mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
334 lines
12 KiB
Bash
Executable File
334 lines
12 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Build a PortMaster-style aarch64 port of gen1recomp for Anbernic RG34XXSP
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# on Stock OS 64-bit MOD (H700; cbepx-me StockOS MOD / official V1.0.6 base
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# + PortMaster).
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#
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# The stock Anbernic firmware resolves ports relative to the launch script
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# (roms/PORTS/...), not PortMaster's /$directory/ports/... path. This pack
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# uses SHDIR-relative paths and bundles the LÖVE 11.5 aarch64 runtime so the
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# device does not need a separate love_11.5 runtime download on first launch.
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#
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# Usage:
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# ./build-rg34xxsp.sh [--version X.Y.Z]
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#
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# Output:
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# dist/rg34xxsp/gen1recomp-rg34xxsp-stockos64-mod.zip
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#
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# Install on device:
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# 1. Flash / run Stock OS 64-bit MOD with PortMaster installed.
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# 2. Unzip into the SD card's roms/PORTS/ folder so you have:
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# roms/PORTS/Gen1recomp.sh
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# roms/PORTS/gen1recomp/...
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# 3. Copy a legal US Red or Blue .gb into roms/PORTS/gen1recomp/lovegame/
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# 4. Launch "Gen1recomp" from the Ports list; press Choose ROM (scans that
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# folder when zenity is missing).
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set -euo pipefail
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ROOT="$(cd "$(dirname "$0")" && pwd)"
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HERE="$ROOT/.bazinga"
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CACHE="$HERE/cache/rg34xxsp"
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WORK="$HERE/work/rg34xxsp"
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DIST="$ROOT/dist/rg34xxsp"
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APP_NAME="gen1recomp"
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# Artifact suffix matches the CFW this port targets (Anbernic H700 Stock OS
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# 64-bit MOD for RG34XXSP). Release uploads stage it as
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# gen1recomp-<ver>-rg34xxsp-stockos64-mod.zip.
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ARTIFACT_SUFFIX="rg34xxsp-stockos64-mod"
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PORT_DIR_NAME="gen1recomp"
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LAUNCHER_NAME="Gen1recomp.sh"
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LOVE_VERSION="11.5"
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VERSION="$(git -C "$ROOT" rev-parse --short HEAD 2>/dev/null || echo dev)"
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# Official PortMaster LÖVE 11.5 aarch64 runtime (small love stub + liblove).
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PM_RUNTIME_BASE="https://raw.githubusercontent.com/PortsMaster/PortMaster-GUI/main/PortMaster/runtimes/love_${LOVE_VERSION}"
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say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
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warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
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fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
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while [ $# -gt 0 ]; do
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case "$1" in
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--version) VERSION="$2"; shift ;;
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-h|--help)
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sed -n '2,24p' "$0"
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exit 0
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;;
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*) fail "unknown argument: $1" ;;
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esac
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shift
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done
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command -v curl >/dev/null || fail "curl is required"
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command -v zip >/dev/null || fail "zip is required"
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command -v unzip >/dev/null || fail "unzip is required"
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mkdir -p "$CACHE" "$WORK" "$DIST"
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download() {
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local url="$1" dest="$2"
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if [ -f "$dest" ] && [ -s "$dest" ]; then
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return 0
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fi
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say "downloading $(basename "$dest")"
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curl -fL --progress-bar "$url" -o "$dest.tmp" \
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|| fail "download failed: $url"
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mv "$dest.tmp" "$dest"
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}
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# --------------------------------------------------------------- game tree
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# Unpacked directory (not a .love zip) so the player can drop a .gb next to
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# main.lua and RomImporter can scan it without zenity/kdialog.
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say "staging lovegame/"
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GAME_SRC="$WORK/lovegame"
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rm -rf "$GAME_SRC"
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mkdir -p "$GAME_SRC"
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# Same payload as scripts/build.sh's game.love — never ship ROM-derived cache.
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# tools/save-editor is part of that payload: the launcher's Edit button on a
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# save row opens it in-process (main.lua).
