mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
373 lines
14 KiB
Bash
Executable File
373 lines
14 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Packages the LÖVE2D Pokémon Red port into an Android APK via love-android 11.5a.
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#
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# Usage: scripts/build_android.sh [--version X.Y.Z] [--package-only]
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#
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# --version X.Y.Z set app.version_name / app.version_code (else left as-is)
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# --package-only zip game.love + apply branding; skip gradle
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#
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# Prerequisites:
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# - mobile/android vendored love-android tree at tag 11.5a (in-repo; see mobile/ANDROID.md)
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# - Android SDK + NDK (SDK API 34, NDK 25.2.9519653)
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# - JDK 17
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#
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# Output (after gradle):
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# dist/android/debug/*.apk (convenience copy)
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# mobile/android/app/build/outputs/apk/embedNoRecord/debug/*.apk
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set -euo pipefail
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ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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ANDROID_DIR="$ROOT/mobile/android"
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EMBED_ASSETS="$ANDROID_DIR/app/src/embed/assets"
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LOVE_FILE="$EMBED_ASSETS/game.love"
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DIST="$ROOT/dist/android"
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APP_NAME="gen1recomp"
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APPLICATION_ID="com.theboisclub.pokemonred"
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LOVE_ANDROID_VERSION="11.5a"
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NDK_VERSION="25.2.9519653"
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YELLOW_MANIFEST_RELATIVE="tools/rom_manifest_yellow.json"
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# A fresh source checkout normally supplies this through Git. This URL is
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# deliberately only a last resort for incomplete source exports: the manifest
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# contains extraction metadata, never a ROM or extracted game data.
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YELLOW_MANIFEST_URL="${YELLOW_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_yellow.json}"
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VERSION=""
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PACKAGE_ONLY=false
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say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
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warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
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fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
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while [ $# -gt 0 ]; do
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case "$1" in
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--version) VERSION="$2"; shift ;;
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--package-only) PACKAGE_ONLY=true ;;
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-h|--help)
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sed -n '2,20p' "$0"
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exit 0
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;;
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*) fail "unknown argument: $1 (try --version X.Y.Z or --package-only)" ;;
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esac
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shift
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done
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VERSION_CODE=""
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if [ -n "$VERSION" ]; then
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if ! printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
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fail "invalid --version '$VERSION' (expected X.Y.Z)"
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fi
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major="${VERSION%%.*}"
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rest="${VERSION#*.}"
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minor="${rest%%.*}"
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patch="${rest##*.}"
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VERSION_CODE=$((major * 10000 + minor * 100 + patch))
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fi
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# --------------------------------------------------------------- preconditions
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if [ ! -f "$ANDROID_DIR/settings.gradle" ] || [ ! -f "$ANDROID_DIR/gradlew" ]; then
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fail "love-android not found at mobile/android/.
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The love-android $LOVE_ANDROID_VERSION tree is vendored in this repo, your checkout
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looks incomplete. Re-clone or 'git checkout -- mobile/android'. See mobile/ANDROID.md."
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fi
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if [ ! -d "$ANDROID_DIR/love/src/jni/love/src" ]; then
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fail "liblove sources missing under mobile/android/love/src/jni/love/.
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They are vendored in this repo, your checkout looks incomplete.
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Re-clone or 'git checkout -- mobile/android'. See mobile/ANDROID.md."
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fi
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# ------------------------------------------------------- Yellow import metadata
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# Android packages game.love itself rather than reusing scripts/build.sh's
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# archive. Keep a partial source export from silently shipping an APK that can
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# list Yellow but cannot import it. Prefer the exact manifest from this
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# checkout's Git object database; only then fall back to the public repository.
