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https://github.com/bryanthaboi/gen1recomp.git
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43 lines
1.7 KiB
Lua
43 lines
1.7 KiB
Lua
-- The cursor/border/geometry constants every menu used to redeclare
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-- locally, centralized so field.theme can restyle all of them at once.
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-- Defaults are the current literals; the merge never runs without a mod,
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-- so a vanilla boot draws byte-identically.
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local Font = require("src.render.Font")
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local Merge = require("src.mods.Merge")
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local Renderer = require("src.render.Renderer")
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local Theme = {
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cursor = 0xED, -- the filled arrow (charmap.asm $ED)
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cursorHollow = 0xEC, -- the unfilled arrow left on chosen rows
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moreArrow = 0xEE, -- more-below marker (charmap.asm $EE)
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tile = 8,
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cols = Renderer.WIDTH / 8,
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rows = Renderer.HEIGHT / 8,
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textBox = { tx = 0, ty = 12, tw = 20, th = 6, maxCols = 18 },
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-- InitYesNoTextBoxParameters / AskName: hlcoord 14, 7 (YES_NO_MENU 4x3)
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choiceBox = { tx = 14, ty = 7, tw = 6, th = 5 },
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-- YesNoChoicePokeCenter: hlcoord 11, 6 (HEAL_CANCEL_MENU 7x4, blank line
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-- before the first item) -- home/yes_no.asm:21, data/yes_no_menu_strings.asm:16
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healCancelBox = { tx = 11, ty = 6, tw = 9, th = 6, firstItem = 2 },
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-- EnemySendOutFirstMon inlines its own TWO_OPTION_MENU at hlcoord 0, 7
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-- instead of the shared right-hand one -- engine/battle/core.asm:1378-1384
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trainerSwitchBox = { tx = 0, ty = 7, tw = 6, th = 5 },
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-- SaveTheGame_YesOrNo pins its TWO_OPTION_MENU at hlcoord 0, 7 too --
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-- engine/menus/save.asm:186-192
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saveBox = { tx = 0, ty = 7, tw = 6, th = 5 },
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}
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function Theme.load(data)
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-- Font.load rebuilds its border table, so pick it up here rather than at
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-- require time
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Theme.border = Font.BORDER
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local t = data and data.field and data.field.theme
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if t then
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Merge.deepMerge(Theme, t)
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Font.BORDER = Theme.border
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end
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end
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return Theme
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