mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-20 04:31:09 +02:00
691 lines
22 KiB
Lua
691 lines
22 KiB
Lua
local SyncClient = require("src.sync.SyncClient")
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local SyncState = require("src.sync.SyncState")
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local SyncMods = require("src.sync.SyncMods")
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local SyncEngine = {}
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SyncEngine.__index = SyncEngine
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SyncEngine.UPLOAD_DEBOUNCE = 5
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SyncEngine.AUTO_INTERVAL = 300
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SyncEngine.MAX_STEPS_PER_UPDATE = 8
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local IDLE_STATUS = "Ready"
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local UNLINKED_STATUS = "Not set up"
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local function saveApi()
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return require("src.core.SaveData")
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end
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local function gameVersions()
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return require("src.core.GameVersion").ORDER
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end
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local function slotForPlaythrough(options, version, playthroughId)
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local byVersion = options.playthroughIds and options.playthroughIds[version]
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for slotId, id in pairs(byVersion or {}) do
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if id == playthroughId then return slotId end
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end
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return nil
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end
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function SyncEngine.defaultSaves()
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return {
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list = function()
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local SaveData = saveApi()
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local options = SaveData.loadOptions()
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local out = {}
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for _, version in ipairs(gameVersions()) do
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for _, slot in ipairs(SaveData.listSlots(version)) do
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if slot.exists then
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local source = SaveData.readSlotSource(version, slot.id)
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local save = source and SaveData.decode(source)
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if type(save) == "table" then
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local meta = type(save.meta) == "table" and save.meta or {}
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local id = meta.playthroughId
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if type(id) ~= "string" or id == "" then
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local byVersion = options.playthroughIds
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and options.playthroughIds[version]
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id = byVersion and byVersion[slot.id] or nil
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end
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if id then
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local name, summary = SaveData.slotSummary(save)
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out[#out + 1] = {
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version = version,
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slot = slot.id,
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playthroughId = id,
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blob = source,
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meta = {
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savedAt = tonumber(meta.savedAt),
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sessionStart = tonumber(meta.sessionStart),
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playthroughId = id,
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format = meta.format,
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engine = meta.engine,
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playTime = tonumber(save.playTime),
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summary = {
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name = name,
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badges = summary and summary.badges,
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timeText = summary and summary.timeText,
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dexCount = summary and summary.dexCount,
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},
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},
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}
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end
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end
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end
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end
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end
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return out
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end,
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write = function(version, playthroughId, blob, mode)
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local SaveData = saveApi()
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local save = SaveData.decode(blob)
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if type(save) ~= "table" then return nil, "the downloaded save is unreadable" end
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save.version = save.version or version
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local options = SaveData.loadOptions()
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local slotId
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if mode == "new" then
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save.meta = type(save.meta) == "table" and save.meta or {}
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save.meta.playthroughId = SaveData.newPlaythroughId()
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else
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slotId = slotForPlaythrough(options, version, playthroughId)
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end
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if not slotId then
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slotId = SaveData.createSlot(version)
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if not slotId then return nil, "could not make a save slot" end
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end
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local ok, err = SaveData.writeSlot(version, slotId, save)
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if not ok then return nil, err or "could not write the save" end
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options = SaveData.loadOptions()
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options.playthroughIds = options.playthroughIds or {}
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options.playthroughIds[version] = options.playthroughIds[version] or {}
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options.playthroughIds[version][slotId] =
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save.meta and save.meta.playthroughId or playthroughId
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SaveData.saveOptions(options)
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return slotId
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end,
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}
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end
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function SyncEngine.overlaps(a, b)
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if type(a) ~= "table" or type(b) ~= "table" then return false end
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local aStart, aEnd = tonumber(a.sessionStart), tonumber(a.savedAt)
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local bStart, bEnd = tonumber(b.sessionStart), tonumber(b.savedAt)
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if not (aStart and aEnd and bStart and bEnd) then return false end
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return aStart <= bEnd and bStart <= aEnd
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end
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function SyncEngine.new(opts)
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opts = opts or {}
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local eng = setmetatable({}, SyncEngine)
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eng.fs = opts.fs
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eng.state = opts.state or SyncState.load(eng.fs)
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eng.client = opts.client or SyncClient.new({
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baseUrl = opts.baseUrl, transport = opts.transport })
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eng.saves = opts.saves or SyncEngine.defaultSaves()
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eng.modDeps = opts.modDeps
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eng.now = opts.now or os.time
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eng.persist = opts.persist ~= false
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eng.phase = "idle"
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eng.error = nil
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eng.conflicts = {}
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eng.codes = nil
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eng.modPlan = nil