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(cd "$ROOT" && zip -q -9 -r "$WORK/game-payload.zip" \
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main.lua conf.lua src data assets tools/save-editor \
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tools/rom_manifest.json tools/rom_manifest_blue.json \
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-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
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if unzip -Z1 "$WORK/game-payload.zip" \
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| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
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fail "payload unexpectedly contains generated ROM data"
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fi
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unzip -q "$WORK/game-payload.zip" -d "$GAME_SRC"
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rm -f "$WORK/game-payload.zip"
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# Stamp release version into the staged tree only (never the working tree).
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if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
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say "stamping engine version $VERSION"
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sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
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"$ROOT/src/core/Version.lua" > "$GAME_SRC/src/core/Version.lua"
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version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
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grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
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"$GAME_SRC/src/core/Version.lua" \
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|| fail "version stamp failed"
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else
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say "version '$VERSION' is not X.Y.Z — shipping default engine (no stamp)"
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fi
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# Portable marker: saves + ROM cache live next to the game on the SD card.
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: > "$GAME_SRC/portable.txt"
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# --------------------------------------------------------------- love runtime
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say "fetching LÖVE $LOVE_VERSION aarch64 runtime"
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LOVE_BIN="$CACHE/love.aarch64"
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LOVE_LIB="$CACHE/liblove-11.5.so"
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LUAJIT_LIB="$CACHE/libluajit-5.1.so.2"
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MODPLUG_LIB="$CACHE/libmodplug.so.1"
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OGG_LIB="$CACHE/libogg.so.0"
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download "$PM_RUNTIME_BASE/love.aarch64" "$LOVE_BIN"
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download "$PM_RUNTIME_BASE/libs.aarch64/liblove-11.5.so" "$LOVE_LIB"
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download "$PM_RUNTIME_BASE/libs.aarch64/libluajit-5.1.so.2" "$LUAJIT_LIB"
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download "$PM_RUNTIME_BASE/libs.aarch64/libmodplug.so.1" "$MODPLUG_LIB"
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download "$PM_RUNTIME_BASE/libs.aarch64/libogg.so.0" "$OGG_LIB"
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# Sanity: love stub must be an aarch64 ELF.
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file "$LOVE_BIN" | grep -qi 'aarch64\|ARM aarch64' \
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|| fail "love.aarch64 does not look like an aarch64 ELF (got: $(file "$LOVE_BIN"))"
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# --------------------------------------------------------------- port tree
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say "assembling port package"
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PORT_ROOT="$WORK/port"
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rm -rf "$PORT_ROOT"
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mkdir -p "$PORT_ROOT/$PORT_DIR_NAME/bin" \
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"$PORT_ROOT/$PORT_DIR_NAME/libs.aarch64" \
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"$PORT_ROOT/$PORT_DIR_NAME/licenses" \
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"$PORT_ROOT/$PORT_DIR_NAME/conf"
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cp -R "$GAME_SRC" "$PORT_ROOT/$PORT_DIR_NAME/lovegame"
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cp "$LOVE_BIN" "$PORT_ROOT/$PORT_DIR_NAME/bin/love.aarch64"
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chmod +x "$PORT_ROOT/$PORT_DIR_NAME/bin/love.aarch64"
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cp "$LOVE_LIB" "$LUAJIT_LIB" "$MODPLUG_LIB" "$OGG_LIB" \
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"$PORT_ROOT/$PORT_DIR_NAME/libs.aarch64/"
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# Drop a short license pointer for the bundled LÖVE bits.
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cat > "$PORT_ROOT/$PORT_DIR_NAME/licenses/LICENSE.love2d.txt" <<'EOF'
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This port bundles the LÖVE 11.5 aarch64 runtime from PortMaster
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(https://github.com/PortsMaster/PortMaster-GUI). LÖVE is zlib-licensed;
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see https://love2d.org/ for full terms.
