Files
gen1recomp/tests/engine/pc_accessed_text_bug1529.lua
T

101 lines
3.6 KiB
Lua

-- engine/menus/pc.asm prints the access text between SFX_ENTER_PC and the
-- farcall: BillsPC (:73-85) picks AccessedBillsPCText / AccessedSomeonesPCText
-- off EVENT_MET_BILL, .playersPC (:50-59) prints AccessedMyPCText. The port
-- opened BoxMenu / PlayerPC straight from the sound (#1529).
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.modkit")
local Data = T.fixtures.load()
Data.text._TurnedOnPC1Text = "{PLAYER} turned on\nthe PC."
Data.text._AccessedBillsPCText = "Accessed BILL's\nPC.\fAccessed POKéMON\nStorage System."
Data.text._AccessedSomeonesPCText =
"Accessed someone's\nPC.\fAccessed POKéMON\nStorage System."
Data.text._AccessedMyPCText = "Accessed my PC.\fAccessed Item\nStorage System."
local SaveData = require("src.core.SaveData")
local OW = require("src.world.OverworldController")
local function setUpvalue(fn, name, val)
local i = 1
while true do
local n = debug.getupvalue(fn, i)
if not n then return false end
if n == name then debug.setupvalue(fn, i, val); return true end
i = i + 1
end
end
local pushed, screens = {}, {}
local stackStub = { push = function(_, item) pushed[#pushed + 1] = item end }
local textBoxStub = {
new = function(_, text, onDone, opts)
return { kind = "text", text = text, onDone = onDone, opts = opts }
end,
}
local menuStub = {
new = function(_, items, opts) return { kind = "menu", items = items, opts = opts or {} } end,
}
package.loaded["src.core.Sound"] = { play = function() end, playCry = function() end }
package.loaded["src.ui.Menu"] = menuStub
local fakeGame = { data = Data, save = SaveData.newGame(), stack = stackStub }
T.check(setUpvalue(OW.openPC, "Game", fakeGame), "Game upvalue on openPC")
T.check(setUpvalue(OW.openPC, "TextBox", textBoxStub), "TextBox upvalue on openPC")
T.check(setUpvalue(OW.openPC, "Screens",
{ push = function(_, id) screens[#screens + 1] = id end }), "Screens upvalue on openPC")
local fakeSelf = setmetatable({}, { __index = OW })
local function openMenu(metBill)
pushed, screens = {}, {}
fakeGame.save = SaveData.newGame()
if metBill then fakeGame.save.flags.EVENT_MET_BILL = true end
fakeSelf:openPC(function() end)
local pcOn = pushed[#pushed]
T.eq(pcOn.kind, "text", "the session opens with TurnedOnPC1Text")
pcOn.onDone()
local menu = pushed[#pushed]
T.eq(menu.kind, "menu", "then the PC menu")
return menu
end
-- === SOMEONE'S PC: the access text before BoxMenu
do
local menu = openMenu(false)
menu.items[1].onSelect()
local box = pushed[#pushed]
T.eq(box.kind, "text", "the box row opens a text box")
T.check(tostring(box.text):find("Accessed someone's", 1, true) ~= nil,
"before meeting BILL it is AccessedSomeonesPCText")
T.eq(#screens, 0, "and the box screen has NOT opened yet")
box.onDone()
T.eq(screens[1], "BoxMenu", "BoxMenu follows the text, as the farcall does")
end
-- === BILL'S PC once EVENT_MET_BILL is set
do
local menu = openMenu(true)
menu.items[1].onSelect()
local box = pushed[#pushed]
T.check(tostring(box.text):find("Accessed BILL's", 1, true) ~= nil,
"after meeting BILL it is AccessedBillsPCText")
box.onDone()
T.eq(screens[1], "BoxMenu", "and still opens BoxMenu")
end
-- === the player's item storage
do
local menu = openMenu(false)
menu.items[2].onSelect()
local box = pushed[#pushed]
T.eq(box.kind, "text", "the item row opens a text box")
T.check(tostring(box.text):find("Accessed my PC.", 1, true) ~= nil,
"and it is AccessedMyPCText")
T.eq(#screens, 0, "PlayerPC has not opened yet")
box.onDone()
T.eq(screens[1], "PlayerPC", "PlayerPC follows the text")
end
T.finish("PC access text (#1529)")