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eng.shareCode = nil
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eng.clock = 0
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eng.queue = {}
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eng.pending = nil
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eng.uploadAt = nil
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eng.client:setAuth(eng.state.account, eng.state.deviceToken)
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eng.status = eng:defaultStatus()
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return eng
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end
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function SyncEngine.shared(opts)
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if SyncEngine._shared == nil then
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local ok, eng = pcall(SyncEngine.new, opts or {})
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SyncEngine._shared = (ok and type(eng) == "table") and eng or false
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end
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return SyncEngine._shared or nil
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end
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function SyncEngine.forgetShared()
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SyncEngine._shared = nil
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end
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function SyncEngine:defaultStatus()
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if not SyncState.linked(self.state) then return UNLINKED_STATUS end
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return IDLE_STATUS
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end
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function SyncEngine:linked()
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return SyncState.linked(self.state)
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end
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function SyncEngine:busy()
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return self.pending ~= nil or #self.queue > 0 or self.modApply ~= nil
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end
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function SyncEngine:_persist()
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if not self.persist then return end
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SyncState.save(self.state, self.fs)
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end
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function SyncEngine:_fail(message)
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self.phase = "error"
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self.error = tostring(message or "sync failed")
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self.status = "Sync failed: " .. self.error
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self.queue = {}
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self.pending = nil
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end
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function SyncEngine:_finish()
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if #self.conflicts > 0 then
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self.phase = "conflict"
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local overlap = false
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for _, row in ipairs(self.conflicts) do
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if row.overlap then overlap = true end
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end
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self.status = overlap
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and "These saves were played at the same time."
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or "This save also changed on another device."
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return
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end
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self.phase = "idle"
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self.error = nil
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self.state.lastSyncAt = self.now()
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self.status = self:defaultStatus()
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self:_persist()
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end
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function SyncEngine:_request(handle, err, onOk, onErr)
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if not handle then
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self:_fail(err or "could not start the request")
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return false
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end
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self.pending = { handle = handle, onOk = onOk, onErr = onErr }
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return true
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end
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function SyncEngine:_enqueue(fn)
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self.queue[#self.queue + 1] = fn
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end
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function SyncEngine:cancel()
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if self.pending then self.client:release(self.pending.handle) end
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self.pending = nil
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self.queue = {}
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self.modApply = nil
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self.uploadAt = nil
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if self.phase ~= "conflict" then
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self.phase = "idle"
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self.status = self:defaultStatus()
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end
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end
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function SyncEngine:noteSaveWritten()
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if not (self.state.enabled and self:linked()) then return end
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self.uploadAt = self.clock + SyncEngine.UPLOAD_DEBOUNCE
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end
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function SyncEngine:update(dt)
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self.clock = self.clock + (tonumber(dt) or 0)
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if self.pending then
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local res = self.client:poll(self.pending.handle)
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if res.status == "pending" then return end
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local job = self.pending
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self.pending = nil
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self.client:release(job.handle)
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if res.status == "ok" then
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local ok, err = pcall(job.onOk, self, res)
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if not ok then self:_fail(err) end
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else
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local handled = false
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if job.onErr then
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local ok, result = pcall(job.onErr, self, res)
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if not ok then self:_fail(result) return end
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handled = result == true
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end
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if not handled then self:_fail(res.err) end
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end
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end
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if self.pending then return end
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if self.modApply then
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self:_stepModApply()
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return
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end
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if self.uploadAt and self.clock >= self.uploadAt and not self:busy() then
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self.uploadAt = nil
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if self.state.enabled and self:linked() then self:syncNow() end
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end
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local steps = 0
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while not self.pending and #self.queue > 0
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and steps < SyncEngine.MAX_STEPS_PER_UPDATE do
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steps = steps + 1
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local task = table.remove(self.queue, 1)
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local ok, err = pcall(task, self)
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if not ok then self:_fail(err) return end
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if not self.pending and #self.queue == 0 and self.phase ~= "error" then
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self:_finish()
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end
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end
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end
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function SyncEngine:createAccount(label)
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if self:busy() then return false, "sync is busy" end
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self.phase = "checking"
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self.status = "Creating a sync account..."
