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ca4d3d283c
Crystal boots from a user-supplied ROM, imports a full cache and is playable: copyright, the Crystal intro movie, the animated title, gender select, Oak, and out into Johto. 122 of the cart's 169 script specials are implemented. Import and data - tools/make_crystal_manifest.py derives the manifest by importing make_gold_manifest as a library, with three additive keyword seams. Gold and Silver still regenerate byte-identical, which is the standing requirement for touching that generator. - crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta: Crystal renames the credits mons, splits the trainer card, Pokegear and pack-pal blocks by gender, and replaces the intro and title outright. - Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the badge block sits one higher) and unownCharmap (the main charmap parser stops at the first newcharmap so the two cannot contaminate each other). Extractor - RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK 0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole, seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim steps with per-row degrade, and the column-major trainer card portraits. - New: animated front sprites (frames, bitmasks, play and idle scripts), the Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal intro and title via src/import/CrystalMovie.lua. Engine - GameVersion gains engine(id) and fixes(id). Gold and Silver keep their original bugs where the bug is not hardware dependent; Crystal gets the fixes Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the Reflect and Light Screen defence overflow. - Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower including the wInBattleTowerBattle badge-boost guard. - Kris and the gender flag, animated fronts in battle and the summary screen, and mon caught data. Verification - Every extracted asset is pixel-compared against pret's own source PNGs. - Gold caches are byte-identical before and after, file for file. - New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
226 lines
7.5 KiB
Lua
226 lines
7.5 KiB
Lua
-- ../pokecrystal/engine/events/unown_walls.asm:102 DisplayUnownWords, and the
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-- Unown alphabet it writes out of ../pokecrystal/constants/charmap.asm:424;
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-- :1 HoOhChamber, :13 OmanyteChamber, :54 SpecialAerodactylChamber and :81
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-- SpecialKabutoChamber, the four routines that open the chambers' walls.
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local Assets = require("src.render.Assets")
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local Font = require("src.render.Font")
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local GbcPalette = require("src.render.GbcPalette")
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local Palettes = require("src.world.gen2.Palettes")
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local Sound = require("src.core.Sound")
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local UnownWords = {}
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UnownWords.__index = UnownWords
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UnownWords.isOpaque = false
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-- engine/tilesets/map_palettes.asm:40, ../pokecrystal/constants/tileset_constants.asm:55
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UnownWords.BANK1 = 0x80
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UnownWords.BROWN = 6
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-- ../pokecrystal/engine/events/unown_walls.asm:225 .YChar, :237 .ZChar, :249 .DashChar
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local FIXED = {
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[0x60] = { 0x5b, 0x5c, 0x4d, 0x5d },
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[0x62] = { 0x4e, 0x4f, 0x5e, 0x5f },
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[0x64] = { 0x02, 0x03, 0x03, 0x02 },
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}
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function UnownWords.square(char)
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local fixed = FIXED[char]
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if fixed then return fixed[1], fixed[2], fixed[3], fixed[4] end
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local base = UnownWords.BANK1 + char
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return base, base + 1, base + 0x10, base + 0x11
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:122-127
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function UnownWords.origin(wall)
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return (wall.x1 or 0) + 1, (wall.y1 or 0) + 2
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:119 MenuBox, home/menu.asm:131 GetMenuBoxDims
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function UnownWords.boxRect(wall)
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local x1, y1 = wall.x1 or 0, wall.y1 or 0
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return x1, y1, (wall.x2 or x1) - x1 + 1, (wall.y2 or y1) - y1 + 1
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:182 _DisplayUnownWords_CopyWord
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function UnownWords.layout(wall)
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local tx, ty = UnownWords.origin(wall)
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local out = {}
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for index, char in ipairs(wall.chars or {}) do
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local tl, tr, bl, br = UnownWords.square(char)
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out[index] = {
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tx = tx + (index - 1) * 2, ty = ty,
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tl = tl, tr = tr, bl = bl, br = br,
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}
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end
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return out
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end
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-- ../pokecrystal/constants/event_flags.asm:486-489, the four Crystal-only
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-- EVENT_WALL_OPENED_IN_*_CHAMBER bits.
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UnownWords.WALL_OPENED = {
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HO_OH = 806,
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KABUTO = 807,
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OMANYTE = 808,
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AERODACTYL = 809,
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}
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-- ../pokecrystal/engine/events/unown_walls.asm:60, :87 -- the
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-- GetMapAttributesPointer compare the two non-special routines are gated on.
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UnownWords.CHAMBER_MAPS = {
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HO_OH = "RUINS_OF_ALPH_HO_OH_CHAMBER",
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KABUTO = "RUINS_OF_ALPH_KABUTO_CHAMBER",
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OMANYTE = "RUINS_OF_ALPH_OMANYTE_CHAMBER",
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AERODACTYL = "RUINS_OF_ALPH_AERODACTYL_CHAMBER",
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}
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-- ../pokecrystal/engine/events/unown_walls.asm:4, :22
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UnownWords.HO_OH = "HO_OH"
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UnownWords.WATER_STONE = "WATER_STONE"
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-- ../pokecrystal/engine/events/unown_walls.asm:16 EventFlagAction CHECK_FLAG
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function UnownWords.wallOpened(events, chamber)
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local flag = UnownWords.WALL_OPENED[chamber]
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if not (events and flag) then return false end
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return events:get(flag) and true or false
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:8 EventFlagAction SET_FLAG
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function UnownWords.openWall(events, chamber)
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local flag = UnownWords.WALL_OPENED[chamber]
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if not (events and flag) then return false end
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if events:get(flag) then return false end
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events:set(flag, true)
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return true
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:2-5: wPartySpecies[0], which
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-- holds EGG rather than the hatchling's species while a slot is an egg.
