mirror of
https://github.com/bryanthaboi/gen1recomp.git
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455 lines
17 KiB
Lua
455 lines
17 KiB
Lua
-- Routes ROM-derived cache I/O (data/generated, assets/generated and the
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-- rom-cache.complete marker) to the right place.
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--
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-- Normally the cache lives in LÖVE's per-user OS save directory and is
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-- written through love.filesystem. In portable mode it lives in the game
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-- folder next to the executable instead (the folder holding portable.txt --
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-- see SaveData), so nothing is left on the host machine. That folder is
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-- written with raw io.* (love.filesystem can only write to the save dir) and
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-- read back through love.filesystem, require and love.graphics.newImage --
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-- which works because the folder is on the physfs read path:
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--
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-- * Source runs (`love <gamedir>`, what the Play-* launchers use): the
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-- folder IS the physfs source, so it is already readable.
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-- * Fused builds (the packaged .app/.exe): the folder sits next to the
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-- executable and is NOT normally readable, so CacheFs mounts it onto the
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-- read path via PhysFS. love.filesystem.mount refuses external folders,
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-- but the underlying PHYSFS_mount (exported from love's framework) allows
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-- them; we call it through LuaJIT's FFI.
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--
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-- Directories in the portable folder are created with a plain mkdir syscall
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-- via FFI rather than os.execute, so importing never flashes a console window
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-- on Windows (issue #74 -- the old per-file `os.execute("mkdir")` froze the
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-- app behind a storm of one-frame cmd.exe windows).
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--
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-- Portable mode is desktop-only (Windows/Linux/macOS); on Android/iOS the
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-- source is a read-only package with no game folder to write into, so
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-- SaveData.isPortable() is false there and this module falls back to the
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-- ordinary love.filesystem/save-directory behaviour.
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local CacheFs = {}
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local SEP = package.config:sub(1, 1)
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-- Cache-relative paths are prefixed with this before every read/write, so a
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-- Blue/Yellow import lands under its GameVersion.cachePrefix (blue/, yellow/)
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-- while a Red import keeps the historical root. The launcher sets it per
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-- import / per readiness check; it stays "" for Red. Runtime *reads*
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-- (require / newImage) do NOT go through here -- CacheFs.mountVersion overlays
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-- the active version's subtree onto the un-prefixed paths instead.
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CacheFs.prefix = ""
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local function withPrefix(rel)
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local p = CacheFs.prefix
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if p == nil or p == "" then return rel end
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return p .. rel
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end
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-- lazily-resolved windowless mkdir: function(absolutePath) or false when
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-- FFI is unavailable (the cache then stays on the save directory)
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local mkdirFn = nil
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local function resolveMkdir()
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if mkdirFn ~= nil then return mkdirFn end
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mkdirFn = false
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local ok, ffi = pcall(require, "ffi")
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if not ok then return mkdirFn end
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if ffi.os == "Windows" then
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-- kernel32 is reliably resolvable through ffi.C on Windows (the engine
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-- already binds it in DiscordPresence); CreateDirectoryA returns
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-- nonzero on success and 0 when the directory already exists -- both
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-- fine, the result is ignored.
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pcall(ffi.cdef,
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"int CreateDirectoryA(const char *lpPathName, void *lpSecurityAttributes);")
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local resolved = pcall(function() return ffi.C.CreateDirectoryA end)
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if resolved then
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mkdirFn = function(path) pcall(ffi.C.CreateDirectoryA, path, nil) end
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end
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else
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pcall(ffi.cdef, "int mkdir(const char *pathname, unsigned int mode);")
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local resolved = pcall(function() return ffi.C.mkdir end)
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if resolved then
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mkdirFn = function(path) pcall(ffi.C.mkdir, path, 493) end -- 0755
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end
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end
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return mkdirFn
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end
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-- Lazily-resolved windowless rmdir, the mirror of resolveMkdir above:
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-- function(absolutePath) or false when FFI is unavailable. Both syscalls
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-- refuse a non-empty directory, so a caller has to delete the files first.