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self.error = nil
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local handle, err = self.client:create(label)
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return self:_request(handle, err, function(eng, res)
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local data = res.data or {}
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if type(data.account) ~= "string" or type(data.deviceToken) ~= "string" then
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eng:_fail("the server sent an unexpected reply")
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return
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end
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eng.codes = {
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code1 = SyncClient.formatCode(data.code1) or tostring(data.code1 or ""),
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code2 = SyncClient.formatCode(data.code2) or tostring(data.code2 or ""),
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}
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eng.state.account = data.account
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eng.state.deviceToken = data.deviceToken
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eng.state.deviceId = type(data.device) == "string" and data.device or nil
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eng.state.deviceLabel = label
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eng.state.enabled = true
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eng.client:setAuth(data.account, data.deviceToken)
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eng.phase = "idle"
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eng.status = "Sync account created"
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eng:_persist()
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end)
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end
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function SyncEngine:linkDevice(code1, code2, label)
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if self:busy() then return false, "sync is busy" end
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local a = SyncClient.normalizeCode(code1)
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local b = SyncClient.normalizeCode(code2)
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if not a or not b then
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self:_fail("both codes are 8 digits")
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return false, "both codes are 8 digits"
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end
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self.phase = "checking"
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self.status = "Linking this device..."
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self.error = nil
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local handle, err = self.client:link(a, b, label)
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return self:_request(handle, err, function(eng, res)
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local data = res.data or {}
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if type(data.account) ~= "string" or type(data.deviceToken) ~= "string" then
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eng:_fail("the server sent an unexpected reply")
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return
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end
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eng.state.account = data.account
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eng.state.deviceToken = data.deviceToken
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eng.state.deviceId = type(data.device) == "string" and data.device or nil
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eng.state.deviceLabel = label
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eng.state.enabled = true
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eng.client:setAuth(data.account, data.deviceToken)
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eng.status = "This device is linked"
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eng:_persist()
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eng:syncNow()
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end)
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end
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function SyncEngine:_forgetLocal()
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self.state = SyncState.defaults()
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self.client:clearAuth()
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self.codes = nil
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self.conflicts = {}
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self.devices = nil
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self.phase = "idle"
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self.status = UNLINKED_STATUS
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self:_persist()
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end
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function SyncEngine:unlink()
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if not self:linked() then
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self:_forgetLocal()
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return true
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end
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if self:busy() then return false, "sync is busy" end
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self.phase = "checking"
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self.status = "Unlinking this device..."
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self.error = nil
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local handle, err = self.client:unlink(self.state.deviceId)
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return self:_request(handle, err, function(eng)
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eng:_forgetLocal()
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end, function(eng, res)
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if res.code == 401 or res.code == 404 then
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eng:_forgetLocal()
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return true
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end
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return false
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end)
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end
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function SyncEngine:unlinkDevice(deviceId)
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if type(deviceId) ~= "string" or deviceId == "" then
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return false, "no such device"
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end
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if not self:linked() then return false, "this device is not linked" end
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if deviceId == self.state.deviceId then return self:unlink() end
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if self:busy() then return false, "sync is busy" end
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self.phase = "checking"
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self.status = "Unlinking that device..."