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yellow_manifest_is_valid() {
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local path="$1"
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python3 - "$path" <<'PY'
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import json, pathlib, sys
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try:
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manifest = json.loads(pathlib.Path(sys.argv[1]).read_text())
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except (OSError, ValueError):
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raise SystemExit(1)
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raise SystemExit(0 if manifest.get("romSha1") ==
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"cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1" else 1)
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PY
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}
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ensure_yellow_manifest() {
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local manifest="$ROOT/$YELLOW_MANIFEST_RELATIVE"
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local staged
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staged="$(mktemp)"
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if yellow_manifest_is_valid "$manifest"; then
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rm -f "$staged"
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return
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fi
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warn "Yellow import manifest is missing or invalid; recovering it before packaging"
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if git -C "$ROOT" show "HEAD:$YELLOW_MANIFEST_RELATIVE" > "$staged" 2>/dev/null \
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&& yellow_manifest_is_valid "$staged"; then
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mkdir -p "$(dirname "$manifest")"
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mv "$staged" "$manifest"
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say "restored Yellow import manifest from this checkout's Git data"
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return
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fi
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if command -v curl >/dev/null 2>&1 \
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&& curl --fail --location --retry 2 --connect-timeout 15 \
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--output "$staged" "$YELLOW_MANIFEST_URL" \
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&& yellow_manifest_is_valid "$staged"; then
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mkdir -p "$(dirname "$manifest")"
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mv "$staged" "$manifest"
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say "downloaded Yellow import manifest from the project repository"
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return
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fi
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rm -f "$staged"
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fail "Yellow import manifest is unavailable. Git recovery failed and could not download $YELLOW_MANIFEST_URL"
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}
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# --------------------------------------------------------------- branding
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# love-android 11.5+ reads app id / name / orientation from gradle.properties.
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# Manifest still gets permission trims. Re-applied every build so refreshing
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# the vendored love-android tree does not lose project settings.
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apply_android_branding() {
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local props="$ANDROID_DIR/gradle.properties"
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local manifest="$ANDROID_DIR/app/src/main/AndroidManifest.xml"
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[ -f "$props" ] || fail "missing $props"
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[ -f "$manifest" ] || fail "missing $manifest"
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say "applying Android branding (gradle.properties + permission trim)"
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python3 - "$props" "$APPLICATION_ID" "$APP_NAME" "$VERSION" "$VERSION_CODE" <<'PY'
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import pathlib, re, sys
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path = pathlib.Path(sys.argv[1])
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app_id, name, version, version_code = sys.argv[2], sys.argv[3], sys.argv[4], sys.argv[5]
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text = path.read_text()
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def set_prop(text, key, value):
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pat = re.compile(rf"(?m)^{re.escape(key)}=.*$")
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line = f"{key}={value}"
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if pat.search(text):
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return pat.sub(line, text)
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return text.rstrip() + "\n" + line + "\n"
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# Prefer plain app.name; clear byte-array form so it cannot win.
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text = re.sub(r"(?m)^app\.name_byte_array=.*\n?", "", text)
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text = set_prop(text, "app.name", name)
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text = set_prop(text, "app.application_id", app_id)
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text = set_prop(text, "app.orientation", "fullUser")
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if version:
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text = set_prop(text, "app.version_name", version)
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text = set_prop(text, "app.version_code", version_code)
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path.write_text(text)
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PY
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python3 - "$manifest" <<'PY'
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import pathlib, re, sys
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path = pathlib.Path(sys.argv[1])
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text = path.read_text()
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# Drop mic / legacy storage, not needed by this game.
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# Keep VIBRATE (love.system.vibrate), BLUETOOTH (optional gamepads) and
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# INTERNET: link play is not offline-only any more, and stripping INTERNET
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# made every LAN host and every relay connect fail with EPERM (issue #287).
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# Orientation / label come from gradle.properties placeholders.
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for perm in (
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"android.permission.RECORD_AUDIO",
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"android.permission.WRITE_EXTERNAL_STORAGE",
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):
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text = re.sub(
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rf'\s*<uses-permission android:name="{re.escape(perm)}"[^/]*/>\s*',
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"\n",
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text,
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)
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text = re.sub(r'\s*android:usesCleartextTraffic="true"', "", text)
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path.write_text(text)
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PY
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}
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# --------------------------------------------------------------- game.love
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pack_game_love() {
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say "packing game.love for love-android embed flavor"
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ensure_yellow_manifest
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mkdir -p "$EMBED_ASSETS"
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rm -f "$LOVE_FILE"
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# tools/save-editor ships with the app: the launcher's Edit button on a save
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# row opens it in-process, so it must be inside the archive (see build.sh).
