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gen1recomp/data/scripts/flavor/bike_shop.lua
T

55 lines
2.1 KiB
Lua

-- BikeShop (BIKE_SHOP) flavor dialogue
-- Source: pokered/scripts/BikeShop.asm, pokered/text/BikeShop.asm
--
-- TEXT_BIKESHOP_CLERK lives in data/scripts/story2.lua (M.BIKE_SHOP): the
-- voucher exchange and the BICYCLE/CANCEL price window need more than
-- command rows (#568).
local TextBox = require("src.render.TextBox")
-- data/events/hidden_events.asm:542
local BIKE_DISPLAYS = {
{ 1, 0 }, { 2, 1 }, { 1, 2 }, { 3, 2 }, { 0, 4 }, { 1, 5 },
}
return {
BIKE_SHOP = {
-- engine/events/hidden_events/new_bike.asm:1
onInteract = function(game, ow, fx, fy)
for _, c in ipairs(BIKE_DISPLAYS) do
if c[1] == fx and c[2] == fy then
game.stack:push(TextBox.new(game,
(game.data.text or {})._NewBicycleText or "A shiny new\nBICYCLE!"))
return true
end
end
return false
end,
talk = {
-- BikeShopMiddleAgedWomanText (pokered/scripts/BikeShop.asm):
-- always shows the same flavor line, no branching.
TEXT_BIKESHOP_MIDDLE_AGED_WOMAN = {
{ "face_player" },
{ "show_text", "_BikeShopMiddleAgedWomanText" },
},
-- BikeShopYoungsterText (pokered/scripts/BikeShop.asm):
-- CheckEvent EVENT_GOT_BICYCLE ; jr nz, .gotBike
-- before the player owns a bike -> TheseBikesAreExpensiveText
-- after the player owns a bike -> CoolBikeText
-- The check reads the bag, not the event: the port hands out the
-- BICYCLE itself (a key item, so it cannot be tossed), and that also
-- reads right on saves written before the clerk set the event (#567).
TEXT_BIKESHOP_YOUNGSTER = {
{ "face_player" }, -- 1
{ "check_item", "BICYCLE" }, -- 2
{ "jump_if_true", 6 }, -- 3
{ "show_text", "_BikeShopYoungsterTheseBikesAreExpensiveText" }, -- 4
{ "jump", "end" }, -- 5
{ "show_text", "_BikeShopYoungsterCoolBikeText" }, -- 6
},
},
},
}