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self.error = nil
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local handle, err = self.client:unlink(deviceId)
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return self:_request(handle, err, function(eng)
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eng.status = "That device was unlinked"
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eng.phase = "idle"
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eng:syncNow()
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end)
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end
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function SyncEngine:setEnabled(enabled)
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self.state.enabled = enabled and true or false
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self:_persist()
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return self.state.enabled
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end
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function SyncEngine:syncNow()
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if not self:linked() then return false, "this device is not linked" end
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if self.pending then return false, "sync is busy" end
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self.queue = {}
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self.conflicts = {}
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self.state.pendingConflicts = {}
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self.phase = "checking"
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self.status = "Checking for changes..."
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self.error = nil
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local handle, err = self.client:fetchState()
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return self:_request(handle, err, function(eng, res)
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eng:_planFrom(res.data or {})
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end)
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end
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function SyncEngine:_planFrom(remoteState)
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self.devices = nil
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if type(remoteState.devices) == "table" then
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local list = {}
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for _, row in ipairs(remoteState.devices) do
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if type(row) == "table" and type(row.id) == "string" and row.id ~= "" then
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list[#list + 1] = {
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id = row.id,
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label = type(row.label) == "string" and row.label ~= "" and row.label
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or "device",
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createdAt = tonumber(row.createdAt),
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current = row.current == true or row.id == self.state.deviceId,
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}
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end
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end
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self.devices = list
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end
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local remote = type(remoteState.saves) == "table" and remoteState.saves or {}
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local locals = self.saves.list() or {}
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local seen = {}
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for _, entry in ipairs(locals) do
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local key = SyncState.key(entry.version, entry.playthroughId)
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if key then
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seen[key] = true
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local row = remote[key]
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local knownRev = SyncState.rev(self.state, key)
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local stamp = SyncState.stamp(self.state, key)
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local localChanged = stamp == nil
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or tonumber(entry.meta and entry.meta.savedAt) ~= stamp
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local remoteRev = row and tonumber(row.rev)
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local remoteChanged = row ~= nil and remoteRev ~= knownRev
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if not row then
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self:_queueUpload(entry, key, false)
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elseif localChanged and remoteChanged then
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self:_addConflict(entry, key, row)
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elseif localChanged then
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self:_queueUpload(entry, key, false)
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elseif remoteChanged then
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self:_queueDownload(key, entry.version, entry.playthroughId, "replace")
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end
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end
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end
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for key, row in pairs(remote) do
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if not seen[key] then
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local version, id = SyncState.splitKey(key)
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if version and id then
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self:_queueDownload(key, version, id, "replace", tonumber(row.rev))
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end
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end
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end
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if #self.queue == 0 then self:_finish() end
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end
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function SyncEngine:_addConflict(entry, key, row)
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local remoteMeta = row
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if type(row.meta) == "table" then
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remoteMeta = row.meta
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elseif type(row.remoteMeta) == "table" then
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remoteMeta = row.remoteMeta
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end
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self.conflicts[#self.conflicts + 1] = {
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key = key,
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version = entry.version,
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playthroughId = entry.playthroughId,
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slot = entry.slot,
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entry = entry,
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localMeta = entry.meta,
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remoteMeta = remoteMeta,
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remoteRev = tonumber(row.rev),
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overlap = SyncEngine.overlaps(entry.meta, remoteMeta),
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}
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local pending = self.state.pendingConflicts or {}
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self.state.pendingConflicts = pending
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for _, row in ipairs(pending) do
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if row.key == key then return end
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end
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pending[#pending + 1] = {
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key = key,
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version = entry.version,
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playthroughId = entry.playthroughId,
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overlap = SyncEngine.overlaps(entry.meta, remoteMeta),
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}
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end
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function SyncEngine:_queueUpload(entry, key, force)
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self:_enqueue(function(eng)
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eng.phase = "uploading"
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eng.status = "Uploading saves..."
