Files
gen1recomp/native/tls_dial/README.md
T
Solidus Snake 7e57e3174e Ship gen1tls.dll in Windows release zips.
TLS source landed earlier, but release CI never packaged the dialer, so
hosted archipelago.gg rooms (wss://) failed on stock Windows builds.
Build the Native AOT DLL on windows-2022 and bundle it from build.sh.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-13 22:38:04 -04:00

1.2 KiB

gen1tls — desktop TLS dialer

Native AOT library that gives mods a non-blocking TLS client with the same handle/poll contract as the Android TlsSocket / love.system.tls* bridge.

  • Windows: Schannel via SslStream (system trust store, SNI)
  • Linux / macOS: same project, publish with -r linux-x64 / osx-x64 / osx-arm64 when those builds are wired up

Build

dotnet publish native/tls_dial/Gen1Tls.csproj -c Release -r win-x64 -o dist/native/win-x64

The Windows game zip script already does this:

powershell -ExecutionPolicy Bypass -File scripts/build_windows.ps1 -Version 0.1.77

Ship gen1tls.dll (or libgen1tls.so / libgen1tls.dylib) next to the fused executable. Mods load it through LuaJIT FFI; no .NET runtime is required on the player's machine.

Official Windows release zips get gen1tls.dll from CI: a windows-2022 job publishes this project and scripts/build.sh's Windows packaging copies it beside gen1recomp.exe (see GEN1TLS_DLL / dist/native/win-x64).

Android

On Android, the matching API is exposed as love.system.tlsOpen / tlsStatus / tlsSend / tlsReceive / tlsError / tlsClose, backed by org.love2d.android.TlsSocket.