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EOF
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# --------------------------------------------------------------- launcher
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# Stock OS fix: resolve GAMEDIR from this script's directory (SHDIR), not
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# PortMaster's $directory variable — Anbernic uses roms/PORTS with different
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# casing and mount points (mmc / sdcard / TF1 / TF2).
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cat > "$PORT_ROOT/$LAUNCHER_NAME" <<'EOF'
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#!/bin/bash
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# gen1recomp — Anbernic RG34XXSP stock OS / PortMaster launcher
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# Uses SHDIR-relative paths so stock firmware finds the game folder.
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export HOME="${HOME:-/root}"
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XDG_DATA_HOME="${XDG_DATA_HOME:-$HOME/.local/share}"
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if [ -d "/opt/system/Tools/PortMaster/" ]; then
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controlfolder="/opt/system/Tools/PortMaster"
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elif [ -d "/opt/tools/PortMaster/" ]; then
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controlfolder="/opt/tools/PortMaster"
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elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
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controlfolder="$XDG_DATA_HOME/PortMaster"
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elif [ -d "/mnt/mmc/Roms/PORTS/PortMaster" ]; then
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controlfolder="/mnt/mmc/Roms/PORTS/PortMaster"
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elif [ -d "/mnt/sdcard/Roms/PORTS/PortMaster" ]; then
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controlfolder="/mnt/sdcard/Roms/PORTS/PortMaster"
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elif [ -d "/roms/ports/PortMaster" ]; then
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controlfolder="/roms/ports/PortMaster"
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else
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controlfolder="/roms/PORTS/PortMaster"
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fi
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SHDIR="$(cd "$(dirname "$0")" && pwd)"
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# shellcheck disable=SC1090
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source "$controlfolder/control.txt"
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get_controls
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[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
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GAMEDIR="$SHDIR/gen1recomp"
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CONFDIR="$GAMEDIR/conf"
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mkdir -p "$CONFDIR"
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cd "$GAMEDIR" || exit 1
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> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
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export XDG_DATA_HOME="$CONFDIR"
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export XDG_CONFIG_HOME="$CONFDIR"
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export LD_LIBRARY_PATH="$GAMEDIR/libs.aarch64:${LD_LIBRARY_PATH:-}"
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export SDL_GAMECONTROLLERCONFIG="${sdl_controllerconfig:-}"
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# Mali / H700: prefer GLES where available
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export LOVE_GRAPHICS_USE_OPENGLES="${LOVE_GRAPHICS_USE_OPENGLES:-1}"
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# Same GPU class as a phone, but getOS() here says "Linux", so the Android
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# gate (issue #136) would not fire on its own: refuse GBC FX explicitly.
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# Hides the OPTIONS row, pins the level to OFF, and heals a level already
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# persisted in options.lua.
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export POKEPORT_GBCFX="${POKEPORT_GBCFX:-0}"
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$ESUDO chmod a+x ./bin/love.aarch64 2>/dev/null || chmod a+x ./bin/love.aarch64
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$ESUDO chmod 666 /dev/uinput 2>/dev/null || true
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if [ -n "${GPTOKEYB:-}" ]; then
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$GPTOKEYB "love.aarch64" &
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fi
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if type pm_platform_helper >/dev/null 2>&1; then
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pm_platform_helper "$GAMEDIR/bin/love.aarch64"
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fi
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./bin/love.aarch64 "$GAMEDIR/lovegame"
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if type pm_finish >/dev/null 2>&1; then
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pm_finish
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else
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if [ -n "${ESUDO:-}" ]; then
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$ESUDO kill -9 $(pidof gptokeyb) 2>/dev/null || true
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else
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kill -9 $(pidof gptokeyb) 2>/dev/null || true
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fi
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fi
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EOF
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chmod +x "$PORT_ROOT/$LAUNCHER_NAME"
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# --------------------------------------------------------------- metadata
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cat > "$PORT_ROOT/port.json" <<EOF
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{
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"version": 2,
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"name": "gen1recomp.zip",
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"items": [
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"$LAUNCHER_NAME",
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"$PORT_DIR_NAME"
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],