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function UnownWords.leadIsHoOh(party)
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local lead = party and party[1]
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if not lead or lead.isEgg then return false end
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return lead.species == UnownWords.HO_OH
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:28-43: wPartyCount down to 1,
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-- MON_ITEM on each, so the LAST slot holding one is the one it stops at.
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function UnownWords.waterStoneSlot(party)
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party = party or {}
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for slot = #party, 1, -1 do
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local mon = party[slot]
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if mon and mon.item == UnownWords.WATER_STONE then return slot end
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end
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return nil
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:54, whose carry FlashFunction
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-- jumps on at ../pokecrystal/engine/events/overworld.asm:285.
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function UnownWords.aerodactylChamber(events, mapId)
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if mapId ~= UnownWords.CHAMBER_MAPS.AERODACTYL then return false end
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UnownWords.openWall(events, "AERODACTYL")
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return true
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:81, off the escape rope arm of
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-- EscapeRopeOrDig (../pokecrystal/engine/events/overworld.asm:809).
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function UnownWords.kabutoChamber(events, mapId)
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if mapId ~= UnownWords.CHAMBER_MAPS.KABUTO then return false end
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UnownWords.openWall(events, "KABUTO")
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return true
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end
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-- ../pokecrystal/constants/script_constants.asm:319 UNOWNWORDS_*
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function UnownWords.wallFor(data, scriptVar)
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local walls = data and data.gen2EventTables and data.gen2EventTables.unownWalls
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if not walls then return nil end
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return walls[(scriptVar or 0) + 1]
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end
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-- opts: wall (an events.unownWalls row), world, onClose()
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function UnownWords.new(game, opts)
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opts = opts or {}
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local self = setmetatable({}, UnownWords)
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self.game = game
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self.wall = opts.wall
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self.world = opts.world
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self.onClose = opts.onClose
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self.done = false
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self.squares = self.wall and UnownWords.layout(self.wall) or {}
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return self
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:155 _DisplayUnownWords_FillAttr
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function UnownWords:tileset()
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local world = self.world
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local map = world and world.map
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local def = map and map.def
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local tileset = def and world.tilesets and world.tilesets[def.tileset]
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if not tileset or not tileset.image then return nil end
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if self.atlas == nil then
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local ok, image = pcall(Assets.image, tileset.image)
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self.atlas = ok and image or false
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if self.atlas then self.atlas:setFilter("nearest", "nearest") end
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local set = world.palettes
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and Palettes.bgSet(world.palettes, def, world.daytime or "DAY")
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self.colors = set and set[UnownWords.BROWN] or nil
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end
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if not self.atlas then return nil end
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return tileset, self.atlas
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end
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-- ../pokecrystal/engine/events/unown_walls.asm:147 PlayClickSFX, :148 CloseWindow
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function UnownWords:finish()
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if self.done then return end
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self.done = true
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local game = self.game
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if game and game.data then Sound.play(game.data, "SFX_READ_TEXT_2") end
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if game and game.stack then game.stack:pop() end
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if self.onClose then self.onClose() end
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end
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function UnownWords:update(_dt)
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if self.done then return end
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local input = self.game and self.game.input
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if not input then return end
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if input:wasPressed("a") or input:wasPressed("b") then self:finish() end
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end
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function UnownWords:draw()
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local wall = self.wall
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if not wall then return end
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local bx, by, bw, bh = UnownWords.boxRect(wall)
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Font.drawBox(bx, by, bw, bh)
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local tileset, atlas = self:tileset()
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if not tileset then return end
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local perRow = tileset.tilesPerRow or 16
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local aw, ah = atlas:getDimensions()
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local quads = {}
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local function quadFor(tile)
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local q = quads[tile]
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if not q then
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q = love.graphics.newQuad((tile % perRow) * 8,
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math.floor(tile / perRow) * 8, 8, 8, aw, ah)
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quads[tile] = q
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end
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return q
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end
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local function body()
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love.graphics.setColor(1, 1, 1, 1)
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for _, square in ipairs(self.squares) do
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local x, y = square.tx * 8, square.ty * 8
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love.graphics.draw(atlas, quadFor(square.tl), x, y)
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love.graphics.draw(atlas, quadFor(square.tr), x + 8, y)
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love.graphics.draw(atlas, quadFor(square.bl), x, y + 8)
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love.graphics.draw(atlas, quadFor(square.br), x + 8, y + 8)
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end
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end
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if self.colors and GbcPalette.available() then
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GbcPalette.with(self.colors, body)
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else
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body()
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end
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love.graphics.setColor(0, 0, 0, 1)
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end
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return UnownWords
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