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https://github.com/bryanthaboi/gen1recomp.git
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3069b2e2a9
* new launcher and save converts and pipeline * fixing bugs
52 lines
1.7 KiB
Lua
52 lines
1.7 KiB
Lua
-- Driver: door-warp flow (Pallet house) plus #187 S.S. Anne enter-from-above.
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-- Anne-only shots: tests/drivers/anne_door_test.lua
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return function(game)
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local U = dofile("tests/drivers/util.lua")
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local DIR = os.getenv("SHOT_DIR") or "/tmp/shots"
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U.teleport(game, "PALLET_TOWN", 5, 6, "up")
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U.shot(game, DIR .. "/door_0_outside.png")
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-- step onto the door mat (5,5): the warp should fire
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U.hold(game, "up", 20)
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U.shot(game, DIR .. "/door_1_mid.png")
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for i = 2, 6 do
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U.wait(6)
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U.shot(game, DIR .. ("/door_%d_transition.png"):format(i))
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end
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U.wait(30)
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U.shot(game, DIR .. "/door_7_inside.png")
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local ow = game.overworld
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U.log("map:", ow.map.id, "pos:", ow.player.cellX, ow.player.cellY,
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"transitioning:", tostring(ow.transitioning))
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-- can we move? walk left 2 cells
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U.hold(game, "left", 40)
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U.log("after-left pos:", ow.player.cellX, ow.player.cellY)
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U.shot(game, DIR .. "/door_8_moved_inside.png")
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-- walk back out through the mat
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U.hold(game, "right", 40)
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U.hold(game, "down", 60)
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U.wait(40)
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U.shot(game, DIR .. "/door_9_back_outside.png")
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U.log("final map:", ow.map.id, "pos:", ow.player.cellX, ow.player.cellY,
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"transitioning:", tostring(ow.transitioning))
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-- #187: enter SS Anne cabin from above; expect one tile south of door
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U.teleport(game, "SS_ANNE_1F", 31, 9, "up")
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U.shot(game, DIR .. "/door_10_anne_before.png")
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U.hold(game, "up", 20)
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for _ = 1, 90 do
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U.wait(1)
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if ow.map.id == "SS_ANNE_1F_ROOMS" and not ow.transitioning
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and #ow.scriptMoves == 0 and not ow.player.moving then
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break
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end
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end
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U.wait(8)
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U.shot(game, DIR .. "/door_11_anne_after.png")
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U.log("anne map:", ow.map.id, "pos:", ow.player.cellX, ow.player.cellY,
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"facing:", ow.player.facing)
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end
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