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"items_opt": null,
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"attr": {
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"title": "gen1recomp",
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"desc": "Native LÖVE2D recreation of Pokemon Red and Blue. Supply your own legal US Red or Blue ROM.",
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"inst": "Requires Anbernic RG34XXSP Stock OS 64-bit MOD with PortMaster. Copy a canonical US Red or Blue .gb into gen1recomp/lovegame/, then launch and press Choose ROM.",
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"genres": ["adventure", "rpg"],
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"porter": ["gen1recomp"],
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"image": {},
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"rtr": true,
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"runtime": null,
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"reqs": [],
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"arch": ["aarch64"]
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}
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}
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EOF
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cat > "$PORT_ROOT/gameinfo.xml" <<EOF
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<?xml version="1.0" encoding="utf-8"?>
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<gameList>
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<game>
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<path>./$LAUNCHER_NAME</path>
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<name>gen1recomp</name>
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<desc>Native LÖVE2D recreation of Pokemon Red and Blue. Requires your own legal US Red or Blue ROM.</desc>
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<releasedate>20250101T000000</releasedate>
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<developer>the bois club</developer>
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<publisher>the bois club</publisher>
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<genre>RPG</genre>
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</game>
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</gameList>
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EOF
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cat > "$PORT_ROOT/README.md" <<'EOF'
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## gen1recomp (RG34XXSP / Stock OS 64-bit MOD)
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Native LÖVE 11.5 port of gen1recomp for Anbernic RG34XXSP on
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**Stock OS 64-bit MOD** (H700, PortMaster).
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### Install
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1. Use **Stock OS 64-bit MOD** with PortMaster installed (TF1).
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2. Unzip so `Gen1recomp.sh` and the `gen1recomp/` folder sit in `roms/PORTS/`.
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3. Copy a legal US Pokemon Red or Blue `.gb` into `gen1recomp/lovegame/`.
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4. Refresh Ports / restart EmulationStation and launch **Gen1recomp**.
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### Controls (launcher)
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| Input | Action |
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|--|--|
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| D-pad / left stick | Move cursor |
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| A | Click |
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| L1 / R1 | Switch tabs |
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| Right stick | Scroll lists |
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| Start / Select | Play or Choose ROM |
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In-game controls use the normal PortMaster / SDL pad map (rebind under OPTIONS → CONTROLS).
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### Display options
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GBC FX is disabled on this device (the H700's Mali GPU compiles that present
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pass and then shows a black frame), so the OPTIONS row is hidden. COLORS,
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TILT, ZOOM, VOID FILL and MAX FPS all work. To try it anyway, launch with
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`POKEPORT_GBCFX=1`.
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### First run
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Stock OS has no zenity file picker. Put the `.gb` in `lovegame/`, then press
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**Choose ROM** — the game scans that folder. After import, the ROM-derived
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cache and saves stay beside the game (`portable.txt`).
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Canonical SHA-1 (1 MiB US carts only):
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- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
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- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
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### Thanks
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LÖVE runtime binaries from [PortMaster](https://portmaster.games/).
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Stock OS 64-bit MOD: [cbepx-me](https://github.com/cbepx-me/Anbernic-H700-RG-xx-StockOS-Modification).
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EOF
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# --------------------------------------------------------------- zip
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ZIP_OUT="$DIST/$APP_NAME-$ARTIFACT_SUFFIX.zip"
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rm -f "$ZIP_OUT" "$DIST/$APP_NAME-rg34xxsp.zip"
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say "packing $ZIP_OUT"
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(cd "$PORT_ROOT" && zip -q -9 -r "$ZIP_OUT" \
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"$LAUNCHER_NAME" "$PORT_DIR_NAME" port.json gameinfo.xml README.md)
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say "done."
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say "artifact: $ZIP_OUT ($(du -h "$ZIP_OUT" | cut -f1))"
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say "copy onto the RG34XXSP SD card under roms/PORTS/ (Stock OS 64-bit MOD), then drop your .gb into gen1recomp/lovegame/"
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