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# Deliberately NO fused mods: a mod inside game.love sits in the read-only
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# APK, so the mod manager's Delete can't remove it and it reappears every
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# launch. Pokewalker ships as an importable .zip instead, which gives it
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# a real install/upgrade/delete lifecycle.
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# libs/ carries the vendored FlexLove toolkit the launcher UI is built on
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# (src/import/LauncherView.lua requires it at the top level, and RomImporter
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# calls into that view from both update and draw), so an archive without it
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# dies on the first frame with nothing left to fall back to.
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(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
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main.lua conf.lua src libs data assets tools/save-editor \
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tools/rom_manifest.json tools/rom_manifest_blue.json \
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tools/rom_manifest_yellow.json \
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-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
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-x 'data/generated/*' -x 'assets/generated/*')
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# List once and match against the captured text: piping unzip straight into
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# grep under `set -o pipefail` SIGPIPEs unzip as soon as grep exits early,
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# and the pipeline's 141 outranks grep's own status. For the generated-data
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# guard that inverted the test -- an archive that really did carry generated
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# ROM data made grep match, killed unzip, and the `if` read the 141 as "no
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# match" and let the build through (#774). Same listing feeds the
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# required-file gates below, as in scripts/build.sh and scripts/pack_love.sh.
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local archive_entries
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archive_entries="$(unzip -Z1 "$LOVE_FILE")"
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if grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/' \
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<<< "$archive_entries"; then
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fail "game.love unexpectedly contains generated ROM data"
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fi
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grep -qx 'tools/save-editor/App.lua' <<< "$archive_entries" \
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|| fail "game.love is missing the save editor (Edit on a save row would crash)"
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grep -qx "$YELLOW_MANIFEST_RELATIVE" <<< "$archive_entries" \
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|| fail "game.love is missing the Yellow ROM import manifest"
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# This gate exists because libs/ was added to scripts/build.sh's payload and
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# to no other packager, so Android and iOS built an APK/IPA whose launcher
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# threw on require("libs.flexlove.FlexLove") before drawing anything. Source
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# runs read libs/ off the working tree, so only a build can catch it.
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grep -qx 'libs/flexlove/FlexLove.lua' <<< "$archive_entries" \
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|| fail "game.love is missing the FlexLove UI toolkit (launcher dies on frame 1)"
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say "game.love: $(du -h "$LOVE_FILE" | cut -f1) -> $LOVE_FILE"
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# This script packs its own game.love (it does not reuse build.sh's), so it
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# stamps the release version the same way: patch a copy of Version.lua
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# (engine set to $VERSION) under a throwaway staging dir and replace the
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# entry inside the archive in place -- never the source tree. VERSION is
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# already validated as X.Y.Z above; when it is empty the packaged game keeps
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# the "0.0.0-dev" default. The stamp is read back out and the build fails if
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# it did not take.
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if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
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say "stamping engine version $VERSION into game.love"
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local stamp_dir
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stamp_dir="$(mktemp -d)"
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mkdir -p "$stamp_dir/src/core"
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sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
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"$ROOT/src/core/Version.lua" > "$stamp_dir/src/core/Version.lua"
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(cd "$stamp_dir" && zip -q "$LOVE_FILE" src/core/Version.lua)
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local version_re
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version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
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unzip -p "$LOVE_FILE" src/core/Version.lua \
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| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
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|| fail "version stamp failed: game.love does not report engine $VERSION"
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rm -rf "$stamp_dir"
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say "stamped engine version: $VERSION"
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else
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say "no X.Y.Z --version, shipping default engine (no stamp)"
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fi
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}
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# --------------------------------------------------------------- SDK check
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require_android_sdk() {
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local sdk="${ANDROID_SDK_ROOT:-${ANDROID_HOME:-}}"
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if [ -z "$sdk" ]; then
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for candidate in \
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"$HOME/Library/Android/sdk" \
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"$HOME/Android/Sdk" \
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/usr/local/lib/android/sdk; do
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if [ -d "$candidate" ]; then
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sdk="$candidate"
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break
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fi
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done
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fi
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if [ -z "$sdk" ] || [ ! -d "$sdk" ]; then
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fail "Android SDK not found.