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local handle, err = eng.client:putSave({
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version = entry.version,
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slot = entry.slot,
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meta = entry.meta,
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blob = entry.blob,
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baseRev = SyncState.rev(eng.state, key),
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force = force,
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})
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eng:_request(handle, err, function(e, res)
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local data = res.data or {}
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SyncState.setRev(e.state, key, tonumber(data.rev),
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entry.meta and entry.meta.savedAt)
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e:_persist()
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if not e:busy() then e:_finish() end
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end, function(e, res)
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if res.code == 409 then
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local row = res.data or {}
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e:_addConflict(entry, key, row)
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if not e:busy() then e:_finish() end
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return true
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|
end
|
|
return false
|
|
end)
|
|
end)
|
|
end
|
|
|
|
function SyncEngine:_queueDownload(key, version, playthroughId, mode, knownRev)
|
|
self:_enqueue(function(eng)
|
|
eng.phase = "downloading"
|
|
eng.status = "Downloading saves..."
|
|
local handle, err = eng.client:getSave(version, playthroughId)
|
|
eng:_request(handle, err, function(e, res)
|
|
local data = res.data or {}
|
|
if type(data.blob) ~= "string" or data.blob == "" then
|
|
e:_fail("the server sent no save data")
|
|
return
|
|
end
|
|
local slotId, writeErr = e.saves.write(version, playthroughId, data.blob, mode)
|
|
if not slotId then
|
|
e:_fail(writeErr or "could not write the downloaded save")
|
|
return
|
|
end
|
|
if mode ~= "new" then
|
|
local meta = type(data.meta) == "table" and data.meta or {}
|
|
SyncState.setRev(e.state, key, tonumber(data.rev) or knownRev,
|
|
tonumber(meta.savedAt))
|
|
end
|
|
e:_persist()
|
|
if not e:busy() then e:_finish() end
|
|
end)
|
|
end)
|
|
end
|
|
|
|
function SyncEngine:resolveConflict(key, choice)
|
|
local index
|
|
for i, row in ipairs(self.conflicts) do
|
|
if row.key == key then index = i break end
|
|
end
|
|
if not index then return false, "no such conflict" end
|
|
local conflict = table.remove(self.conflicts, index)
|
|
local kept = {}
|
|
for _, row in ipairs(self.state.pendingConflicts or {}) do
|
|
if row.key ~= key then kept[#kept + 1] = row end
|
|
end
|
|
self.state.pendingConflicts = kept
|
|
|
|
if choice == "local" then
|
|
SyncState.setRev(self.state, key, conflict.remoteRev, nil)
|
|
self:_queueUpload(conflict.entry, key, true)
|
|
elseif choice == "remote" then
|
|
self:_queueDownload(key, conflict.version, conflict.playthroughId,
|
|
"replace", conflict.remoteRev)
|
|
elseif choice == "both" then
|
|
self:_queueDownload(key, conflict.version, conflict.playthroughId,
|
|
"new", conflict.remoteRev)
|
|
SyncState.setRev(self.state, key, conflict.remoteRev, nil)
|
|
self:_queueUpload(conflict.entry, key, true)
|
|
else
|
|
return false, "unknown resolution"
|
|
end
|
|
self.phase = "uploading"
|
|
self.status = "Applying your choice..."
|
|
return true
|
|
end
|
|
|
|
function SyncEngine:uploadMods()
|
|
if not self:linked() then return false, "this device is not linked" end
|
|
if self:busy() then return false, "sync is busy" end
|
|
local manifest = SyncMods.build(self.modDeps)
|
|
self.phase = "uploading"
|
|
self.status = "Uploading the mod list..."
|
|
local handle, err = self.client:putMods(manifest)
|
|
return self:_request(handle, err, function(eng)
|
|
eng.phase = "idle"
|
|
eng.status = "Mod list synced"
|
|
end)
|
|
end
|
|
|
|
function SyncEngine:fetchModPlan()
|
|
if not self:linked() then return false, "this device is not linked" end
|
|
if self:busy() then return false, "sync is busy" end
|
|
self.phase = "downloading"
|
|
self.status = "Reading the mod list..."
