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gen1recomp/docs/rfcs/0015-imported-dataset-views.md
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2026-08-24 09:33:51 +02:00

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RFC 0015: Read-only imported dataset views

Status

Proposed.

Motivation

A cross-version content mod can read only the active merged dataset through mod.content. Even when the player has already imported another supported game, a mod cannot inspect that version's semantic species, moves, items, type chart, or generated asset namespace. The available alternatives are private: mutating CacheFs.prefix, mounting another cache over the active one, loading generated Lua directly, or asking for a second raw-ROM import. They compose poorly with the active game, expose unstable import layout, and make safe read-only use impossible from the sandbox.

The concrete consumer is Adaptive Trainers, whose approved Phase G Kanto+ sidecar must derive nine Kanto-line continuations, Steel/type and move definitions, and generated sprites from the player's existing verified Gold cache while Red, Blue, or Yellow remains active. mod.content exposes only the active R/B/Y dataset; mod.imports can read only separately declared raw mod imports; and mod.cache is mod-private generated output. None can inspect the launcher-owned Gold semantic dataset without a second ROM import and mod-side ROM interpretation. The engine API remains generic and contains no Adaptive Trainers policy.

Decision and plan extended

This implements D-AT-004: optional Kanto+ content consumes an active-independent semantic dataset view. The consuming design is tracked in the Adaptive Trainers implementation plan, docs/superpowers/plans/2026-08-14-adaptive-trainers.md, Task 8. The delta is a generic, additive public API and contains no trainer pools, scaling, boss identities, version-mixing rules, or Adaptive Trainers policy.

Exact API delta

Every sandboxed mod receives:

local view, reason = mod.datasets:open("gold")

A known version with the current completed import marker returns a read-only view:

view = {
  version = "gold",
  generation = 2,
  content = {
    pokemon = {
      get = function(self, id) end,
      has = function(self, id) end,
      each = function(self) end,
    },
    -- every public registry name and alias
  },
  assets = {
    path = function(self, generatedPath) end,
    info = function(self, generatedPath) end,
  },
}

get returns a bounded detached data-only copy or nil. has reports data-only semantic presence. each returns ids in lexical order and detached values. The registries use the selected version's generation routing and the engine's existing Schemas, Registry, and Builtins normalization, so structured sources such as type matchups retain the same public ids used by the active mod.content facade. No register, patch, override, or remove verb is exposed. Each call returns an independent facade over the cached internal dataset, so facade mutation cannot cross mod boundaries.

assets:path returns the selected cache-prefixed virtual path. assets:info returns sanitized type and optional size metadata. Both accept only relative paths below assets/generated/, reject control characters, absolute paths, backslashes, and traversal, and expose no byte reader.

An unknown version returns nil, "unknown_version". A missing, partial, or stale cache returns nil, "not_imported". A required module that is malformed or exceeds the limits (8 MiB per module, 48 MiB aggregate, depth 64, 500,000 values, 2 MiB per string, or 250,000 entries per table) returns nil, "invalid_cache"; actionable detail is engine-logged but not exposed to the mod. Generated Lua is decoded with the existing restricted literal grammar and never executed. Functions, userdata, threads, metatables, cycles, non-table roots, binary chunks, and trailing syntax cannot cross the facade. Successful roots are decoded lazily and cached per selected version. The API never exposes raw ROM bytes, generated source, host paths, or a mount.

Migration and compatibility

Existing mods change nothing. mod.datasets is additive and requires no permission. The service is allocated lazily on the first explicit mod.datasets:open call. A boot with no mods, or with mods that do not call it, performs no cross-version cache reads.

Opening a view does not change GameVersion, CacheFs.prefix, the active Data table, PhysFS mounts, save state, or the selected game's behavior. Red, Blue, Yellow, Gold, and Silver keep their existing active data paths.

The completion marker and per-version required-file rules live in the pure, injected CacheContract shared by the importer and dataset service. It also defines source-tree behavior. Neither consumer mutates CacheFs.prefix while checking readiness. Every open revalidates the contract and required module shapes; a stale/remove/reimport transition evicts the previous semantic view.

Verification

  • tests/modkit/cases/dataset_views.lua loads sandboxed fixture mods through the public API and covers Red, Blue, Yellow, Gold, and Silver independently.
  • The test proves semantic registry normalization, deterministic iteration, detached records, read-only facades, cross-mod facade isolation, version-prefixed generated assets, traversal rejection, stable failure reasons, and stale-marker rejection.
  • It also proves missing/empty/partial/stale/remove/reimport behavior, hostile generated-source rejection, canonical Gen 1/Yellow/Gold hydration, and the approved Kanto+ Gold records and assets.
  • tests/modkit/cases/dataset_views_nontermination.lua proves generated code is rejected rather than executed; tests/engine/generated_data_decoder_test.lua proves every decoder resource bound.
  • tests/engine/dataset_views_no_mod_parity.lua is the separate guarded no-mod parity suite and proves the service stays unallocated with zero cache reads.

Deprecation etiquette

Nothing is removed, renamed, superseded, or deprecated.