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42 lines
1.4 KiB
Lua
42 lines
1.4 KiB
Lua
-- data/moves/animations.asm:401-403
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package.path = "./?.lua;./?/init.lua;" .. package.path
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love = require("tests.love_stub")
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local T = require("tests.harness")
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local UI = require("src.ui.gen2.BattleState")
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local AnimRunner = require("src.battle.gen2.AnimRunner")
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local runner = AnimRunner.new({ animId = "ANIM_THROW_POKE_BALL", battleTurn = 0 })
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T.eq(runner.animId, "ANIM_THROW_POKE_BALL",
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"the runner exposes the anim id BattleState latches on")
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T.eq(runner.env.animId, "ANIM_THROW_POKE_BALL",
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"the object/bg env still sees the same id")
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-- A real runner skipped with B must still hide the caught mon.
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do
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local s = setmetatable({
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anim = runner,
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ballThrow = { caught = true },
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picHidden = { player = false, enemy = false },
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}, { __index = UI })
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local input = { wasPressed = function(_, key) return key == "b" end }
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s:stepAnim(input)
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T.eq(s.picHidden.enemy, true, "a B-skipped catch latches with a real runner")
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end
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do
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local free = AnimRunner.new({ animId = "ANIM_THROW_POKE_BALL", battleTurn = 0 })
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local s = setmetatable({
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anim = free,
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ballThrow = { caught = false },
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picHidden = { player = false, enemy = false },
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}, { __index = UI })
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local input = { wasPressed = function(_, key) return key == "b" end }
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s:stepAnim(input)
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T.eq(s.picHidden.enemy, false, "a B-skipped break-free still does not latch")
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end
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T.finish("gen2 ball anim id bug 1804")
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