|
|
local handle, err = self.client:getMods()
|
|
return self:_request(handle, err, function(eng, res)
|
|
local data = res.data or {}
|
|
local manifest = type(data.manifest) == "table" and data.manifest or data
|
|
eng.modPlan = SyncMods.plan(manifest, eng.modDeps)
|
|
eng.phase = "idle"
|
|
eng.status = SyncMods.planEmpty(eng.modPlan)
|
|
and "Mods already match" or "Mod changes ready to apply"
|
|
end)
|
|
end
|
|
|
|
function SyncEngine:shareMods()
|
|
if not self:linked() then return false, "this device is not linked" end
|
|
if self:busy() then return false, "sync is busy" end
|
|
local manifest = SyncMods.build(self.modDeps)
|
|
self.phase = "uploading"
|
|
self.status = "Sharing the mod list..."
|
|
local handle, err = self.client:shareMods(manifest)
|
|
return self:_request(handle, err, function(eng, res)
|
|
local data = res.data or {}
|
|
eng.shareCode = type(data.code) == "string" and data.code or nil
|
|
eng.phase = "idle"
|
|
eng.status = eng.shareCode and ("Share code " .. eng.shareCode)
|
|
or "The server sent no share code"
|
|
end)
|
|
end
|
|
|
|
function SyncEngine:fetchShare(code)
|
|
if self:busy() then return false, "sync is busy" end
|
|
self.phase = "downloading"
|
|
self.status = "Fetching that mod list..."
|
|
local handle, err = self.client:fetchShare(code)
|
|
return self:_request(handle, err, function(eng, res)
|
|
local data = res.data or {}
|
|
local manifest = type(data.manifest) == "table" and data.manifest or data
|
|
eng.modPlan = SyncMods.plan(manifest, eng.modDeps)
|
|
eng.phase = "idle"
|
|
eng.status = SyncMods.planEmpty(eng.modPlan)
|
|
and "Mods already match" or "Mod changes ready to apply"
|
|
end)
|
|
end
|
|
|
|
function SyncEngine:applyModPlan(progress)
|
|
if not self.modPlan then return false, "no mod plan" end
|
|
if self.modApply then return false, "the mods are already being applied" end
|
|
local steps = SyncMods.steps(self.modPlan, self.modDeps)
|
|
if #steps == 0 then
|
|
self.modPlan = nil
|
|
self.status = "Mods already match"
|
|
if progress then progress(0, 0, nil, true) end
|
|
return true
|
|
end
|
|
self.modApply = { steps = steps, index = 0, failures = {},
|
|
progress = progress }
|
|
self.phase = "applying"
|
|
self.status = ("Applying mods... 0 of %d"):format(#steps)
|
|
return true
|
|
end
|
|
|
|
function SyncEngine:applyingMods()
|
|
return self.modApply ~= nil
|
|
end
|
|
|
|
function SyncEngine:_stepModApply()
|
|
local job = self.modApply
|
|
local step = job.steps[job.index + 1]
|
|
job.index = job.index + 1
|
|
local ok, res, why = pcall(step.run)
|
|
if not ok then
|
|
job.failures[#job.failures + 1] = tostring(res)
|
|
elseif not res then
|
|
job.failures[#job.failures + 1] = tostring(why or step.label)
|
|
end
|
|
local total = #job.steps
|
|
local done = job.index >= total
|
|
if not done then
|
|
self.status = ("Applying mods... %d of %d"):format(job.index, total)
|
|
if job.progress then
|
|
pcall(job.progress, job.index, total, step.label, false)
|
|
end
|
|
return
|
|
end
|
|
self.modApply = nil
|
|
self.modPlan = nil
|
|
self.phase = "idle"
|
|
if #job.failures > 0 then
|
|
self.status = "Some mods could not be applied: "
|
|
.. table.concat(job.failures, "; ")
|
|
else
|
|
self.status = "Mods applied"
|
|
end
|
|
if job.progress then
|
|
pcall(job.progress, job.index, total, step.label, true)
|
|
end
|
|
end
|
|
|
|
return SyncEngine
|