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Install Android Studio (or command-line tools), then either:
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export ANDROID_SDK_ROOT=\$HOME/Library/Android/sdk
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or create mobile/android/local.properties with:
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sdk.dir=/path/to/Android/sdk
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love-android $LOVE_ANDROID_VERSION expects SDK API 34 and NDK $NDK_VERSION
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(see mobile/ANDROID.md)."
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fi
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export ANDROID_SDK_ROOT="$sdk"
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export ANDROID_HOME="$sdk"
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local props="$ANDROID_DIR/local.properties"
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# Always rewrite so a leftover Docker sdk.dir=/opt/android-sdk cannot stick.
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printf 'sdk.dir=%s\n' "$sdk" > "$props"
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if ! command -v java >/dev/null 2>&1; then
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fail "java not found. Install JDK 17 (Android Studio's bundled JDK is fine)."
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fi
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if [ ! -d "$sdk/ndk/$NDK_VERSION" ]; then
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warn "NDK $NDK_VERSION not found under $sdk/ndk/"
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warn "Install via SDK Manager (Show Package Details → NDK $NDK_VERSION)."
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fi
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}
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# --------------------------------------------------------------- gradle
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run_gradle() {
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local task="assembleEmbedNoRecordDebug"
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local build_dir="$ANDROID_DIR"
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# ndk-build is GNU make underneath and cannot cope with spaces anywhere in
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# the project path ("Your APP_BUILD_SCRIPT points to an unknown file").
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# When this checkout lives at a spaced path (e.g. "~/xCode Projects/..."),
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# shadow the android tree to a space-free location and build there; the
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# shadow persists across runs so gradle/ndk builds stay incremental.
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case "$ANDROID_DIR" in
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*" "*)
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build_dir="${TMPDIR:-/tmp}/gen1recomp-android-shadow"
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say "path contains spaces (ndk-build cannot handle them);"
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say "shadow-building in: $build_dir"
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mkdir -p "$build_dir"
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rsync -a --delete \
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--exclude=".gradle" --exclude="app/build" --exclude="love/build" \
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--exclude="local.properties" \
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"$ANDROID_DIR/" "$build_dir/"
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if [ -f "$ANDROID_DIR/local.properties" ]; then
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cp "$ANDROID_DIR/local.properties" "$build_dir/local.properties"
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fi
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;;
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esac
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say "building APK ($task)"
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if ! (
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cd "$build_dir"
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./gradlew --no-daemon "$task"
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); then
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fail "gradle $task failed.
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Packaging already wrote: $LOVE_FILE
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Common causes: missing SDK/NDK $NDK_VERSION, or JDK ≠ 17. See mobile/ANDROID.md.
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You can still iterate on the .love payload with: scripts/build_android.sh --package-only"
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fi
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local out_dir="$build_dir/app/build/outputs/apk/embedNoRecord/debug"
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if [ -d "$out_dir" ]; then
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say "APK output:"
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find "$out_dir" -name '*.apk' -exec ls -lh {} \;
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local dist_dir="$DIST/debug"
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rm -rf "$dist_dir"
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mkdir -p "$dist_dir"
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find "$out_dir" -name '*.apk' -exec cp {} "$dist_dir/" \;
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say "copied to $dist_dir/"
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else
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warn "gradle finished but no APK dir at $out_dir, check gradle logs above"
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fi
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}
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# --------------------------------------------------------------- main
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apply_android_branding
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pack_game_love
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if $PACKAGE_ONLY; then
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say "package-only: skipping gradle (game.love + branding ready under mobile/android/)"
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exit 0
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fi
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require_android_sdk
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run_gradle
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say "done"
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