary.
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It's better to keep switching between routes. BebeDuckie gives this advice: "You
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go between the same city and route like a few steps left right left right in the
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same spot, and eventually get the roaming Pokémon near you without having to fly
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everywhere."
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In Johto, it is helpful to fly to Violet City, then stay on a bike and keep
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switching between Routes 35, 36, and 37 so that the legendaries can quick reset
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their locations, as quickly as every 10 seconds. You can get a lot of repeat
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encounters quickly once you've located the legendary Pokémon before and keep
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switching quickly back and forth between the same routes.
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Save every now and then when you get close to a roaming legendary. If you knock
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it out, you can go back to the save file and try to catch it again. The roaming
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legendaries will all run after one attack or one ball throw. This can be
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frustrating, but go in with the expectation that you'll have to encounter it a
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dozen or more times before you can catch it. The good news is that once you've
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weakened a legendary once, it will remain at that HP the next time you encounter
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it.
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You could consider a Master Ball here, but keep in mind that there are three
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roaming legendaries, so you can only use a Master Ball on one of them. Because
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the catch rate is only about a few percent at low health, even with Ultra Balls,
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this may involve many encounters or even resets. Ultimately, you'll want to
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maximize your chances by throwing many Ultra Balls at it. You'll want to do so
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when it is lower on HP (low yellow or ideally red on the HP meter), and ideally
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when it is asleep or paralyzed although it's hard to get these moves in prior to
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the roaming legendary running off.
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As long as you are persistent, you will eventually catch each roaming legendary.
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If you knock it out a bunch of times or run out of Ultra Balls, you can go back
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to your save and try again. After you've caught each roaming legendary, remember
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to save!
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==============================================================================
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==============================================================================
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==============================================================================
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(c39)
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