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902f0d73d4
Makes the iOS build a first-class citizen: ROM/mod/save import through
the system document picker (the README's missing "UIDocumentPicker
handoff"), Files-app drop-in support, and an opt-in Apple Health
step-sync seam consumed by a new gallery mod (Pokewalker).
Native layer (mobile/ios/native/, wired by mobile/ios/patch_love_src.py
on every build, so the fetched love-src tree stays pristine + re-patchable):
- GRPickerBridge.swift: love.system.pickFile("rom"|"mod"|"sav") and
love.system.createFile on iOS with the same contract as love-android's
SAF picker (picked_rom.gb / picked_mod.zip / picked_save.sav /
export_done.flag in the save dir). Reached from wrap_System.cpp via the
ObjC runtime, so liblove needs no Swift interop.
- GRBootstrap.m: sweeps .gb/.gbc/.zip/.sav dropped in Documents (Files
app / Finder sharing) into the save dir on every activation;
UIFileSharingEnabled + LSSupportsOpeningDocumentsInPlace in the plist
overlay. Drop a ROM, open the app, it imports with zero taps.
- GRHealthBridge.swift: love.system.syncHealthSteps() -> read-only
HealthKit step query anchored to the last sync, delivered as
steps_pending.json (merge-not-overwrite). HealthKit entitlement +
usage description included.
Lua:
- RomImporter: iOS rides the Android mobile flows; a 0.5s poll consumes
picker deliveries (iOS pickers are in-process modals, so the Android
refocus rescan never fires); failed pick copies surface as an
on-screen notice via pick_error.txt.
- main.lua: on iOS, stop forwarding touchpressed to the Importer - LOVE
already synthesizes a mousepressed for the primary touch, and the
resulting same-frame double-present made the document picker
auto-dismiss with zero documents (silent import failure).
- mods/pokewalker: opt-in Pokewalker mod (manifest v2, MECHANIC,
permissions declared, mod.card, CHANGELOG, headless test suite 9/9,
modkit validate --base imported + lint clean). Fused into iOS
game.love only; loads dormant anywhere without the bridge.
Build (scripts/build_ios.sh):
- Fix Xcode 26: the global PRODUCT_NAME override also renamed liblove.a
and broke the app link; the app bundle is renamed after the build
instead.
- Fix nondeterministic pack failures: grep -q + pipefail races SIGPIPE
on the game.love content checks.
- Simulator builds sign ad-hoc so entitlements embed (HealthKit works in
the simulator).
- Device builds: signing team auto-detected from the keychain,
CODE_SIGN_STYLE=Automatic + -allowProvisioningUpdates for CLI-only
provisioning, per-team derived bundle ID (explicit App IDs are
globally unique, so third parties can't sign the project default),
gitignored mobile/ios/bundle_id.local pin, and --install to push to a
connected iPhone.
- docs/ios-install.md: a zero-knowledge walkthrough from bare Mac to
playing on an iPhone.
Backward compatibility: no behavior change on desktop or Android. The
new love.system functions exist only under LOVE_IOS; RomImporter's
mobile flag simply includes iOS alongside Android; the main.lua change
is iOS-gated; the Pokewalker mod is packed only by the iOS build script
and its option defaults off.
Verified on an iPhone 17 Pro simulator and an iPhone 16 Pro device:
scripted ROM import to title screen, Files-drop zero-tap import,
picker-driven mod install and save import/export, HealthKit permission
sheet + step credit (4000 steps -> +200 EXP at the default rate through
the engine growth curve).
45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
# Generated from a user-provided Pokemon Red ROM.
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# Regenerate with: python3 tools/build_data.py --rom /path/to/pokemon-red.gb --clean
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data/generated/
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assets/generated/
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# LÖVE packages
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*.love
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# Local saves (LÖVE writes to its save dir, but keep the repo clean anyway)
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save/
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__pycache__/
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*.pyc
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.venv
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.*/
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.*
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!.github/
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!.gitignore
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# Android build outputs / local SDK path / packaged payload (keep love-android sources)
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mobile/android/app/build/
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mobile/android/love/build/
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mobile/android/.gradle/
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mobile/android/local.properties
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mobile/android/app/src/embed/assets/game.love
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mobile/android/**/build/
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# iOS love-src (downloaded love-*-ios-source; see mobile/ios/README.md)
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mobile/ios/love-src/
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mobile/ios/cache/
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mobile/ios/build/
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# Final packaged build artifacts (mac/win/web/android/ios) — see scripts/build.sh
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/dist/
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# Legacy manual convenience-copy location (superseded by /dist/android/)
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mobile/dist/
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# Tiled map-editing workspace (tools/tiled_export.py). Derived from the imported
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# ROM cache exactly like data/generated/, so it is never committable.
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/build/tiled/
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# per-machine iOS bundle-id pin (see scripts/build_ios.sh)
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mobile/ios/bundle_id.local
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