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local rmdirFn = nil
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local function resolveRmdir()
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if rmdirFn ~= nil then return rmdirFn end
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rmdirFn = false
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local ok, ffi = pcall(require, "ffi")
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if not ok then return rmdirFn end
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if ffi.os == "Windows" then
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pcall(ffi.cdef, "int RemoveDirectoryA(const char *lpPathName);")
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local resolved = pcall(function() return ffi.C.RemoveDirectoryA end)
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if resolved then
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rmdirFn = function(path) pcall(ffi.C.RemoveDirectoryA, path) end
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end
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else
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pcall(ffi.cdef, "int rmdir(const char *pathname);")
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local resolved = pcall(function() return ffi.C.rmdir end)
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if resolved then
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rmdirFn = function(path) pcall(ffi.C.rmdir, path) end
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end
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end
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return rmdirFn
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end
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-- Mount an external directory onto the physfs read path (appended, so the
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-- game's own source always wins a name clash). Returns true on success.
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--
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-- PHYSFS_mount is exported by love's own binary. How ffi finds it differs
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-- per platform: on macOS/Linux the symbol is in the default namespace, so
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-- ffi.C resolves it; on Windows it lives in love.dll, which ffi.C does NOT
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-- search, so love.dll is loaded explicitly with ffi.load("love"). Try the
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-- default first, then love.
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local physfsMountFn = nil
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local function resolveMount()
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if physfsMountFn ~= nil then return physfsMountFn end
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physfsMountFn = false
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local ok, ffi = pcall(require, "ffi")
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if not ok then return physfsMountFn end
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pcall(ffi.cdef,
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"int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath);")
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local libs = {
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function() return ffi.C end,
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function() return ffi.load("love") end,
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}
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for _, getlib in ipairs(libs) do
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local okl, lib = pcall(getlib)
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if okl and lib then
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local oks, fn = pcall(function() return lib.PHYSFS_mount end)
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if oks and fn then
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physfsMountFn = function(d, mountPoint, append)
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if append == nil then append = true end
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local okr, ret = pcall(fn, d, mountPoint or "", append and 1 or 0)
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return okr and ret ~= 0
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end
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break
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end
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end
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end
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return physfsMountFn
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end
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-- append (default true): the game's own source wins a name clash, matching
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-- how the portable cache root has always been mounted. Pass false to
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-- prepend, so the mounted tree wins -- used to overlay the active version's
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-- cache on top of the root (Red) copy and the source.
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local function mountReadable(dir, append)
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local fn = resolveMount()
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if not fn then return false end
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return fn(dir, "", append)
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end
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-- PHYSFS_unmount, resolved the same way PHYSFS_mount is. Only
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-- CacheFs.unmountVersion needs it: the launcher can open the save editor on
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-- one game's cache and then Play the other, and an overlay left mounted
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-- would win the read path for the rest of the process.
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local physfsUnmountFn = nil
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local function resolveUnmount()
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if physfsUnmountFn ~= nil then return physfsUnmountFn end
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physfsUnmountFn = false
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local ok, ffi = pcall(require, "ffi")
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if not ok then return physfsUnmountFn end
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pcall(ffi.cdef, "int PHYSFS_unmount(const char *oldDir);")
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local libs = {
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function() return ffi.C end,
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function() return ffi.load("love") end,
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}
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for _, getlib in ipairs(libs) do
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local okl, lib = pcall(getlib)
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if okl and lib then
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local oks, fn = pcall(function() return lib.PHYSFS_unmount end)
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if oks and fn then
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physfsUnmountFn = function(d)
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local okr, ret = pcall(fn, d)
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return okr and ret ~= 0
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end
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break
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end
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end
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end
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return physfsUnmountFn
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end
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-- PHYSFS_getMountPoint, resolved the same way: a non-NULL return means `dir`
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-- is already somewhere in the search path. withMounted needs it because
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-- PHYSFS_mount reports success for an already-mounted directory without
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-- adding a second entry, so its unmount would drop a mount it did not make
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-- (#413).
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local physfsMountPointFn = nil
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local function resolveMountPoint()
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if physfsMountPointFn ~= nil then return physfsMountPointFn end
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physfsMountPointFn = false
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local ok, ffi = pcall(require, "ffi")
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if not ok then return physfsMountPointFn end
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pcall(ffi.cdef, "const char *PHYSFS_getMountPoint(const char *dir);")
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local libs = {
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function() return ffi.C end,
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function() return ffi.load("love") end,
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}
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for _, getlib in ipairs(libs) do
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local okl, lib = pcall(getlib)
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if okl and lib then
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local oks, fn = pcall(function() return lib.PHYSFS_getMountPoint end)
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if oks and fn then
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physfsMountPointFn = function(d)
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local okr, ret = pcall(fn, d)
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return okr and ret ~= nil and ret ~= ffi.NULL
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end
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break
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end
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end
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end
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return physfsMountPointFn
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end
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-- The portable game folder when the cache should live there, else nil.
