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https://github.com/bryanthaboi/gen1recomp.git
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ca4d3d283c
Crystal boots from a user-supplied ROM, imports a full cache and is playable: copyright, the Crystal intro movie, the animated title, gender select, Oak, and out into Johto. 122 of the cart's 169 script specials are implemented. Import and data - tools/make_crystal_manifest.py derives the manifest by importing make_gold_manifest as a library, with three additive keyword seams. Gold and Silver still regenerate byte-identical, which is the standing requirement for touching that generator. - crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta: Crystal renames the credits mons, splits the trainer card, Pokegear and pack-pal blocks by gender, and replaces the intro and title outright. - Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the badge block sits one higher) and unownCharmap (the main charmap parser stops at the first newcharmap so the two cannot contaminate each other). Extractor - RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK 0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole, seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim steps with per-row degrade, and the column-major trainer card portraits. - New: animated front sprites (frames, bitmasks, play and idle scripts), the Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal intro and title via src/import/CrystalMovie.lua. Engine - GameVersion gains engine(id) and fixes(id). Gold and Silver keep their original bugs where the bug is not hardware dependent; Crystal gets the fixes Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the Reflect and Light Screen defence overflow. - Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower including the wInBattleTowerBattle badge-boost guard. - Kris and the gender flag, animated fronts in battle and the summary screen, and mon caught data. Verification - Every extracted asset is pixel-compared against pret's own source PNGs. - Gold caches are byte-identical before and after, file for file. - New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
221 lines
7.3 KiB
Lua
221 lines
7.3 KiB
Lua
-- ../pokecrystal/mobile/mobile_46.asm:137-177 _BattleTowerRoomMenu and the
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-- jumptable at :625-641 it drives.
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local BattleTower = require("src.core.gen2.BattleTower")
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local Chrome = require("src.ui.gen2.Chrome")
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local Sound = require("src.core.Sound")
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local Strings = require("src.core.Strings")
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local BattleTowerMenu = {}
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BattleTowerMenu.__index = BattleTowerMenu
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BattleTowerMenu.isOpaque = false
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-- ../pokecrystal/mobile/mobile_46.asm:3854-3858 MenuHeader_119cf7,
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-- `menu_coords 12, 7, SCREEN_WIDTH - 1, TEXTBOX_Y - 1`.
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local PICK_X, PICK_Y, PICK_W, PICK_H = 12, 7, 8, 5
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-- ../pokecrystal/mobile/mobile_46.asm:1178-1183, :1222 and :1147
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local ROW_X, ROW_Y = 13, 9
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local ARROW_X, UP_Y, DOWN_Y = 16, 8, 10
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-- ../pokecrystal/mobile/mobile_46.asm:4635-4639 MenuHeader_11a2de and
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-- :4516-4530 BattleTowerRoomMenu2_PlaceYesNoMenu.
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local YN_X, YN_Y, YN_W, YN_H = 14, 7, 6, 5
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local YN_TEXT_X, YES_Y, NO_Y = 16, 8, 10
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-- ../pokecrystal/constants/text_constants.asm:25-32, the box SpeechTextbox
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-- fills at ../pokecrystal/mobile/mobile_46.asm:5267.
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local SAY_X, SAY_Y, SAY_W, SAY_H = 0, 12, 18, 4
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local SAY_TEXT_X, SAY_TEXT_Y = 1, 14
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-- ../pokecrystal/mobile/mobile_46.asm:3803-3813, `ld a, $80 / ld [wcd50]`
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-- counted down one per frame before the menu restarts.
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local MESSAGE_FRAMES = 0x80
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-- ../pokecrystal/mobile/mobile_46.asm:4609-4610, the code
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-- BattleTowerRoomMenu_Cleanup (:512-513) copies into wScriptVar. The chosen
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-- room is a separate byte (w3_d800 at :1285), so onDone answers the level
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-- group and nil for the cancel.
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BattleTowerMenu.CANCELLED = 0x0a
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-- ../pokecrystal/mobile/mobile_46.asm:5488-5491
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local PICK_TEXT = Strings.source("What level do you\nwant to challenge?")
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-- ../pokecrystal/mobile/mobile_46.asm:5459-5462
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local TOPS_TEXT = Strings.source("A party POKéMON\ntops this level.")
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-- ../pokecrystal/mobile/mobile_46.asm:5464-5471
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local UBER_TEXT = Strings.source(
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"%s may go\nonly to BATTLE\nROOMS that are\nLv.70 or higher.")
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-- ../pokecrystal/mobile/mobile_46.asm:5473-5476
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local QUIT_TEXT = Strings.source("Cancel your BATTLE\nROOM challenge?")
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-- ../pokecrystal/constants/charmap.asm:89 and :192, tiles $61 and $ee.
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local UP_ARROW = "\xe2\x96\xb2"
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local DOWN_ARROW = "\xe2\x96\xbc"
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-- ../pokecrystal/mobile/mobile_46.asm:3880 and :4623-4627
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local CANCEL_LABEL = Strings.source("CANCEL")
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local YES_LABEL = Strings.source("YES")
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local NO_LABEL = Strings.source("NO")
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-- ../pokecrystal/mobile/mobile_46.asm:3869-3879 Strings_L10ToL100, six tiles
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-- a row.
