4.6 KiB
RFC 0012: Read-only imported dataset views
Status
Proposed.
Motivation
A cross-version content mod can read only the active merged dataset through
mod.content. Even when the player has already imported another supported
game, a mod cannot inspect that version's semantic species, moves, items, type
chart, or generated asset namespace. The available alternatives are private:
mutating CacheFs.prefix, mounting another cache over the active one, loading
generated Lua directly, or asking for a second raw-ROM import. They compose
poorly with the active game, expose unstable import layout, and make safe
read-only use impossible from the sandbox.
The immediate example is an optional content pack derived from an already verified Gold import while Red, Blue, or Yellow remains active. The capability is generic and useful to randomizers, compatibility inspectors, dex tools, and other cross-version content mods.
Decision and plan extended
This implements D-AT-004: optional Kanto+ content consumes an
active-independent semantic dataset view. The consuming design is tracked in
the Adaptive Trainers implementation plan,
docs/superpowers/plans/2026-08-14-adaptive-trainers.md,
Task 8. The delta is a generic, additive public API and contains no trainer
pools, scaling, boss identities, version-mixing rules, or Adaptive Trainers
policy.
Exact API delta
Every sandboxed mod receives:
local view, reason = mod.datasets:open("gold")
A known version with the current completed import marker returns a read-only view:
view = {
version = "gold",
generation = 2,
content = {
pokemon = {
get = function(self, id) end,
has = function(self, id) end,
each = function(self) end,
},
-- every public registry name and alias
},
assets = {
path = function(self, generatedPath) end,
info = function(self, generatedPath) end,
},
}
get returns a detached copy or nil. has reports semantic presence.
each returns ids in lexical order and detached values. The registries use
the selected version's generation routing and the engine's existing
Schemas, Registry, and Builtins normalization, so structured sources
such as type matchups retain the same public ids used by the active
mod.content facade. No register, patch, override, or remove verb is exposed. Each call returns an
independent facade over the cached internal dataset, so facade mutation cannot cross
mod boundaries.
assets:path returns the selected cache-prefixed virtual path.
assets:info returns sanitized type and optional size metadata. Both
accept only relative paths below assets/generated/, reject control
characters, absolute paths, backslashes, and traversal, and expose no byte
reader.
An unknown version returns nil, "unknown_version". A missing or stale
completion marker returns nil, "not_imported". Generated tables are parsed
under an empty environment and cached per version; the API never exposes raw
ROM bytes, generated source, host paths, or a cache mount.
Migration and compatibility
Existing mods change nothing. mod.datasets is additive and requires no
permission. The service is allocated lazily on the first explicit
mod.datasets:open call. A boot with no mods, or with mods that do not call
it, performs no cross-version cache reads.
Opening a view does not change GameVersion, CacheFs.prefix, the active
Data table, PhysFS mounts, save state, or the selected game's behavior.
Red, Blue, Yellow, Gold, and Silver keep their existing active data paths.
The completion-marker format moves to the pure CacheFormat helper shared by
the importer and dataset service. The literal marker and import readiness
behavior are unchanged.
Verification
tests/modkit/cases/dataset_views.lualoads a sandboxed fixture mod through the public API and covers Red, Blue, Yellow, and Gold independently.- The test proves semantic registry normalization, deterministic iteration, detached records, read-only facades, cross-mod facade isolation, version-prefixed generated assets, traversal rejection, stable failure reasons, and stale-marker rejection.
- The same test proves that cross-version reads do not change the active data, active game, or cache prefix, and that a no-mod boot performs zero cross-version cache reads.
- The existing importer and engine/modkit suites prove unchanged marker readiness and no-mod behavior.
Deprecation etiquette
Nothing is removed, renamed, superseded, or deprecated.