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-- Resolved (and, for a fused build, mounted) once and cached. Requires a
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-- desktop portable install (SaveData) and a working windowless mkdir.
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local portableRoot = nil
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local portableResolved = false
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local function resolvePortableRoot()
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if portableResolved then return portableRoot end
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portableResolved = true
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portableRoot = nil
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if not resolveMkdir() then return nil end
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local base = require("src.core.SaveData").portableBaseDir()
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if not base then return nil end
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if love.filesystem.getSource and base == love.filesystem.getSource() then
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-- source run: the folder is already the physfs source
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portableRoot = base
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elseif mountReadable(base) then
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-- fused build: base is next to the executable; mount it so io.* writes
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-- there are visible to love.filesystem/require/newImage
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portableRoot = base
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end
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return portableRoot
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end
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function CacheFs.root()
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return resolvePortableRoot()
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end
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local function realPath(root, rel)
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return root .. SEP .. rel:gsub("/", SEP)
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end
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-- create every parent directory of `rel` under `root` (best effort; an
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-- already-existing directory is fine, a genuine failure surfaces when the
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-- subsequent io.open write fails)
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local function ensureParents(root, rel)
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local mkdir = resolveMkdir()
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if not mkdir then return end
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local parts = {}
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for part in rel:gmatch("[^/]+") do parts[#parts + 1] = part end
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local cur = root
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for i = 1, #parts - 1 do
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cur = cur .. SEP .. parts[i]
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mkdir(cur)
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end
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end
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-- write cache-relative `rel` (forward-slash path) with the given bytes;
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-- returns ok, err like love.filesystem.write
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function CacheFs.write(rel, data)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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ensureParents(root, rel)
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local f, err = io.open(realPath(root, rel), "wb")
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if not f then return false, err end
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f:write(data)
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f:close()
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return true
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end
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local parent = rel:match("^(.*)/[^/]+$")
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if parent and not love.filesystem.createDirectory(parent) then
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local info = love.filesystem.getInfo(parent)
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local reason = info and ("a " .. info.type .. " already exists there")
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or "unknown reason"
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return false, "could not create " .. parent .. ": " .. reason
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end
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return love.filesystem.write(rel, data)
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end
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-- read cache-relative `rel`; returns the bytes or nil
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function CacheFs.read(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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local f = io.open(realPath(root, rel), "rb")
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if not f then return nil end
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local data = f:read("*a")
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f:close()
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return data
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end
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return love.filesystem.read(rel)
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end
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-- does cache-relative `rel` exist as a file?
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function CacheFs.exists(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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local f = io.open(realPath(root, rel), "rb")
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if not f then return false end
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f:close()
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return true
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end
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return love.filesystem.getInfo(rel, "file") ~= nil
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end
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-- remove a single cache-relative file
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function CacheFs.remove(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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os.remove(realPath(root, rel))
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return
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end
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love.filesystem.remove(rel)
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end
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-- Remove a single cache-relative directory once its files are gone. Needed
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-- because os.remove cannot delete a directory on Windows and
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-- love.filesystem.remove never reaches outside the save directory, so the
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-- portable game folder gets the same FFI-syscall treatment as its mkdir
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-- (issue #74: os.execute would flash a console window per call). Used by the
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-- mod installer so an uninstall leaves nothing behind (#330).
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function CacheFs.removeDir(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if root then
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local rmdir = resolveRmdir()
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if rmdir then rmdir(realPath(root, rel)) end
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return
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end
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love.filesystem.remove(rel)
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end
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-- Remove the game-folder copy of a cache subtree before a fresh import, so a
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-- cache-format bump does not leave orphaned files behind. No-op when the
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-- portable cache is inactive (the save-directory copy is cleared by
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-- RomImporter's own removeTree). The tree is enumerated through
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-- love.filesystem (the game folder is mounted) and the real files deleted
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-- with os.remove; empty directories are harmless and left in place.