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function BattleTowerMenu.levelLabel(group)
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return string.format(" L:%-3d", group * 10):sub(1, 6)
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end
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-- opts: save, party, rows (BattleTower.levelGroupRows), monName,
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-- onDone(levelGroup) with nil for the cancel
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function BattleTowerMenu.new(game, opts)
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opts = opts or {}
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local self = setmetatable({}, BattleTowerMenu)
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self.game = game
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self.data = (game and game.data) or {}
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self.save = opts.save or (game and game.save)
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self.party = opts.party or (self.save and self.save.party) or {}
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self.rows = opts.rows or BattleTower.levelGroupRows(self.save)
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self.monName = opts.monName
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self.onDone = opts.onDone
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-- `ld a, $1 / ld [wcd4f], a` (../pokecrystal/mobile/mobile_46.asm:1152-1153)
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self.cursor = 1
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self.phase = "pick"
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self.message = PICK_TEXT
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return self
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end
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function BattleTowerMenu:wantsFillScale() return true end
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function BattleTowerMenu:playSfx(name)
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local sfx = self.data.audio and self.data.audio.sfx
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if sfx and sfx[Sound.resolve(self.data, name)] then
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Sound.play(self.data, name)
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end
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end
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-- The last row is CANCEL (../pokecrystal/mobile/mobile_46.asm:1160, :1165).
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function BattleTowerMenu:rowCount()
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return #self.rows + 1
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end
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function BattleTowerMenu:finish(group)
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if self.done then return end
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self.done = true
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local game = self.game
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if game and game.stack and game.stack:top() == self then game.stack:pop() end
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if self.onDone then self.onDone(group) end
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end
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-- ../pokecrystal/mobile/mobile_46.asm:3794-3816: the refusal is printed, held
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-- for $80 frames and the menu restarts at jumptable index 0.
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function BattleTowerMenu:refuse(text)
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self.phase = "message"
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self.message = text
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self.wait = MESSAGE_FRAMES
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end
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-- ../pokecrystal/mobile/mobile_46.asm:1258-1286 `.a_button`
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function BattleTowerMenu:confirm()
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local row = self.rows[self.cursor]
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if not row then
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-- ../pokecrystal/mobile/mobile_46.asm:1291-1303 `.asm_118a3c`
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self.phase = "quit"
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self.message = QUIT_TEXT
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self.yes = true
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return
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end
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if BattleTower.levelCheck(self.party, row.group) then
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return self:refuse(TOPS_TEXT)
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end
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local uber = BattleTower.ubersCheck(self.party, row.group)
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if uber then
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local name = (self.monName and self.monName(uber)) or uber
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return self:refuse(string.format(UBER_TEXT, name))
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end
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self:finish(row.group)
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end
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-- ../pokecrystal/mobile/mobile_46.asm:1240-1256: UP walks the level up and
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-- rolls over to the first row, DOWN walks it back and rolls over to CANCEL.
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function BattleTowerMenu:updatePick()
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local input = self.game and self.game.input
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if not input then return end
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local count = self:rowCount()
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if input:wasPressed("up") then
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self.cursor = (self.cursor < count) and self.cursor + 1 or 1
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elseif input:wasPressed("down") then
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self.cursor = (self.cursor > 1) and self.cursor - 1 or count
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elseif input:wasPressed("a") then
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self:playSfx("Sfx_ReadText2")
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self:confirm()
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elseif input:wasPressed("b") then
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self:playSfx("Sfx_ReadText2")
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self.phase = "quit"
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self.message = QUIT_TEXT
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self.yes = true
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end
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end
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-- ../pokecrystal/mobile/mobile_46.asm:4535-4621
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-- BattleTowerRoomMenu2_UpdateYesNoMenu.
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function BattleTowerMenu:updateQuit()
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local input = self.game and self.game.input
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if not input then return end
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if input:wasPressed("up") then
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self.yes = true
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elseif input:wasPressed("down") then
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self.yes = false
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elseif input:wasPressed("a") then
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self:playSfx("Sfx_ReadText2")
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if self.yes then return self:finish(nil) end
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self.phase = "pick"
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self.message = PICK_TEXT
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self.cursor = 1
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elseif input:wasPressed("b") then
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self:playSfx("Sfx_ReadText2")
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self.phase = "pick"
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self.message = PICK_TEXT
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self.cursor = 1
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end
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end
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function BattleTowerMenu:update(_dt)
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if self.done then return end
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if self.phase == "message" then
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self.wait = (self.wait or 0) - 1
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if self.wait > 0 then return end
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self.phase = "pick"
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self.message = PICK_TEXT
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self.cursor = 1
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return
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end
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if self.phase == "quit" then return self:updateQuit() end
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return self:updatePick()
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end
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function BattleTowerMenu:drawPanel()
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Chrome.textbox(SAY_X, SAY_Y, SAY_W, SAY_H)
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Chrome.printWrapped(self.message, SAY_TEXT_X, SAY_TEXT_Y, SAY_W, SAY_H)
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if self.phase == "message" then
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love.graphics.setColor(1, 1, 1, 1)
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return
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end
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if self.phase == "quit" then
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Chrome.box(YN_X, YN_Y, YN_W, YN_H)
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Chrome.print(YES_LABEL, YN_TEXT_X, YES_Y)
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Chrome.print(NO_LABEL, YN_TEXT_X, NO_Y)
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Chrome.cursor(YN_TEXT_X - 1, self.yes and YES_Y or NO_Y)
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love.graphics.setColor(1, 1, 1, 1)
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return
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end
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Chrome.box(PICK_X, PICK_Y, PICK_W, PICK_H)
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local row = self.rows[self.cursor]
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Chrome.print(row and BattleTowerMenu.levelLabel(row.group) or CANCEL_LABEL,
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ROW_X, ROW_Y)
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Chrome.print(UP_ARROW, ARROW_X, UP_Y)
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Chrome.print(DOWN_ARROW, ARROW_X, DOWN_Y)
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love.graphics.setColor(1, 1, 1, 1)
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end
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function BattleTowerMenu:draw()
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self:drawPanel()
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end
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return BattleTowerMenu
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