Files
gen1recomp/tests/drivers/fill_extended_auto_menu_test.lua
T
2026-08-15 19:39:48 -05:00

54 lines
2.0 KiB
Lua

-- Visual and behavioral acceptance for the adaptive BATTLE BG menu rule.
return function(game)
local U = dofile("tests/drivers/util.lua")
local DIR = os.getenv("SHOT_DIR") or "/tmp/shots"
love.window.setMode(1920, 1080, { resizable = true })
U.wait(3)
local options = game.save.options
options.battleLayout = "wide"
options.battleFit = "fixed"
options.battleHud = "extended"
options.battleBg = "black"
local menu = require("src.ui.Screens").push(game, "OptionsMenu")
local fitRow, bgRow
local bgIndex
for i, row in ipairs(menu.rows) do
if row.id == "battleFit" then fitRow = row end
if row.id == "battleBg" then bgRow, bgIndex = row, i end
end
assert(fitRow and bgRow and bgIndex, "battle size/background rows are present")
fitRow.step(game, 1)
assert(options.battleFit == "fill", "battle size switched to FILL")
assert(options.battleBg == "white", "FILL + EXTENDED normalized background to WHITE")
assert(bgRow.value(game) == "AUTO", "adaptive background is labeled AUTO")
assert(bgRow.step(game, 1) == false, "AUTO background row is locked")
assert(options.battleBg == "white", "locked AUTO retains the WHITE value")
menu.index = bgIndex
menu.scroll = math.max(0, bgIndex - 5)
U.wait(2)
local autoPath = DIR .. "/fill_extended_auto_menu.png"
os.remove(autoPath)
local ok = U.shot(game, autoPath)
fitRow.step(game, -1)
assert(options.battleFit == "fixed", "battle size switched back to FIXED")
assert(bgRow.value(game) == "WHITE", "FIXED exposes the stored WHITE choice")
assert(bgRow.step(game, 1) == true and options.battleBg == "black",
"FIXED can select BLACK")
assert(bgRow.step(game, 1) == true and options.battleBg == "world",
"FIXED can select WORLD")
U.wait(2)
local fixedPath = DIR .. "/fixed_extended_background_choices.png"
os.remove(fixedPath)
ok = U.shot(game, fixedPath) and ok
U.log(ok and "FILL_EXTENDED_AUTO_MENU_PASS"
or "FILL_EXTENDED_AUTO_MENU_FAIL")
love.event.quit(ok and 0 or 1)
end