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function CacheFs.removeTree(rel)
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rel = withPrefix(rel)
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local root = CacheFs.root()
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if not root then return end
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local function walk(r)
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local info = love.filesystem.getInfo(r)
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if not info then return end
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if info.type == "directory" then
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for _, child in ipairs(love.filesystem.getDirectoryItems(r)) do
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walk(r .. "/" .. child)
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end
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else
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os.remove(realPath(root, r))
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end
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end
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walk(rel)
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end
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-- Overlay the active version's extracted cache onto the un-prefixed read
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-- paths, so require("data.generated.*") and love.graphics.newImage(
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-- "assets/generated/*") resolve to that version's files. Red lives at the
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-- cache root and needs nothing; non-Red versions (blue/, yellow/, …) are
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-- *prepended* so they win over any Red copy at the root and over the game
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-- source. Called once at boot, before Game:load (main.lua). Returns true
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-- when nothing was needed or the mount succeeded.
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function CacheFs.mountVersion(version)
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local prefix = require("src.core.GameVersion").cachePrefix(version)
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if prefix == "" then return true end -- Red: already at the root
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local sub = prefix:gsub("/+$", "") -- "blue/" / "yellow/" -> bare dir
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-- The cache root is the portable game folder when active, else LÖVE's OS
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-- save directory (where love.filesystem wrote blue/... or yellow/...).
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local base = CacheFs.root()
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if not base and love.filesystem.getSaveDirectory then
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base = love.filesystem.getSaveDirectory()
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end
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if not base then return false end
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if mountReadable(base .. SEP .. sub, false) then return true end
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-- Fallback when FFI/PHYSFS_mount is unavailable: LÖVE can mount a folder
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-- that lives in the save directory by name (prepended: appendToPath=false).
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if love.filesystem.mount then
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return love.filesystem.mount(sub, "", false)
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end
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return false
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end
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-- Undo mountVersion. A process normally mounts exactly one version and then
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-- boots it, but the launcher can open the save editor on a Blue/Yellow save,
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-- close it, and press Play on Red: with that version's subtree still
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-- prepended, Red's require("data.generated.*") and its generated art would
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-- silently resolve to the other game's files. Callers must also drop the
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-- generated modules from package.loaded (src.core.Data:unloadGenerated) --
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-- unmounting alone only fixes the read path, not what require already cached.
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--
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-- Returns true when nothing was mounted or the unmount took. Red is a no-op
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-- because its cache lives at the root and was never overlaid.
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function CacheFs.unmountVersion(version)
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local prefix = require("src.core.GameVersion").cachePrefix(version)
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if prefix == "" then return true end
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local sub = prefix:gsub("/+$", "")
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local base = CacheFs.root()
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if not base and love.filesystem.getSaveDirectory then
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base = love.filesystem.getSaveDirectory()
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end
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local done = false
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local fn = resolveUnmount()
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if fn and base then
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done = fn(base .. SEP .. sub) or done
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end
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-- also drop the love.filesystem.mount fallback, which registers the folder
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-- under its bare name rather than its absolute path
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if love.filesystem.unmount then
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done = love.filesystem.unmount(sub) or done
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end
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return done
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end
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-- Mount `dir` at `mountPoint` for the length of `fn()`, then take it back off
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-- the read path and hand back whatever fn returned.
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--
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-- Every other mount here is permanent and lands at the physfs root: this one
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-- exists to *look* at a folder the game has deliberately not mounted, which
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-- is a different job. The mods panel uses it to read a mods/ folder sitting
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-- beside the executable of a non-portable install (LauncherMods.strays).
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-- Because it unmounts again, and because a non-empty mountPoint keeps the
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-- tree in its own corner of the namespace while it is up, a folder inspected
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-- this way can never shadow a game file or change what the running game
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-- resolves -- which is what makes it safe to point at a folder whose contents
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-- nobody has validated.
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--
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-- Returns nil when the mount is unavailable (no ffi, no PHYSFS symbol, the
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-- mount was refused, or `dir` is already on the read path), which callers must
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-- treat as "could not look", not as "nothing there". An error inside fn still
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-- unmounts before it propagates.
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function CacheFs.withMounted(dir, mountPoint, fn)
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if not dir or dir == "" then return nil end
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local mount, unmount = resolveMount(), resolveUnmount()
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if not (mount and unmount) then return nil end
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-- A directory already in the search path cannot be borrowed: PHYSFS_mount
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-- returns success without adding an entry, and the unmount below would then
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-- remove the mount somebody else is relying on -- for the portable game
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-- folder, the one that makes its cache and mods readable at all (#413)
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local mountedAt = resolveMountPoint()
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if mountedAt and mountedAt(dir) then return nil end
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if not mount(dir, mountPoint, true) then return nil end
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local ok, res = pcall(fn)
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unmount(dir)
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if not ok then error(res, 0) end
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return res
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end
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return CacheFs
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