Files
gen1recomp/mobile/ios/patch_love_src.py
T
Myles Resnick 902f0d73d4 iOS: native document-picker + Apple Health bridges, working device builds
Makes the iOS build a first-class citizen: ROM/mod/save import through
the system document picker (the README's missing "UIDocumentPicker
handoff"), Files-app drop-in support, and an opt-in Apple Health
step-sync seam consumed by a new gallery mod (Pokewalker).

Native layer (mobile/ios/native/, wired by mobile/ios/patch_love_src.py
on every build, so the fetched love-src tree stays pristine + re-patchable):
- GRPickerBridge.swift: love.system.pickFile("rom"|"mod"|"sav") and
  love.system.createFile on iOS with the same contract as love-android's
  SAF picker (picked_rom.gb / picked_mod.zip / picked_save.sav /
  export_done.flag in the save dir). Reached from wrap_System.cpp via the
  ObjC runtime, so liblove needs no Swift interop.
- GRBootstrap.m: sweeps .gb/.gbc/.zip/.sav dropped in Documents (Files
  app / Finder sharing) into the save dir on every activation;
  UIFileSharingEnabled + LSSupportsOpeningDocumentsInPlace in the plist
  overlay. Drop a ROM, open the app, it imports with zero taps.
- GRHealthBridge.swift: love.system.syncHealthSteps() -> read-only
  HealthKit step query anchored to the last sync, delivered as
  steps_pending.json (merge-not-overwrite). HealthKit entitlement +
  usage description included.

Lua:
- RomImporter: iOS rides the Android mobile flows; a 0.5s poll consumes
  picker deliveries (iOS pickers are in-process modals, so the Android
  refocus rescan never fires); failed pick copies surface as an
  on-screen notice via pick_error.txt.
- main.lua: on iOS, stop forwarding touchpressed to the Importer - LOVE
  already synthesizes a mousepressed for the primary touch, and the
  resulting same-frame double-present made the document picker
  auto-dismiss with zero documents (silent import failure).
- mods/pokewalker: opt-in Pokewalker mod (manifest v2, MECHANIC,
  permissions declared, mod.card, CHANGELOG, headless test suite 9/9,
  modkit validate --base imported + lint clean). Fused into iOS
  game.love only; loads dormant anywhere without the bridge.

Build (scripts/build_ios.sh):
- Fix Xcode 26: the global PRODUCT_NAME override also renamed liblove.a
  and broke the app link; the app bundle is renamed after the build
  instead.
- Fix nondeterministic pack failures: grep -q + pipefail races SIGPIPE
  on the game.love content checks.
- Simulator builds sign ad-hoc so entitlements embed (HealthKit works in
  the simulator).
- Device builds: signing team auto-detected from the keychain,
  CODE_SIGN_STYLE=Automatic + -allowProvisioningUpdates for CLI-only
  provisioning, per-team derived bundle ID (explicit App IDs are
  globally unique, so third parties can't sign the project default),
  gitignored mobile/ios/bundle_id.local pin, and --install to push to a
  connected iPhone.
- docs/ios-install.md: a zero-knowledge walkthrough from bare Mac to
  playing on an iPhone.

Backward compatibility: no behavior change on desktop or Android. The
new love.system functions exist only under LOVE_IOS; RomImporter's
mobile flag simply includes iOS alongside Android; the main.lua change
is iOS-gated; the Pokewalker mod is packed only by the iOS build script
and its option defaults off.

Verified on an iPhone 17 Pro simulator and an iPhone 16 Pro device:
scripted ROM import to title screen, Files-drop zero-tap import,
picker-driven mod install and save import/export, HealthKit permission
sheet + step credit (4000 steps -> +200 EXP at the default rate through
the engine growth curve).
2026-07-30 09:46:48 -04:00

