mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 16:21:30 +02:00
90 lines
3.2 KiB
Lua
90 lines
3.2 KiB
Lua
-- engine/battle_anims/anim_commands.asm:603 BattleAnimCmd_BGP
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package.path = "./?.lua;./?/init.lua;" .. package.path
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love = require("tests.love_stub")
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local T = require("tests.harness")
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local AnimRunner = require("src.battle.gen2.AnimRunner")
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local BgEffects = require("src.battle.gen2.BgEffects")
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local GbcPalette = require("src.render.GbcPalette")
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-- data/moves/animations.asm:4509 BattleAnim_ShadowBall
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local SHADOW_BALL = {
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{ "2gfx", "BATTLE_ANIM_GFX_EGG", "BATTLE_ANIM_GFX_SMOKE" },
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{ "bgp", 0x1b },
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{ "sound", 6 * 4 + 2, 0 },
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{ "obj", "BATTLE_ANIM_OBJ_SHADOW_BALL", 64, 92, 0x2 },
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{ "wait", 32 },
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}
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do
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local runner = AnimRunner.new({
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data = { scripts = { SHADOW_BALL = SHADOW_BALL } },
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})
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runner:start("SHADOW_BALL")
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T.eq(runner.bg.bgp, BgEffects.NORMAL_PAL, "identity ramp before the script")
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T.check(runner:step(), "the script is still running after frame one")
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T.eq(runner.bg.bgp, 0x1b,
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"anim_bgp $1b lands in wBGP: the inverted ramp the view must apply")
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runner.bg:reset()
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T.eq(runner.bg.bgp, BgEffects.NORMAL_PAL,
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"BattleAnim_RevertPals puts the identity back")
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end
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do
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T.eq(GbcPalette.BGP_IDENTITY, 0xe4, "dc 3, 2, 1, 0")
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local colors = { "c0", "c1", "c2", "c3" }
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local out = GbcPalette.remap(colors, 0x1b)
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T.eq(out[1], "c3", "$1b is dc 0, 1, 2, 3: colour 0 shows shade 3")
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T.eq(out[2], "c2", "colour 1 shows shade 2")
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T.eq(out[3], "c1", "colour 2 shows shade 1")
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T.eq(out[4], "c0", "colour 3 shows shade 0")
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T.check(GbcPalette.remap(colors, 0xe4) == colors,
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"the identity byte returns the palette untouched")
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end
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-- engine/battle_anims/anim_commands.asm:1293 BattleAnim_SetBGPals
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do
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local BattleAnimView = require("src.ui.gen2.BattleAnimView")
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local palettes = {
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pokemon = {
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[6] = { normal = { { 200, 100, 50 }, { 80, 40, 20 } } },
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[25] = { normal = { { 230, 200, 40 }, { 150, 90, 20 } } },
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},
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hpBar = {
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green = { { 100, 220, 100 }, { 30, 160, 30 } },
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yellow = { { 230, 220, 90 }, { 180, 150, 20 } },
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red = { { 230, 100, 90 }, { 180, 30, 20 } },
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},
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expBar = { { 120, 140, 230 }, { 40, 60, 160 } },
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}
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local view = BattleAnimView.new({}, palettes)
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local battle = { player = { species = 6 }, enemy = { species = 25 } }
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local list = view:panelPalettes(battle)
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T.eq(#list, 7, "shades + two mons + three hp bars + exp bar")
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local src, dst, count, ambiguous = GbcPalette.remapTable(list, 0x1b)
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T.check(count > 0 and count <= GbcPalette.REMAP_MAX,
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"the table fits the shader array")
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T.eq(ambiguous, 0, "no colour maps two ways")
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local function mapped(from)
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for i = 1, count do
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if src[i][1] == from[1] and src[i][2] == from[2]
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and src[i][3] == from[3] then
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return dst[i]
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end
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end
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end
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local black = mapped({ 255, 255, 255 })
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T.check(black and black[1] == 0 and black[2] == 0 and black[3] == 0,
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"white inverts to black")
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local white = mapped({ 0, 0, 0 })
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T.check(white and white[1] == 255 and white[2] == 255 and white[3] == 255,
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"black inverts to white")
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local mid = mapped({ 200, 100, 50 })
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T.check(mid and mid[1] == 80 and mid[2] == 40 and mid[3] == 20,
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"the mon's colour 1 shows its colour 2")
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end
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T.finish("gen2 shadow ball bgp bug 1269")
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