Files
gen1recomp/tests/drivers/gate_chamber_fieldmoves.lua
T
bryanthaboi ca4d3d283c Add Pokemon Crystal as a sixth supported version
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.

Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
  make_gold_manifest as a library, with three additive keyword seams. Gold and
  Silver still regenerate byte-identical, which is the standing requirement for
  touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
  Crystal renames the credits mons, splits the trainer card, Pokegear and
  pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
  badge block sits one higher) and unownCharmap (the main charmap parser stops
  at the first newcharmap so the two cannot contaminate each other).

Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
  0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
  seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
  steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
  Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
  intro and title via src/import/CrystalMovie.lua.

Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
  original bugs where the bug is not hardware dependent; Crystal gets the fixes
  Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
  Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
  of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
  including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
  and mon caught data.

Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00

120 lines
4.5 KiB
Lua

-- The two chamber walls the FIELD MOVES open, driven through the production
-- call sites rather than by calling the routines directly.
--
-- ../pokecrystal/engine/events/overworld.asm:280-291 FlashFunction.CheckUseFlash
-- (badge FIRST, then SpecialAerodactylChamber) and :808-813 EscapeRopeOrDig's
-- `.escaperope` arm.
--
-- POKEPORT_GAME=crystal POKEPORT_VERSION=crystal \
-- POKEPORT_DRIVER=tests/drivers/gate_chamber_fieldmoves.lua love .
local U = require("tests.drivers.util")
local Mon = require("src.battle.gen2.Mon")
local UnownWords = require("src.world.gen2.UnownWords")
return function(game)
local fails = 0
local function say(line) print("[driver] " .. line); io.stdout:flush() end
local function ok(cond, line)
if not cond then fails = fails + 1 end
say((cond and "OK " or "FAIL ") .. line)
end
U.wait(60)
local world = game.world
assert(world and world.map, "crystal world did not boot")
local function tap(button, frames)
game.input.pressQueue[#game.input.pressQueue + 1] = button
game.input.state[button] = true
U.wait(2)
game.input.state[button] = false
U.wait(frames or 4)
end
local function clearText()
for _ = 1, 200 do
if not world:busy() then return true end
tap("a", 3)
end
return false
end
local function enter(mapId)
while game.stack:top() do game.stack:pop() end
assert(world:setMap(mapId, 3, 7, "up"), "no " .. mapId .. " in this cache")
for _ = 1, 240 do
if not world:busy() then break end
U.wait(2)
end
U.wait(10)
end
-- ---- the escape rope, in the Kabuto chamber ------------------------------
say("--- KABUTO, through World:useEscapeRope()")
enter(UnownWords.CHAMBER_MAPS.KABUTO)
ok(not UnownWords.wallOpened(world.events, "KABUTO"),
"the Kabuto wall flag starts clear")
game.save.inventory = { ESCAPE_ROPE = 1 }
-- wDigWarpNumber / wBackupMapGroup: the cave's own entrance, which
-- ../pokecrystal/engine/events/overworld.asm:795-798 copies into wNextWarp.
world.backupWarp = { map = "RUINS_OF_ALPH_OUTSIDE", warp = 1 }
clearText()
local rope = world:useEscapeRope("ESCAPE_ROPE")
say("escape rope result: " .. tostring(rope))
ok(rope == "escape_rope", "the rope was used")
ok(UnownWords.wallOpened(world.events, "KABUTO"),
"and SpecialKabutoChamber set the wall flag")
-- The rope must not open a wall anywhere else.
world.queuedFieldMove = nil
enter("RUINS_OF_ALPH_OUTSIDE")
clearText()
local before = UnownWords.wallOpened(world.events, "OMANYTE")
game.save.inventory = { ESCAPE_ROPE = 1 }
world:useEscapeRope("ESCAPE_ROPE")
ok(UnownWords.wallOpened(world.events, "OMANYTE") == before,
"a rope used outside a chamber opens nothing")
-- ---- FLASH, in the Aerodactyl chamber ------------------------------------
say("--- AERODACTYL, through World:useFieldMove(\"FLASH\")")
enter(UnownWords.CHAMBER_MAPS.AERODACTYL)
ok(world.map.id == UnownWords.CHAMBER_MAPS.AERODACTYL, "in the chamber")
ok(not UnownWords.wallOpened(world.events, "AERODACTYL"),
"the wall flag starts clear")
local flash = game.data.moves.FLASH
game.save.party = { Mon.new(game.data, "TYPHLOSION", 40,
{ moves = { { id = "FLASH", pp = flash.pp, maxPp = flash.pp } } }) }
-- :281-283, the ZEPHYRBADGE gate that runs BEFORE the special.
game.save.player = game.save.player or {}
game.save.player.badges = {}
local refused = world:useFieldMove("FLASH", game.save.party[1])
ok(refused and refused.ok ~= true, "no ZEPHYRBADGE: FLASH is refused")
ok(refused and refused.badge == "ZEPHYR", "on the badge, not on the map")
ok(not UnownWords.wallOpened(world.events, "AERODACTYL"),
"and the badgeless press did NOT open the wall")
-- The refusal opened a text box; the world is busy until it is dismissed.
clearText()
game.save.player.badges = { ZEPHYR = true }
local used = world:useFieldMove("FLASH", game.save.party[1])
say("flash result: ok=" .. tostring(used and used.ok)
.. " action=" .. tostring(used and used.action))
ok(used and used.ok == true,
"with the badge FLASH is allowed in a chamber that is not a dark cave")
ok(UnownWords.wallOpened(world.events, "AERODACTYL"),
"and SpecialAerodactylChamber set the wall flag")
enter(UnownWords.CHAMBER_MAPS.AERODACTYL)
U.wait(40)
local _, block = world:blockIndexAt(3, 5)
say("aerodactyl block under the wall: " .. tostring(block))
U.shot(game, (os.getenv("POKEPORT_SHOT_DIR") or "/tmp")
.. "/01-aerodactyl-flash-open.png")
say(fails == 0 and "PASS" or (fails .. " FAILURES"))
love.event.quit(fails == 0 and 0 or 1)
end