251 lines
8.9 KiB
Python

#!/usr/bin/env python3
"""Applies gen1recomp's iOS native-bridge patches to the fetched LÖVE 11.5
source tree (mobile/ios/love-src/). Idempotent AND re-appliable: the first
run stashes a pristine `.orig` copy of every file it rewrites, and later
runs always start over from that copy — so editing the patch content here
just works on the next build, no manual restore needed.
What it does:
1. Copies mobile/ios/native/ (GRPickerBridge.swift, GRHealthBridge.swift,
GRBootstrap.m) and the HealthKit entitlements into the LÖVE tree.
2. Patches liblove's wrap_System.cpp to expose love.system.pickFile,
love.system.createFile, and love.system.syncHealthSteps on iOS (each
calls a GR*Bridge Swift class through the Objective-C runtime, so
liblove never links against Swift directly).
3. Patches love.xcodeproj so the love-ios app target compiles the native
files (Swift 5, iOS 14 deployment for UTType/forExporting APIs).
"""
import re
import shutil
import sys
from pathlib import Path
IOS_DIR = Path(__file__).resolve().parent
LOVE_SRC = IOS_DIR / "love-src"
NATIVE_SRC = IOS_DIR / "native"
NATIVE_DST = LOVE_SRC / "platform" / "xcode" / "ios" / "native"
WRAP_SYSTEM = LOVE_SRC / "src" / "modules" / "system" / "wrap_System.cpp"
PBXPROJ = LOVE_SRC / "platform" / "xcode" / "love.xcodeproj" / "project.pbxproj"
ENTITLEMENTS_SRC = IOS_DIR / "overlays" / "love-ios.entitlements"
NATIVE_FILES = ("GRPickerBridge.swift", "GRHealthBridge.swift", "GRBootstrap.m")
MARKER = "gen1recomp iOS picker bridge"
# Headers must land outside `namespace love { namespace system {`.
WRAP_INCLUDES = """
// %s: headers for the native-bridge functions below.
#ifdef LOVE_IOS
#include <objc/runtime.h>
#include <objc/message.h>
#include "filesystem/Filesystem.h"
#endif
""" % MARKER
WRAP_FUNCS = """
// --- %s -------------------------------------------------
// love.system.pickFile / createFile / syncHealthSteps for iOS. pickFile and
// createFile mirror the love-android extension this project's importer
// already targets; syncHealthSteps feeds the Pokéwalker mod. Implemented in
// Swift (GR*Bridge classes, love-ios app target); reached via the ObjC
// runtime so liblove itself needs no Swift interop.
#ifdef LOVE_IOS
static const char *gr_saveDirectory()
{
auto fs = Module::getInstance<love::filesystem::Filesystem>(Module::M_FILESYSTEM);
return fs != nullptr ? fs->getSaveDirectory() : "";
}
static int gr_callBridge(lua_State *L, const char *className,
const char *selector, const char *arg)
{
Class cls = objc_getClass(className);
if (cls == nullptr)
{
lua_pushboolean(L, 0);
return 1;
}
typedef signed char (*GRMsg)(Class, SEL, const char *, const char *);
signed char ok = ((GRMsg)objc_msgSend)(cls, sel_registerName(selector),
arg, gr_saveDirectory());
lua_pushboolean(L, ok != 0);
return 1;
}
int w_pickFile(lua_State *L)
{
const char *kind = luaL_optstring(L, 1, "rom");
return gr_callBridge(L, "GRPickerBridge", "presentPickerWithKind:saveDir:", kind);
}
int w_createFile(lua_State *L)
{
const char *name = luaL_optstring(L, 1, "export.sav");
return gr_callBridge(L, "GRPickerBridge", "presentExportWithName:saveDir:", name);
}
int w_syncHealthSteps(lua_State *L)
{
return gr_callBridge(L, "GRHealthBridge", "syncStepsWithCommand:saveDir:", "sync");
}
#endif // LOVE_IOS
// ---------------------------------------------------------------------------
""" % MARKER
WRAP_REGISTRATION = """#ifdef LOVE_IOS
{ "pickFile", w_pickFile },
{ "createFile", w_createFile },
{ "syncHealthSteps", w_syncHealthSteps },
#endif
"""
# Deterministic 24-hex-digit object IDs, chosen not to collide with the
# upstream project (grep-verified against love-11.5's pbxproj).
ID_FILE_PICKER = "6E1AC0DE0001000000000001"
ID_FILE_OBJC = "6E1AC0DE0001000000000002"
ID_FILE_HEALTH = "6E1AC0DE0001000000000003"
ID_BUILD_PICKER = "6E1AC0DE0002000000000001"
ID_BUILD_OBJC = "6E1AC0DE0002000000000002"
ID_BUILD_HEALTH = "6E1AC0DE0002000000000003"
SOURCES_PHASE_ID = "FA0B7F021A95AAF3000E1D17" # love-ios Sources phase
IOS_APP_CONFIG_IDS = (
"FA0B7F261A95AAF4000E1D17", # Debug
"FA0B7F271A95AAF4000E1D17", # Release
"FA0B7F281A95AAF4000E1D17", # Distribution
)
PBX_SOURCES = (
("GRPickerBridge.swift", ID_FILE_PICKER, ID_BUILD_PICKER, "sourcecode.swift"),
("GRHealthBridge.swift", ID_FILE_HEALTH, ID_BUILD_HEALTH, "sourcecode.swift"),
("GRBootstrap.m", ID_FILE_OBJC, ID_BUILD_OBJC, "sourcecode.c.objc"),
)
def fail(msg):
print(f"patch_love_src: error: {msg}", file=sys.stderr)
sys.exit(1)
def pristine(path: Path) -> str:
"""Text of `path` before any of our patching: backed by a `.orig` stash.
The stash is only trusted if it is itself unpatched; that protects
against a stash accidentally taken after an earlier patch run.
"""
orig = path.with_suffix(path.suffix + ".orig")
if orig.is_file():
text = orig.read_text()
if MARKER not in text and ID_FILE_PICKER not in text:
return text
text = path.read_text()
if MARKER in text or ID_FILE_PICKER in text:
fail(f"{path} is already patched and no pristine .orig stash exists;\n"
f" delete {LOVE_SRC} and re-run scripts/build_ios.sh --fetch")
orig.write_text(text)
return text
def copy_native_files():
NATIVE_DST.mkdir(parents=True, exist_ok=True)
for name in NATIVE_FILES:
src = NATIVE_SRC / name
if not src.is_file():
fail(f"missing {src}")
shutil.copy2(src, NATIVE_DST / name)
if not ENTITLEMENTS_SRC.is_file():
fail(f"missing {ENTITLEMENTS_SRC}")
shutil.copy2(ENTITLEMENTS_SRC, NATIVE_DST / "love-ios.entitlements")
print(f"patch_love_src: native files -> {NATIVE_DST}")
def patch_wrap_system():
text = pristine(WRAP_SYSTEM)
include_anchor = '#include "sdl/System.h"\n'
if include_anchor not in text:
fail(f"include anchor not found in {WRAP_SYSTEM}")
text = text.replace(include_anchor, include_anchor + WRAP_INCLUDES, 1)
anchor = "static const luaL_Reg functions[] ="
if anchor not in text:
fail(f"anchor not found in {WRAP_SYSTEM}")
text = text.replace(anchor, WRAP_FUNCS + anchor, 1)
reg_anchor = '\t{ "vibrate", w_vibrate },\n'
if reg_anchor not in text:
fail(f"registration anchor not found in {WRAP_SYSTEM}")
text = text.replace(reg_anchor, reg_anchor + WRAP_REGISTRATION, 1)
WRAP_SYSTEM.write_text(text)
print("patch_love_src: wrap_System.cpp patched "
"(pickFile/createFile/syncHealthSteps)")
def patch_pbxproj():
text = pristine(PBXPROJ)
build_files = "".join(
f"\t\t{build_id} /* {name} in Sources */ = "
f"{{isa = PBXBuildFile; fileRef = {file_id} /* {name} */; }};\n"
for name, file_id, build_id, _ in PBX_SOURCES
)
anchor = "/* Begin PBXBuildFile section */\n"
if anchor not in text:
fail("PBXBuildFile section not found")
text = text.replace(anchor, anchor + build_files, 1)
file_refs = "".join(
f"\t\t{file_id} /* {name} */ = "
f"{{isa = PBXFileReference; lastKnownFileType = {ftype}; "
f"name = {name}; path = ios/native/{name}; "
f"sourceTree = SOURCE_ROOT; }};\n"
for name, file_id, _, ftype in PBX_SOURCES
)
anchor = "/* Begin PBXFileReference section */\n"
if anchor not in text:
fail("PBXFileReference section not found")
text = text.replace(anchor, anchor + file_refs, 1)
# Add the files to the love-ios Sources phase.
phase_re = re.compile(
re.escape(SOURCES_PHASE_ID)
+ r" /\* Sources \*/ = \{.*?files = \(\n", re.S)
m = phase_re.search(text)
if not m:
fail("love-ios Sources phase not found")
insertion = "".join(
f"\t\t\t\t{build_id} /* {name} in Sources */,\n"
for name, _, build_id, _ in PBX_SOURCES
)
text = text[: m.end()] + insertion + text[m.end():]
# Swift + modern deployment target + HealthKit entitlements on the
# love-ios app target only (UTType and forExporting need iOS 14;
# liblove stays as upstream).
for config_id in IOS_APP_CONFIG_IDS:
cfg_re = re.compile(
re.escape(config_id) + r" /\* \w+ \*/ = \{.*?buildSettings = \{\n",
re.S)
m = cfg_re.search(text)
if not m:
fail(f"build configuration {config_id} not found")
settings = (
"\t\t\t\tSWIFT_VERSION = 5.0;\n"
"\t\t\t\tIPHONEOS_DEPLOYMENT_TARGET = 14.0;\n"
'\t\t\t\tCODE_SIGN_ENTITLEMENTS = "ios/native/love-ios.entitlements";\n'
)
text = text[: m.end()] + settings + text[m.end():]
PBXPROJ.write_text(text)
print("patch_love_src: love.xcodeproj patched (native sources + Swift + entitlements)")
def main():
if not LOVE_SRC.is_dir():
fail("love-src/ missing; run scripts/build_ios.sh --fetch first")
copy_native_files()
patch_wrap_system()
patch_pbxproj()
if __name__ == "__main__":
main()